49 lines
1.3 KiB
C#
49 lines
1.3 KiB
C#
using LANCommander.SDK.Models;
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using Playnite.SDK;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Data;
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using System.Windows.Documents;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using System.Windows.Navigation;
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using System.Windows.Shapes;
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namespace LANCommander.Playnite.Extension
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{
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public partial class PlayniteSettingsView : UserControl
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{
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private PlayniteLibraryPlugin Plugin;
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public PlayniteSettingsView(PlayniteLibraryPlugin plugin)
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{
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Plugin = plugin;
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InitializeComponent();
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var settings = new PlayniteSettingsViewModel(plugin);
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if (Plugin.LANCommander.ValidateToken(new AuthToken()
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{
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AccessToken = settings.AccessToken,
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RefreshToken = settings.RefreshToken,
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}))
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{
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var authenticateButton = FindName("AuthenticateButton") as Button;
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authenticateButton.Visibility = Visibility.Hidden;
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}
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}
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private void AuthenticateButton_Click(object sender, RoutedEventArgs e)
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{
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Plugin.ShowAuthenticationWindow();
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}
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}
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}
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