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v0.0.2 Stable
released this
2023-07-03 18:09:37 +00:00 | 395 commits to main since this releaseWhat's Changed
- Initial buildout of support for dedicated servers
- Increased chunk size of downloads to 50MB
- Changed layout of game edit page to remove unnecessary amounts of scrolling
- Switched uploader to use JS and API endpoints for potentially faster uploading
- Add GitHub actions build pipelines
- Add support for game saves per user
- Force load to edit game. Fixes #9
- Bind lookup on input. Fixes #16
- Fix keys editor blocking render after save of new game. Do full page redirect after adding game. Fixes #13
- Fully remove MudBlazor components
- Update to .NET 7
- Overall UI improvements / messaging / responsiveness
- On failed installs due to script errors, don't redownload entire archive if it exists in a temporary location
- Better options/settings screen in backoffice
- Introduction of script snippets. Snippets are example scripts that may help when building installers for games.
- Better handling of authentication in the Playnite extension
- Set player name on client upon login of Playnite extension
- Extract directly from the download stream by @DanTheMan827 in https://github.com/pathartl/LANCommander/pull/19
New Contributors
- @DanTheMan827 made their first contribution in https://github.com/pathartl/LANCommander/pull/19
Full Changelog: https://github.com/pathartl/LANCommander/compare/v0.0.1...v0.0.2
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