LANCommander/LANCommander.Playnite.Extension/PlayniteSettingsView.xaml.cs

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1.3 KiB
C#
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using LANCommander.SDK.Models;
using Playnite.SDK;
using System;
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using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace LANCommander.Playnite.Extension
{
public partial class PlayniteSettingsView : UserControl
{
private PlayniteLibraryPlugin Plugin;
public PlayniteSettingsView(PlayniteLibraryPlugin plugin)
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{
Plugin = plugin;
InitializeComponent();
var settings = new PlayniteSettingsViewModel(plugin);
if (Plugin.LANCommander.ValidateToken(new AuthToken()
{
AccessToken = settings.AccessToken,
RefreshToken = settings.RefreshToken,
}))
{
var authenticateButton = FindName("AuthenticateButton") as Button;
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authenticateButton.Visibility = Visibility.Hidden;
}
}
private void AuthenticateButton_Click(object sender, RoutedEventArgs e)
{
Plugin.ShowAuthenticationWindow();
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}
}
}