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# This workflow will build a .NET project
# For more information see: https://docs.github.com/en/actions/automating-builds-and-tests/building-and-testing-net
name: LANCommander Playnite Plugin
on:
push:
paths:
- 'LANCommander.Playnite.Extension/**'
- 'LANCommander.SDK/**'
pull_request:
paths:
- 'LANCommander.Playnite.Extension/**'
- 'LANCommander.SDK/**'
workflow_dispatch:
jobs:
build:
runs-on: windows-latest
steps:
- uses: actions/checkout@v3
- name: Setup MSBuild
uses: microsoft/setup-msbuild@v1.3.1
- name: Setup NuGet
uses: NuGet/setup-nuget@v1.1.1
- name: Restore NuGet packages
run: nuget restore LANCommander.sln
- name: Build and Publish Library
run: msbuild LANCommander.Playnite.Extension/LANCommander.PlaynitePlugin.csproj /p:Configuration=Release /p:OutputPath=Build
- name: Download Playnite Release
uses: robinraju/release-downloader@v1.7
with:
repository: JosefNemec/Playnite
tag: 10.13
fileName: Playnite1013.zip
- name: Extract Playnite
run: Expand-Archive -Path Playnite1013.zip -DestinationPath Playnite
- name: Run Playnite Toolbox
run: Playnite/Toolbox.exe pack LANCommander.Playnite.Extension/Build .
- name: Upload Artifact
uses: actions/upload-artifact@v3.1.2
with:
path: LANCommander.PlaynitePlugin_48e1bac7-e0a0-45d7-ba83-36f5e9e959fc_1_0.pext

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@ -1,84 +0,0 @@
name: LANCommander Release
on:
push:
tags:
- 'v*'
jobs:
build:
runs-on: windows-latest
steps:
- uses: frabert/replace-string-action@v2
name: Trim Tag Ref
id: trim_tag_ref
with:
string: '${{ github.ref }}'
pattern: 'refs/tags/v'
replace-with: ''
# Server
- uses: actions/checkout@v3
- name: Setup .NET
uses: actions/setup-dotnet@v3
with:
dotnet-version: 6.0.x
- name: Restore dependencies
run: dotnet restore
- name: Setup Node.js environment
uses: actions/setup-node@v3.8.1
- run: cd LANCommander/wwwroot/scripts; npm install
- name: Build
run: dotnet build "./LANCommander/LANCommander.csproj" --no-restore /p:Version="${{ steps.trim_tag_ref.outputs.replaced }}"
- name: Publish
run: dotnet publish "./LANCommander/LANCommander.csproj" -c Release -o _Build --self-contained --os win -p:PublishSingleFile=true
- name: Sign Windows Binary
uses: nadeemjazmawe/Sign-action-signtool.exe@v0.1
with:
certificate: "${{ secrets.CERTIFICATE }}"
cert-password: "${{ secrets.CERTIFICATE_PASSWORD }}"
filepath: "./_Build/LANCommander.exe"
- name: Upload Artifacts
uses: actions/upload-artifact@v2
with:
name: LANCommander-v${{ steps.trim_tag_ref.outputs.replaced }}
path: "./_Build"
# Client
- uses: actions/checkout@v3
- name: Setup MSBuild
uses: microsoft/setup-msbuild@v1.3.1
- name: Setup NuGet
uses: NuGet/setup-nuget@v1.1.1
- name: Restore NuGet packages
run: nuget restore LANCommander.sln
- name: Build and Publish Library
run: msbuild LANCommander.Playnite.Extension/LANCommander.PlaynitePlugin.csproj /p:Configuration=Release /p:OutputPath=Build /p:Version="${{ steps.trim_tag_ref.outputs.replaced }}"
- name: Sign Windows Binary
uses: nadeemjazmawe/Sign-action-signtool.exe@v0.1
with:
certificate: "${{ secrets.CERTIFICATE }}"
cert-password: "${{ secrets.CERTIFICATE_PASSWORD }}"
filepath: "./LANCommander.Playnite.Extension/Build/LANCommander.PlaynitePlugin.dll"
- name: Download Playnite Release
uses: robinraju/release-downloader@v1.7
with:
repository: JosefNemec/Playnite
tag: 10.18
fileName: Playnite1018.zip
- name: Extract Playnite
run: Expand-Archive -Path Playnite1018.zip -DestinationPath Playnite
- name: Update Manifest Versioning
uses: fjogeleit/yaml-update-action@main
with:
valueFile: "LANCommander.Playnite.Extension/Build/extension.yaml"
propertyPath: "Version"
value: "${{ steps.trim_tag_ref.outputs.replaced }}"
commitChange: false
- name: Run Playnite Toolbox
run: Playnite/Toolbox.exe pack LANCommander.Playnite.Extension/Build .
- name: Upload Artifact
uses: actions/upload-artifact@v3.1.2
with:
name: LANCommander.PlaynitePlugin-v${{ steps.trim_tag_ref.outputs.replaced }}
path: LANCommander.PlaynitePlugin_48e1bac7-e0a0-45d7-ba83-36f5e9e959fc_*.pext
# Release

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@ -1,49 +0,0 @@
# This workflow will build a .NET project
# For more information see: https://docs.github.com/en/actions/automating-builds-and-tests/building-and-testing-net
name: LANCommander
on:
push:
paths:
- 'LANCommander/**'
- 'LANCommander.PCGamingWiki/**'
- 'LANCommander.SDK/**'
pull_request:
paths:
- 'LANCommander/**'
- 'LANCommander.PCGamingWiki/**'
- 'LANCommander.SDK/**'
workflow_dispatch:
jobs:
build:
runs-on: windows-latest
steps:
- uses: actions/checkout@v3
- name: Setup .NET
uses: actions/setup-dotnet@v3
with:
dotnet-version: 6.0.x
- name: Restore dependencies
run: dotnet restore
- name: Setup Node.js environment
uses: actions/setup-node@v3.8.1
- run: cd LANCommander/wwwroot/scripts; npm install
- name: Build
run: dotnet build "./LANCommander/LANCommander.csproj" --no-restore
- name: Publish
run: dotnet publish "./LANCommander/LANCommander.csproj" -c Release -o _Build --self-contained --os win -p:PublishSingleFile=true
- name: Sign Windows Binary
uses: nadeemjazmawe/Sign-action-signtool.exe@v0.1
with:
certificate: "${{ secrets.CERTIFICATE }}"
cert-password: "${{ secrets.CERTIFICATE_PASSWORD }}"
filepath: "./_Build/LANCommander.exe"
- name: Upload Artifacts
uses: actions/upload-artifact@v2
with:
name: LANCommander
path: "./_Build"

3
.gitignore vendored
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@ -351,6 +351,3 @@ MigrationBackup/
Upload/
LANCommander/Icon/
LANCommander/Settings.yml
LANCommander/Saves/
LANCommander/Media/
LANCommander/Uploads/

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@ -5,8 +5,8 @@
</PropertyGroup>
<ItemGroup>
<PackageReference Include="HtmlAgilityPack" Version="1.11.53" />
<PackageReference Include="System.Text.Json" Version="7.0.3" />
<PackageReference Include="HtmlAgilityPack" Version="1.11.46" />
<PackageReference Include="System.Text.Json" Version="5.0.1" />
</ItemGroup>
<ItemGroup>

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@ -48,9 +48,6 @@ namespace LANCommander.PCGamingWiki
{
var results = new Dictionary<string, int>();
if (url == null)
return results;
HtmlWeb web = new HtmlWeb();
HtmlDocument dom = web.Load(url);

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@ -1,211 +1,203 @@
using LANCommander.SDK;
using LANCommander.SDK.Helpers;
using LANCommander.SDK.Models;
using LANCommander.SDK.PowerShell;
using Playnite.SDK;
using Playnite.SDK;
using Playnite.SDK.Models;
using Playnite.SDK.Plugins;
using LANCommander.SDK.Enums;
using LANCommander.SDK.Extensions;
using System;
using System.Diagnostics;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using ICSharpCode.SharpZipLib.Zip;
using ICSharpCode.SharpZipLib.Core;
using YamlDotNet.Serialization;
using YamlDotNet.Serialization.NamingConventions;
using LANCommander.SDK.Models;
using System.Collections.ObjectModel;
namespace LANCommander.PlaynitePlugin
{
public class LANCommanderInstallController : InstallController
{
public static readonly ILogger Logger = LogManager.GetLogger();
private LANCommanderLibraryPlugin Plugin;
private PowerShellRuntime PowerShellRuntime;
private Playnite.SDK.Models.Game PlayniteGame;
public LANCommanderInstallController(LANCommanderLibraryPlugin plugin, Playnite.SDK.Models.Game game) : base(game)
{
Name = "Install using LANCommander";
Plugin = plugin;
PlayniteGame = game;
PowerShellRuntime = new PowerShellRuntime();
}
public override void Install(InstallActionArgs args)
{
Logger.Trace("Game install triggered, checking connection...");
while (!Plugin.ValidateConnection())
{
Logger.Trace("User not authenticated. Opening auth window...");
Plugin.ShowAuthenticationWindow();
}
var gameId = Guid.Parse(Game.GameId);
string installDirectory = null;
var game = Plugin.LANCommander.GetGame(gameId);
var manifest = Plugin.LANCommander.GetGameManifest(gameId);
var result = Plugin.PlayniteApi.Dialogs.ActivateGlobalProgress(progress =>
var tempFile = Download(game);
var installDirectory = Extract(game, tempFile);
var installInfo = new GameInstallationData()
{
var gameManager = new GameManager(Plugin.LANCommanderClient, Plugin.Settings.InstallDirectory);
Stopwatch stopwatch = new Stopwatch();
stopwatch.Start();
var lastTotalSize = 0d;
var speed = 0d;
gameManager.OnArchiveExtractionProgress += (long pos, long len) =>
{
if (stopwatch.ElapsedMilliseconds > 500)
{
var percent = Math.Ceiling((pos / (decimal)len) * 100);
progress.ProgressMaxValue = len;
progress.CurrentProgressValue = pos;
speed = (double)(progress.CurrentProgressValue - lastTotalSize) / (stopwatch.ElapsedMilliseconds / 1000d);
progress.Text = $"Downloading {Game.Name} ({percent}%) | {ByteSizeLib.ByteSize.FromBytes(speed).ToString("#.#")}/s";
lastTotalSize = pos;
stopwatch.Restart();
}
InstallDirectory = installDirectory
};
gameManager.OnArchiveEntryExtractionProgress += (object sender, ArchiveEntryExtractionProgressArgs e) =>
{
if (progress.CancelToken != null && progress.CancelToken.IsCancellationRequested)
{
gameManager.CancelInstall();
PlayniteGame.InstallDirectory = installDirectory;
progress.IsIndeterminate = true;
WriteManifest(manifest, installDirectory);
SaveScript(game, installDirectory, ScriptType.Install);
SaveScript(game, installDirectory, ScriptType.Uninstall);
SaveScript(game, installDirectory, ScriptType.NameChange);
SaveScript(game, installDirectory, ScriptType.KeyChange);
try
{
PowerShellRuntime.RunScript(PlayniteGame, ScriptType.Install);
PowerShellRuntime.RunScript(PlayniteGame, ScriptType.NameChange, Plugin.Settings.PlayerName);
var key = Plugin.LANCommander.GetAllocatedKey(game.Id);
PowerShellRuntime.RunScript(PlayniteGame, ScriptType.KeyChange, $"\"{key}\"");
}
};
catch { }
installDirectory = gameManager.Install(gameId);
stopwatch.Stop();
},
new GlobalProgressOptions($"Preparing to download {Game.Name}")
{
IsIndeterminate = false,
Cancelable = true,
});
// Install any redistributables
var game = Plugin.LANCommanderClient.GetGame(gameId);
if (game.Redistributables != null && game.Redistributables.Count() > 0)
{
Plugin.PlayniteApi.Dialogs.ActivateGlobalProgress(progress =>
{
var redistributableManager = new RedistributableManager(Plugin.LANCommanderClient);
redistributableManager.Install(game);
},
new GlobalProgressOptions("Installing redistributables...")
{
IsIndeterminate = true,
Cancelable = false,
});
}
if (!result.Canceled && result.Error == null && !String.IsNullOrWhiteSpace(installDirectory))
{
var manifest = ManifestHelper.Read(installDirectory);
Plugin.UpdateGame(manifest);
var installInfo = new GameInstallationData
{
InstallDirectory = installDirectory,
};
RunInstallScript(installDirectory);
RunNameChangeScript(installDirectory);
RunKeyChangeScript(installDirectory);
Plugin.UpdateGame(manifest, gameId);
InvokeOnInstalled(new GameInstalledEventArgs(installInfo));
}
else if (result.Canceled)
private string Download(LANCommander.SDK.Models.Game game)
{
var dbGame = Plugin.PlayniteApi.Database.Games.Get(Game.Id);
string tempFile = String.Empty;
dbGame.IsInstalling = false;
dbGame.IsInstalled = false;
if (game != null)
{
Plugin.PlayniteApi.Dialogs.ActivateGlobalProgress(progress =>
{
progress.ProgressMaxValue = 100;
progress.CurrentProgressValue = 0;
var destination = Plugin.LANCommander.DownloadGame(game.Id, (changed) =>
{
progress.CurrentProgressValue = changed.ProgressPercentage;
}, (complete) =>
{
progress.CurrentProgressValue = 100;
});
// Lock the thread until download is done
while (progress.CurrentProgressValue != 100)
{
Plugin.PlayniteApi.Database.Games.Update(dbGame);
}
else if (result.Error != null)
throw result.Error;
}
private int RunInstallScript(string installDirectory)
tempFile = destination;
},
new GlobalProgressOptions($"Downloading {game.Title}...")
{
var manifest = ManifestHelper.Read(installDirectory);
var path = ScriptHelper.GetScriptFilePath(installDirectory, SDK.Enums.ScriptType.Install);
IsIndeterminate = false,
Cancelable = false,
});
if (File.Exists(path))
{
var script = new PowerShellScript();
script.AddVariable("InstallDirectory", installDirectory);
script.AddVariable("GameManifest", manifest);
script.AddVariable("DefaultInstallDirectory", Plugin.Settings.InstallDirectory);
script.AddVariable("ServerAddress", Plugin.Settings.ServerAddress);
script.UseFile(ScriptHelper.GetScriptFilePath(installDirectory, SDK.Enums.ScriptType.Install));
return script.Execute();
return tempFile;
}
else
throw new Exception("Game failed to download!");
}
return 0;
private string Extract(LANCommander.SDK.Models.Game game, string archivePath)
{
var destination = Path.Combine(Plugin.Settings.InstallDirectory, game.Title.SanitizeFilename());
Plugin.PlayniteApi.Dialogs.ActivateGlobalProgress(progress =>
{
ZipFile file = null;
try
{
FileStream fs = File.OpenRead(archivePath);
file = new ZipFile(fs);
progress.ProgressMaxValue = file.Count;
foreach (ZipEntry entry in file)
{
if (!entry.IsFile)
continue;
byte[] buffer = new byte[4096];
var zipStream = file.GetInputStream(entry);
var entryDestination = Path.Combine(destination, entry.Name);
var entryDirectory = Path.GetDirectoryName(entryDestination);
if (!String.IsNullOrWhiteSpace(entryDirectory))
Directory.CreateDirectory(entryDirectory);
using (FileStream streamWriter = File.Create(entryDestination))
{
StreamUtils.Copy(zipStream, streamWriter, buffer);
}
private int RunNameChangeScript(string installDirectory)
progress.CurrentProgressValue = entry.ZipFileIndex;
}
}
finally
{
var manifest = ManifestHelper.Read(installDirectory);
var path = ScriptHelper.GetScriptFilePath(installDirectory, SDK.Enums.ScriptType.NameChange);
if (File.Exists(path))
if (file != null)
{
var script = new PowerShellScript();
script.AddVariable("InstallDirectory", installDirectory);
script.AddVariable("GameManifest", manifest);
script.AddVariable("DefaultInstallDirectory", Plugin.Settings.InstallDirectory);
script.AddVariable("ServerAddress", Plugin.Settings.ServerAddress);
script.AddVariable("OldPlayerAlias", "");
script.AddVariable("NewPlayerAlias", Plugin.Settings.PlayerName);
script.UseFile(path);
return script.Execute();
file.IsStreamOwner = true;
file.Close();
}
return 0;
File.Delete(archivePath);
}
},
new GlobalProgressOptions($"Extracting {game.Title}...")
{
IsIndeterminate = false,
Cancelable = false,
});
return destination;
}
private int RunKeyChangeScript(string installDirectory)
private void WriteManifest(SDK.GameManifest manifest, string installDirectory)
{
var manifest = ManifestHelper.Read(installDirectory);
var path = ScriptHelper.GetScriptFilePath(installDirectory, SDK.Enums.ScriptType.KeyChange);
var serializer = new SerializerBuilder()
.WithNamingConvention(PascalCaseNamingConvention.Instance)
.Build();
if (File.Exists(path))
{
var script = new PowerShellScript();
var yaml = serializer.Serialize(manifest);
var key = Plugin.LANCommanderClient.GetAllocatedKey(manifest.Id);
script.AddVariable("InstallDirectory", installDirectory);
script.AddVariable("GameManifest", manifest);
script.AddVariable("DefaultInstallDirectory", Plugin.Settings.InstallDirectory);
script.AddVariable("ServerAddress", Plugin.Settings.ServerAddress);
script.AddVariable("AllocatedKey", key);
script.UseFile(path);
return script.Execute();
File.WriteAllText(Path.Combine(installDirectory, "_manifest.yml"), yaml);
}
return 0;
private void SaveScript(LANCommander.SDK.Models.Game game, string installationDirectory, ScriptType type)
{
var script = game.Scripts.FirstOrDefault(s => s.Type == type);
if (script == null)
return;
if (script.RequiresAdmin)
script.Contents = "# Requires Admin" + "\r\n\r\n" + script.Contents;
var filename = PowerShellRuntime.GetScriptFilePath(PlayniteGame, type);
if (File.Exists(filename))
File.Delete(filename);
File.WriteAllText(filename, script.Contents);
}
}
}

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@ -12,7 +12,6 @@
<TargetFrameworkVersion>v4.6.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
@ -35,29 +34,20 @@
<Reference Include="BeaconLib, Version=1.0.2.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\rix0rrr.BeaconLib.1.0.2\lib\net40\BeaconLib.dll</HintPath>
</Reference>
<Reference Include="ByteSize, Version=2.1.1.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\ByteSize.2.1.1\lib\net45\ByteSize.dll</HintPath>
<Reference Include="ICSharpCode.SharpZipLib, Version=1.4.1.12, Culture=neutral, PublicKeyToken=1b03e6acf1164f73, processorArchitecture=MSIL">
<HintPath>..\packages\SharpZipLib.1.4.1\lib\netstandard2.0\ICSharpCode.SharpZipLib.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Bcl.AsyncInterfaces, Version=8.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
<HintPath>..\packages\Microsoft.Bcl.AsyncInterfaces.8.0.0\lib\net462\Microsoft.Bcl.AsyncInterfaces.dll</HintPath>
<Reference Include="Microsoft.Bcl.AsyncInterfaces, Version=5.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
<HintPath>..\packages\Microsoft.Bcl.AsyncInterfaces.5.0.0\lib\net461\Microsoft.Bcl.AsyncInterfaces.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Extensions.DependencyInjection.Abstractions, Version=8.0.0.0, Culture=neutral, PublicKeyToken=adb9793829ddae60, processorArchitecture=MSIL">
<HintPath>..\packages\Microsoft.Extensions.DependencyInjection.Abstractions.8.0.0\lib\net462\Microsoft.Extensions.DependencyInjection.Abstractions.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Extensions.Logging.Abstractions, Version=8.0.0.0, Culture=neutral, PublicKeyToken=adb9793829ddae60, processorArchitecture=MSIL">
<HintPath>..\packages\Microsoft.Extensions.Logging.Abstractions.8.0.0\lib\net462\Microsoft.Extensions.Logging.Abstractions.dll</HintPath>
</Reference>
<Reference Include="Playnite.SDK, Version=6.10.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\PlayniteSDK.6.10.0\lib\net462\Playnite.SDK.dll</HintPath>
<Reference Include="Playnite.SDK, Version=6.8.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\PlayniteSDK.6.8.0\lib\net462\Playnite.SDK.dll</HintPath>
</Reference>
<Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" />
<Reference Include="RestSharp, Version=106.15.0.0, Culture=neutral, PublicKeyToken=598062e77f915f75, processorArchitecture=MSIL">
<HintPath>..\packages\RestSharp.106.15.0\lib\net452\RestSharp.dll</HintPath>
</Reference>
<Reference Include="SharpCompress, Version=0.34.2.0, Culture=neutral, PublicKeyToken=afb0a02973931d96, processorArchitecture=MSIL">
<HintPath>..\packages\SharpCompress.0.34.2\lib\net462\SharpCompress.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Buffers, Version=4.0.3.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
<HintPath>..\packages\System.Buffers.4.5.1\lib\net461\System.Buffers.dll</HintPath>
@ -67,24 +57,21 @@
<Reference Include="System.Management.Automation, Version=3.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL">
<HintPath>..\packages\PowerShellStandard.Library.5.1.1\lib\net452\System.Management.Automation.dll</HintPath>
</Reference>
<Reference Include="System.Memory, Version=4.0.1.2, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
<HintPath>..\packages\System.Memory.4.5.5\lib\net461\System.Memory.dll</HintPath>
<Reference Include="System.Memory, Version=4.0.1.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
<HintPath>..\packages\System.Memory.4.5.4\lib\net461\System.Memory.dll</HintPath>
</Reference>
<Reference Include="System.Numerics" />
<Reference Include="System.Numerics.Vectors, Version=4.1.4.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\packages\System.Numerics.Vectors.4.5.0\lib\net46\System.Numerics.Vectors.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.CompilerServices.Unsafe, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\packages\System.Runtime.CompilerServices.Unsafe.6.0.0\lib\net461\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
<Reference Include="System.Runtime.CompilerServices.Unsafe, Version=5.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\packages\System.Runtime.CompilerServices.Unsafe.5.0.0\lib\net45\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding.CodePages, Version=8.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\packages\System.Text.Encoding.CodePages.8.0.0\lib\net462\System.Text.Encoding.CodePages.dll</HintPath>
<Reference Include="System.Text.Encodings.Web, Version=5.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
<HintPath>..\packages\System.Text.Encodings.Web.5.0.0\lib\net461\System.Text.Encodings.Web.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encodings.Web, Version=8.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
<HintPath>..\packages\System.Text.Encodings.Web.8.0.0\lib\net462\System.Text.Encodings.Web.dll</HintPath>
</Reference>
<Reference Include="System.Text.Json, Version=8.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
<HintPath>..\packages\System.Text.Json.8.0.0\lib\net462\System.Text.Json.dll</HintPath>
<Reference Include="System.Text.Json, Version=5.0.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
<HintPath>..\packages\System.Text.Json.5.0.1\lib\net461\System.Text.Json.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
<HintPath>..\packages\System.Threading.Tasks.Extensions.4.5.4\lib\net461\System.Threading.Tasks.Extensions.dll</HintPath>
@ -101,20 +88,17 @@
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
<Reference Include="WindowsBase" />
<Reference Include="YamlDotNet, Version=5.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\YamlDotNet.5.4.0\lib\net45\YamlDotNet.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="ZstdSharp, Version=0.7.2.0, Culture=neutral, PublicKeyToken=8d151af33a4ad5cf, processorArchitecture=MSIL">
<HintPath>..\packages\ZstdSharp.Port.0.7.2\lib\net461\ZstdSharp.dll</HintPath>
<Reference Include="YamlDotNet, Version=12.0.0.0, Culture=neutral, PublicKeyToken=ec19458f3c15af5e, processorArchitecture=MSIL">
<HintPath>..\packages\YamlDotNet.12.3.1\lib\net45\YamlDotNet.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Extensions\MultiplayerInfoExtensions.cs" />
<Compile Include="PlayniteLogger.cs" />
<Compile Include="SaveController.cs" />
<Compile Include="PowerShellRuntime.cs" />
<Compile Include="UninstallController.cs" />
<Compile Include="InstallController.cs" />
<Compile Include="LANCommanderClient.cs" />
<Compile Include="LANCommanderLibraryClient.cs" />
<Compile Include="LANCommanderLibraryPlugin.cs" />
<Compile Include="ViewModels\LANCommanderSettingsViewModel.cs" />
<Compile Include="Views\LANCommanderSettingsView.xaml.cs">
@ -155,15 +139,10 @@
</Page>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\LANCommander.PowerShell\LANCommander.PowerShell.csproj">
<Project>{807943bf-0c7d-4ed3-8393-cfee64e3138c}</Project>
<Name>LANCommander.PowerShell</Name>
</ProjectReference>
<ProjectReference Include="..\LANCommander.SDK\LANCommander.SDK.csproj">
<Project>{4c2a71fd-a30b-4d62-888a-4ef843d8e506}</Project>
<Name>LANCommander.SDK</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

View File

@ -0,0 +1,208 @@
using LANCommander.SDK;
using LANCommander.SDK.Models;
using RestSharp;
using RestSharp.Extensions;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.NetworkInformation;
using System.Text;
using System.Threading.Tasks;
namespace LANCommander.PlaynitePlugin
{
internal class LANCommanderClient
{
public readonly RestClient Client;
public AuthToken Token;
public LANCommanderClient(string baseUrl)
{
if (!String.IsNullOrWhiteSpace(baseUrl))
Client = new RestClient(baseUrl);
}
private T PostRequest<T>(string route, object body)
{
var request = new RestRequest(route)
.AddJsonBody(body)
.AddHeader("Authorization", $"Bearer {Token.AccessToken}");
var response = Client.Post<T>(request);
return response.Data;
}
private T GetRequest<T>(string route)
{
var request = new RestRequest(route)
.AddHeader("Authorization", $"Bearer {Token.AccessToken}");
var response = Client.Get<T>(request);
return response.Data;
}
private string DownloadRequest(string route, Action<DownloadProgressChangedEventArgs> progressHandler, Action<AsyncCompletedEventArgs> completeHandler)
{
route = route.TrimStart('/');
var client = new WebClient();
var tempFile = Path.GetTempFileName();
client.Headers.Add("Authorization", $"Bearer {Token.AccessToken}");
client.DownloadProgressChanged += (s, e) => progressHandler(e);
client.DownloadFileCompleted += (s, e) => completeHandler(e);
client.DownloadFileAsync(new Uri($"{Client.BaseUrl}{route}"), tempFile);
return tempFile;
}
public AuthResponse Authenticate(string username, string password)
{
var response = Client.Post<AuthResponse>(new RestRequest("/api/Auth").AddJsonBody(new AuthRequest()
{
UserName = username,
Password = password
}));
if (String.IsNullOrWhiteSpace(response.Data.AccessToken))
throw new WebException("Invalid username or password");
switch (response.StatusCode)
{
case HttpStatusCode.OK:
return response.Data;
case HttpStatusCode.Forbidden:
case HttpStatusCode.BadRequest:
throw new WebException("Invalid username or password");
default:
throw new WebException("Could not communicate with the server");
}
}
public AuthResponse RefreshToken(AuthToken token)
{
var request = new RestRequest("/api/Auth/Refresh")
.AddJsonBody(token);
var response = Client.Post<AuthResponse>(request);
if (response.StatusCode != HttpStatusCode.OK)
throw new WebException(response.ErrorMessage);
return response.Data;
}
public bool ValidateToken(AuthToken token)
{
var request = new RestRequest("/api/Auth/Validate")
.AddHeader("Authorization", $"Bearer {token.AccessToken}");
var response = Client.Post(request);
return response.StatusCode == HttpStatusCode.OK;
}
public IEnumerable<Game> GetGames()
{
return GetRequest<IEnumerable<Game>>("/api/Games");
}
public Game GetGame(Guid id)
{
return GetRequest<Game>($"/api/Games/{id}");
}
public GameManifest GetGameManifest(Guid id)
{
return GetRequest<GameManifest>($"/api/Games/{id}/Manifest");
}
public string DownloadGame(Guid id, Action<DownloadProgressChangedEventArgs> progressHandler, Action<AsyncCompletedEventArgs> completeHandler)
{
return DownloadRequest($"/api/Games/{id}/Download", progressHandler, completeHandler);
}
public string DownloadArchive(Guid id, Action<DownloadProgressChangedEventArgs> progressHandler, Action<AsyncCompletedEventArgs> completeHandler)
{
return DownloadRequest($"/api/Archives/Download/{id}", progressHandler, completeHandler);
}
public string GetKey(Guid id)
{
var macAddress = GetMacAddress();
var request = new KeyRequest()
{
GameId = id,
MacAddress = macAddress,
ComputerName = Environment.MachineName,
IpAddress = GetIpAddress(),
};
var response = PostRequest<Key>($"/api/Keys/Get", request);
return response.Value;
}
public string GetAllocatedKey(Guid id)
{
var macAddress = GetMacAddress();
var request = new KeyRequest()
{
GameId = id,
MacAddress = macAddress,
ComputerName = Environment.MachineName,
IpAddress = GetIpAddress(),
};
var response = PostRequest<Key>($"/api/Keys/GetAllocated/{id}", request);
if (response == null)
return String.Empty;
return response.Value;
}
public string GetNewKey(Guid id)
{
var macAddress = GetMacAddress();
var request = new KeyRequest()
{
GameId = id,
MacAddress = macAddress,
ComputerName = Environment.MachineName,
IpAddress = GetIpAddress(),
};
var response = PostRequest<Key>($"/api/Keys/Allocate/{id}", request);
if (response == null)
return String.Empty;
return response.Value;
}
private string GetMacAddress()
{
return NetworkInterface.GetAllNetworkInterfaces()
.Where(nic => nic.OperationalStatus == OperationalStatus.Up && nic.NetworkInterfaceType != NetworkInterfaceType.Loopback)
.Select(nic => nic.GetPhysicalAddress().ToString())
.FirstOrDefault();
}
private string GetIpAddress()
{
return Dns.GetHostEntry(Dns.GetHostName()).AddressList[0].ToString();
}
}
}

View File

@ -0,0 +1,20 @@
using Playnite.SDK;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LANCommander.PlaynitePlugin
{
public class LANCommanderLibraryClient : LibraryClient
{
public override bool IsInstalled => true;
public override void Open()
{
System.Diagnostics.Process.Start("https://localhost:7087");
}
}
}

View File

@ -1,6 +1,5 @@
using LANCommander.PlaynitePlugin.Extensions;
using LANCommander.SDK.Helpers;
using LANCommander.SDK.PowerShell;
using LANCommander.SDK;
using Playnite.SDK;
using Playnite.SDK.Events;
using Playnite.SDK.Models;
@ -8,12 +7,18 @@ using Playnite.SDK.Plugins;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Web;
using System.Net.NetworkInformation;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Media;
using YamlDotNet.Serialization;
using YamlDotNet.Serialization.NamingConventions;
using PN = Playnite;
namespace LANCommander.PlaynitePlugin
@ -22,13 +27,12 @@ namespace LANCommander.PlaynitePlugin
{
public static readonly ILogger Logger = LogManager.GetLogger();
internal LANCommanderSettingsViewModel Settings { get; set; }
internal LANCommander.SDK.Client LANCommanderClient { get; set; }
internal LANCommanderSaveController SaveController { get; set; }
internal LANCommanderClient LANCommander { get; set; }
internal PowerShellRuntime PowerShellRuntime { get; set; }
public override Guid Id { get; } = Guid.Parse("48e1bac7-e0a0-45d7-ba83-36f5e9e959fc");
public override string Name => "LANCommander";
internal Dictionary<Guid, string> DownloadCache = new Dictionary<Guid, string>();
public override LibraryClient Client { get; } = new LANCommanderLibraryClient();
public LANCommanderLibraryPlugin(IPlayniteAPI api) : base(api)
{
@ -39,102 +43,66 @@ namespace LANCommander.PlaynitePlugin
Settings = new LANCommanderSettingsViewModel(this);
LANCommanderClient = new SDK.Client(Settings.ServerAddress, new PlayniteLogger(Logger));
LANCommanderClient.UseToken(new SDK.Models.AuthToken()
LANCommander = new LANCommanderClient(Settings.ServerAddress);
LANCommander.Token = new SDK.Models.AuthToken()
{
AccessToken = Settings.AccessToken,
RefreshToken = Settings.RefreshToken,
});
};
// GameSaveService = new GameSaveService(LANCommander, PlayniteApi, PowerShellRuntime);
PowerShellRuntime = new PowerShellRuntime();
}
api.UriHandler.RegisterSource("lancommander", args =>
public override void OnApplicationStarted(OnApplicationStartedEventArgs args)
{
if (args.Arguments.Length == 0)
return;
Guid gameId;
switch (args.Arguments[0].ToLower())
{
case "install":
if (args.Arguments.Length == 1)
break;
if (Guid.TryParse(args.Arguments[1], out gameId))
PlayniteApi.InstallGame(gameId);
break;
case "run":
if (args.Arguments.Length == 1)
break;
if (Guid.TryParse(args.Arguments[1], out gameId))
PlayniteApi.StartGame(gameId);
break;
case "connect":
if (args.Arguments.Length == 1)
if (LANCommander.Token == null || !LANCommander.ValidateToken(LANCommander.Token))
{
ShowAuthenticationWindow();
break;
}
ShowAuthenticationWindow(HttpUtility.UrlDecode(args.Arguments[1]));
break;
}
});
}
public bool ValidateConnection()
{
return LANCommanderClient.ValidateToken();
}
public override IEnumerable<GameMetadata> GetGames(LibraryGetGamesArgs args)
{
var gameMetadata = new List<GameMetadata>();
if (!ValidateConnection())
{
Logger.Trace("Authentication invalid, showing auth window...");
ShowAuthenticationWindow();
if (!ValidateConnection())
{
Logger.Trace("User cancelled authentication.");
throw new Exception("You must set up a valid connection to a LANCommander server.");
}
}
var games = LANCommanderClient
.GetGames()
.Where(g => g != null && g.Archives != null && g.Archives.Count() > 0);
foreach (var game in games)
if (LANCommander.Token == null || !LANCommander.ValidateToken(LANCommander.Token))
{
try
{
Logger.Trace($"Importing/updating metadata for game \"{game.Title}\"...");
var response = LANCommander.RefreshToken(LANCommander.Token);
var manifest = LANCommanderClient.GetGameManifest(game.Id);
Logger.Trace("Successfully grabbed game manifest");
LANCommander.Token.AccessToken = response.AccessToken;
LANCommander.Token.RefreshToken = response.RefreshToken;
if (!LANCommander.ValidateToken(LANCommander.Token))
{
throw new Exception();
}
}
catch
{
ShowAuthenticationWindow();
}
}
try
{
var games = LANCommander
.GetGames()
.Where(g => g.Archives != null && g.Archives.Count() > 0);
foreach (var game in games)
{
var manifest = LANCommander.GetGameManifest(game.Id);
var existingGame = PlayniteApi.Database.Games.FirstOrDefault(g => g.GameId == game.Id.ToString() && g.PluginId == Id && g.IsInstalled);
if (existingGame != null)
{
Logger.Trace("Game already exists in library, updating metadata...");
UpdateGame(manifest);
UpdateGame(manifest, game.Id);
continue;
}
Logger.Trace("Game does not exist in the library, importing metadata...");
var metadata = new GameMetadata()
{
IsInstalled = false,
@ -144,6 +112,7 @@ namespace LANCommander.PlaynitePlugin
GameId = game.Id.ToString(),
ReleaseDate = new ReleaseDate(manifest.ReleasedOn),
//Version = game.Archives.OrderByDescending(a => a.CreatedOn).FirstOrDefault().Version,
Icon = new MetadataFile($"{Settings.ServerAddress}{manifest.Icon}"),
GameActions = game.Actions.OrderBy(a => a.SortOrder).Select(a => new PN.SDK.Models.GameAction()
{
Name = a.Name,
@ -180,22 +149,14 @@ namespace LANCommander.PlaynitePlugin
if (manifest.OnlineMultiplayer != null)
metadata.Features.Add(new MetadataNameProperty($"Online Multiplayer {manifest.OnlineMultiplayer.GetPlayerCount()}".Trim()));
if (game.Media.Any(m => m.Type == SDK.Enums.MediaType.Icon))
metadata.Icon = new MetadataFile(LANCommanderClient.GetMediaUrl(game.Media.First(m => m.Type == SDK.Enums.MediaType.Icon)));
if (game.Media.Any(m => m.Type == SDK.Enums.MediaType.Cover))
metadata.CoverImage = new MetadataFile(LANCommanderClient.GetMediaUrl(game.Media.First(m => m.Type == SDK.Enums.MediaType.Cover)));
if (game.Media.Any(m => m.Type == SDK.Enums.MediaType.Background))
metadata.BackgroundImage = new MetadataFile(LANCommanderClient.GetMediaUrl(game.Media.First(m => m.Type == SDK.Enums.MediaType.Background)));
gameMetadata.Add(metadata);
};
}
catch (Exception ex)
{
Logger.Error(ex, $"Could not update game \"{game.Title}\" in library");
}
};
return gameMetadata;
}
@ -218,43 +179,25 @@ namespace LANCommander.PlaynitePlugin
public override IEnumerable<GameMenuItem> GetGameMenuItems(GetGameMenuItemsArgs args)
{
Logger.Trace("Populating game menu items...");
if (args.Games.Count == 1 && args.Games.First().IsInstalled && !String.IsNullOrWhiteSpace(args.Games.First().InstallDirectory))
{
var nameChangeScriptPath = ScriptHelper.GetScriptFilePath(args.Games.First().InstallDirectory, SDK.Enums.ScriptType.NameChange);
var keyChangeScriptPath = ScriptHelper.GetScriptFilePath(args.Games.First().InstallDirectory, SDK.Enums.ScriptType.KeyChange);
var installScriptPath = ScriptHelper.GetScriptFilePath(args.Games.First().InstallDirectory, SDK.Enums.ScriptType.Install);
var nameChangeScriptPath = PowerShellRuntime.GetScriptFilePath(args.Games.First(), SDK.Enums.ScriptType.NameChange);
var keyChangeScriptPath = PowerShellRuntime.GetScriptFilePath(args.Games.First(), SDK.Enums.ScriptType.KeyChange);
if (File.Exists(nameChangeScriptPath))
{
Logger.Trace($"Name change script found at path {nameChangeScriptPath}");
yield return new GameMenuItem
{
Description = "Change Player Name",
Action = (nameChangeArgs) =>
{
var oldName = Settings.PlayerName;
var result = PlayniteApi.Dialogs.SelectString("Enter your player name", "Change Player Name", Settings.PlayerName);
if (result.Result == true)
{
var game = nameChangeArgs.Games.First();
RunNameChangeScript(game.InstallDirectory, oldName, result.SelectedString);
LANCommanderClient.ChangeAlias(result.SelectedString);
}
PowerShellRuntime.RunScript(nameChangeArgs.Games.First(), SDK.Enums.ScriptType.NameChange, $@"""{result.SelectedString}""");
}
};
}
if (File.Exists(keyChangeScriptPath))
{
Logger.Trace($"Key change script found at path {keyChangeScriptPath}");
yield return new GameMenuItem
{
Description = "Change Game Key",
@ -265,12 +208,12 @@ namespace LANCommander.PlaynitePlugin
if (Guid.TryParse(keyChangeArgs.Games.First().GameId, out gameId))
{
// NUKIEEEE
var newKey = LANCommanderClient.GetNewKey(gameId);
var newKey = LANCommander.GetNewKey(gameId);
if (String.IsNullOrEmpty(newKey))
PlayniteApi.Dialogs.ShowErrorMessage("There are no more keys available on the server.", "No Keys Available");
else
RunKeyChangeScript(keyChangeArgs.Games.First().InstallDirectory, newKey);
PowerShellRuntime.RunScript(keyChangeArgs.Games.First(), SDK.Enums.ScriptType.KeyChange, $@"""{newKey}""");
}
else
{
@ -279,26 +222,6 @@ namespace LANCommander.PlaynitePlugin
}
};
}
if (File.Exists(installScriptPath))
{
Logger.Trace($"Install script found at path {installScriptPath}");
yield return new GameMenuItem
{
Description = "Run Install Script",
Action = (installArgs) =>
{
Guid gameId;
if (Guid.TryParse(installArgs.Games.First().GameId, out gameId))
RunInstallScript(installArgs.Games.First().InstallDirectory);
else
PlayniteApi.Dialogs.ShowErrorMessage("This game could not be found on the server. Your game may be corrupted.");
}
};
}
}
}
// To add new main menu items override GetMainMenuItems
@ -312,61 +235,6 @@ namespace LANCommander.PlaynitePlugin
ShowNameChangeWindow();
}
};
yield return new MainMenuItem
{
Description = "Clear Download Cache",
Action = (args2) =>
{
foreach (var gameId in DownloadCache.Keys)
{
File.Delete(DownloadCache[gameId]);
DownloadCache.Remove(gameId);
}
PlayniteApi.Dialogs.ShowMessage("The download cache has been cleared and any temporary files have been deleted.", "Cache Cleared!", MessageBoxButton.OK);
}
};
}
public override void OnGameStarting(OnGameStartingEventArgs args)
{
if (args.Game.PluginId == Id)
{
var gameId = Guid.Parse(args.Game.GameId);
LANCommanderClient.StartPlaySession(gameId);
try
{
SaveController = new LANCommanderSaveController(this, args.Game);
SaveController.Download(args.Game);
}
catch (Exception ex)
{
Logger?.Error(ex, "Could not download save");
}
}
}
public override void OnGameStopped(OnGameStoppedEventArgs args)
{
if (args.Game.PluginId == Id)
{
var gameId = Guid.Parse(args.Game.GameId);
LANCommanderClient.EndPlaySession(gameId);
try
{
SaveController = new LANCommanderSaveController(this, args.Game);
SaveController.Upload(args.Game);
}
catch (Exception ex)
{
Logger?.Error(ex, "Could not upload save");
}
}
}
public override IEnumerable<TopPanelItem> GetTopPanelItems()
@ -382,8 +250,7 @@ namespace LANCommander.PlaynitePlugin
Padding = new Thickness(10, 0, 10, 0),
},
Activated = () =>
{
Activated = () => {
ShowNameChangeWindow();
}
};
@ -401,58 +268,31 @@ namespace LANCommander.PlaynitePlugin
public void ShowNameChangeWindow()
{
Logger.Trace("Showing name change dialog!");
var result = PlayniteApi.Dialogs.SelectString("Enter your new player name. This will change your name across all installed games!", "Enter Name", Settings.PlayerName);
if (result.Result == true)
{
Logger.Trace($"New name entered was \"{result.SelectedString}\"");
// Check to make sure they're staying in ASCII encoding
if (String.IsNullOrEmpty(result.SelectedString) || result.SelectedString.Any(c => c > sbyte.MaxValue))
{
PlayniteApi.Dialogs.ShowErrorMessage("The name you supplied is invalid. Try again.");
Logger.Trace("An invalid name was specified. Showing the name dialog again...");
ShowNameChangeWindow();
}
else
{
var oldName = Settings.PlayerName;
Settings.PlayerName = result.SelectedString;
Logger.Trace($"New player name of \"{Settings.PlayerName}\" has been set!");
Logger.Trace("Saving plugin settings!");
SavePluginSettings(Settings);
var games = PlayniteApi.Database.Games.Where(g => g.IsInstalled).ToList();
LANCommanderClient.ChangeAlias(result.SelectedString);
Logger.Trace($"Running name change scripts across {games.Count} installed game(s)");
foreach (var game in games)
{
var script = new PowerShellScript();
script.AddVariable("OldName", oldName);
script.AddVariable("NewName", Settings.PlayerName);
script.UseFile(ScriptHelper.GetScriptFilePath(game.InstallDirectory, SDK.Enums.ScriptType.NameChange));
script.Execute();
PowerShellRuntime.RunScripts(games, SDK.Enums.ScriptType.NameChange, Settings.PlayerName);
}
}
}
else
Logger.Trace("Name change was cancelled");
}
public Window ShowAuthenticationWindow(string serverAddress = null, EventHandler onClose = null)
public Window ShowAuthenticationWindow()
{
Window window = null;
Application.Current.Dispatcher.Invoke((Action)delegate
@ -468,25 +308,20 @@ namespace LANCommander.PlaynitePlugin
window.Content = new Views.Authentication(this);
window.DataContext = new ViewModels.Authentication()
{
ServerAddress = serverAddress ?? Settings?.ServerAddress
ServerAddress = Settings?.ServerAddress
};
window.Owner = PlayniteApi.Dialogs.GetCurrentAppWindow();
window.WindowStartupLocation = WindowStartupLocation.CenterOwner;
window.ResizeMode = ResizeMode.NoResize;
if (onClose != null)
window.Closed += onClose;
window.WindowStartupLocation = System.Windows.WindowStartupLocation.CenterOwner;
window.ShowDialog();
});
return window;
}
public void UpdateGame(SDK.GameManifest manifest)
public void UpdateGame(SDK.GameManifest manifest, Guid gameId)
{
var game = PlayniteApi.Database.Games.FirstOrDefault(g => g.GameId == manifest?.Id.ToString());
var game = PlayniteApi.Database.Games.First(g => g.GameId == gameId.ToString());
if (game == null)
return;
@ -496,8 +331,7 @@ namespace LANCommander.PlaynitePlugin
else
game.GameActions.Clear();
if (manifest.Actions == null)
throw new Exception("The game has no actions defined.");
game.Icon = $"{Settings.ServerAddress}{manifest.Icon}";
foreach (var action in manifest.Actions.OrderBy(a => a.SortOrder))
{
@ -568,77 +402,5 @@ namespace LANCommander.PlaynitePlugin
PlayniteApi.Database.Games.Update(game);
}
private int RunInstallScript(string installDirectory)
{
var manifest = ManifestHelper.Read(installDirectory);
var path = ScriptHelper.GetScriptFilePath(installDirectory, SDK.Enums.ScriptType.Install);
if (File.Exists(path))
{
var script = new PowerShellScript();
script.AddVariable("InstallDirectory", installDirectory);
script.AddVariable("GameManifest", manifest);
script.AddVariable("DefaultInstallDirectory", Settings.InstallDirectory);
script.AddVariable("ServerAddress", Settings.ServerAddress);
script.UseFile(path);
return script.Execute();
}
return 0;
}
private int RunNameChangeScript(string installDirectory, string oldPlayerAlias, string newPlayerAlias)
{
var manifest = ManifestHelper.Read(installDirectory);
var path = ScriptHelper.GetScriptFilePath(installDirectory, SDK.Enums.ScriptType.NameChange);
if (File.Exists(path))
{
var script = new PowerShellScript();
script.AddVariable("InstallDirectory", installDirectory);
script.AddVariable("GameManifest", manifest);
script.AddVariable("DefaultInstallDirectory", Settings.InstallDirectory);
script.AddVariable("ServerAddress", Settings.ServerAddress);
script.AddVariable("OldPlayerAlias", oldPlayerAlias);
script.AddVariable("NewPlayerAlias", newPlayerAlias);
script.UseFile(path);
return script.Execute();
}
return 0;
}
private int RunKeyChangeScript(string installDirectory, string key = "")
{
var manifest = ManifestHelper.Read(installDirectory);
var path = ScriptHelper.GetScriptFilePath(installDirectory, SDK.Enums.ScriptType.KeyChange);
if (File.Exists(path))
{
var script = new PowerShellScript();
if (String.IsNullOrEmpty(key))
key = LANCommanderClient.GetAllocatedKey(manifest.Id);
script.AddVariable("InstallDirectory", installDirectory);
script.AddVariable("GameManifest", manifest);
script.AddVariable("DefaultInstallDirectory", Settings.InstallDirectory);
script.AddVariable("ServerAddress", Settings.ServerAddress);
script.AddVariable("AllocatedKey", key);
script.UseFile(path);
return script.Execute();
}
return 0;
}
}
}

View File

@ -1,55 +0,0 @@
using Microsoft.Extensions.Logging;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LANCommander.PlaynitePlugin
{
public sealed class PlayniteLogger : ILogger
{
private readonly Playnite.SDK.ILogger Logger;
public PlayniteLogger(Playnite.SDK.ILogger logger) {
Logger = logger;
}
public IDisposable BeginScope<TState>(TState state)
{
return default;
}
public bool IsEnabled(LogLevel logLevel)
{
return true;
}
public void Log<TState>(LogLevel logLevel, EventId eventId, TState state, Exception exception, Func<TState, Exception, string> formatter)
{
switch (logLevel)
{
case LogLevel.Trace:
Logger?.Trace(formatter.Invoke(state, exception));
break;
case LogLevel.Debug:
Logger?.Debug(formatter.Invoke(state, exception));
break;
case LogLevel.Information:
Logger.Info(formatter.Invoke(state, exception));
break;
case LogLevel.Warning:
Logger.Warn(formatter.Invoke(state, exception));
break;
case LogLevel.Error:
case LogLevel.Critical:
Logger.Error(formatter.Invoke(state, exception));
break;
}
}
}
}

View File

@ -0,0 +1,126 @@
using LANCommander.SDK.Enums;
using Playnite.SDK.Models;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Management.Automation;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
namespace LANCommander.PlaynitePlugin
{
internal class PowerShellRuntime
{
[DllImport("kernel32.dll", SetLastError = true)]
static extern bool Wow64DisableWow64FsRedirection(ref IntPtr ptr);
[DllImport("kernel32.dll", SetLastError = true)]
static extern bool Wow64RevertWow64FsRedirection(ref IntPtr ptr);
public void RunScript(string path, bool asAdmin = false, string arguments = null)
{
var wow64Value = IntPtr.Zero;
Wow64DisableWow64FsRedirection(ref wow64Value);
var process = new Process();
process.StartInfo.FileName = "powershell.exe";
process.StartInfo.Arguments = $@"-ExecutionPolicy Unrestricted -File ""{path}""";
process.StartInfo.UseShellExecute = true;
if (arguments != null)
process.StartInfo.Arguments += " " + arguments;
if (asAdmin)
process.StartInfo.Verb = "runas";
process.Start();
process.WaitForExit();
Wow64RevertWow64FsRedirection(ref wow64Value);
}
public void RunScriptsAsAdmin(IEnumerable<string> paths, string arguments = null)
{
// Concatenate scripts
var sb = new StringBuilder();
foreach (var path in paths)
{
var contents = File.ReadAllText(path);
sb.AppendLine(contents);
}
if (sb.Length > 0)
{
var scriptPath = Path.GetTempFileName();
File.WriteAllText(scriptPath, sb.ToString());
RunScript(scriptPath, true, arguments);
}
}
public void RunScript(Game game, ScriptType type, string arguments = null)
{
var path = GetScriptFilePath(game, type);
if (File.Exists(path))
{
var contents = File.ReadAllText(path);
if (contents.StartsWith("# Requires Admin"))
RunScript(path, true, arguments);
else
RunScript(path, false, arguments);
}
}
public void RunScripts(IEnumerable<Game> games, ScriptType type, string arguments = null)
{
List<string> scripts = new List<string>();
List<string> adminScripts = new List<string>();
foreach (var game in games)
{
var path = GetScriptFilePath(game, type);
if (!File.Exists(path))
continue;
var contents = File.ReadAllText(path);
if (contents.StartsWith("# Requires Admin"))
adminScripts.Add(path);
else
scripts.Add(path);
}
RunScriptsAsAdmin(adminScripts, arguments);
foreach (var script in scripts)
{
RunScript(script, false, arguments);
}
}
public static string GetScriptFilePath(Game game, ScriptType type)
{
Dictionary<ScriptType, string> filenames = new Dictionary<ScriptType, string>() {
{ ScriptType.Install, "_install.ps1" },
{ ScriptType.Uninstall, "_uninstall.ps1" },
{ ScriptType.NameChange, "_changename.ps1" },
{ ScriptType.KeyChange, "_changekey.ps1" }
};
var filename = filenames[type];
return Path.Combine(game.InstallDirectory, filename);
}
}
}

View File

@ -1,61 +0,0 @@
using LANCommander.SDK;
using Playnite.SDK;
using Playnite.SDK.Models;
using Playnite.SDK.Plugins;
namespace LANCommander.PlaynitePlugin
{
public class LANCommanderSaveController : ControllerBase
{
private static readonly ILogger Logger;
private LANCommanderLibraryPlugin Plugin;
public LANCommanderSaveController(LANCommanderLibraryPlugin plugin, Game game) : base(game)
{
Name = "Download save using LANCommander";
Plugin = plugin;
}
public void Download(Game game)
{
if (game != null)
{
Plugin.PlayniteApi.Dialogs.ActivateGlobalProgress(progress =>
{
progress.ProgressMaxValue = 100;
progress.CurrentProgressValue = 0;
var saveManager = new GameSaveManager(Plugin.LANCommanderClient);
saveManager.OnDownloadProgress += (downloadProgress) =>
{
progress.CurrentProgressValue = downloadProgress.ProgressPercentage;
};
saveManager.OnDownloadComplete += (downloadComplete) =>
{
progress.CurrentProgressValue = 100;
};
saveManager.Download(game.InstallDirectory);
// Lock the thread until the download is done
while (progress.CurrentProgressValue != 100) { }
},
new GlobalProgressOptions("Downloading latest save...")
{
IsIndeterminate = false,
Cancelable = false
});
}
}
public void Upload(Game game)
{
var saveManager = new GameSaveManager(Plugin.LANCommanderClient);
saveManager.Upload(game.InstallDirectory);
}
}
}

View File

@ -1,62 +1,42 @@
using LANCommander.SDK.Enums;
using LANCommander.SDK.Helpers;
using LANCommander.SDK.PowerShell;
using Playnite.SDK;
using Playnite.SDK;
using Playnite.SDK.Models;
using Playnite.SDK.Plugins;
using LANCommander.SDK.Extensions;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using ICSharpCode.SharpZipLib.Zip;
using ICSharpCode.SharpZipLib.Core;
using LANCommander.SDK.Enums;
namespace LANCommander.PlaynitePlugin
{
public class LANCommanderUninstallController : UninstallController
{
public static readonly ILogger Logger = LogManager.GetLogger();
private LANCommanderLibraryPlugin Plugin;
private PowerShellRuntime PowerShellRuntime;
public LANCommanderUninstallController(LANCommanderLibraryPlugin plugin, Game game) : base(game)
{
Name = "Uninstall LANCommander Game";
Plugin = plugin;
PowerShellRuntime = new PowerShellRuntime();
}
public override void Uninstall(UninstallActionArgs args)
{
try
{
var gameManager = new LANCommander.SDK.GameManager(Plugin.LANCommanderClient, Plugin.Settings.InstallDirectory);
try
{
var scriptPath = ScriptHelper.GetScriptFilePath(Game.InstallDirectory, SDK.Enums.ScriptType.Uninstall);
if (!String.IsNullOrEmpty(scriptPath) && File.Exists(scriptPath))
{
var manifest = ManifestHelper.Read(Game.InstallDirectory);
var script = new PowerShellScript();
script.AddVariable("InstallDirectory", Game.InstallDirectory);
script.AddVariable("GameManifest", manifest);
script.AddVariable("DefaultInstallDirectory", Plugin.Settings.InstallDirectory);
script.AddVariable("ServerAddress", Plugin.Settings.ServerAddress);
script.UseFile(scriptPath);
script.Execute();
}
}
catch (Exception ex)
{
Logger.Error(ex, "There was an error running the uninstall script");
PowerShellRuntime.RunScript(Game, ScriptType.Uninstall);
}
catch { }
gameManager.Uninstall(Game.InstallDirectory);
}
catch (Exception ex)
{
Logger.Error(ex, "There was an error uninstalling the game");
}
if (!String.IsNullOrWhiteSpace(Game.InstallDirectory) && Directory.Exists(Game.InstallDirectory))
Directory.Delete(Game.InstallDirectory, true);
InvokeOnUninstalled(new GameUninstalledEventArgs());
}

View File

@ -34,10 +34,6 @@ namespace LANCommander.PlaynitePlugin
InstallDirectory = settings.InstallDirectory;
PlayerName = settings.PlayerName;
}
else
{
InstallDirectory = "C:\\Games";
}
}
public void BeginEdit()

View File

@ -202,7 +202,6 @@
<RowDefinition Height="auto" />
<RowDefinition Height="auto" />
<RowDefinition Height="auto" />
<RowDefinition Height="auto" />
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="auto" />
@ -215,20 +214,6 @@
<TextBox Grid.Row="1" Grid.Column="1" Name="Username" Text="{Binding UserName}" KeyDown="TextBox_KeyDown" />
<TextBlock Grid.Row="2" Grid.Column="0" Text="Password" />
<PasswordBox Grid.Row="2" Grid.Column="1" Name="Password" PasswordChanged="Password_PasswordChanged" KeyDown="TextBox_KeyDown" />
<GridSplitter Grid.Row="4" />
<Grid Grid.Row="5" Grid.ColumnSpan="2">
<Grid.RowDefinitions>
<RowDefinition Height="auto" />
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="*" />
</Grid.ColumnDefinitions>
<Button Grid.Row="0" Grid.Column="0" Click="LoginButton_Click" x:Name="LoginButton">Login</Button>
<Button Grid.Row="0" Grid.Column="1" Click="RegisterButton_Click" x:Name="RegisterButton">Register</Button>
</Grid>
<Button Grid.Row="3" Grid.ColumnSpan="2" Click="LoginButton_Click" x:Name="LoginButton">Login</Button>
</Grid>
</UserControl>

View File

@ -5,7 +5,6 @@ using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
@ -21,8 +20,6 @@ namespace LANCommander.PlaynitePlugin.Views
{
public partial class Authentication : UserControl
{
public static readonly ILogger Logger = LogManager.GetLogger();
private LANCommanderLibraryPlugin Plugin;
private ViewModels.Authentication Context { get { return (ViewModels.Authentication)DataContext; } }
@ -34,21 +31,14 @@ namespace LANCommander.PlaynitePlugin.Views
var probe = new Probe("LANCommander");
Logger.Trace("Attempting to find a LANCommander server on the local network...");
probe.BeaconsUpdated += beacons => Dispatcher.BeginInvoke((System.Action)(() =>
{
var beacon = beacons.First();
if (!String.IsNullOrWhiteSpace(beacon.Data) && Uri.TryCreate(beacon.Data, UriKind.Absolute, out var beaconUri))
Context.ServerAddress = beaconUri.ToString();
else
Context.ServerAddress = $"http://{beacon.Address.Address}:{beacon.Address.Port}";
this.ServerAddress.Text = Context.ServerAddress;
Logger.Trace($"The beacons have been lit! LANCommander calls for aid! {Context.ServerAddress}");
probe.Stop();
}));
@ -69,11 +59,6 @@ namespace LANCommander.PlaynitePlugin.Views
Authenticate();
}
private void RegisterButton_Click(object sender, RoutedEventArgs e)
{
Register();
}
private void Password_PasswordChanged(object sender, RoutedEventArgs e)
{
if (DataContext != null)
@ -82,39 +67,21 @@ namespace LANCommander.PlaynitePlugin.Views
}
}
public RelayCommand<object> LoginCommand
{
get => new RelayCommand<object>(async (a) =>
{
await Authenticate();
});
}
private async Task Authenticate()
private void Authenticate()
{
try
{
LoginButton.Dispatcher.Invoke(new System.Action(() =>
{
LoginButton.IsEnabled = false;
LoginButton.Content = "Logging in...";
}));
if (Plugin.LANCommanderClient == null)
Plugin.LANCommanderClient = new LANCommander.SDK.Client(Context.ServerAddress);
if (Plugin.LANCommander == null || Plugin.LANCommander.Client == null)
Plugin.LANCommander = new LANCommanderClient(Context.ServerAddress);
else
Plugin.LANCommanderClient.UseServerAddress(Context.ServerAddress);
Plugin.LANCommander.Client.BaseUrl = new Uri(Context.ServerAddress);
var response = await Plugin.LANCommanderClient.AuthenticateAsync(Context.UserName, Context.Password);
var response = Plugin.LANCommander.Authenticate(Context.UserName, Context.Password);
Plugin.Settings.ServerAddress = Context.ServerAddress;
Plugin.Settings.AccessToken = response.AccessToken;
Plugin.Settings.RefreshToken = response.RefreshToken;
var profile = Plugin.LANCommanderClient.GetProfile();
Plugin.Settings.PlayerName = String.IsNullOrWhiteSpace(profile.Alias) ? profile.UserName : profile.Alias;
// Probably unneeded, but why not be more secure?
Context.Password = String.Empty;
@ -124,49 +91,7 @@ namespace LANCommander.PlaynitePlugin.Views
}
catch (Exception ex)
{
Logger.Error(ex, ex.Message);
Plugin.PlayniteApi.Dialogs.ShowErrorMessage(ex.Message);
LoginButton.Dispatcher.Invoke(new System.Action(() =>
{
LoginButton.IsEnabled = true;
LoginButton.Content = "Login";
}));
}
}
private async Task Register()
{
try
{
LoginButton.IsEnabled = false;
RegisterButton.IsEnabled = false;
RegisterButton.Content = "Working...";
if (Plugin.LANCommanderClient == null)
Plugin.LANCommanderClient = new LANCommander.SDK.Client(Context.ServerAddress);
var response = await Plugin.LANCommanderClient.RegisterAsync(Context.UserName, Context.Password);
Plugin.Settings.ServerAddress = Context.ServerAddress;
Plugin.Settings.AccessToken = response.AccessToken;
Plugin.Settings.RefreshToken = response.RefreshToken;
Plugin.Settings.PlayerName = Context.UserName;
Context.Password = String.Empty;
Plugin.SavePluginSettings(Plugin.Settings);
Window.GetWindow(this).Close();
}
catch (Exception ex)
{
Plugin.PlayniteApi.Dialogs.ShowErrorMessage(ex.Message);
LoginButton.IsEnabled = true;
RegisterButton.IsEnabled = true;
RegisterButton.Content = "Register";
}
}
}

View File

@ -15,44 +15,29 @@
<Grid.RowDefinitions>
<RowDefinition Height="auto" />
<RowDefinition Height="auto" />
<RowDefinition Height="auto" />
</Grid.RowDefinitions>
<Grid Grid.Row="0">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="100" />
<ColumnDefinition Width="auto" />
<ColumnDefinition Width="10" />
<ColumnDefinition Width="*" />
<ColumnDefinition Width="10" />
<ColumnDefinition Width="75" />
<ColumnDefinition Width="auto" />
</Grid.ColumnDefinitions>
<Label Grid.Column="0" Content="Install Directory" />
<TextBox Name="PART_InstallDirectory" Grid.Column="2" Text="{Binding InstallDirectory}" />
<Button Grid.Column="4" Content="Browse" Click="SelectInstallDirectory_Click" VerticalAlignment="Center" Grid.ColumnSpan="2" />
</Grid>
<Grid Grid.Row="1" Margin="0,10,0,0">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="100" />
<ColumnDefinition Width="10" />
<ColumnDefinition Width="*" />
<ColumnDefinition Width="10" />
<ColumnDefinition Width="75" />
</Grid.ColumnDefinitions>
<Label Grid.Column="0" Content="Server Address" />
<TextBox Name="PART_ServerAddress" Grid.Column="2" Text="{Binding ServerAddress}" IsEnabled="false" />
</Grid>
<Grid Grid.Row="2" Margin="0,10,0,0">
<Grid Height="40" Grid.Row="1">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="auto" />
<ColumnDefinition Width="*" />
</Grid.ColumnDefinitions>
<Button Name="PART_AuthenticationButton" Content="Authenticate" Grid.Column="0" Click="AuthenticateButton_Click" VerticalAlignment="Center" />
<Button Name="PART_DisconnectButton" Content="Disconnect" Grid.Column="0" Click="DisconnectButton_Click" VerticalAlignment="Center" />
<Label Name="PART_AuthenticateLabel" Margin="20,0,0,0" VerticalAlignment="Center" Grid.Column="3" />
<Label Name="PART_AuthenticateLabel" Margin="20,0,0,0" VerticalAlignment="Center" Grid.Column="1" />
</Grid>
</Grid>
</UserControl>

View File

@ -39,7 +39,6 @@ namespace LANCommander.PlaynitePlugin
PART_AuthenticateLabel.Content = "Checking authentication status...";
PART_AuthenticationButton.IsEnabled = false;
PART_InstallDirectory.Text = Settings.InstallDirectory;
PART_ServerAddress.Text = Settings.ServerAddress;
var token = new AuthToken()
{
@ -47,7 +46,7 @@ namespace LANCommander.PlaynitePlugin
RefreshToken = Settings.RefreshToken,
};
var task = Task.Run(() => Plugin.LANCommanderClient.ValidateToken(token))
var task = Task.Run(() => Plugin.LANCommander.ValidateToken(token))
.ContinueWith(antecedent =>
{
try
@ -58,17 +57,11 @@ namespace LANCommander.PlaynitePlugin
{
PART_AuthenticateLabel.Content = "Authentication failed!";
PART_AuthenticationButton.IsEnabled = true;
PART_AuthenticationButton.Visibility = Visibility.Visible;
PART_DisconnectButton.IsEnabled = false;
PART_DisconnectButton.Visibility = Visibility.Hidden;
}
else
{
PART_AuthenticateLabel.Content = "Connection established!";
PART_AuthenticationButton.IsEnabled = false;
PART_AuthenticationButton.Visibility = Visibility.Hidden;
PART_DisconnectButton.IsEnabled = true;
PART_DisconnectButton.Visibility = Visibility.Visible;
}
}));
}
@ -81,22 +74,9 @@ namespace LANCommander.PlaynitePlugin
private void AuthenticateButton_Click(object sender, RoutedEventArgs e)
{
var authWindow = Plugin.ShowAuthenticationWindow(Settings.ServerAddress, AuthWindow_Closed);
}
var authWindow = Plugin.ShowAuthenticationWindow();
private void DisconnectButton_Click(object sender, RoutedEventArgs e)
{
Plugin.Settings.AccessToken = String.Empty;
Plugin.Settings.RefreshToken = String.Empty;
Plugin.LANCommanderClient.UseToken(null);
Plugin.SavePluginSettings(Plugin.Settings);
PART_AuthenticateLabel.Content = "Not Authenticated";
PART_AuthenticationButton.IsEnabled = true;
PART_AuthenticationButton.Visibility = Visibility.Visible;
PART_DisconnectButton.IsEnabled = false;
PART_DisconnectButton.Visibility = Visibility.Hidden;
authWindow.Closed += AuthWindow_Closed;
}
private void AuthWindow_Closed(object sender, EventArgs e)

View File

@ -4,11 +4,11 @@
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
<dependentAssembly>
<assemblyIdentity name="System.Runtime.CompilerServices.Unsafe" publicKeyToken="b03f5f7f11d50a3a" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-6.0.0.0" newVersion="6.0.0.0" />
<bindingRedirect oldVersion="0.0.0.0-5.0.0.0" newVersion="5.0.0.0" />
</dependentAssembly>
<dependentAssembly>
<assemblyIdentity name="System.Text.Json" publicKeyToken="cc7b13ffcd2ddd51" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-7.0.0.3" newVersion="7.0.0.3" />
<bindingRedirect oldVersion="0.0.0.0-5.0.0.1" newVersion="5.0.0.1" />
</dependentAssembly>
<dependentAssembly>
<assemblyIdentity name="System.Threading.Tasks.Extensions" publicKeyToken="cc7b13ffcd2ddd51" culture="neutral" />
@ -18,18 +18,6 @@
<assemblyIdentity name="System.Buffers" publicKeyToken="cc7b13ffcd2ddd51" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-4.0.3.0" newVersion="4.0.3.0" />
</dependentAssembly>
<dependentAssembly>
<assemblyIdentity name="System.Memory" publicKeyToken="cc7b13ffcd2ddd51" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-4.0.1.2" newVersion="4.0.1.2" />
</dependentAssembly>
<dependentAssembly>
<assemblyIdentity name="Microsoft.Bcl.AsyncInterfaces" publicKeyToken="cc7b13ffcd2ddd51" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-7.0.0.0" newVersion="7.0.0.0" />
</dependentAssembly>
<dependentAssembly>
<assemblyIdentity name="System.Text.Encodings.Web" publicKeyToken="cc7b13ffcd2ddd51" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-7.0.0.0" newVersion="7.0.0.0" />
</dependentAssembly>
</assemblyBinding>
</runtime>
</configuration>

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@ -1,50 +0,0 @@
AddonId: LANCommander.PlaynitePlugin_48e1bac7-e0a0-45d7-ba83-36f5e9e959fc
Packages:
- Version: 0.1.2
RequiredApiVersion: 6.0.0
ReleaseDate: 2023-09-15
PackageUrl: https://github.com/LANCommander/LANCommander/releases/download/v0.1.2/LANCommander.PlaynitePlugin_48e1bac7-e0a0-45d7-ba83-36f5e9e959fc-v0.1.2.pext
Changelog:
- Initial submission to Playnite addon database
- Version: 0.1.3
RequiredApiVersion: 6.0.0
ReleaseDate: 2023-09-21
PackageUrl: https://github.com/LANCommander/LANCommander/releases/download/v0.1.3/LANCommander.PlaynitePlugin_48e1bac7-e0a0-45d7-ba83-36f5e9e959fc_v0.1.3.pext
Changelog:
- Added the ability to cancel installs
- Version: 0.2.0
RequiredApiVersion: 6.0.0
ReleaseDate: 2023-10-28
PackageUrl: https://github.com/LANCommander/LANCommander/releases/download/v0.2.0/LANCommander.PlaynitePlugin_48e1bac7-e0a0-45d7-ba83-36f5e9e959fc_0_2_0.pext
Changelog:
- Player name is now persisted across machines and is stored as the user's profile name
- Added support for servers to bundle redistributables with games
- Added support for opening authentication window using Playnite API
- Version: 0.2.1
RequiredApiVersion: 6.0.0
ReleaseDate: 2023-11-03
PackageUrl: https://github.com/LANCommander/LANCommander/releases/download/v0.2.1/LANCommander.PlaynitePlugin_48e1bac7-e0a0-45d7-ba83-36f5e9e959fc_0_2_1.pext
Changelog:
- LANCommander servers can now provide game art to Playnite clients
- Added server address to addon settings
- Added disconnect button to addon settings
- Version: 0.2.2
RequiredApiVersion: 6.0.0
ReleaseDate: 2023-11-20
PackageUrl: https://github.com/LANCommander/LANCommander/releases/download/v0.2.2/LANCommander.PlaynitePlugin_48e1bac7-e0a0-45d7-ba83-36f5e9e959fc_0_2_2.pext
Changelog:
- _manifest.yml files in the game's install directory now includes the game's ID
- Installation progress dialog now shows the download percentage and transfer speed
- Full game download will be skipped if the game files already exist, see full release notes for more details
- Play sessions are now recorded to the server with user ID, start time, and end time
- Connection status now updates correctly when authenticating through addon settings
- Version: 0.3.0
RequiredApiVersion: 6.0.0
ReleaseDate: 2023-12-03
PackageUrl: https://github.com/LANCommander/LANCommander/releases/download/v0.3.0/LANCommander.PlaynitePlugin_48e1bac7-e0a0-45d7-ba83-36f5e9e959fc_0_3_0.pext
Changelog:
- Save paths now support regex patterns (experimental)
- Fixed redistributable archive downloading
- Fixed redistributable scripts not being able to run as admin if marked as such
- Fixed game save downloading
- Fixed addon loading of YamlDotNet library

View File

@ -1,24 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="ByteSize" version="2.1.1" targetFramework="net462" />
<package id="Microsoft.Bcl.AsyncInterfaces" version="8.0.0" targetFramework="net462" />
<package id="Microsoft.Extensions.DependencyInjection.Abstractions" version="8.0.0" targetFramework="net462" />
<package id="Microsoft.Extensions.Logging.Abstractions" version="8.0.0" targetFramework="net462" />
<package id="NuGet.CommandLine" version="6.8.0" targetFramework="net462" developmentDependency="true" />
<package id="PlayniteSDK" version="6.10.0" targetFramework="net462" />
<package id="Microsoft.Bcl.AsyncInterfaces" version="5.0.0" targetFramework="net462" />
<package id="NuGet.CommandLine" version="4.4.3" targetFramework="net462" developmentDependency="true" />
<package id="PlayniteSDK" version="6.8.0" targetFramework="net462" />
<package id="PowerShellStandard.Library" version="5.1.1" targetFramework="net462" />
<package id="RestSharp" version="106.15.0" targetFramework="net462" />
<package id="rix0rrr.BeaconLib" version="1.0.2" targetFramework="net462" />
<package id="SharpCompress" version="0.34.2" targetFramework="net462" />
<package id="SharpZipLib" version="1.4.1" targetFramework="net462" />
<package id="System.Buffers" version="4.5.1" targetFramework="net462" />
<package id="System.Memory" version="4.5.5" targetFramework="net462" />
<package id="System.Memory" version="4.5.4" targetFramework="net462" />
<package id="System.Numerics.Vectors" version="4.5.0" targetFramework="net462" />
<package id="System.Runtime.CompilerServices.Unsafe" version="6.0.0" targetFramework="net462" />
<package id="System.Text.Encoding.CodePages" version="8.0.0" targetFramework="net462" />
<package id="System.Text.Encodings.Web" version="8.0.0" targetFramework="net462" />
<package id="System.Text.Json" version="8.0.0" targetFramework="net462" />
<package id="System.Runtime.CompilerServices.Unsafe" version="5.0.0" targetFramework="net462" />
<package id="System.Text.Encodings.Web" version="5.0.0" targetFramework="net462" />
<package id="System.Text.Json" version="5.0.1" targetFramework="net462" />
<package id="System.Threading.Tasks.Extensions" version="4.5.4" targetFramework="net462" />
<package id="System.ValueTuple" version="4.5.0" targetFramework="net462" />
<package id="YamlDotNet" version="5.4.0" targetFramework="net462" />
<package id="ZstdSharp.Port" version="0.7.2" targetFramework="net462" />
<package id="YamlDotNet" version="12.3.1" targetFramework="net462" />
</packages>

View File

@ -1,64 +0,0 @@
using LANCommander.PowerShell.Cmdlets;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System;
using System.Linq;
namespace LANCommander.PowerShell.Tests
{
[TestClass]
public class CmdletTests
{
[TestMethod]
public void ConvertToSerializedBase64ShouldBeDeserializable()
{
var testPhrase = "Hello world! This should be deserializable back to its original form.";
var encodingCmdlet = new ConvertToSerializedBase64Cmdlet()
{
Input = testPhrase
};
var encodingResults = encodingCmdlet.Invoke().OfType<string>().ToList();
Assert.AreEqual(1, encodingResults.Count);
var decodingCmdlet = new ConvertFromSerializedBase64Cmdlet()
{
Input = encodingResults.First()
};
var decodingResults = decodingCmdlet.Invoke().OfType<string>().ToList();
Assert.AreEqual(1, encodingResults.Count);
Assert.AreEqual(testPhrase, decodingResults.First());
}
[TestMethod]
[DataRow(640, 480, 640, 360, 16, 9)]
[DataRow(1024, 768, 1024, 576, 16, 9)]
[DataRow(1600, 1200, 1600, 900, 16, 9)]
[DataRow(1920, 1080, 1440, 1080, 4, 3)]
[DataRow(1366, 1024, 1024, 768, 4, 3)]
[DataRow(854, 480, 640, 480, 4, 3)]
public void ConvertAspectRatioShouldReturnCorrectBounds(int x1, int y1, int x2, int y2, int ratioX, int ratioY)
{
var aspectRatio = (double)ratioX / (double)ratioY;
var cmdlet = new ConvertAspectRatioCmdlet()
{
AspectRatio = aspectRatio,
Width = x1,
Height = y1
};
var output = cmdlet.Invoke().OfType<DisplayResolution>().ToList();
Assert.AreEqual(1, output.Count);
var bounds = output.First();
Assert.AreEqual(x2, bounds.Width);
Assert.AreEqual(y2, bounds.Height);
}
}
}

View File

@ -1,115 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="..\packages\MSTest.TestAdapter.2.2.10\build\net46\MSTest.TestAdapter.props" Condition="Exists('..\packages\MSTest.TestAdapter.2.2.10\build\net46\MSTest.TestAdapter.props')" />
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{D7069A13-F0AA-4CBF-9013-4276F130A6DD}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>LANCommander.PowerShell.Tests</RootNamespace>
<AssemblyName>LANCommander.PowerShell.Tests</AssemblyName>
<TargetFrameworkVersion>v4.6.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{3AC096D0-A1C2-E12C-1390-A8335801FDAB};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">15.0</VisualStudioVersion>
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<ReferencePath>$(ProgramFiles)\Common Files\microsoft shared\VSTT\$(VisualStudioVersion)\UITestExtensionPackages</ReferencePath>
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<TestProjectType>UnitTest</TestProjectType>
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<DebugType>pdbonly</DebugType>
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<Reference Include="System.Buffers, Version=4.0.3.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
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</Reference>
<Reference Include="System.Core" />
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</Reference>
<Reference Include="System.Numerics" />
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</Reference>
<Reference Include="System.Runtime.CompilerServices.Unsafe, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\packages\System.Runtime.CompilerServices.Unsafe.6.0.0\lib\net461\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding.CodePages, Version=8.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\packages\System.Text.Encoding.CodePages.8.0.0\lib\net462\System.Text.Encoding.CodePages.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
<HintPath>..\packages\System.Threading.Tasks.Extensions.4.5.4\lib\net461\System.Threading.Tasks.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Web" />
<Reference Include="YamlDotNet, Version=5.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\YamlDotNet.5.4.0\lib\net45\YamlDotNet.dll</HintPath>
</Reference>
<Reference Include="ZstdSharp, Version=0.7.4.0, Culture=neutral, PublicKeyToken=8d151af33a4ad5cf, processorArchitecture=MSIL">
<HintPath>..\packages\ZstdSharp.Port.0.7.4\lib\net462\ZstdSharp.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Cmdlets.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="app.config" />
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\LANCommander.PowerShell\LANCommander.PowerShell.csproj">
<Project>{807943bf-0c7d-4ed3-8393-cfee64e3138c}</Project>
<Name>LANCommander.PowerShell</Name>
</ProjectReference>
<ProjectReference Include="..\LANCommander.SDK\LANCommander.SDK.csproj">
<Project>{4c2a71fd-a30b-4d62-888a-4ef843d8e506}</Project>
<Name>LANCommander.SDK</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(VSToolsPath)\TeamTest\Microsoft.TestTools.targets" Condition="Exists('$(VSToolsPath)\TeamTest\Microsoft.TestTools.targets')" />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\packages\MSTest.TestAdapter.2.2.10\build\net46\MSTest.TestAdapter.props')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\MSTest.TestAdapter.2.2.10\build\net46\MSTest.TestAdapter.props'))" />
<Error Condition="!Exists('..\packages\MSTest.TestAdapter.2.2.10\build\net46\MSTest.TestAdapter.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\MSTest.TestAdapter.2.2.10\build\net46\MSTest.TestAdapter.targets'))" />
</Target>
<Import Project="..\packages\MSTest.TestAdapter.2.2.10\build\net46\MSTest.TestAdapter.targets" Condition="Exists('..\packages\MSTest.TestAdapter.2.2.10\build\net46\MSTest.TestAdapter.targets')" />
</Project>

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@ -1,20 +0,0 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
[assembly: AssemblyTitle("LANCommander.PowerShell.Tests")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("LANCommander.PowerShell.Tests")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
[assembly: ComVisible(false)]
[assembly: Guid("d7069a13-f0aa-4cbf-9013-4276f130a6dd")]
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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@ -1,16 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Microsoft.Bcl.AsyncInterfaces" version="5.0.0" targetFramework="net462" />
<package id="MSTest.TestAdapter" version="2.2.10" targetFramework="net462" />
<package id="MSTest.TestFramework" version="2.2.10" targetFramework="net462" />
<package id="RestSharp" version="106.15.0" targetFramework="net462" />
<package id="SharpCompress" version="0.34.2" targetFramework="net462" />
<package id="System.Buffers" version="4.5.1" targetFramework="net462" />
<package id="System.Memory" version="4.5.5" targetFramework="net462" />
<package id="System.Numerics.Vectors" version="4.5.0" targetFramework="net462" />
<package id="System.Runtime.CompilerServices.Unsafe" version="6.0.0" targetFramework="net462" />
<package id="System.Text.Encoding.CodePages" version="8.0.0" targetFramework="net462" />
<package id="System.Threading.Tasks.Extensions" version="4.5.4" targetFramework="net462" />
<package id="YamlDotNet" version="5.4.0" targetFramework="net462" />
<package id="ZstdSharp.Port" version="0.7.4" targetFramework="net462" />
</packages>

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@ -1,45 +0,0 @@
using System;
using System.Management.Automation;
namespace LANCommander.PowerShell.Cmdlets
{
public class DisplayResolution
{
public int Width { get; set; }
public int Height { get; set; }
}
[Cmdlet(VerbsData.Convert, "AspectRatio")]
[OutputType(typeof(string))]
public class ConvertAspectRatioCmdlet : Cmdlet
{
[Parameter(Mandatory = true, Position = 0)]
public int Width { get; set; }
[Parameter(Mandatory = true, Position = 1)]
public int Height { get; set; }
[Parameter(Mandatory = true, Position = 2)]
public double AspectRatio { get; set; }
protected override void ProcessRecord()
{
var resolution = new DisplayResolution();
// Display is wider, pillar box
if ((Width / Height) < AspectRatio)
{
resolution.Width = (int)Math.Ceiling(Height * AspectRatio);
resolution.Height = Height;
}
// Letterbox
else
{
resolution.Width = Width;
resolution.Height = (int)Math.Ceiling(Width * (1 / AspectRatio));
}
WriteObject(resolution);
}
}
}

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@ -1,24 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Management.Automation;
using System.Text;
using System.Threading.Tasks;
namespace LANCommander.PowerShell.Cmdlets
{
[Cmdlet(VerbsData.ConvertFrom, "SerializedBase64")]
[OutputType(typeof(object))]
public class ConvertFromSerializedBase64Cmdlet : Cmdlet
{
[Parameter(Mandatory = true, Position = 0, ValueFromPipeline = true, ValueFromPipelineByPropertyName = true)]
public string Input { get; set; }
protected override void ProcessRecord()
{
var xml = Encoding.UTF8.GetString(Convert.FromBase64String(Input));
WriteObject(PSSerializer.Deserialize(xml));
}
}
}

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@ -1,24 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Management.Automation;
using System.Text;
using System.Threading.Tasks;
namespace LANCommander.PowerShell.Cmdlets
{
[Cmdlet(VerbsData.ConvertTo, "SerializedBase64")]
[OutputType(typeof(object))]
public class ConvertToSerializedBase64Cmdlet : Cmdlet
{
[Parameter(Mandatory = true, Position = 0, ValueFromPipeline = true, ValueFromPipelineByPropertyName = true)]
public object Input { get; set; }
protected override void ProcessRecord()
{
var output = Convert.ToBase64String(Encoding.UTF8.GetBytes(PSSerializer.Serialize(Input)));
WriteObject(output);
}
}
}

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@ -1,48 +0,0 @@
using LANCommander.SDK;
using LANCommander.SDK.Helpers;
using System.Management.Automation;
namespace LANCommander.PowerShell.Cmdlets
{
[Cmdlet(VerbsData.ConvertTo, "StringBytes")]
[OutputType(typeof(byte[]))]
public class ConvertToStringBytesCmdlet : Cmdlet
{
[Parameter(Mandatory = true, Position = 0, ValueFromPipeline = true, ValueFromPipelineByPropertyName = true)]
public string Input { get; set; }
[Parameter]
public bool Utf16 { get; set; } = false;
[Parameter]
public bool BigEndian { get; set; } = false;
[Parameter]
public int MaxLength { get; set; } = 0;
[Parameter]
public int MinLength { get; set; } = 0;
protected override void ProcessRecord()
{
byte[] output;
if (MaxLength > 0 && Input.Length > MaxLength)
Input = Input.Substring(0, MaxLength);
if (MinLength > 0 && MinLength < MaxLength)
Input = Input.PadRight(MinLength, '\0');
else if (MinLength > 0)
Input = Input.PadRight(MaxLength, '\0');
if (Utf16 && BigEndian)
output = System.Text.Encoding.BigEndianUnicode.GetBytes(Input);
else if (Utf16)
output = System.Text.Encoding.Unicode.GetBytes(Input);
else
output = System.Text.Encoding.ASCII.GetBytes(Input);
WriteObject(output);
}
}
}

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@ -1,30 +0,0 @@
using System;
using System.IO;
using System.Management.Automation;
namespace LANCommander.PowerShell.Cmdlets
{
[Cmdlet(VerbsData.Edit, "PatchBinary")]
[OutputType(typeof(string))]
public class EditPatchBinaryCmdlet : Cmdlet
{
[Parameter(Mandatory = true, Position = 0)]
public long Offset { get; set; }
[Parameter(Mandatory = true, Position = 1)]
public byte[] Data { get; set; }
[Parameter(Mandatory = true, Position = 2)]
public string FilePath { get; set; }
protected override void ProcessRecord()
{
using (var writer = File.OpenWrite(FilePath))
{
writer.Seek(Offset, SeekOrigin.Begin);
writer.Write(Data, 0, Data.Length);
}
}
}
}

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@ -1,19 +0,0 @@
using LANCommander.SDK;
using LANCommander.SDK.Helpers;
using System.Management.Automation;
namespace LANCommander.PowerShell.Cmdlets
{
[Cmdlet(VerbsCommon.Get, "GameManifest")]
[OutputType(typeof(GameManifest))]
public class GetGameManifestCmdlet : Cmdlet
{
[Parameter(Mandatory = true, Position = 0, ValueFromPipeline = true, ValueFromPipelineByPropertyName = true)]
public string Path { get; set; }
protected override void ProcessRecord()
{
WriteObject(ManifestHelper.Read(Path));
}
}
}

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@ -1,18 +0,0 @@
using System.Linq;
using System.Management.Automation;
using System.Windows.Forms;
namespace LANCommander.PowerShell.Cmdlets
{
[Cmdlet(VerbsCommon.Get, "PrimaryDisplay")]
[OutputType(typeof(string))]
public class GetPrimaryDisplayCmdlet : Cmdlet
{
protected override void ProcessRecord()
{
var screens = Screen.AllScreens;
WriteObject(screens.First(s => s.Primary));
}
}
}

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@ -1,132 +0,0 @@
using LANCommander.SDK;
using LANCommander.SDK.Helpers;
using LANCommander.SDK.PowerShell;
using System;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Management.Automation;
using System.Windows.Forms;
namespace LANCommander.PowerShell.Cmdlets
{
[Cmdlet(VerbsLifecycle.Install, "Game")]
[OutputType(typeof(string))]
public class InstallGameCmdlet : Cmdlet
{
[Parameter(Mandatory = true)]
public Client Client { get; set; }
[Parameter(Mandatory = true)]
public Guid Id { get; set; }
[Parameter(Mandatory = false)]
public string InstallDirectory { get; set; } = "C:\\Games";
protected override void ProcessRecord()
{
var gameManager = new GameManager(Client, InstallDirectory);
var game = Client.GetGame(Id);
var progress = new ProgressRecord(1, $"Installing {game.Title}", "Progress:");
Stopwatch stopwatch = new Stopwatch();
stopwatch.Start();
gameManager.OnArchiveExtractionProgress += (long position, long length) =>
{
// Only update a max of every 500ms
if (stopwatch.ElapsedMilliseconds > 500)
{
progress.PercentComplete = (int)Math.Ceiling((position / (decimal)length) * 100);
WriteProgress(progress);
stopwatch.Restart();
}
};
var installDirectory = gameManager.Install(Id);
stopwatch.Stop();
RunInstallScript(installDirectory);
RunNameChangeScript(installDirectory);
RunKeyChangeScript(installDirectory);
WriteObject(installDirectory);
}
private int RunInstallScript(string installDirectory)
{
var manifest = ManifestHelper.Read(installDirectory);
var path = ScriptHelper.GetScriptFilePath(installDirectory, SDK.Enums.ScriptType.Install);
if (File.Exists(path))
{
var script = new PowerShellScript();
script.AddVariable("InstallDirectory", installDirectory);
script.AddVariable("GameManifest", manifest);
script.AddVariable("DefaultInstallDirectory", InstallDirectory);
script.AddVariable("ServerAddress", Client.BaseUrl);
script.UseFile(ScriptHelper.GetScriptFilePath(installDirectory, SDK.Enums.ScriptType.Install));
return script.Execute();
}
return 0;
}
private int RunNameChangeScript(string installDirectory)
{
var user = Client.GetProfile();
var manifest = ManifestHelper.Read(installDirectory);
var path = ScriptHelper.GetScriptFilePath(installDirectory, SDK.Enums.ScriptType.NameChange);
if (File.Exists(path))
{
var script = new PowerShellScript();
script.AddVariable("InstallDirectory", installDirectory);
script.AddVariable("GameManifest", manifest);
script.AddVariable("DefaultInstallDirectory", InstallDirectory);
script.AddVariable("ServerAddress", Client.BaseUrl);
script.AddVariable("OldPlayerAlias", "");
script.AddVariable("NewPlayerAlias", user.UserName);
script.UseFile(path);
return script.Execute();
}
return 0;
}
private int RunKeyChangeScript(string installDirectory)
{
var manifest = ManifestHelper.Read(installDirectory);
var path = ScriptHelper.GetScriptFilePath(installDirectory, SDK.Enums.ScriptType.KeyChange);
if (File.Exists(path))
{
var script = new PowerShellScript();
var key = Client.GetAllocatedKey(manifest.Id);
script.AddVariable("InstallDirectory", installDirectory);
script.AddVariable("GameManifest", manifest);
script.AddVariable("DefaultInstallDirectory", InstallDirectory);
script.AddVariable("ServerAddress", Client.BaseUrl);
script.AddVariable("AllocatedKey", key);
script.UseFile(path);
return script.Execute();
}
return 0;
}
}
}

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@ -1,42 +0,0 @@
using LANCommander.SDK;
using LANCommander.SDK.Helpers;
using LANCommander.SDK.PowerShell;
using System;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Management.Automation;
using System.Windows.Forms;
namespace LANCommander.PowerShell.Cmdlets
{
[Cmdlet(VerbsLifecycle.Uninstall, "Game")]
[OutputType(typeof(string))]
public class UninstallGameCmdlet : Cmdlet
{
[Parameter(Mandatory = true)]
public string InstallDirectory { get; set; }
protected override void ProcessRecord()
{
var scriptPath = ScriptHelper.GetScriptFilePath(InstallDirectory, SDK.Enums.ScriptType.Uninstall);
if (!String.IsNullOrEmpty(scriptPath) && File.Exists(scriptPath))
{
var manifest = ManifestHelper.Read(InstallDirectory);
var script = new PowerShellScript();
script.AddVariable("InstallDirectory", InstallDirectory);
script.AddVariable("GameManifest", manifest);
script.UseFile(scriptPath);
script.Execute();
}
var gameManager = new GameManager(null, InstallDirectory);
gameManager.Uninstall(InstallDirectory);
}
}
}

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@ -1,24 +0,0 @@
using LANCommander.SDK;
using LANCommander.SDK.Helpers;
using System.Management.Automation;
namespace LANCommander.PowerShell.Cmdlets
{
[Cmdlet(VerbsCommunications.Write, "GameManifest")]
[OutputType(typeof(string))]
public class WriteGameManifestCmdlet : Cmdlet
{
[Parameter(Mandatory = true, Position = 0, ValueFromPipeline = true, ValueFromPipelineByPropertyName = true)]
public string Path { get; set; }
[Parameter(Mandatory = true, Position = 1, ValueFromPipeline = true, ValueFromPipelineByPropertyName = true)]
public GameManifest Manifest { get; set; }
protected override void ProcessRecord()
{
var destination = ManifestHelper.Write(Manifest, Path);
WriteObject(destination);
}
}
}

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@ -1,36 +0,0 @@
using System.IO;
using System.Management.Automation;
using System.Text.RegularExpressions;
namespace LANCommander.PowerShell.Cmdlets
{
[Cmdlet(VerbsCommunications.Write, "ReplaceContentInFile")]
[OutputType(typeof(string))]
public class ReplaceContentInFileCmdlet : Cmdlet
{
[Parameter(Mandatory = true, Position = 0)]
public string Pattern { get; set; }
[Parameter(Mandatory = true, Position = 1)]
public string Substitution { get; set; }
[Parameter(Mandatory = true, Position = 2)]
public string FilePath { get; set; }
protected override void ProcessRecord()
{
if (File.Exists(FilePath))
{
var contents = File.ReadAllText(FilePath);
var regex = new Regex(Pattern, RegexOptions.Multiline);
contents = regex.Replace(contents, Substitution);
File.WriteAllText(FilePath, contents);
WriteObject(contents);
}
}
}
}

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@ -1,75 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{807943BF-0C7D-4ED3-8393-CFEE64E3138C}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>LANCommander.PowerShell</RootNamespace>
<AssemblyName>LANCommander.PowerShell</AssemblyName>
<TargetFrameworkVersion>v4.6.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Management.Automation, Version=3.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL">
<HintPath>..\packages\PowerShellStandard.Library.5.1.1\lib\net452\System.Management.Automation.dll</HintPath>
</Reference>
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Cmdlets\ConvertTo-SerializedBase64.cs" />
<Compile Include="Cmdlets\ConvertFrom-SerializedBase64.cs" />
<Compile Include="Cmdlets\Edit-PatchBinary.cs" />
<Compile Include="Cmdlets\Uninstall-Game.cs" />
<Compile Include="Cmdlets\Install-Game.cs" />
<Compile Include="Cmdlets\Write-ReplaceContentInFile.cs" />
<Compile Include="Cmdlets\ConvertTo-StringBytes.cs" />
<Compile Include="Cmdlets\Get-PrimaryDisplay.cs" />
<Compile Include="Cmdlets\Convert-AspectRatio.cs" />
<Compile Include="Cmdlets\Get-GameManifest.cs" />
<Compile Include="Cmdlets\Write-GameManifest.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="LANCommander.PowerShell.psd1">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\LANCommander.SDK\LANCommander.SDK.csproj">
<Project>{4c2a71fd-a30b-4d62-888a-4ef843d8e506}</Project>
<Name>LANCommander.SDK</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

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@ -1,36 +0,0 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("LANCommander.PowerShell")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("LANCommander.PowerShell")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("807943bf-0c7d-4ed3-8393-cfee64e3138c")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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@ -1,4 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="PowerShellStandard.Library" version="5.1.1" targetFramework="net472" />
</packages>

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@ -1,410 +0,0 @@
using LANCommander.SDK;
using LANCommander.SDK.Models;
using Microsoft.Extensions.Logging;
using RestSharp;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.NetworkInformation;
using System.Threading.Tasks;
namespace LANCommander.SDK
{
public class Client
{
private readonly ILogger Logger;
private RestClient ApiClient;
private AuthToken Token;
public string BaseUrl;
public Client(string baseUrl)
{
BaseUrl = baseUrl;
if (!String.IsNullOrWhiteSpace(BaseUrl))
ApiClient = new RestClient(BaseUrl);
}
public Client(string baseUrl, ILogger logger)
{
BaseUrl = baseUrl;
if (!String.IsNullOrWhiteSpace(BaseUrl))
ApiClient = new RestClient(BaseUrl);
Logger = logger;
}
private T PostRequest<T>(string route, object body)
{
var request = new RestRequest(route)
.AddJsonBody(body)
.AddHeader("Authorization", $"Bearer {Token.AccessToken}");
var response = ApiClient.Post<T>(request);
return response.Data;
}
private T PostRequest<T>(string route)
{
var request = new RestRequest(route)
.AddHeader("Authorization", $"Bearer {Token.AccessToken}");
var response = ApiClient.Post<T>(request);
return response.Data;
}
private T GetRequest<T>(string route)
{
var request = new RestRequest(route)
.AddHeader("Authorization", $"Bearer {Token.AccessToken}");
var response = ApiClient.Get<T>(request);
return response.Data;
}
private string DownloadRequest(string route, Action<DownloadProgressChangedEventArgs> progressHandler, Action<AsyncCompletedEventArgs> completeHandler)
{
route = route.TrimStart('/');
var client = new WebClient();
var tempFile = Path.GetTempFileName();
client.Headers.Add("Authorization", $"Bearer {Token.AccessToken}");
client.DownloadProgressChanged += (s, e) => progressHandler(e);
client.DownloadFileCompleted += (s, e) => completeHandler(e);
client.DownloadFileAsync(new Uri($"{ApiClient.BaseUrl}{route}"), tempFile);
return tempFile;
}
private TrackableStream StreamRequest(string route)
{
route = route.TrimStart('/');
var client = new WebClient();
var tempFile = Path.GetTempFileName();
client.Headers.Add("Authorization", $"Bearer {Token.AccessToken}");
var ws = client.OpenRead(new Uri($"{ApiClient.BaseUrl}{route}"));
return new TrackableStream(ws, true, Convert.ToInt64(client.ResponseHeaders["Content-Length"]));
}
public async Task<AuthToken> AuthenticateAsync(string username, string password)
{
var response = await ApiClient.ExecuteAsync<AuthResponse>(new RestRequest("/api/Auth", Method.POST).AddJsonBody(new AuthRequest()
{
UserName = username,
Password = password
}));
switch (response.StatusCode)
{
case HttpStatusCode.OK:
Token = new AuthToken
{
AccessToken = response.Data.AccessToken,
RefreshToken = response.Data.RefreshToken,
Expiration = response.Data.Expiration
};
return Token;
case HttpStatusCode.Forbidden:
case HttpStatusCode.BadRequest:
case HttpStatusCode.Unauthorized:
throw new WebException("Invalid username or password");
default:
throw new WebException("Could not communicate with the server");
}
}
public async Task<AuthToken> RegisterAsync(string username, string password)
{
var response = await ApiClient.ExecuteAsync<AuthResponse>(new RestRequest("/api/auth/register", Method.POST).AddJsonBody(new AuthRequest()
{
UserName = username,
Password = password
}));
switch (response.StatusCode)
{
case HttpStatusCode.OK:
Token = new AuthToken
{
AccessToken = response.Data.AccessToken,
RefreshToken = response.Data.RefreshToken,
Expiration = response.Data.Expiration
};
return Token;
case HttpStatusCode.BadRequest:
case HttpStatusCode.Forbidden:
case HttpStatusCode.Unauthorized:
throw new WebException(response.Data.Message);
default:
throw new WebException("Could not communicate with the server");
}
}
public async Task<bool> PingAsync()
{
var response = await ApiClient.ExecuteAsync(new RestRequest("/api/Ping", Method.GET));
return response.StatusCode == HttpStatusCode.OK;
}
public AuthToken RefreshToken(AuthToken token)
{
Logger?.LogTrace("Refreshing token...");
var request = new RestRequest("/api/Auth/Refresh")
.AddJsonBody(token);
var response = ApiClient.Post<AuthResponse>(request);
if (response.StatusCode != HttpStatusCode.OK)
throw new WebException(response.ErrorMessage);
Token = new AuthToken
{
AccessToken = response.Data.AccessToken,
RefreshToken = response.Data.RefreshToken,
Expiration = response.Data.Expiration
};
return Token;
}
public bool ValidateToken()
{
return ValidateToken(Token);
}
public bool ValidateToken(AuthToken token)
{
Logger?.LogTrace("Validating token...");
if (token == null)
{
Logger?.LogTrace("Token is null!");
return false;
}
var request = new RestRequest("/api/Auth/Validate")
.AddHeader("Authorization", $"Bearer {token.AccessToken}");
if (String.IsNullOrEmpty(token.AccessToken) || String.IsNullOrEmpty(token.RefreshToken))
{
Logger?.LogTrace("Token is empty!");
return false;
}
var response = ApiClient.Post(request);
var valid = response.StatusCode == HttpStatusCode.OK;
if (valid)
Logger?.LogTrace("Token is valid!");
else
Logger?.LogTrace("Token is invalid!");
return response.StatusCode == HttpStatusCode.OK;
}
public void UseToken(AuthToken token)
{
Token = token;
}
public void UseServerAddress(string address)
{
BaseUrl = address;
ApiClient = new RestClient(BaseUrl);
}
public IEnumerable<Game> GetGames()
{
return GetRequest<IEnumerable<Game>>("/api/Games");
}
public Game GetGame(Guid id)
{
return GetRequest<Game>($"/api/Games/{id}");
}
public GameManifest GetGameManifest(Guid id)
{
return GetRequest<GameManifest>($"/api/Games/{id}/Manifest");
}
public string DownloadGame(Guid id, Action<DownloadProgressChangedEventArgs> progressHandler, Action<AsyncCompletedEventArgs> completeHandler)
{
return DownloadRequest($"/api/Games/{id}/Download", progressHandler, completeHandler);
}
public TrackableStream StreamGame(Guid id)
{
return StreamRequest($"/api/Games/{id}/Download");
}
public string DownloadArchive(Guid id, Action<DownloadProgressChangedEventArgs> progressHandler, Action<AsyncCompletedEventArgs> completeHandler)
{
return DownloadRequest($"/api/Archives/Download/{id}", progressHandler, completeHandler);
}
public TrackableStream StreamRedistributable(Guid id)
{
return StreamRequest($"/api/Redistributables/{id}/Download");
}
public string DownloadSave(Guid id, Action<DownloadProgressChangedEventArgs> progressHandler, Action<AsyncCompletedEventArgs> completeHandler)
{
return DownloadRequest($"/api/Saves/Download/{id}", progressHandler, completeHandler);
}
public string DownloadLatestSave(Guid gameId, Action<DownloadProgressChangedEventArgs> progressHandler, Action<AsyncCompletedEventArgs> completeHandler)
{
return DownloadRequest($"/api/Saves/DownloadLatest/{gameId}", progressHandler, completeHandler);
}
public GameSave UploadSave(string gameId, byte[] data)
{
Logger?.LogTrace("Uploading save...");
var request = new RestRequest($"/api/Saves/Upload/{gameId}", Method.POST)
.AddHeader("Authorization", $"Bearer {Token.AccessToken}");
request.AddFile(gameId, data, gameId);
var response = ApiClient.Post<GameSave>(request);
return response.Data;
}
public string GetMediaUrl(Media media)
{
return (new Uri(ApiClient.BaseUrl, $"/api/Media/{media.Id}/Download?fileId={media.FileId}").ToString());
}
public string GetKey(Guid id)
{
Logger?.LogTrace("Requesting key allocation...");
var macAddress = GetMacAddress();
var request = new KeyRequest()
{
GameId = id,
MacAddress = macAddress,
ComputerName = Environment.MachineName,
IpAddress = GetIpAddress(),
};
var response = PostRequest<Key>($"/api/Keys/Get", request);
return response.Value;
}
public string GetAllocatedKey(Guid id)
{
Logger?.LogTrace("Requesting allocated key...");
var macAddress = GetMacAddress();
var request = new KeyRequest()
{
GameId = id,
MacAddress = macAddress,
ComputerName = Environment.MachineName,
IpAddress = GetIpAddress(),
};
var response = PostRequest<Key>($"/api/Keys/GetAllocated/{id}", request);
if (response == null)
return String.Empty;
return response.Value;
}
public string GetNewKey(Guid id)
{
Logger?.LogTrace("Requesting new key allocation...");
var macAddress = GetMacAddress();
var request = new KeyRequest()
{
GameId = id,
MacAddress = macAddress,
ComputerName = Environment.MachineName,
IpAddress = GetIpAddress(),
};
var response = PostRequest<Key>($"/api/Keys/Allocate/{id}", request);
if (response == null)
return String.Empty;
return response.Value;
}
public User GetProfile()
{
Logger?.LogTrace("Requesting player's profile...");
return GetRequest<User>("/api/Profile");
}
public string ChangeAlias(string alias)
{
Logger?.LogTrace("Requesting to change player alias...");
var response = PostRequest<object>("/api/Profile/ChangeAlias", alias);
return alias;
}
public void StartPlaySession(Guid gameId)
{
Logger?.LogTrace("Starting a game session...");
PostRequest<object>($"/api/PlaySessions/Start/{gameId}");
}
public void EndPlaySession(Guid gameId)
{
Logger?.LogTrace("Ending a game session...");
PostRequest<object>($"/api/PlaySessions/End/{gameId}");
}
private string GetMacAddress()
{
return NetworkInterface.GetAllNetworkInterfaces()
.Where(nic => nic.OperationalStatus == OperationalStatus.Up && nic.NetworkInterfaceType != NetworkInterfaceType.Loopback)
.Select(nic => nic.GetPhysicalAddress().ToString())
.FirstOrDefault();
}
private string GetIpAddress()
{
return Dns.GetHostEntry(Dns.GetHostName()).AddressList[0].ToString();
}
}
}

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@ -1,13 +0,0 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace LANCommander.SDK.Enums
{
public enum MediaType
{
Icon,
Cover,
Background
}
}

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@ -1,12 +0,0 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace LANCommander.SDK.Enums
{
public enum SavePathType
{
File,
Registry
}
}

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@ -5,9 +5,6 @@
Install,
Uninstall,
NameChange,
KeyChange,
SaveUpload,
SaveDownload,
DetectInstall
KeyChange
}
}

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@ -1,20 +0,0 @@
using SharpCompress.Common;
using SharpCompress.Readers;
using System;
using System.Collections.Generic;
using System.Text;
namespace LANCommander.SDK
{
public class ArchiveExtractionProgressArgs : EventArgs
{
public long Position { get; set; }
public long Length { get; set; }
}
public class ArchiveEntryExtractionProgressArgs : EventArgs
{
public ReaderProgress Progress { get; set; }
public IEntry Entry { get; set; }
}
}

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@ -1,15 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LANCommander.SDK
{
internal class ExtractionResult
{
public bool Success { get; set; }
public bool Canceled { get; set; }
public string Directory { get; set; }
}
}

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@ -1,227 +0,0 @@
using LANCommander.SDK.Enums;
using LANCommander.SDK.Extensions;
using LANCommander.SDK.Helpers;
using LANCommander.SDK.Models;
using Microsoft.Extensions.Logging;
using SharpCompress.Common;
using SharpCompress.Readers;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
namespace LANCommander.SDK
{
public class GameManager
{
private readonly ILogger Logger;
private Client Client { get; set; }
private string DefaultInstallDirectory { get; set; }
public delegate void OnArchiveEntryExtractionProgressHandler(object sender, ArchiveEntryExtractionProgressArgs e);
public event OnArchiveEntryExtractionProgressHandler OnArchiveEntryExtractionProgress;
public delegate void OnArchiveExtractionProgressHandler(long position, long length);
public event OnArchiveExtractionProgressHandler OnArchiveExtractionProgress;
private TrackableStream Stream;
private IReader Reader;
public GameManager(Client client, string defaultInstallDirectory)
{
Client = client;
DefaultInstallDirectory = defaultInstallDirectory;
}
public GameManager(Client client, string defaultInstallDirectory, ILogger logger)
{
Client = client;
DefaultInstallDirectory = defaultInstallDirectory;
Logger = logger;
}
/// <summary>
/// Downloads, extracts, and runs post-install scripts for the specified game
/// </summary>
/// <param name="game">Game to install</param>
/// <param name="maxAttempts">Maximum attempts in case of transmission error</param>
/// <returns>Final install path</returns>
/// <exception cref="Exception"></exception>
public string Install(Guid gameId, int maxAttempts = 10)
{
GameManifest manifest = null;
var game = Client.GetGame(gameId);
var destination = Path.Combine(DefaultInstallDirectory, game.Title.SanitizeFilename());
try
{
if (ManifestHelper.Exists(destination))
manifest = ManifestHelper.Read(destination);
}
catch (Exception ex)
{
Logger?.LogTrace(ex, "Error reading manifest before install");
}
if (manifest == null || manifest.Id != gameId)
{
Logger?.LogTrace("Installing game {GameTitle} ({GameId})", game.Title, game.Id);
var result = RetryHelper.RetryOnException<ExtractionResult>(maxAttempts, TimeSpan.FromMilliseconds(500), new ExtractionResult(), () =>
{
Logger?.LogTrace("Attempting to download and extract game");
return DownloadAndExtract(game, destination);
});
if (!result.Success && !result.Canceled)
throw new Exception("Could not extract the installer. Retry the install or check your connection");
else if (result.Canceled)
return "";
game.InstallDirectory = result.Directory;
}
else
{
Logger?.LogTrace("Game {GameTitle} ({GameId}) is already installed to {InstallDirectory}", game.Title, game.Id, destination);
game.InstallDirectory = destination;
}
var writeManifestSuccess = RetryHelper.RetryOnException(maxAttempts, TimeSpan.FromSeconds(1), false, () =>
{
Logger?.LogTrace("Attempting to get game manifest");
manifest = Client.GetGameManifest(game.Id);
ManifestHelper.Write(manifest, game.InstallDirectory);
return true;
});
if (!writeManifestSuccess)
throw new Exception("Could not grab the manifest file. Retry the install or check your connection");
Logger?.LogTrace("Saving scripts");
ScriptHelper.SaveScript(game, ScriptType.Install);
ScriptHelper.SaveScript(game, ScriptType.Uninstall);
ScriptHelper.SaveScript(game, ScriptType.NameChange);
ScriptHelper.SaveScript(game, ScriptType.KeyChange);
return game.InstallDirectory;
}
public void Uninstall(string installDirectory)
{
Logger?.LogTrace("Attempting to delete the install directory");
if (Directory.Exists(installDirectory))
Directory.Delete(installDirectory, true);
Logger?.LogTrace("Deleted install directory {InstallDirectory}", installDirectory);
}
private ExtractionResult DownloadAndExtract(Game game, string destination)
{
if (game == null)
{
Logger?.LogTrace("Game failed to download, no game was specified");
throw new ArgumentNullException("No game was specified");
}
Logger?.LogTrace("Downloading and extracting {Game} to path {Destination}", game.Title, destination);
var extractionResult = new ExtractionResult
{
Canceled = false,
};
try
{
Directory.CreateDirectory(destination);
Stream = Client.StreamGame(game.Id);
Reader = ReaderFactory.Open(Stream);
Stream.OnProgress += (pos, len) =>
{
OnArchiveExtractionProgress?.Invoke(pos, len);
};
Reader.EntryExtractionProgress += (object sender, ReaderExtractionEventArgs<IEntry> e) =>
{
OnArchiveEntryExtractionProgress?.Invoke(this, new ArchiveEntryExtractionProgressArgs
{
Entry = e.Item,
Progress = e.ReaderProgress,
});
};
while (Reader.MoveToNextEntry())
{
if (Reader.Cancelled)
break;
Reader.WriteEntryToDirectory(destination, new ExtractionOptions()
{
ExtractFullPath = true,
Overwrite = true,
PreserveFileTime = true,
});
}
Reader.Dispose();
Stream.Dispose();
}
catch (ReaderCancelledException ex)
{
Logger?.LogTrace("User cancelled the download");
extractionResult.Canceled = true;
if (Directory.Exists(destination))
{
Logger?.LogTrace("Cleaning up orphaned files after cancelled install");
Directory.Delete(destination, true);
}
}
catch (Exception ex)
{
Logger?.LogError(ex, "Could not extract to path {Destination}", destination);
if (Directory.Exists(destination))
{
Logger?.LogTrace("Cleaning up orphaned install files after bad install");
Directory.Delete(destination, true);
}
throw new Exception("The game archive could not be extracted, is it corrupted? Please try again");
}
if (!extractionResult.Canceled)
{
extractionResult.Success = true;
extractionResult.Directory = destination;
Logger?.LogTrace("Game {Game} successfully downloaded and extracted to {Destination}", game.Title, destination);
}
return extractionResult;
}
public void CancelInstall()
{
Reader?.Cancel();
// Reader?.Dispose();
// Stream?.Dispose();
}
}
}

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@ -1,285 +0,0 @@
using LANCommander.SDK;
using LANCommander.SDK.Helpers;
using LANCommander.SDK.Models;
using LANCommander.SDK.PowerShell;
using SharpCompress.Archives;
using SharpCompress.Archives.Zip;
using SharpCompress.Common;
using SharpCompress.Readers;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.IO;
using System.Linq;
using System.Net;
using System.Text;
using System.Text.RegularExpressions;
using YamlDotNet.Serialization;
using YamlDotNet.Serialization.NamingConventions;
namespace LANCommander.SDK
{
public class GameSaveManager
{
private readonly Client Client;
public delegate void OnDownloadProgressHandler(DownloadProgressChangedEventArgs e);
public event OnDownloadProgressHandler OnDownloadProgress;
public delegate void OnDownloadCompleteHandler(AsyncCompletedEventArgs e);
public event OnDownloadCompleteHandler OnDownloadComplete;
public GameSaveManager(Client client)
{
Client = client;
}
public void Download(string installDirectory)
{
var manifest = ManifestHelper.Read(installDirectory);
string tempFile = String.Empty;
if (manifest != null)
{
var destination = Client.DownloadLatestSave(manifest.Id, (changed) =>
{
OnDownloadProgress?.Invoke(changed);
}, (complete) =>
{
OnDownloadComplete?.Invoke(complete);
});
tempFile = destination;
// Go into the archive and extract the files to the correct locations
try
{
var tempLocation = Path.Combine(Path.GetTempPath(), Guid.NewGuid().ToString());
Directory.CreateDirectory(tempLocation);
ExtractFilesFromZip(tempFile, tempLocation);
#region Move files
foreach (var savePath in manifest.SavePaths.Where(sp => sp.Type == "File"))
{
bool inInstallDir = savePath.Path.StartsWith("{InstallDir}");
string tempSavePath = Path.Combine(tempLocation, savePath.Id.ToString());
foreach (var entry in savePath.Entries)
{
var tempSavePathFile = Path.Combine(tempSavePath, entry.ArchivePath);
destination = Environment.ExpandEnvironmentVariables(entry.ActualPath).Replace("{InstallDir}", installDirectory);
if (File.Exists(tempSavePathFile))
{
if (File.Exists(destination))
File.Delete(destination);
File.Move(tempSavePathFile, destination);
}
else if (Directory.Exists(tempSavePath))
{
var files = Directory.GetFiles(tempSavePath, "*", SearchOption.AllDirectories);
foreach (var file in files)
{
if (inInstallDir)
{
// Files are in the game's install directory. Move them there from the save path.
destination = file.Replace(tempSavePath, savePath.Path.Replace('/', Path.DirectorySeparatorChar).TrimEnd(Path.DirectorySeparatorChar).Replace("{InstallDir}", installDirectory));
if (File.Exists(destination))
File.Delete(destination);
File.Move(file, destination);
}
else
{
// Specified path is probably an absolute path, maybe with environment variables.
destination = Environment.ExpandEnvironmentVariables(file.Replace(tempSavePathFile, savePath.Path.Replace('/', Path.DirectorySeparatorChar)));
if (File.Exists(destination))
File.Delete(destination);
File.Move(file, destination);
}
}
}
}
}
#endregion
#region Handle registry importing
var registryImportFilePath = Path.Combine(tempLocation, "_registry.reg");
if (File.Exists(registryImportFilePath))
{
var registryImportFileContents = File.ReadAllText(registryImportFilePath);
var script = new PowerShellScript();
script.UseInline($"regedit.exe /s \"{registryImportFilePath}\"");
if (registryImportFileContents.Contains("HKEY_LOCAL_MACHINE"))
script.RunAsAdmin();
script.Execute();
}
#endregion
// Clean up temp files
Directory.Delete(tempLocation, true);
}
catch (Exception ex)
{
}
}
}
public void Upload(string installDirectory)
{
var manifest = ManifestHelper.Read(installDirectory);
var temp = Path.GetTempFileName();
if (manifest.SavePaths != null && manifest.SavePaths.Count() > 0)
{
using (var archive = ZipArchive.Create())
{
archive.DeflateCompressionLevel = SharpCompress.Compressors.Deflate.CompressionLevel.BestCompression;
#region Add files from defined paths
foreach (var savePath in manifest.SavePaths.Where(sp => sp.Type == "File"))
{
IEnumerable<string> localPaths;
if (savePath.IsRegex)
{
var regex = new Regex(Environment.ExpandEnvironmentVariables(savePath.Path.Replace('/', '\\').Replace("{InstallDir}", installDirectory)));
localPaths = Directory.GetFiles(installDirectory, "*", SearchOption.AllDirectories)
.Where(p => regex.IsMatch(p))
.ToList();
}
else
localPaths = new string[] { savePath.Path };
var entries = new List<SavePathEntry>();
foreach (var localPath in localPaths)
{
var actualPath = Environment.ExpandEnvironmentVariables(savePath.Path.Replace('/', Path.DirectorySeparatorChar).Replace("{InstallDir}", installDirectory));
var relativePath = actualPath.Replace(installDirectory + Path.DirectorySeparatorChar, "");
if (Directory.Exists(actualPath))
{
AddDirectoryToZip(archive, relativePath, actualPath, savePath.Id);
}
else if (File.Exists(actualPath))
{
archive.AddEntry(Path.Combine(savePath.Id.ToString(), relativePath), actualPath);
}
entries.Add(new SavePathEntry
{
ArchivePath = relativePath,
ActualPath = actualPath.Replace(installDirectory, "{InstallDir}")
});
savePath.Entries = entries;
}
}
#endregion
#region Export registry keys
if (manifest.SavePaths.Any(sp => sp.Type == "Registry"))
{
List<string> tempRegFiles = new List<string>();
var exportCommand = new StringBuilder();
foreach (var savePath in manifest.SavePaths.Where(sp => sp.Type == "Registry"))
{
var tempRegFile = Path.Combine(Path.GetTempPath(), Guid.NewGuid() + ".reg");
exportCommand.AppendLine($"reg.exe export \"{savePath.Path.Replace(":\\", "\\")}\" \"{tempRegFile}\"");
tempRegFiles.Add(tempRegFile);
}
var script = new PowerShellScript();
script.UseInline(exportCommand.ToString());
script.Execute();
var exportFile = new StringBuilder();
foreach (var tempRegFile in tempRegFiles)
{
exportFile.AppendLine(File.ReadAllText(tempRegFile));
File.Delete(tempRegFile);
}
archive.AddEntry("_registry.reg", new MemoryStream(Encoding.UTF8.GetBytes(exportFile.ToString())), true);
}
#endregion
var tempManifest = Path.GetTempFileName();
File.WriteAllText(tempManifest, ManifestHelper.Serialize(manifest));
archive.AddEntry("_manifest.yml", tempManifest);
using (var ms = new MemoryStream())
{
archive.SaveTo(ms);
ms.Seek(0, SeekOrigin.Begin);
var save = Client.UploadSave(manifest.Id.ToString(), ms.ToArray());
}
}
}
}
private void AddDirectoryToZip(ZipArchive zipArchive, string path, string workingDirectory, Guid pathId)
{
foreach (var file in Directory.GetFiles(path))
{
// Oh man is this a hack. We should be removing only the working directory from the start,
// but we're making the assumption that the working dir put in actually prefixes the path.
// Also wtf, that Path.Combine is stripping the pathId out?
zipArchive.AddEntry(Path.Combine(pathId.ToString(), path.Substring(workingDirectory.Length), Path.GetFileName(file)), file);
}
foreach (var child in Directory.GetDirectories(path))
{
// See above
//ZipEntry entry = new ZipEntry(Path.Combine(pathId.ToString(), path.Substring(workingDirectory.Length), Path.GetFileName(path)));
//zipStream.PutNextEntry(entry);
//zipStream.CloseEntry();
AddDirectoryToZip(zipArchive, child, workingDirectory, pathId);
}
}
private void ExtractFilesFromZip(string zipPath, string destination)
{
using (var fs = File.OpenRead(zipPath))
using (var ts = new TrackableStream(fs))
using (var reader = ReaderFactory.Open(ts))
{
reader.WriteAllToDirectory(destination, new ExtractionOptions()
{
ExtractFullPath = true,
Overwrite = true
});
}
}
}
}

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using Microsoft.Extensions.Logging;
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using YamlDotNet.Serialization.NamingConventions;
using YamlDotNet.Serialization;
namespace LANCommander.SDK.Helpers
{
public static class ManifestHelper
{
public static readonly ILogger Logger;
public const string ManifestFilename = "_manifest.yml";
public static bool Exists(string installDirectory)
{
var path = GetPath(installDirectory);
return File.Exists(path);
}
public static GameManifest Read(string installDirectory)
{
var source = GetPath(installDirectory);
var yaml = File.ReadAllText(source);
var deserializer = new DeserializerBuilder()
.WithNamingConvention(new PascalCaseNamingConvention())
.Build();
Logger?.LogTrace("Deserializing manifest");
var manifest = deserializer.Deserialize<GameManifest>(yaml);
return manifest;
}
public static string Write(GameManifest manifest, string installDirectory)
{
var destination = GetPath(installDirectory);
Logger?.LogTrace("Attempting to write manifest to path {Destination}", destination);
var yaml = Serialize(manifest);
Logger?.LogTrace("Writing manifest file");
File.WriteAllText(destination, yaml);
return destination;
}
public static string Serialize(GameManifest manifest)
{
var serializer = new SerializerBuilder()
.WithNamingConvention(new PascalCaseNamingConvention())
.Build();
Logger?.LogTrace("Serializing manifest");
var yaml = serializer.Serialize(manifest);
return yaml;
}
public static string GetPath(string installDirectory)
{
return Path.Combine(installDirectory, ManifestFilename);
}
}
}

View File

@ -1,36 +0,0 @@
using Microsoft.Extensions.Logging;
using System;
using System.Threading.Tasks;
namespace LANCommander.SDK.Helpers
{
internal static class RetryHelper
{
internal static readonly ILogger Logger;
internal static T RetryOnException<T>(int maxAttempts, TimeSpan delay, T @default, Func<T> action)
{
int attempts = 0;
do
{
try
{
Logger?.LogTrace($"Attempt #{attempts + 1}/{maxAttempts}...");
attempts++;
return action();
}
catch (Exception ex)
{
Logger?.LogError(ex, $"Attempt failed!");
if (attempts >= maxAttempts)
return @default;
Task.Delay(delay).Wait();
}
} while (true);
}
}
}

View File

@ -1,78 +0,0 @@
using LANCommander.SDK.Enums;
using LANCommander.SDK.Models;
using Microsoft.Extensions.Logging;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
namespace LANCommander.SDK.Helpers
{
public static class ScriptHelper
{
public static readonly ILogger Logger;
public static string SaveTempScript(Script script)
{
var tempPath = SaveTempScript(script.Contents);
Logger?.LogTrace("Wrote script {Script} to {Destination}", script.Name, tempPath);
return tempPath;
}
public static string SaveTempScript(string contents)
{
var tempPath = Path.GetTempFileName();
// PowerShell will only run scripts with the .ps1 file extension
File.Move(tempPath, tempPath + ".ps1");
tempPath = tempPath + ".ps1";
File.WriteAllText(tempPath, contents);
return tempPath;
}
public static void SaveScript(Game game, ScriptType type)
{
var script = game.Scripts.FirstOrDefault(s => s.Type == type);
if (script == null)
return;
if (script.RequiresAdmin)
script.Contents = "# Requires Admin" + "\r\n\r\n" + script.Contents;
var filename = GetScriptFilePath(game, type);
if (File.Exists(filename))
File.Delete(filename);
Logger?.LogTrace("Writing {ScriptType} script to {Destination}", type, filename);
File.WriteAllText(filename, script.Contents);
}
public static string GetScriptFilePath(Game game, ScriptType type)
{
return GetScriptFilePath(game.InstallDirectory, type);
}
public static string GetScriptFilePath(string installDirectory, ScriptType type)
{
Dictionary<ScriptType, string> filenames = new Dictionary<ScriptType, string>() {
{ ScriptType.Install, "_install.ps1" },
{ ScriptType.Uninstall, "_uninstall.ps1" },
{ ScriptType.NameChange, "_changename.ps1" },
{ ScriptType.KeyChange, "_changekey.ps1" }
};
var filename = filenames[type];
return Path.Combine(installDirectory, filename);
}
}
}

View File

@ -1,15 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.Extensions.Logging.Abstractions" Version="8.0.0" />
<PackageReference Include="PowerShellStandard.Library" Version="5.1.1" />
<PackageReference Include="RestSharp" Version="106.15.0" />
<PackageReference Include="SharpCompress" Version="0.34.2" />
<PackageReference Include="YamlDotNet" Version="5.4.0" />
</ItemGroup>
</Project>

View File

@ -9,6 +9,5 @@ namespace LANCommander.SDK.Models
public string AccessToken { get; set; }
public string RefreshToken { get; set; }
public DateTime Expiration { get; set; }
public string Message { get; set; }
}
}

View File

@ -8,6 +8,5 @@ namespace LANCommander.SDK.Models
{
public string AccessToken { get; set; }
public string RefreshToken { get; set; }
public DateTime Expiration { get; set; }
}
}

View File

@ -10,14 +10,11 @@ namespace LANCommander.SDK.Models
public string DirectoryName { get; set; }
public string Description { get; set; }
public DateTime ReleasedOn { get; set; }
public string InstallDirectory { get; set; }
public virtual IEnumerable<Action> Actions { get; set; }
public virtual IEnumerable<Tag> Tags { get; set; }
public virtual Company Publisher { get; set; }
public virtual Company Developer { get; set; }
public virtual IEnumerable<Archive> Archives { get; set; }
public virtual IEnumerable<Script> Scripts { get; set; }
public virtual IEnumerable<Media> Media { get; set; }
public virtual IEnumerable<Redistributable> Redistributables { get; set; }
}
}

View File

@ -1,12 +1,10 @@
using LANCommander.SDK.Enums;
using System;
using System;
using System.Collections.Generic;
namespace LANCommander.SDK
{
public class GameManifest
{
public Guid Id { get; set; }
public string Title { get; set; }
public string SortTitle { get; set; }
public string Description { get; set; }
@ -16,12 +14,12 @@ namespace LANCommander.SDK
public IEnumerable<string> Publishers { get; set; }
public IEnumerable<string> Developers { get; set; }
public string Version { get; set; }
public string Icon { get; set; }
public IEnumerable<GameAction> Actions { get; set; }
public bool Singleplayer { get; set; }
public MultiplayerInfo LocalMultiplayer { get; set; }
public MultiplayerInfo LanMultiplayer { get; set; }
public MultiplayerInfo OnlineMultiplayer { get; set; }
public IEnumerable<SavePath> SavePaths { get; set; }
public GameManifest() { }
}
@ -41,19 +39,4 @@ namespace LANCommander.SDK
public int MinPlayers { get; set; }
public int MaxPlayers { get; set; }
}
public class SavePath
{
public Guid Id { get; set; }
public string Type { get; set; }
public string Path { get; set; }
public bool IsRegex { get; set; }
public IEnumerable<SavePathEntry> Entries { get; set; }
}
public class SavePathEntry
{
public string ArchivePath { get; set; }
public string ActualPath { get; set; }
}
}

View File

@ -1,14 +0,0 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace LANCommander.SDK.Models
{
public class GameSave : BaseModel
{
public Guid GameId { get; set; }
public virtual Game Game { get; set; }
public Guid UserId { get; set; }
public virtual User User { get; set; }
}
}

View File

@ -1,15 +0,0 @@
using LANCommander.SDK.Enums;
using System;
using System.Collections.Generic;
using System.Text;
namespace LANCommander.SDK.Models
{
public class Media : BaseModel
{
public Guid FileId { get; set; }
public MediaType Type { get; set; }
public string SourceUrl { get; set; }
public string MimeType { get; set; }
}
}

View File

@ -1,15 +0,0 @@
using System;
using System.Collections.Generic;
namespace LANCommander.SDK.Models
{
public class Redistributable : BaseModel
{
public string Name { get; set; }
public string Description { get; set; }
public string Notes { get; set; }
public DateTime ReleasedOn { get; set; }
public virtual IEnumerable<Archive> Archives { get; set; }
public virtual IEnumerable<Script> Scripts { get; set; }
}
}

View File

@ -1,15 +0,0 @@
using LANCommander.SDK.Enums;
using System;
using System.Collections.Generic;
using System.Text;
namespace LANCommander.SDK.Models
{
public class SavePath : BaseModel
{
public SavePathType Type { get; set; }
public string Path { get; set; }
public bool IsRegex { get; set; }
public virtual Game Game { get; set; }
}
}

View File

@ -6,6 +6,5 @@ namespace LANCommander.SDK.Models
{
public Guid Id { get; set; }
public string UserName { get; set; }
public string Alias { get; set; }
}
}

View File

@ -1,20 +0,0 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace LANCommander.SDK.PowerShell
{
public class PowerShellArgument
{
public string Name { get; set; }
public object Value { get; set; }
public Type Type { get; set; }
public PowerShellArgument(string name, object value, Type type)
{
Name = name;
Value = value;
Type = type;
}
}
}

View File

@ -1,193 +0,0 @@
using LANCommander.SDK.Helpers;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
namespace LANCommander.SDK.PowerShell
{
public class PowerShellScript
{
private string Contents { get; set; } = "";
private string WorkingDirectory { get; set; } = "";
private bool AsAdmin { get; set; } = false;
private bool ShellExecute { get; set; } = false;
private bool IgnoreWow64 { get; set; } = false;
private ICollection<PowerShellVariable> Variables { get; set; }
private Dictionary<string, string> Arguments { get; set; }
private List<string> Modules { get; set; }
private Process Process { get; set; }
public PowerShellScript()
{
Variables = new List<PowerShellVariable>();
Arguments = new Dictionary<string, string>();
Modules = new List<string>();
Process = new Process();
Process.StartInfo.FileName = "powershell.exe";
Process.StartInfo.RedirectStandardOutput = false;
AddArgument("ExecutionPolicy", "Unrestricted");
var moduleManifests = Directory.EnumerateFiles(Environment.CurrentDirectory, "LANCommander.PowerShell.psd1", SearchOption.AllDirectories);
if (moduleManifests.Any())
AddModule(moduleManifests.First());
IgnoreWow64Redirection();
}
public PowerShellScript UseFile(string path)
{
Contents = File.ReadAllText(path);
return this;
}
public PowerShellScript UseInline(string contents)
{
Contents = contents;
return this;
}
public PowerShellScript UseWorkingDirectory(string path)
{
WorkingDirectory = path;
return this;
}
public PowerShellScript UseShellExecute()
{
ShellExecute = true;
return this;
}
public PowerShellScript AddVariable<T>(string name, T value)
{
Variables.Add(new PowerShellVariable(name, value, typeof(T)));
return this;
}
public PowerShellScript AddArgument<T>(string name, T value)
{
Arguments.Add(name, $"\"{value}\"");
return this;
}
public PowerShellScript AddArgument(string name, int value)
{
Arguments[name] = value.ToString();
return this;
}
public PowerShellScript AddArgument(string name, long value)
{
Arguments[name] = value.ToString();
return this;
}
public PowerShellScript AddModule(string path)
{
Modules.Add(path);
return this;
}
public PowerShellScript RunAsAdmin()
{
AsAdmin = true;
Process.StartInfo.Verb = "runas";
Process.StartInfo.UseShellExecute = true;
return this;
}
public PowerShellScript IgnoreWow64Redirection()
{
IgnoreWow64 = true;
return this;
}
public int Execute()
{
var scriptBuilder = new StringBuilder();
var wow64Value = IntPtr.Zero;
if (Contents.StartsWith("# Requires Admin"))
RunAsAdmin();
foreach (var module in Modules)
{
scriptBuilder.AppendLine($"Import-Module \"{module}\"");
}
foreach (var variable in Variables)
{
scriptBuilder.AppendLine($"${variable.Name} = ConvertFrom-SerializedBase64 \"{Serialize(variable.Value)}\"");
}
scriptBuilder.AppendLine(Contents);
var path = ScriptHelper.SaveTempScript(scriptBuilder.ToString());
AddArgument("File", path);
if (IgnoreWow64)
Wow64DisableWow64FsRedirection(ref wow64Value);
foreach (var argument in Arguments)
{
Process.StartInfo.Arguments += $" -{argument.Key} {argument.Value}";
}
if (!String.IsNullOrEmpty(WorkingDirectory))
Process.StartInfo.WorkingDirectory = WorkingDirectory;
if (ShellExecute)
Process.StartInfo.UseShellExecute = true;
if (AsAdmin)
{
Process.StartInfo.Verb = "runas";
Process.StartInfo.UseShellExecute = true;
}
Process.Start();
Process.WaitForExit();
if (IgnoreWow64)
Wow64RevertWow64FsRedirection(ref wow64Value);
if (File.Exists(path))
File.Delete(path);
return Process.ExitCode;
}
public static string Serialize<T>(T input)
{
// Use the PowerShell serializer to generate XML for our input. Then convert to base64 so we can put it on one line.
return Convert.ToBase64String(Encoding.UTF8.GetBytes(System.Management.Automation.PSSerializer.Serialize(input)));
}
[DllImport("kernel32.dll", SetLastError = true)]
static extern bool Wow64DisableWow64FsRedirection(ref IntPtr ptr);
[DllImport("kernel32.dll", SetLastError = true)]
static extern bool Wow64RevertWow64FsRedirection(ref IntPtr ptr);
}
}

View File

@ -1,20 +0,0 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace LANCommander.SDK.PowerShell
{
public class PowerShellVariable
{
public string Name { get; set; }
public object Value { get; set; }
public Type Type { get; set; }
public PowerShellVariable(string name, object value, Type type)
{
Name = name;
Value = value;
Type = type;
}
}
}

View File

@ -1,184 +0,0 @@
using LANCommander.SDK.Enums;
using LANCommander.SDK.Extensions;
using LANCommander.SDK.Helpers;
using LANCommander.SDK.Models;
using LANCommander.SDK.PowerShell;
using Microsoft.Extensions.Logging;
using SharpCompress.Common;
using SharpCompress.Readers;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
namespace LANCommander.SDK
{
public class RedistributableManager
{
private readonly ILogger Logger;
private Client Client { get; set; }
public delegate void OnArchiveEntryExtractionProgressHandler(object sender, ArchiveEntryExtractionProgressArgs e);
public event OnArchiveEntryExtractionProgressHandler OnArchiveEntryExtractionProgress;
public delegate void OnArchiveExtractionProgressHandler(long position, long length);
public event OnArchiveExtractionProgressHandler OnArchiveExtractionProgress;
public RedistributableManager(Client client)
{
Client = client;
}
public RedistributableManager(Client client, ILogger logger)
{
Client = client;
Logger = logger;
}
public void Install(Game game)
{
foreach (var redistributable in game.Redistributables)
{
Install(redistributable);
}
}
public void Install(Redistributable redistributable)
{
string installScriptTempFile = null;
string detectionScriptTempFile = null;
string extractTempPath = null;
try
{
var installScript = redistributable.Scripts.FirstOrDefault(s => s.Type == ScriptType.Install);
installScriptTempFile = ScriptHelper.SaveTempScript(installScript);
var detectionScript = redistributable.Scripts.FirstOrDefault(s => s.Type == ScriptType.DetectInstall);
detectionScriptTempFile = ScriptHelper.SaveTempScript(detectionScript);
var detectionResult = RunScript(detectionScriptTempFile, redistributable, detectionScript.RequiresAdmin);
// Redistributable is not installed
if (detectionResult == 0)
{
if (redistributable.Archives.Count() > 0)
{
var extractionResult = DownloadAndExtract(redistributable);
if (extractionResult.Success)
{
extractTempPath = extractionResult.Directory;
RunScript(installScriptTempFile, redistributable, installScript.RequiresAdmin, extractTempPath);
}
}
else
{
RunScript(installScriptTempFile, redistributable, installScript.RequiresAdmin, extractTempPath);
}
}
}
catch (Exception ex)
{
Logger?.LogError(ex, "Redistributable {Redistributable} failed to install", redistributable.Name);
}
finally
{
if (File.Exists(installScriptTempFile))
File.Delete(installScriptTempFile);
if (File.Exists(detectionScriptTempFile))
File.Delete(detectionScriptTempFile);
if (Directory.Exists(extractTempPath))
Directory.Delete(extractTempPath);
}
}
private ExtractionResult DownloadAndExtract(Redistributable redistributable)
{
if (redistributable == null)
{
Logger?.LogTrace("Redistributable failed to download! No redistributable was specified");
throw new ArgumentNullException("No redistributable was specified");
}
var destination = Path.Combine(Path.GetTempPath(), redistributable.Name.SanitizeFilename());
Logger?.LogTrace("Downloading and extracting {Redistributable} to path {Destination}", redistributable.Name, destination);
try
{
Directory.CreateDirectory(destination);
using (var redistributableStream = Client.StreamRedistributable(redistributable.Id))
using (var reader = ReaderFactory.Open(redistributableStream))
{
redistributableStream.OnProgress += (pos, len) =>
{
OnArchiveExtractionProgress?.Invoke(pos, len);
};
reader.EntryExtractionProgress += (object sender, ReaderExtractionEventArgs<IEntry> e) =>
{
OnArchiveEntryExtractionProgress?.Invoke(this, new ArchiveEntryExtractionProgressArgs
{
Entry = e.Item,
Progress = e.ReaderProgress,
});
};
reader.WriteAllToDirectory(destination, new ExtractionOptions()
{
ExtractFullPath = true,
Overwrite = true
});
}
}
catch (Exception ex)
{
Logger?.LogError(ex, "Could not extract to path {Destination}", destination);
if (Directory.Exists(destination))
{
Logger?.LogTrace("Cleaning up orphaned files after bad install");
Directory.Delete(destination, true);
}
throw new Exception("The redistributable archive could not be extracted, is it corrupted? Please try again");
}
var extractionResult = new ExtractionResult
{
Canceled = false
};
if (!extractionResult.Canceled)
{
extractionResult.Success = true;
extractionResult.Directory = destination;
Logger?.LogTrace("Redistributable {Redistributable} successfully downloaded and extracted to {Destination}", redistributable.Name, destination);
}
return extractionResult;
}
private int RunScript(string path, Redistributable redistributable, bool requiresAdmin = false, string workingDirectory = "")
{
var script = new PowerShellScript();
script.AddVariable("Redistributable", redistributable);
script.UseWorkingDirectory(workingDirectory);
script.UseFile(path);
if (requiresAdmin)
script.RunAsAdmin();
return script.Execute();
}
}
}

View File

@ -1,340 +0,0 @@
using System;
using System.IO;
namespace LANCommander.SDK
{
public class TrackableStream : MemoryStream, IDisposable
{
public delegate void OnProgressDelegate(long Position, long Length);
public event OnProgressDelegate OnProgress = delegate { };
private long internalStreamProgress = 0;
private Stream internalStream;
private bool disposeStream = false;
private long? streamLength;
//
// Summary:
// Initializes a new instance of the TrackableStream class with an expandable
// capacity initialized to zero.
public TrackableStream() : base() { }
//
// Summary:
// Initializes a new instance of the TrackableStream class with the contents of stream.
// capacity initialized to zero.
public TrackableStream(Stream stream, bool disposeStream = false, long? streamLength = null) : base()
{
internalStream = stream;
this.disposeStream = disposeStream;
this.streamLength = streamLength;
}
//
// Summary:
// Initializes a new instance of the TrackableStream class with an expandable
// capacity initialized as specified.
//
// Parameters:
// capacity:
// The initial size of the internal array in bytes.
//
// Exceptions:
// T:System.ArgumentOutOfRangeException:
// capacity is negative.
public TrackableStream(int capacity) : base(capacity) { }
//
// Summary:
// Initializes a new non-resizable instance of the TrackableStream class
// based on the specified byte array.
//
// Parameters:
// buffer:
// The array of unsigned bytes from which to create the current stream.
//
// Exceptions:
// T:System.ArgumentNullException:
// buffer is null.
public TrackableStream(byte[] buffer) : base(buffer) { }
//
// Summary:
// Initializes a new non-resizable instance of the TrackableStream class
// based on the specified byte array with the TrackableStream.CanWrite property
// set as specified.
//
// Parameters:
// buffer:
// The array of unsigned bytes from which to create this stream.
//
// writable:
// The setting of the TrackableStream.CanWrite property, which determines
// whether the stream supports writing.
//
// Exceptions:
// T:System.ArgumentNullException:
// buffer is null.
public TrackableStream(byte[] buffer, bool writable) : base(buffer, writable) { }
//
// Summary:
// Initializes a new non-resizable instance of the TrackableStream class
// based on the specified region (index) of a byte array.
//
// Parameters:
// buffer:
// The array of unsigned bytes from which to create this stream.
//
// index:
// The index into buffer at which the stream begins.
//
// count:
// The length of the stream in bytes.
//
// Exceptions:
// T:System.ArgumentNullException:
// buffer is null.
//
// T:System.ArgumentOutOfRangeException:
// index or count is less than zero.
//
// T:System.ArgumentException:
// The buffer length minus index is less than count.
public TrackableStream(byte[] buffer, int index, int count) : base(buffer, index, count) { }
//
// Summary:
// Initializes a new non-resizable instance of the TrackableStream class
// based on the specified region of a byte array, with the TrackableStream.CanWrite
// property set as specified.
//
// Parameters:
// buffer:
// The array of unsigned bytes from which to create this stream.
//
// index:
// The index in buffer at which the stream begins.
//
// count:
// The length of the stream in bytes.
//
// writable:
// The setting of the TrackableStream.CanWrite property, which determines
// whether the stream supports writing.
//
// Exceptions:
// T:System.ArgumentNullException:
// buffer is null.
//
// T:System.ArgumentOutOfRangeException:
// index or count are negative.
//
// T:System.ArgumentException:
// The buffer length minus index is less than count.
public TrackableStream(byte[] buffer, int index, int count, bool writable) : base(buffer, index, count, writable) { }
//
// Summary:
// Initializes a new instance of the TrackableStream class based on the specified
// region of a byte array, with the TrackableStream.CanWrite property set
// as specified, and the ability to call TrackableStream.GetBuffer set as
// specified.
//
// Parameters:
// buffer:
// The array of unsigned bytes from which to create this stream.
//
// index:
// The index into buffer at which the stream begins.
//
// count:
// The length of the stream in bytes.
//
// writable:
// The setting of the TrackableStream.CanWrite property, which determines
// whether the stream supports writing.
//
// publiclyVisible:
// true to enable TrackableStream.GetBuffer, which returns the unsigned byte
// array from which the stream was created; otherwise, false.
//
// Exceptions:
// T:System.ArgumentNullException:
// buffer is null.
//
// T:System.ArgumentOutOfRangeException:
// index or count is negative.
//
// T:System.ArgumentException:
// The buffer length minus index is less than count.
public TrackableStream(byte[] buffer, int index, int count, bool writable, bool publiclyVisible) : base(buffer, index, count, writable, publiclyVisible) { }
//
// Summary:
// Writes a block of bytes to the current stream using data read from a buffer.
//
// Parameters:
// buffer:
// The buffer to write data from.
//
// offset:
// The zero-based byte offset in buffer at which to begin copying bytes to the current
// stream.
//
// count:
// The maximum number of bytes to write.
//
// Exceptions:
// T:System.ArgumentNullException:
// buffer is null.
//
// T:System.NotSupportedException:
// The stream does not support writing. For additional information see System.IO.Stream.CanWrite.-or-
// The current position is closer than count bytes to the end of the stream, and
// the capacity cannot be modified.
//
// T:System.ArgumentException:
// offset subtracted from the buffer length is less than count.
//
// T:System.ArgumentOutOfRangeException:
// offset or count are negative.
//
// T:System.IO.IOException:
// An I/O error occurs.
//
// T:System.ObjectDisposedException:
// The current stream instance is closed.
public override void Write(byte[] array, int offset, int count)
{
if (internalStream is Stream)
{
internalStream.Write(array, offset, count);
OnProgress(internalStream.Position, internalStream.Length);
}
else
{
base.Write(array, offset, count);
OnProgress(this.Position, this.Length);
}
}
//
// Summary:
// Writes a byte to the current stream at the current position.
//
// Parameters:
// value:
// The byte to write.
//
// Exceptions:
// T:System.NotSupportedException:
// The stream does not support writing. For additional information see System.IO.Stream.CanWrite.-or-
// The current position is at the end of the stream, and the capacity cannot be
// modified.
//
// T:System.ObjectDisposedException:
// The current stream is closed.
public override void WriteByte(byte value)
{
if (internalStream is Stream)
{
internalStream.WriteByte(value);
OnProgress(internalStream.Position, internalStream.Length);
}
else
{
base.WriteByte(value);
OnProgress(this.Position, this.Length);
}
}
//
// Summary:
// Reads a block of bytes from the current stream and writes the data to a buffer.
//
// Parameters:
// buffer:
// When this method returns, contains the specified byte array with the values between
// offset and (offset + count - 1) replaced by the characters read from the current
// stream.
//
// offset:
// The zero-based byte offset in buffer at which to begin storing data from the
// current stream.
//
// count:
// The maximum number of bytes to read.
//
// Returns:
// The total number of bytes written into the buffer. This can be less than the
// number of bytes requested if that number of bytes are not currently available,
// or zero if the end of the stream is reached before any bytes are read.
//
// Exceptions:
// T:System.ArgumentNullException:
// buffer is null.
//
// T:System.ArgumentOutOfRangeException:
// offset or count is negative.
//
// T:System.ArgumentException:
// offset subtracted from the buffer length is less than count.
//
// T:System.ObjectDisposedException:
// The current stream instance is closed.
public override int Read(byte[] array, int offset, int count)
{
int r;
if (internalStream is Stream)
{
r = internalStream.Read(array, offset, count);
internalStreamProgress += r;
OnProgress(internalStreamProgress, this.Length);
}
else
{
r = base.Read(array, offset, count);
OnProgress(this.Position, this.Length);
}
return r;
}
//
// Summary:
// Reads a byte from the current stream.
//
// Returns:
// The byte cast to a System.Int32, or -1 if the end of the stream has been reached.
//
// Exceptions:
// T:System.ObjectDisposedException:
// The current stream instance is closed.
public override int ReadByte()
{
int r;
if (internalStream is Stream)
{
r = internalStream.ReadByte();
internalStreamProgress += r;
OnProgress(internalStreamProgress, this.Length);
}
else
{
r = base.ReadByte();
OnProgress(this.Position, this.Length);
}
return r;
}
public void Dispose()
{
if (disposeStream)
{
internalStream.Dispose();
}
}
public long Length => streamLength ?? internalStream.Length;
}
}

View File

@ -11,10 +11,6 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "LANCommander.SDK", "LANComm
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "LANCommander.PCGamingWiki", "LANCommander.PCGamingWiki\LANCommander.PCGamingWiki.csproj", "{2436B817-4475-4E70-9BB2-E1E7866DB79F}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "LANCommander.PowerShell", "LANCommander.PowerShell\LANCommander.PowerShell.csproj", "{807943BF-0C7D-4ED3-8393-CFEE64E3138C}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "LANCommander.PowerShell.Tests", "LANCommander.PowerShell.Tests\LANCommander.PowerShell.Tests.csproj", "{D7069A13-F0AA-4CBF-9013-4276F130A6DD}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@ -37,14 +33,6 @@ Global
{2436B817-4475-4E70-9BB2-E1E7866DB79F}.Debug|Any CPU.Build.0 = Debug|Any CPU
{2436B817-4475-4E70-9BB2-E1E7866DB79F}.Release|Any CPU.ActiveCfg = Release|Any CPU
{2436B817-4475-4E70-9BB2-E1E7866DB79F}.Release|Any CPU.Build.0 = Release|Any CPU
{807943BF-0C7D-4ED3-8393-CFEE64E3138C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{807943BF-0C7D-4ED3-8393-CFEE64E3138C}.Debug|Any CPU.Build.0 = Debug|Any CPU
{807943BF-0C7D-4ED3-8393-CFEE64E3138C}.Release|Any CPU.ActiveCfg = Release|Any CPU
{807943BF-0C7D-4ED3-8393-CFEE64E3138C}.Release|Any CPU.Build.0 = Release|Any CPU
{D7069A13-F0AA-4CBF-9013-4276F130A6DD}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{D7069A13-F0AA-4CBF-9013-4276F130A6DD}.Debug|Any CPU.Build.0 = Debug|Any CPU
{D7069A13-F0AA-4CBF-9013-4276F130A6DD}.Release|Any CPU.ActiveCfg = Release|Any CPU
{D7069A13-F0AA-4CBF-9013-4276F130A6DD}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

View File

@ -1,6 +1,4 @@
@page
@using LANCommander.Models;
@using LANCommander.Services;
@model FirstTimeSetupModel
@{
Layout = "/Views/Shared/_LayoutBasic.cshtml";
@ -9,20 +7,11 @@
ViewData["Title"] = "First Time Setup";
}
<div class="ant-row ant-row-middle ant-row-space-around" style="min-height: 100vh; margin-top: -24px;">
<div class="ant-col ant-col-xs-24 ant-col-md-10">
<div class="ant-row ant-row-middle ant-row-space-around" style="position: absolute; top:0; left: 0; right: 0; bottom: 0;">
<div class="ant-col ant-col-10">
<div style="text-align: center; margin-bottom: 24px;">
@switch (SettingService.GetSettings().Theme)
{
case LANCommanderTheme.Light:
<img src="~/static/logo.svg" />
break;
case LANCommanderTheme.Dark:
<img src="~/static/logo-dark.svg" />
break;
}
</div>
<div class="ant-card ant-card-bordered">

View File

@ -136,9 +136,6 @@ namespace LANCommander.Areas.Identity.Pages.Account
{
var user = CreateUser();
user.Approved = true;
user.ApprovedOn = DateTime.Now;
await _userStore.SetUserNameAsync(user, Input.UserName, CancellationToken.None);
var result = await _userManager.CreateAsync(user, Input.Password);

View File

@ -1,6 +1,4 @@
@page
@using LANCommander.Models;
@using LANCommander.Services;
@model LoginModel
@{ Layout = "/Views/Shared/_LayoutBasic.cshtml"; }
@ -8,38 +6,19 @@
ViewData["Title"] = "Log in";
}
<div class="ant-row ant-row-middle ant-row-space-around" style="min-height: 100vh; margin-top: -24px;">
<div class="ant-col ant-col-xs-24 ant-col-md-10">
<div class="ant-row ant-row-middle ant-row-space-around" style="position: absolute; top:0; left: 0; right: 0; bottom: 0;">
<div class="ant-col ant-col-10">
<div style="text-align: center; margin-bottom: 24px;">
@switch (SettingService.GetSettings().Theme)
{
case LANCommanderTheme.Light:
<img src="~/static/logo.svg" />
break;
case LANCommanderTheme.Dark:
<img src="~/static/logo-dark.svg" />
break;
}
</div>
@foreach (var error in ModelState.SelectMany(x => x.Value.Errors))
{
<div data-show="true" class="ant-alert ant-alert-error ant-alert-no-icon" style="margin-bottom: 16px">
<div class="ant-alert-content">
<div class="ant-alert-message">@error.ErrorMessage</div>
</div>
</div>
}
<div class="ant-card ant-card-bordered">
<div class="ant-card-head">
<div class="ant-card-head-wrapper">
<div class="ant-card-head-title">Login</div>
</div>
</div>
<form id="account" method="post" class="ant-card-body" autocomplete="off">
<div class="ant-form ant-form-vertical">
<div class="ant-form-item">

View File

@ -15,7 +15,6 @@ using Microsoft.AspNetCore.Identity.UI.Services;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.RazorPages;
using Microsoft.Extensions.Logging;
using LANCommander.Services;
namespace LANCommander.Areas.Identity.Pages.Account
{
@ -127,19 +126,6 @@ namespace LANCommander.Areas.Identity.Pages.Account
if (ModelState.IsValid)
{
var settings = SettingService.GetSettings();
if (settings.Authentication.RequireApproval)
{
var user = await _userManager.FindByNameAsync(Input.UserName);
if (user != null && !user.Approved)
{
ModelState.AddModelError(string.Empty, "Your account must be approved by an administrator.");
return Page();
}
}
// This doesn't count login failures towards account lockout
// To enable password failures to trigger account lockout, set lockoutOnFailure: true
var result = await _signInManager.PasswordSignInAsync(Input.UserName, Input.Password, Input.RememberMe, lockoutOnFailure: false);

View File

@ -15,20 +15,29 @@ namespace LANCommander.Areas.Identity.Pages.Account
{
public class LogoutModel : PageModel
{
private readonly SignInManager<User> SignInManager;
private readonly ILogger<LogoutModel> Logger;
private readonly SignInManager<User> _signInManager;
private readonly ILogger<LogoutModel> _logger;
public LogoutModel(SignInManager<User> signInManager, ILogger<LogoutModel> logger)
{
SignInManager = signInManager;
Logger = logger;
_signInManager = signInManager;
_logger = logger;
}
public async Task<IActionResult> OnGet()
public async Task<IActionResult> OnPost(string returnUrl = null)
{
await SignInManager.SignOutAsync();
return LocalRedirect("/");
await _signInManager.SignOutAsync();
_logger.LogInformation("User logged out.");
if (returnUrl != null)
{
return LocalRedirect(returnUrl);
}
else
{
// This needs to be a redirect so that the browser performs a new
// request and the identity for the user gets updated.
return RedirectToPage();
}
}
}
}

View File

@ -1,26 +1,15 @@
@page
@using LANCommander.Models;
@using LANCommander.Services;
@model RegisterModel
@{ Layout = "/Views/Shared/_LayoutBasic.cshtml"; }
@{
ViewData["Title"] = "Register";
}
<div class="ant-row ant-row-middle ant-row-space-around" style="min-height: 100vh; margin-top: -24px;">
<div class="ant-col ant-col-xs-24 ant-col-md-10">
<div class="ant-row ant-row-middle ant-row-space-around" style="position: absolute; top:0; left: 0; right: 0; bottom: 0;">
<div class="ant-col ant-col-10">
<div style="text-align: center; margin-bottom: 24px;">
@switch (SettingService.GetSettings().Theme)
{
case LANCommanderTheme.Light:
<img src="~/static/logo.svg" />
break;
case LANCommanderTheme.Dark:
<img src="~/static/logo-dark.svg" />
break;
}
</div>
<div class="ant-card ant-card-bordered">

View File

@ -19,7 +19,6 @@ using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.RazorPages;
using Microsoft.AspNetCore.WebUtilities;
using Microsoft.Extensions.Logging;
using LANCommander.Services;
namespace LANCommander.Areas.Identity.Pages.Account
{
@ -107,20 +106,12 @@ namespace LANCommander.Areas.Identity.Pages.Account
public async Task<IActionResult> OnPostAsync(string returnUrl = null)
{
var settings = SettingService.GetSettings();
returnUrl ??= Url.Content("~/");
ExternalLogins = (await _signInManager.GetExternalAuthenticationSchemesAsync()).ToList();
if (ModelState.IsValid)
{
var user = CreateUser();
if (!settings.Authentication.RequireApproval)
{
user.Approved = false;
user.ApprovedOn = DateTime.Now;
}
await _userStore.SetUserNameAsync(user, Input.UserName, CancellationToken.None);
var result = await _userManager.CreateAsync(user, Input.Password);

View File

@ -0,0 +1,153 @@
@using LANCommander.Data.Models
@using LANCommander.Extensions
@using LANCommander.Models;
@using System.IO.Compression;
@inject ModalService ModalService
<Space Direction="DirectionVHType.Vertical" Size="@("large")" Style="width: 100%">
<SpaceItem>
<Table TItem="Data.Models.Action" DataSource="@OrderedActions" HidePagination="true" Style="border: 1px solid #f0f0f0">
<PropertyColumn Property="a => a.Name">
<Input Type="text" @bind-Value="context.Name" />
</PropertyColumn>
<PropertyColumn Property="a => a.Path">
<Space Style="display: flex">
<SpaceItem Style="flex-grow: 1">
<Input Type="text" @bind-Value="context.Path" />
</SpaceItem>
<SpaceItem>
<Button OnClick="() => BrowseForActionPath(context)" Type="@ButtonType.Primary" Icon="@IconType.Outline.FolderOpen" />
</SpaceItem>
</Space>
</PropertyColumn>
<PropertyColumn Property="a => a.Arguments">
<Input Type="text" @bind-Value="context.Arguments" />
</PropertyColumn>
<PropertyColumn Property="a => a.WorkingDirectory" Title="Working Dir">
<Input Type="text" @bind-Value="context.WorkingDirectory" />
</PropertyColumn>
<PropertyColumn Property="a => a.PrimaryAction" Title="Primary" Style="text-align: center">
<Checkbox @bind-Checked="context.PrimaryAction" />
</PropertyColumn>
<ActionColumn>
<Space Style="display: flex; justify-content: end">
<SpaceItem>
<Button OnClick="() => MoveUp(context)" Icon="@IconType.Outline.Up" Type="@ButtonType.Text" />
<Button OnClick="() => MoveDown(context)" Icon="@IconType.Outline.Down" Type="@ButtonType.Text" />
<Popconfirm OnConfirm="() => RemoveAction(context)" Title="Are you sure you want to remove this action?">
<Button Icon="@IconType.Outline.Close" Type="@ButtonType.Text" Danger />
</Popconfirm>
</SpaceItem>
</Space>
</ActionColumn>
</Table>
</SpaceItem>
<SpaceItem>
<GridRow Justify="end">
<GridCol>
<Button OnClick="AddAction" Type="@ButtonType.Primary">Add Action</Button>
</GridCol>
</GridRow>
</SpaceItem>
</Space>
@code {
[Parameter] public Game Game { get; set; }
private List<Data.Models.Action> OrderedActions { get; set; }
protected override async Task OnInitializedAsync()
{
if (Game.Actions == null)
Game.Actions = new List<Data.Models.Action>();
OrderedActions = Game.Actions.OrderBy(a => a.SortOrder).ToList();
FixSortOrder();
}
private async Task AddAction()
{
if (OrderedActions == null)
OrderedActions = new List<Data.Models.Action>();
OrderedActions.Add(new Data.Models.Action()
{
PrimaryAction = OrderedActions.Count == 0,
SortOrder = OrderedActions.Count
});
}
private async Task RemoveAction(Data.Models.Action action)
{
OrderedActions.Remove(action);
}
private async Task MoveUp(Data.Models.Action action)
{
if (action.SortOrder > 0)
OrderedActions.Move(action, action.SortOrder - 1);
FixSortOrder();
}
private async Task MoveDown(Data.Models.Action action)
{
if (action.SortOrder < OrderedActions.Count + 1)
OrderedActions.Move(action, action.SortOrder + 1);
FixSortOrder();
}
private async void BrowseForActionPath(Data.Models.Action action)
{
var modalOptions = new ModalOptions()
{
Title = "Choose Action Executable",
Maximizable = false,
DefaultMaximized = true,
Closable = true,
OkText = "Select File"
};
var browserOptions = new ArchiveBrowserOptions()
{
ArchiveId = Game.Archives.FirstOrDefault().Id,
Select = true,
Multiple = false
};
var modalRef = await ModalService.CreateModalAsync<ArchiveBrowserDialog, ArchiveBrowserOptions, IEnumerable<ZipArchiveEntry>>(modalOptions, browserOptions);
modalRef.OnOk = (results) =>
{
action.Path = results.FirstOrDefault().FullName;
var parts = action.Path.Split('/');
if (parts.Length > 1)
{
action.Path = parts.Last();
action.WorkingDirectory = "{InstallDir}/" + String.Join('/', parts.Take(parts.Length - 1));
}
StateHasChanged();
return Task.CompletedTask;
};
}
private void FixSortOrder()
{
int i = 0;
foreach (var action in OrderedActions)
{
action.SortOrder = i;
i++;
}
Game.Actions = OrderedActions;
}
}

View File

@ -0,0 +1,216 @@
@using AntDesign.TableModels;
@using ByteSizeLib;
@using LANCommander.Services;
@using System.IO.Compression;
@inject ArchiveService ArchiveService;
<GridRow Style="position: fixed; height: calc(100vh - 55px - 53px); top: 55px; left: 0; width: 100%">
<GridCol Span="6" Style="height: 100%; overflow-y: scroll; padding: 24px">
<Tree TItem="ArchiveDirectory"
DataSource="Directories"
TitleExpression="x => x.DataItem.Name"
ChildrenExpression="x => x.DataItem.Children"
IsLeafExpression="x => !x.DataItem.HasChildren"
OnClick="(args) => ChangeDirectory(args.Node.DataItem)">
</Tree>
</GridCol>
<GridCol Span="18" Style="height: 100%">
<Table
@ref="FileTable"
TItem="ZipArchiveEntry"
DataSource="CurrentPathEntries"
HidePagination="true"
Loading="Entries == null"
RowSelectable="@(x => x.FullName != null && !x.FullName.EndsWith('/'))"
OnRowClick="OnRowClicked"
SelectedRowsChanged="SelectedFilesChanged"
ScrollY="calc(100vh - 55px - 55px - 53px)">
@if (Select)
{
<Selection Key="@context.FullName" Type="@(Multiple ? "checkbox" : "radio")" Disabled="@(context.FullName != null && context.FullName.EndsWith('/'))" />
}
<Column TData="string" Width="32">
<Icon Type="@GetIcon(context)" Theme="outline" />
</Column>
<PropertyColumn Property="e => e.FullName" Sortable Title="Name">
@GetFileName(context)
</PropertyColumn>
<PropertyColumn Property="e => e.Length" Sortable Title="Size">
@ByteSize.FromBytes(context.Length)
</PropertyColumn>
<PropertyColumn Property="e => e.LastWriteTime" Format="MM/dd/yyyy hh:mm tt" Sortable Title="Modified" />
</Table>
</GridCol>
</GridRow>
<style>
.select-file-button {
opacity: 0;
transition: .1s opacity;
}
.archive-browser tr:hover .select-file-button {
opacity: 1;
}
</style>
@code {
[Parameter] public Guid ArchiveId { get; set; }
[Parameter] public bool Select { get; set; }
[Parameter] public bool Multiple { get; set; }
[Parameter] public IEnumerable<ZipArchiveEntry> SelectedFiles { get; set; }
[Parameter] public EventCallback<IEnumerable<ZipArchiveEntry>> SelectedFilesChanged { get; set; }
ITable? FileTable;
private IEnumerable<ZipArchiveEntry> Entries { get; set; }
private IEnumerable<ZipArchiveEntry> CurrentPathEntries { get; set; }
private string CurrentPath { get; set; }
private HashSet<ArchiveDirectory> Directories { get; set; }
private ArchiveDirectory SelectedDirectory { get; set; }
protected override async Task OnInitializedAsync()
{
Entries = await ArchiveService.GetContents(ArchiveId);
Directories = new HashSet<ArchiveDirectory>();
var root = new ArchiveDirectory()
{
Name = "/",
FullName = "",
IsExpanded = true
};
root.PopulateChildren(Entries);
Directories.Add(root);
ChangeDirectory(root);
}
private void OnRowClicked(RowData<ZipArchiveEntry> row)
{
FileTable.SetSelection(new string[] { row.Data.FullName });
}
private void ChangeDirectory(ArchiveDirectory selectedDirectory)
{
SelectedDirectory = selectedDirectory;
if (SelectedDirectory.FullName == "")
CurrentPathEntries = Entries.Where(e => !e.FullName.TrimEnd('/').Contains('/'));
else
CurrentPathEntries = Entries.Where(e => e.FullName.StartsWith(SelectedDirectory.FullName) && e.FullName != SelectedDirectory.FullName);
}
private string GetFileName(ZipArchiveEntry entry)
{
if (String.IsNullOrWhiteSpace(entry.Name) && entry.Length == 0)
{
return entry.FullName.TrimEnd('/').Split('/').Last();
}
else
return entry.Name;
}
private string GetIcon(ZipArchiveEntry entry)
{
switch (Path.GetExtension(entry.FullName))
{
case "":
return "folder";
case ".exe":
return "code";
case ".zip":
case ".rar":
case ".7z":
case ".gz":
case ".tar":
return "file-zip";
case ".wad":
case ".pk3":
case ".pak":
case ".cab":
return "file-zip";
case ".txt":
case ".cfg":
case ".config":
case ".ini":
case ".yml":
case ".yaml":
case ".log":
case ".doc":
case ".nfo":
return "file-text";
case ".bat":
case ".ps1":
case ".json":
return "code";
case ".bik":
case ".avi":
case ".mov":
case ".mp4":
case ".m4v":
case ".mkv":
case ".wmv":
case ".mpg":
case ".mpeg":
case ".flv":
return "video-camera";
case ".dll":
return "api";
case ".hlp":
return "file-unknown";
case ".png":
case ".bmp":
case ".jpeg":
case ".jpg":
case ".gif":
return "file-image";
default:
return "file";
}
}
public class ArchiveDirectory
{
public string Name { get; set; }
public string FullName { get; set; }
public bool IsExpanded { get; set; } = false;
public bool HasChildren => Children != null && Children.Count > 0;
public HashSet<ArchiveDirectory> Children { get; set; } = new HashSet<ArchiveDirectory>();
public void PopulateChildren(IEnumerable<ZipArchiveEntry> entries)
{
var childPaths = entries.Where(e => e.FullName.StartsWith(FullName) && e.FullName.EndsWith('/'));
var directChildren = childPaths.Where(p => p.FullName != FullName && p.FullName.Substring(FullName.Length + 1).TrimEnd('/').Split('/').Length == 1);
foreach (var directChild in directChildren)
{
var child = new ArchiveDirectory()
{
FullName = directChild.FullName,
Name = directChild.FullName.Substring(FullName.Length).TrimEnd('/')
};
child.PopulateChildren(entries);
Children.Add(child);
}
}
}
}

View File

@ -0,0 +1,14 @@
@inherits FeedbackComponent<ArchiveBrowserOptions, IEnumerable<ZipArchiveEntry>>
@using System.IO.Compression;
@using LANCommander.Models;
<ArchiveBrowser ArchiveId="Options.ArchiveId" @bind-SelectedFiles="SelectedFiles" Select="Options.Select" Multiple="Options.Multiple" />
@code {
private IEnumerable<ZipArchiveEntry> SelectedFiles { get; set; }
public override async Task OnFeedbackOkAsync(ModalClosingEventArgs args)
{
await base.OkCancelRefWithResult!.OnOk(SelectedFiles);
}
}

View File

@ -1,101 +0,0 @@
@using System.Net;
@using System.Diagnostics;
@using Hangfire;
@using LANCommander.Jobs.Background;
@using Microsoft.EntityFrameworkCore;
@inject HttpClient HttpClient
@inject NavigationManager Navigator
@inject ArchiveService ArchiveService
@inject IMessageService MessageService
@inject IJSRuntime JS
<Space Direction="DirectionVHType.Vertical" Style="width: 100%">
<SpaceItem>
<Table TItem="Archive" DataSource="@Archives" HidePagination="true" Responsive>
<PropertyColumn Property="a => a.Version" />
<PropertyColumn Property="a => a.CompressedSize">
@ByteSizeLib.ByteSize.FromBytes(context.CompressedSize)
</PropertyColumn>
<PropertyColumn Property="a => a.CreatedBy">
@context.CreatedBy?.UserName
</PropertyColumn>
<PropertyColumn Property="a => a.CreatedOn" Format="MM/dd/yyyy hh:mm tt" DefaultSortOrder="@SortDirection.Descending" />
<ActionColumn Title="">
<Space Style="display: flex; justify-content: end">
<SpaceItem>
<a href="/Download/Archive/@context.Id" target="_blank" class="ant-btn ant-btn-text ant-btn-icon-only">
<Icon Type="@IconType.Outline.Download" />
</a>
</SpaceItem>
<SpaceItem>
<Popconfirm Title="Are you sure you want to delete this archive?" OnConfirm="() => Delete(context)">
<Button Icon="@IconType.Outline.Close" Type="@ButtonType.Text" Danger />
</Popconfirm>
</SpaceItem>
</Space>
</ActionColumn>
</Table>
</SpaceItem>
<SpaceItem>
<GridRow Justify="end">
<GridCol>
<Button OnClick="UploadArchive" Type="@ButtonType.Primary">Upload Archive</Button>
</GridCol>
</GridRow>
</SpaceItem>
</Space>
<ArchiveUploader @ref="Uploader" GameId="GameId" RedistributableId="RedistributableId" OnArchiveUploaded="LoadData" />
@code {
[Parameter] public Guid GameId { get; set; }
[Parameter] public Guid RedistributableId { get; set; }
ICollection<Archive> Archives { get; set; }
ArchiveUploader Uploader;
protected override async Task OnInitializedAsync()
{
await LoadData();
HttpClient.BaseAddress = new Uri(Navigator.BaseUri);
}
private async Task LoadData()
{
if (GameId != Guid.Empty)
Archives = await ArchiveService.Get(a => a.GameId == GameId).ToListAsync();
else if (RedistributableId != Guid.Empty)
Archives = await ArchiveService.Get(a => a.RedistributableId == RedistributableId).ToListAsync();
}
private async Task Download(Archive archive)
{
string url = $"/Download/Game/{archive.Id}";
await JS.InvokeAsync<object>("open", url, "_blank");
}
private async Task UploadArchive()
{
await Uploader.Open();
}
private async Task Delete(Archive archive)
{
try
{
await ArchiveService.Delete(archive);
await LoadData();
await MessageService.Success("Archive deleted!");
}
catch (Exception ex)
{
await MessageService.Error("Archive could not be deleted.");
}
}
}

View File

@ -1,24 +1,52 @@
@using System.Net;
@using System.Diagnostics;
@using Hangfire;
@using LANCommander.Jobs.Background;
@using Microsoft.EntityFrameworkCore;
@inject HttpClient HttpClient
@inject NavigationManager Navigator
@inject ArchiveService ArchiveService
@inject IMessageService MessageService
@inject IJSRuntime JS
<Space Direction="DirectionVHType.Vertical" Style="width: 100%">
<SpaceItem>
<Table TItem="Archive" DataSource="@Game.Archives.OrderByDescending(a => a.CreatedOn)" HidePagination="true">
<PropertyColumn Property="a => a.Version" />
<PropertyColumn Property="a => a.CompressedSize">
@ByteSizeLib.ByteSize.FromBytes(context.CompressedSize)
</PropertyColumn>
<PropertyColumn Property="a => a.CreatedBy">
@context.CreatedBy?.UserName
</PropertyColumn>
<PropertyColumn Property="a => a.CreatedOn" Format="MM/dd/yyyy hh:mm tt" />
<ActionColumn Title="">
<Space Style="display: flex; justify-content: end">
<SpaceItem>
<Popconfirm Title="Are you sure you want to delete this archive?" OnConfirm="() => Delete(context)">
<Button Icon="@IconType.Outline.Close" Type="@ButtonType.Text" Danger />
</Popconfirm>
</SpaceItem>
</Space>
</ActionColumn>
</Table>
</SpaceItem>
<SpaceItem>
<GridRow Justify="end">
<GridCol>
<Button OnClick="AddArchive" Type="@ButtonType.Primary">Upload Archive</Button>
</GridCol>
</GridRow>
</SpaceItem>
</Space>
@{
RenderFragment Footer =
@<Template>
<Button OnClick="UploadArchiveJS" Disabled="@(File == null || Uploading)" Type="@ButtonType.Primary">Upload</Button>
<Button OnClick="UploadArchive" Disabled="@(File == null || Uploading)" Type="@ButtonType.Primary">Upload</Button>
<Button OnClick="Clear" Disabled="File == null || Uploading" Danger>Clear</Button>
<Button OnClick="Cancel">Cancel</Button>
</Template>;
}
<Modal Visible="@Visible" Title="Upload Archive" OnOk="UploadArchiveJS" OnCancel="Cancel" Footer="@Footer">
<Modal Visible="@ModalVisible" Title="Upload Archive" OnOk="UploadArchive" OnCancel="Cancel" Footer="@Footer">
<Form Model="@Archive" Layout="@FormLayout.Vertical">
<FormItem Label="Version">
<Input @bind-Value="@context.Version" />
@ -29,75 +57,83 @@
</FormItem>
<FormItem>
<Space Direction="DirectionVHType.Horizontal">
<SpaceItem>
<InputFile @ref="FileInput" id="FileInput" OnChange="FileSelected" hidden />
<InputFile id="FileInput" OnChange="FileSelected" hidden />
<Upload Name="files" FileList="FileList">
<label class="ant-btn" for="FileInput">
<Icon Type="upload" />
@if (File == null)
{
<Text>Select File</Text>
}
else
{
<Text>Change File</Text>
}
Select Archive
</label>
</Upload>
</SpaceItem>
<SpaceItem>
@if (File != null)
{
<Text>@File.Name (@ByteSizeLib.ByteSize.FromBytes(File.Size))</Text>
}
</SpaceItem>
</Space>
</FormItem>
<FormItem>
<Progress Percent="Progress" Status="@CurrentProgressStatus" Class="uploader-progress" />
<Text Class="uploader-progress-rate"></Text>
<Progress Percent="Progress" />
<Text>@ByteSizeLib.ByteSize.FromBytes(Speed)/s</Text>
</FormItem>
</Form>
</Modal>
@code {
[Parameter] public Guid GameId { get; set; }
[Parameter] public Guid RedistributableId { get; set; }
[Parameter] public EventCallback<Guid> OnArchiveUploaded { get; set; }
[Parameter] public Game Game { get; set; }
Archive Archive;
InputFile FileInput;
IBrowserFile File { get; set; }
List<UploadFileItem> FileList = new List<UploadFileItem>();
bool IsValid = false;
bool Visible = false;
bool ModalVisible = false;
private static string DefaultDragClass = "relative rounded-lg border-2 border-dashed pa-4 mt-4 mud-width-full mud-height-full z-10";
private string DragClass = DefaultDragClass;
const int ChunkSize = 1024 * 1024 * 10;
int Progress = 0;
bool Uploading = false;
bool Finished = false;
double Speed = 0;
string Filename;
ProgressStatus CurrentProgressStatus {
get
{
if (Finished)
return ProgressStatus.Success;
else if (Uploading)
return ProgressStatus.Active;
else
return ProgressStatus.Normal;
}
}
Stopwatch Watch;
long WatchBytesTransferred = 0;
protected override async Task OnInitializedAsync()
{
if (Game.Archives == null)
Game.Archives = new List<Archive>();
HttpClient.BaseAddress = new Uri(Navigator.BaseUri);
Archive = new Archive()
{
GameId = Game.Id,
Id = Guid.NewGuid()
};
}
private void AddArchive()
{
Archive = new Archive()
{
GameId = Game.Id,
Id = Guid.NewGuid()
};
ModalVisible = true;
}
private async Task Delete(Archive archive)
{
try
{
await ArchiveService.Delete(archive);
await MessageService.Success("Archive deleted!");
}
catch
{
await MessageService.Error("Archive could not be deleted.");
}
}
private void Clear()
@ -108,112 +144,84 @@
private void Cancel()
{
File = null;
Visible = false;
ModalVisible = false;
}
private async void FileSelected(InputFileChangeEventArgs args)
private void FileSelected(InputFileChangeEventArgs args)
{
File = args.File;
}
public async Task Open(Guid? archiveId = null)
private async Task UploadArchive()
{
if (archiveId.HasValue && archiveId != Guid.Empty)
{
Archive = await ArchiveService.Get(archiveId.Value);
}
else
{
Archive = new Archive();
long uploadedBytes = 0;
long totalBytes = File.Size;
if (GameId != Guid.Empty)
Archive.GameId = GameId;
else if (RedistributableId != Guid.Empty)
Archive.RedistributableId = RedistributableId;
}
Watch = new Stopwatch();
Visible = true;
await InvokeAsync(StateHasChanged);
var i = 0;
// Check every 10 seconds to see if the file input is available
while (i < 20)
{
if (FileInput != null)
{
if (!String.IsNullOrWhiteSpace(Archive.ObjectKey) && Archive.ObjectKey != Guid.Empty.ToString())
await JS.InvokeVoidAsync("Uploader.Init", "FileInput", Archive.ObjectKey.ToString());
else
await JS.InvokeVoidAsync("Uploader.Init", "FileInput", "");
break;
}
i++;
await Task.Delay(500);
}
}
private async Task UploadArchiveJS()
using (var stream = File.OpenReadStream(long.MaxValue))
{
Uploading = true;
var dotNetReference = DotNetObjectReference.Create(this);
Watch.Start();
await JS.InvokeVoidAsync("Uploader.Upload", dotNetReference);
while (Uploading)
{
byte[] chunk;
if (totalBytes - uploadedBytes < ChunkSize)
chunk = new byte[totalBytes - uploadedBytes];
else
chunk = new byte[ChunkSize];
int bytesRead = 0;
// This feels hacky, why do we need to do this?
// Only 32256 bytes of the file get read unless we
// loop through like this. Probably kills performance.
while (bytesRead < chunk.Length)
{
bytesRead += await stream.ReadAsync(chunk, bytesRead, chunk.Length - bytesRead);
}
using (FileStream fs = new FileStream(Path.Combine("Upload", Archive.Id.ToString()), FileMode.Append))
{
await fs.WriteAsync(chunk);
}
uploadedBytes += chunk.Length;
WatchBytesTransferred += chunk.Length;
Progress = (int)(uploadedBytes * 100 / totalBytes);
if (Watch.Elapsed.TotalSeconds >= 1)
{
Speed = WatchBytesTransferred * (1 / Watch.Elapsed.TotalSeconds);
WatchBytesTransferred = 0;
Watch.Restart();
}
if (Progress >= 100)
{
Watch.Stop();
Uploading = false;
await UploadComplete();
}
await InvokeAsync(StateHasChanged);
}
}
}
[JSInvokable]
public async void OnUploadComplete(string data)
private async Task UploadComplete()
{
if (Guid.TryParse(data, out var objectKey))
{
Uploading = false;
Finished = true;
Archive.ObjectKey = objectKey.ToString();
Archive.ObjectKey = Archive.Id.ToString();
Archive.CompressedSize = File.Size;
if (Archive.Id != Guid.Empty)
Archive = await ArchiveService.Update(Archive);
else
Archive = await ArchiveService.Add(Archive);
await ArchiveService.Add(Archive);
Visible = false;
await InvokeAsync(StateHasChanged);
Archive? lastArchive = null;
var settings = SettingService.GetSettings();
if (settings.Archives.EnablePatching)
{
if (Archive.GameId != Guid.Empty)
lastArchive = await ArchiveService.Get(a => a.Id != Archive.Id && a.GameId == Archive.GameId).OrderByDescending(a => a.CreatedOn).FirstOrDefaultAsync();
else if (Archive.RedistributableId != Guid.Empty)
lastArchive = await ArchiveService.Get(a => a.Id != Archive.Id && a.RedistributableId == Archive.RedistributableId).OrderByDescending(a => a.CreatedOn).FirstOrDefaultAsync();
if (lastArchive != null && settings.Archives.EnablePatching)
BackgroundJob.Enqueue<PatchArchiveBackgroundJob>(x => x.Execute(lastArchive.Id, Archive.Id));
}
if (OnArchiveUploaded.HasDelegate)
await OnArchiveUploaded.InvokeAsync(Archive.Id);
ModalVisible = false;
await MessageService.Success("Archive uploaded!");
}
else
{
Visible = false;
await InvokeAsync(StateHasChanged);
await MessageService.Error("Archive failed to upload!");
}
}
}

View File

@ -1,522 +0,0 @@
@using AntDesign.TableModels;
@using LANCommander.Components.FileManagerComponents
@inject ArchiveService ArchiveService
@inject IMessageService MessageService
@namespace LANCommander.Components
<div class="file-manager">
<GridRow Class="file-manager-nav">
<Space>
@if (Features.HasFlag(FileManagerFeatures.NavigationBack))
{
<SpaceItem>
<Tooltip Title="Back" MouseEnterDelay="2">
<Button Type="@ButtonType.Text" Icon="@IconType.Outline.ArrowLeft" OnClick="NavigateBack" Disabled="@(Past.Count == 0)" />
</Tooltip>
</SpaceItem>
}
@if (Features.HasFlag(FileManagerFeatures.NavigationForward))
{
<SpaceItem>
<Tooltip Title="Forward" MouseEnterDelay="2">
<Button Type="@ButtonType.Text" Icon="@IconType.Outline.ArrowRight" OnClick="NavigateForward" Disabled="@(Future.Count == 0)" />
</Tooltip>
</SpaceItem>
}
@if (Features.HasFlag(FileManagerFeatures.UpALevel))
{
<SpaceItem>
<Tooltip Title="Up a Level" MouseEnterDelay="2">
<Button Type="@ButtonType.Text" Icon="@IconType.Outline.ArrowUp" OnClick="NavigateUp" Disabled="@(Path.Parent == null)" />
</Tooltip>
</SpaceItem>
}
@if (Features.HasFlag(FileManagerFeatures.Refresh))
{
<SpaceItem>
<Tooltip Title="Refresh" MouseEnterDelay="2">
<Button Type="@ButtonType.Text" Icon="@IconType.Outline.Reload" OnClick="Refresh" />
</Tooltip>
</SpaceItem>
}
@if (Features.HasFlag(FileManagerFeatures.Breadcrumbs))
{
<SpaceItem Class="file-manager-nav-breadcrumbs">
<Breadcrumb>
@foreach (var breadcrumb in Breadcrumbs)
{
<BreadcrumbItem OnClick="() => ChangeDirectory(breadcrumb, false)">@breadcrumb.Name</BreadcrumbItem>
}
</Breadcrumb>
</SpaceItem>
}
@if (Features.HasFlag(FileManagerFeatures.NewFolder))
{
<SpaceItem>
<Tooltip Title="New Folder" MouseEnterDelay="2">
<Button Type="@ButtonType.Text" Icon="@IconType.Outline.FolderAdd" OnClick="() => NewFolderModal.Open()" />
</Tooltip>
</SpaceItem>
}
@if (Features.HasFlag(FileManagerFeatures.UploadFile))
{
<SpaceItem>
<Tooltip Title="Upload File" MouseEnterDelay="2">
<Button Type="@ButtonType.Text" Icon="@IconType.Outline.Upload" OnClick="() => UploadModal.Open()" />
</Tooltip>
</SpaceItem>
}
@if (Features.HasFlag(FileManagerFeatures.Delete))
{
<SpaceItem>
<Tooltip Title="Delete" MouseEnterDelay="2">
<Popconfirm OnConfirm="Delete">
<TitleTemplate>
Are you sure you want to delete the selected file@(Selected?.Count() == 1 ? "" : "s")?
</TitleTemplate>
<ChildContent>
<Button Type="@ButtonType.Text" Icon="@IconType.Outline.Delete" Disabled="@(Selected?.Count() == 0)" />
</ChildContent>
</Popconfirm>
</Tooltip>
</SpaceItem>
}
</Space>
</GridRow>
<GridRow Class="file-manager-body">
<GridCol Span="6" Class="file-manager-tree">
<Tree TItem="FileManagerDirectory"
DataSource="Directories"
SwitcherIcon="@IconType.Outline.Down"
TitleExpression="x => x.DataItem.Name"
ChildrenExpression="x => x.DataItem.Children"
IsLeafExpression="x => !x.DataItem.HasChildren"
IconExpression="x => x.Expanded ? IconType.Outline.FolderOpen : IconType.Outline.Folder"
DefaultExpandParent="true"
OnClick="(args) => ChangeDirectory(args.Node.DataItem, false)"
OnNodeLoadDelayAsync="ExpandTree">
<SwitcherIconTemplate>
<Icon Type="@IconType.Outline.Down" />
</SwitcherIconTemplate>
<TitleIconTemplate>
@if (context.Expanded)
{
<Icon Type="@IconType.Outline.FolderOpen" />
}
else
{
<Icon Type="@IconType.Outline.Folder" />
}
</TitleIconTemplate>
</Tree>
</GridCol>
<GridCol Span="18" Class="file-manager-list">
<Table TItem="IFileManagerEntry"
DataSource="Entries"
HidePagination="true"
Loading="Entries == null"
OnRow="OnRow"
SelectedRowsChanged="SelectedChanged"
RowSelectable="EntrySelectable"
Size="@TableSize.Small">
<Selection Key="@context.Path" Type="@(SelectMultiple ? "checkbox" : "radio")" Disabled="!EntrySelectable.Invoke(context)" Class="@(EntrySelectable.Invoke(context) ? "" : "file-manager-selector-hidden")" />
<Column TData="string" Width="32">
@if (context is FileManagerFile)
{
<Icon Type="@(((FileManagerFile)context).GetIcon())" Theme="outline" />
}
else if (context is FileManagerDirectory)
{
<Icon Type="@IconType.Outline.Folder" />
}
</Column>
<PropertyColumn Property="e => e.Path" Sortable Title="Name">
@GetEntryName(context)
</PropertyColumn>
<PropertyColumn Property="e => e.Size" Sortable Title="Size">
@ByteSizeLib.ByteSize.FromBytes(context.Size)
</PropertyColumn>
<PropertyColumn Property="e => e.ModifiedOn" Format="MM/dd/yyyy hh:mm tt" Sortable Title="Modified" />
</Table>
</GridCol>
</GridRow>
</div>
<NewFolderModal @ref="NewFolderModal" OnFolderNameEntered="AddFolder" />
<UploadModal @ref="UploadModal" Path="@Path.Path" OnUploadCompleted="() => Refresh()" />
@code {
[Parameter] public Guid ArchiveId { get; set; }
[Parameter] public string WorkingDirectory { get; set; }
[Parameter] public bool SelectMultiple { get; set; } = true;
[Parameter] public FileManagerFeatures Features { get; set; } = FileManagerFeatures.NavigationBack | FileManagerFeatures.NavigationForward | FileManagerFeatures.UpALevel | FileManagerFeatures.Refresh | FileManagerFeatures.Breadcrumbs | FileManagerFeatures.NewFolder | FileManagerFeatures.UploadFile | FileManagerFeatures.Delete;
[Parameter] public IEnumerable<IFileManagerEntry> Selected { get; set; } = new List<IFileManagerEntry>();
[Parameter] public EventCallback<IEnumerable<IFileManagerEntry>> SelectedChanged { get; set; }
[Parameter] public Func<IFileManagerEntry, bool> EntrySelectable { get; set; } = _ => true;
[Parameter] public Func<IFileManagerEntry, bool> EntryVisible { get; set; } = _ => true;
FileManagerSource Source = FileManagerSource.FileSystem;
FileManagerDirectory Path { get; set; } = new FileManagerDirectory();
List<FileManagerDirectory> Past { get; set; } = new List<FileManagerDirectory>();
List<FileManagerDirectory> Future { get; set; } = new List<FileManagerDirectory>();
List<FileManagerDirectory> Breadcrumbs = new List<FileManagerDirectory>();
List<IFileManagerEntry> Entries { get; set; } = new List<IFileManagerEntry>();
HashSet<FileManagerDirectory> Directories { get; set; } = new HashSet<FileManagerDirectory>();
NewFolderModal NewFolderModal;
UploadModal UploadModal;
Dictionary<string, object> OnRow(RowData<IFileManagerEntry> row) => new()
{
["data-path"] = row.Data.Path,
["ondblclick"] = ((System.Action)delegate
{
if (row.Data is FileManagerDirectory)
ChangeDirectory((FileManagerDirectory)row.Data, true);
})
};
protected override async Task OnInitializedAsync()
{
if (!String.IsNullOrWhiteSpace(WorkingDirectory))
Source = FileManagerSource.FileSystem;
else if (ArchiveId != Guid.Empty)
Source = FileManagerSource.Archive;
Directories = await GetDirectoriesAsync();
}
async Task<HashSet<FileManagerDirectory>> GetDirectoriesAsync()
{
switch (Source)
{
case FileManagerSource.FileSystem:
return await GetFileSystemDirectoriesAsync(WorkingDirectory);
case FileManagerSource.Archive:
return await GetArchiveDirectoriesAsync(ArchiveId);
}
return new HashSet<FileManagerDirectory>();
}
async Task<HashSet<FileManagerDirectory>> GetFileSystemDirectoriesAsync(string path)
{
var paths = Directory.EnumerateDirectories(path, "*", new EnumerationOptions
{
IgnoreInaccessible = true,
RecurseSubdirectories = true,
MaxRecursionDepth = 1
});
var root = new FileManagerDirectory
{
Name = path,
Path = path,
IsExpanded = true
};
root.PopulateChildren(paths);
await ChangeDirectory(root, true);
return new HashSet<FileManagerDirectory>
{
root
};
}
async Task<HashSet<FileManagerDirectory>> GetArchiveDirectoriesAsync(Guid archiveId)
{
try
{
var entries = await ArchiveService.GetContents(archiveId);
var directories = new HashSet<FileManagerDirectory>();
var root = new FileManagerDirectory
{
Name = "Root",
Path = "",
IsExpanded = true
};
root.PopulateChildren(entries);
await ChangeDirectory(root, true);
return new HashSet<FileManagerDirectory>
{
root
};
}
catch (FileNotFoundException ex)
{
MessageService.Error("Could not open archive! Is it missing?");
}
catch (Exception ex)
{
MessageService.Error("An unknown error occurred trying to open the archive");
}
return new HashSet<FileManagerDirectory>();
}
string GetEntryName(IFileManagerEntry entry)
{
if (String.IsNullOrWhiteSpace(entry.Name) && entry.Size == 0)
{
return entry.Path.TrimEnd('/').Split('/').Last();
}
else
return entry.Name;
}
async Task ChangeDirectory(FileManagerDirectory directory, bool clearFuture)
{
if (Path != null && !String.IsNullOrWhiteSpace(Path.Path) && directory.Path != Path.Path && Past.LastOrDefault()?.Path != directory.Path)
Past.Add(Path);
Path = directory;
await UpdateEntries();
UpdateBreadcrumbs();
if (clearFuture)
Future.Clear();
StateHasChanged();
}
async Task ExpandTree(TreeEventArgs<FileManagerDirectory> args)
{
if (Source == FileManagerSource.FileSystem)
{
var directory = (FileManagerDirectory)args.Node.DataItem;
foreach (var child in directory.Children)
{
await Task.Run(() =>
{
var paths = Directory.EnumerateDirectories(child.Path, "*", new EnumerationOptions
{
IgnoreInaccessible = true,
RecurseSubdirectories = true,
MaxRecursionDepth = 1
});
child.PopulateChildren(paths);
});
}
}
}
async Task UpdateEntries()
{
Entries.Clear();
switch (Source)
{
case FileManagerSource.FileSystem:
await Task.Run(UpdateFileSystemEntries);
break;
case FileManagerSource.Archive:
await UpdateArchiveEntries();
break;
}
}
void UpdateFileSystemEntries()
{
var entries = Directory.EnumerateFileSystemEntries(Path.Path);
var separator = System.IO.Path.DirectorySeparatorChar;
foreach (var entry in entries)
{
if (Directory.Exists(entry))
{
try
{
var info = new DirectoryInfo(entry);
var directory = new FileManagerDirectory
{
Path = entry,
Name = entry.Substring(Path.Path.Length).TrimStart(separator),
ModifiedOn = info.LastWriteTime,
CreatedOn = info.CreationTime,
Parent = Path
};
if (EntryVisible.Invoke(directory))
Entries.Add(directory);
}
catch { }
}
else
{
try
{
var info = new FileInfo(entry);
var file = new FileManagerFile
{
Path = entry,
Name = System.IO.Path.GetFileName(entry),
ModifiedOn = info.LastWriteTime,
CreatedOn = info.CreationTime,
Size = info.Length,
Parent = Path
};
if (EntryVisible.Invoke(file))
Entries.Add(file);
}
catch { }
}
}
}
async Task UpdateArchiveEntries()
{
var entries = await ArchiveService.GetContents(ArchiveId);
var separator = '/';
foreach (var entry in entries.Where(e => e.FullName != Path.Path && e.FullName.StartsWith(Path.Path) && !e.FullName.Substring(Path.Path.Length).TrimEnd(separator).Contains(separator)))
{
if (entry.FullName.EndsWith(separator))
{
var directory = new FileManagerDirectory
{
Path = entry.FullName,
Name = entry.Name,
ModifiedOn = entry.LastWriteTime.UtcDateTime.ToLocalTime(),
CreatedOn = entry.LastWriteTime.UtcDateTime.ToLocalTime(),
Size = entry.Length,
Parent = Path
};
if (EntryVisible.Invoke(directory))
Entries.Add(directory);
}
else
{
var file = new FileManagerFile
{
Path = entry.FullName,
Name = entry.Name,
ModifiedOn = entry.LastWriteTime.UtcDateTime.ToLocalTime(),
CreatedOn = entry.LastWriteTime.UtcDateTime.ToLocalTime(),
Size = entry.Length,
Parent = Path
};
if (EntryVisible.Invoke(file))
Entries.Add(file);
}
}
}
void UpdateBreadcrumbs()
{
Breadcrumbs.Clear();
var currentPath = Path;
while (currentPath != null)
{
Breadcrumbs.Add(currentPath);
currentPath = currentPath.Parent;
}
Breadcrumbs.Reverse();
}
async Task NavigateBack()
{
if (Past.Count > 0)
{
Future.Add(Path);
await ChangeDirectory(Past.Last(), false);
Past = Past.Take(Past.Count - 1).ToList();
}
}
async Task NavigateForward()
{
if (Future.Count > 0)
{
Past.Add(Path);
await ChangeDirectory(Future.First(), false);
Future = Future.Skip(1).ToList();
}
}
async Task NavigateUp()
{
if (Path.Parent != null)
await ChangeDirectory(Path.Parent, true);
}
async Task Refresh()
{
await ChangeDirectory(Path, false);
StateHasChanged();
}
async Task AddFolder(string name)
{
if (Source == FileManagerSource.Archive)
throw new NotImplementedException();
try
{
Directory.CreateDirectory(System.IO.Path.Combine(Path.Path, name));
await Refresh();
await MessageService.Success("Folder created!");
}
catch
{
await MessageService.Error("Error creating folder!");
}
}
async Task Delete()
{
if (Source == FileManagerSource.Archive)
throw new NotImplementedException();
try
{
foreach (var entry in Selected)
{
if (entry is FileManagerDirectory)
Directory.Delete(entry.Path);
else if (entry is FileManagerFile)
File.Delete(entry.Path);
}
Selected = new List<IFileManagerEntry>();
MessageService.Success("Deleted!");
}
catch
{
MessageService.Error("Error deleting!");
}
await Refresh();
}
}

View File

@ -1,56 +0,0 @@
using System.IO.Compression;
namespace LANCommander.Components.FileManagerComponents
{
public class FileManagerDirectory : FileManagerEntry
{
public bool IsExpanded { get; set; } = false;
public bool HasChildren => Children != null && Children.Count > 0;
public HashSet<FileManagerDirectory> Children { get; set; } = new HashSet<FileManagerDirectory>();
public void PopulateChildren(IEnumerable<ZipArchiveEntry> entries)
{
var path = Path == "/" ? "" : Path;
var childPaths = entries.Where(e => e.FullName.EndsWith('/'));
var directChildren = childPaths.Where(p => p.FullName != path && p.FullName.StartsWith(path) && p.FullName.Substring(path.Length).TrimEnd('/').Split('/').Length == 1);
foreach (var directChild in directChildren)
{
var child = new FileManagerDirectory()
{
Path = directChild.FullName,
Name = directChild.FullName.Substring(path.Length).TrimEnd('/'),
Parent = this
};
child.PopulateChildren(entries);
Children.Add(child);
}
}
public void PopulateChildren(IEnumerable<string> entries)
{
var separator = System.IO.Path.DirectorySeparatorChar;
var childPaths = entries.Where(e => e.StartsWith(Path));
var directChildren = childPaths.Where(p => p != Path && p.Substring(Path.Length + 1).Split(separator).Length == 1);
foreach (var directChild in directChildren)
{
if (!Children.Any(c => c.Path == directChild))
{
var child = new FileManagerDirectory()
{
Path = directChild,
Name = directChild.Substring(Path.Length).TrimStart(separator),
Parent = this
};
child.PopulateChildren(entries);
Children.Add(child);
}
}
}
}
}

View File

@ -1,12 +0,0 @@
namespace LANCommander.Components.FileManagerComponents
{
public abstract class FileManagerEntry : IFileManagerEntry
{
public string Name { get; set; }
public string Path { get; set; }
public long Size { get; set; }
public FileManagerDirectory Parent { get; set; }
public DateTime ModifiedOn { get; set; }
public DateTime CreatedOn { get; set; }
}
}

View File

@ -1,15 +0,0 @@
namespace LANCommander.Components.FileManagerComponents
{
[Flags]
public enum FileManagerFeatures
{
NavigationBack = 0,
NavigationForward = 1,
UpALevel = 2,
Refresh = 4,
Breadcrumbs = 8,
NewFolder = 16,
UploadFile = 32,
Delete = 64,
}
}

View File

@ -1,76 +0,0 @@
namespace LANCommander.Components.FileManagerComponents
{
public class FileManagerFile : FileManagerEntry
{
public string Extension => Name.Contains('.') ? Name.Split('.').Last() : Name;
public string GetIcon()
{
switch (Extension)
{
case "":
return "folder";
case "exe":
return "code";
case "zip":
case "rar":
case "7z":
case "gz":
case "tar":
return "file-zip";
case "wad":
case "pk3":
case "pak":
case "cab":
return "file-zip";
case "txt":
case "cfg":
case "config":
case "ini":
case "yml":
case "yaml":
case "log":
case "doc":
case "nfo":
return "file-text";
case "bat":
case "ps1":
case "json":
return "code";
case "bik":
case "avi":
case "mov":
case "mp4":
case "m4v":
case "mkv":
case "wmv":
case "mpg":
case "mpeg":
case "flv":
return "video-camera";
case "dll":
return "api";
case "hlp":
return "file-unknown";
case "png":
case "bmp":
case "jpeg":
case "jpg":
case "gif":
return "file-image";
default:
return "file";
}
}
}
}

View File

@ -1,8 +0,0 @@
namespace LANCommander.Components.FileManagerComponents
{
public enum FileManagerSource
{
FileSystem,
Archive
}
}

View File

@ -1,12 +0,0 @@
namespace LANCommander.Components.FileManagerComponents
{
public interface IFileManagerEntry
{
public string Name { get; set; }
public string Path { get; set; }
public long Size { get; set; }
public FileManagerDirectory Parent { get; set; }
public DateTime ModifiedOn { get; set; }
public DateTime CreatedOn { get; set; }
}
}

View File

@ -1,34 +0,0 @@
<Modal Title="New Folder" Visible="@Visible" Draggable="true" DragInViewport="false" OnOk="OnOk" OnCancel="Close">
<Input @bind-Value="@Name" />
</Modal>
@code {
[Parameter] public EventCallback<string> OnFolderNameEntered { get; set; }
bool Visible { get; set; } = false;
string Name { get; set; }
protected override async Task OnInitializedAsync()
{
Name = "";
}
public void Open()
{
Name = "";
Visible = true;
}
public void Close()
{
Visible = false;
}
async Task OnOk(MouseEventArgs e)
{
if (OnFolderNameEntered.HasDelegate)
await OnFolderNameEntered.InvokeAsync(Name);
Close();
}
}

View File

@ -1,42 +0,0 @@
<Modal Title="Upload Files" Visible="@Visible" Draggable="true" DragInViewport="false" OnCancel="Close">
<Upload Action="/Upload/File" Name="file" Drag Multiple Data="Data" OnCompleted="OnCompleted">
<p class="ant-upload-drag-icon">
<Icon Type="@IconType.Outline.Upload" />
</p>
<p class="ant-upload-text">Click or Drag Files</p>
</Upload>
</Modal>
@code {
[Parameter] public string Path { get; set; }
[Parameter] public EventCallback OnUploadCompleted { get; set; }
bool Visible = false;
Dictionary<string, object> Data = new Dictionary<string, object>();
protected override void OnParametersSet()
{
Data["Path"] = Path;
}
public void Open()
{
Visible = true;
StateHasChanged();
}
public void Close()
{
Visible = false;
StateHasChanged();
}
async Task OnCompleted()
{
Close();
if (OnUploadCompleted.HasDelegate)
await OnUploadCompleted.InvokeAsync();
}
}

View File

@ -1,85 +0,0 @@
@using LANCommander.Components.FileManagerComponents;
@using LANCommander.Models;
@using System.IO.Compression;
@inject ModalService ModalService
@inject ArchiveService ArchiveService
<Space Style="display: flex">
<SpaceItem Style="flex-grow: 1">
<Input Type="text" @bind-Value="Value" OnChange="ValueChanged" />
</SpaceItem>
@if (ArchiveId != Guid.Empty) {
<SpaceItem>
<Button OnClick="BrowseForFile" Type="@ButtonType.Primary" Icon="@IconType.Outline.FolderOpen" Disabled="!ArchiveExists" />
</SpaceItem>
}
else if (!String.IsNullOrWhiteSpace(Root))
{
<SpaceItem>
<Button OnClick="BrowseForFile" Type="@ButtonType.Primary" Icon="@IconType.Outline.FolderOpen" />
</SpaceItem>
}
</Space>
@code {
[Parameter] public string Value { get; set; }
[Parameter] public EventCallback<string> ValueChanged { get; set; }
[Parameter] public EventCallback<string> OnSelected { get; set; }
[Parameter] public Guid ArchiveId { get; set; }
[Parameter] public string Title { get; set; } = "Choose File";
[Parameter] public string OkText { get; set; } = "Select File";
[Parameter] public bool AllowDirectories { get; set; } = false;
[Parameter] public string Prefix { get; set; }
[Parameter] public string Root { get; set; }
[Parameter] public Func<IFileManagerEntry, bool> EntrySelectable { get; set; } = _ => true;
[Parameter] public Func<IFileManagerEntry, bool> EntryVisible { get; set; } = _ => true;
bool ArchiveExists { get; set; } = false;
protected override async Task OnInitializedAsync()
{
if (ArchiveId != Guid.Empty)
ArchiveExists = await ArchiveService.Exists(ArchiveId);
}
private async void BrowseForFile()
{
var modalOptions = new ModalOptions()
{
Title = Title,
Maximizable = false,
DefaultMaximized = true,
Closable = true,
OkText = OkText,
WrapClassName = "file-picker-dialog"
};
var browserOptions = new FilePickerOptions()
{
ArchiveId = ArchiveId,
Root = Root,
Select = true,
Multiple = false,
EntrySelectable = EntrySelectable,
EntryVisible = EntryVisible
};
var modalRef = await ModalService.CreateModalAsync<FilePickerDialog, FilePickerOptions, IEnumerable<IFileManagerEntry>>(modalOptions, browserOptions);
modalRef.OnOk = async (results) =>
{
if (!String.IsNullOrWhiteSpace(Prefix))
Value = Prefix + results?.FirstOrDefault()?.Path;
else
Value = results?.FirstOrDefault()?.Path;
if (ValueChanged.HasDelegate)
await ValueChanged.InvokeAsync(Value);
if (OnSelected.HasDelegate)
await OnSelected.InvokeAsync(Value);
StateHasChanged();
};
}
}

View File

@ -1,16 +0,0 @@
@inherits FeedbackComponent<FilePickerOptions, IEnumerable<IFileManagerEntry>>
@using System.IO.Compression;
@using LANCommander.Components.FileManagerComponents;
@using LANCommander.Models;
<FileManager ArchiveId="@Options.ArchiveId" WorkingDirectory="@Options.Root" @bind-Selected="SelectedFiles" EntrySelectable="Options.EntrySelectable" EntryVisible="Options.EntryVisible" SelectMultiple="Options.Multiple" Features="@(FileManagerFeatures.NavigationBack | FileManagerFeatures.NavigationForward | FileManagerFeatures.UpALevel | FileManagerFeatures.Breadcrumbs)" />
@code {
private IEnumerable<IFileManagerEntry> SelectedFiles { get; set; }
public override async Task OnFeedbackOkAsync(ModalClosingEventArgs args)
{
await base.OkCancelRefWithResult!.OnOk(SelectedFiles);
}
}

View File

@ -6,27 +6,25 @@
@inject CompanyService CompanyService
@inject GenreService GenreService
@inject TagService TagService
@inject NavigationManager NavigationManager
@{
RenderFragment Footer =
@<Template>
<Button OnClick="SelectGame" Disabled="@(Loading || (SelectedResults != null && SelectedResults.Count() == 0) || Results.Count() == 0)" Type="@ButtonType.Primary">Select</Button>
<Button OnClick="() => ModalVisible = false">Cancel</Button>
<Button OnClick="SelectGame" Disabled="@(Results == null || Results.Count() == 0)" Type="@ButtonType.Primary">Select</Button>
<Button OnClick="() => ModalVisible= false">Cancel</Button>
</Template>;
}
<Modal Visible="ModalVisible" Title="Game Metadata Lookup" Footer="@Footer" Class="game-metadata-lookup-modal">
<Modal Visible="ModalVisible" Title="Game Metadata Lookup" Footer="@Footer">
<Table
@ref="ResultsTable"
TItem="Game"
DataSource="Results"
HidePagination="true"
Loading="Loading"
Loading="Results == null"
OnRowClick="OnRowClicked"
@bind-SelectedRows="SelectedResults"
ScrollY="calc(100vh - 55px - 55px - 53px)"
Responsive>
ScrollY="calc(100vh - 55px - 55px - 53px)">
<Selection Key="@context.IGDBId.ToString()" Type="radio" />
<PropertyColumn Property="g => g.Title" Title="Title" />
@ -37,21 +35,8 @@
</Table>
</Modal>
@if (IGDBService.Authenticated)
{
<Button OnClick="() => SearchForGame(GameTitle)" Type="@ButtonType.Primary" Disabled="@(String.IsNullOrWhiteSpace(GameTitle))">@ButtonText</Button>
}
else
{
<Popconfirm OnConfirm="() => NavigateToSettings()" Title="Invalid IGDB credentials. Setup now?">
<Button Type="@ButtonType.Primary">@ButtonText</Button>
</Popconfirm>
}
@code {
[Parameter] public EventCallback<GameLookupResult> OnResultSelected { get; set; }
[Parameter] public string ButtonText { get; set; }
[Parameter] public string GameTitle { get; set; }
ITable? ResultsTable;
@ -59,7 +44,6 @@ else
IEnumerable<Game> SelectedResults { get; set; }
PCGamingWikiClient PCGamingWikiClient { get; set; }
bool ModalVisible { get; set; } = false;
bool Loading = true;
protected override async Task OnInitializedAsync()
{
@ -71,16 +55,13 @@ else
ResultsTable.SetSelection(new string[] { row.Data.IGDBId.ToString() });
}
private async Task SearchForGame(string title)
public async Task SearchForGame(string title)
{
Loading = true;
ModalVisible = true;
Results = null;
var results = await IGDBService.Search(title, "involved_companies.*", "involved_companies.company.*");
Loading = false;
if (results == null)
Results = new List<Game>();
else
@ -110,8 +91,6 @@ else
private async Task SelectGame()
{
Loading = true;
var result = new GameLookupResult();
result.IGDBMetadata = await IGDBService.Get(SelectedResults.First().IGDBId.GetValueOrDefault(), "genres.*", "game_modes.*", "multiplayer_modes.*", "release_dates.*", "platforms.*", "keywords.*", "involved_companies.*", "involved_companies.company.*", "cover.*");
@ -163,9 +142,4 @@ else
return multiplayerModes;
}
private void NavigateToSettings()
{
NavigationManager.NavigateTo("/Settings/General", true);
}
}

View File

@ -1,27 +0,0 @@
<div class="image-picker">
<div class="image-picker-images">
@foreach (var image in Images)
{
<div class="image-picker-image" style="width: @(Size)px; max-height: @(Size)px">
<input type="radio" id="image-picker-image-@image.Key" checked="@(Value == image.Key)" name="SelectedResult" @onchange="@(() => SelectionChanged(image.Key))" />
<label for="image-picker-image-@image.Key"></label>
<img src="@image.Value" />
</div>
}
</div>
</div>
@code {
[Parameter] public double Size { get; set; }
[Parameter] public string Value { get; set; }
[Parameter] public EventCallback<string> ValueChanged { get; set; }
[Parameter] public Dictionary<string, string> Images { get; set; }
async Task SelectionChanged(string key)
{
Value = key;
if (ValueChanged.HasDelegate)
await ValueChanged.InvokeAsync(key);
}
}

View File

@ -1,53 +0,0 @@
<AntDesign.Input Type="text" @bind-Value="Path" OnBlur="() => OnChanged()">
<AddOnBefore>
<SimpleSelect @bind-Value="Hive" Style="width: auto;" OnSelectedItemsChanged="() => OnChanged()">
<SelectOptions>
@foreach (var hive in AvailableHives)
{
<SimpleSelectOption Value="@hive" Label="@hive"></SimpleSelectOption>
}
</SelectOptions>
</SimpleSelect>
</AddOnBefore>
</AntDesign.Input>
@code {
[Parameter] public string Value { get; set; } = "";
[Parameter] public EventCallback<string> ValueChanged { get; set; }
string Hive = "HKCU:\\";
string Path = "SOFTWARE";
string[] AvailableHives = new string[]
{
"HKCR:\\",
"HKCU:\\",
"HKLM:\\",
"HKU:\\",
"HKCC:\\"
};
protected override async Task OnInitializedAsync()
{
if (Hive == null)
Hive = "HKCU:\\";
if (Value == null)
Value = Hive;
if (!String.IsNullOrWhiteSpace(Value))
Hive = AvailableHives.FirstOrDefault(h => Value != null && Value.StartsWith(h));
Path = Value.Substring(Hive.Length);
}
private async void OnChanged()
{
Value = Hive + Path;
if (ValueChanged.HasDelegate)
await ValueChanged.InvokeAsync(Value);
StateHasChanged();
}
}

View File

@ -0,0 +1,126 @@
@inject KeyService KeyService
@inject IMessageService MessageService
<Row>
<Col Span="8">
<Statistic Title="Available" Value="Game.Keys.Count - AllocatedKeys" Style="text-align: center;" />
</Col>
<Col Span="8">
<Statistic Title="Allocated" Value="AllocatedKeys" Style="text-align: center;" />
</Col>
<Col Span="8">
<Statistic Title="Total" Value="Game.Keys.Count" Style="text-align: center;" />
</Col>
</Row>
<Modal Title="View Keys" Visible="ViewModalVisible" Maximizable="false" DefaultMaximized="true" OnCancel="() => ViewModalVisible = false" OnOk="() => ViewModalVisible = false">
<Table TItem="Key" DataSource="@Game.Keys" Bordered>
<PropertyColumn Property="k => k.Value">
<InputPassword @bind-Value="@context.Value" />
</PropertyColumn>
<PropertyColumn Property="k => k.AllocationMethod" />
<Column TData="string">
@switch (context.AllocationMethod)
{
case KeyAllocationMethod.MacAddress:
<text>@context.ClaimedByMacAddress</text>
break;
case KeyAllocationMethod.UserAccount:
<text>@context.ClaimedByUser?.UserName</text>
break;
}
</Column>
<PropertyColumn Property="g => g.ClaimedOn" Format="MM/dd/yyyy hh:mm tt" Sortable />
<ActionColumn Title="">
<Space>
<SpaceItem>
@if (context.IsAllocated())
{
<Button OnClick="() => Release(context)">Release</Button>
}
</SpaceItem>
</Space>
</ActionColumn>
</Table>
</Modal>
<Modal Title="Edit Keys" Visible="EditModalVisible" Maximizable="false" DefaultMaximized="true" OnCancel="() => EditModalVisible = false" OnOk="Save">
<StandaloneCodeEditor @ref="Editor" Id="editor" ConstructionOptions="EditorConstructionOptions" />
</Modal>
<style>
.monaco-editor-container {
height: 600px;
}
</style>
@code {
[Parameter] public Game Game { get; set; }
int AllocatedKeys;
bool ViewModalVisible = false;
bool EditModalVisible = false;
private StandaloneCodeEditor? Editor;
private StandaloneEditorConstructionOptions EditorConstructionOptions(StandaloneCodeEditor editor)
{
return new StandaloneEditorConstructionOptions
{
AutomaticLayout = true,
Language = "text",
Value = String.Join('\n', Game.Keys.Select(k => k.Value)),
Theme = "vs-dark",
};
}
protected override async Task OnInitializedAsync()
{
if (Game.Keys == null)
Game.Keys = new List<Key>();
AllocatedKeys = Game.Keys.Count(k => k.IsAllocated());
}
public void Edit()
{
EditModalVisible = true;
}
public void View()
{
ViewModalVisible = true;
}
private async Task Release(Key key)
{
key = await KeyService.Release(key);
await MessageService.Success("Key was unallocated!");
}
private async Task Save()
{
var value = await Editor.GetValue();
var keys = value.Split("\n").Select(k => k.Trim()).Where(k => !String.IsNullOrWhiteSpace(k));
var keysDeleted = Game.Keys.Where(k => !keys.Contains(k.Value));
var keysAdded = keys.Where(k => !Game.Keys.Any(gk => gk.Value == k));
foreach (var key in keysDeleted)
KeyService.Delete(key);
foreach (var key in keysAdded)
await KeyService.Add(new Key()
{
Game = Game,
Value = key
});
EditModalVisible = false;
await MessageService.Success("Keys updated!");
}
}

View File

@ -1,15 +0,0 @@
<Header>
<div class="logo" style="background: url('/static/logo-dark.svg'); width: 143px; height: 31px; margin: 16px 24px 16px 0; float: left; background-size: contain;" />
<Menu Theme="MenuTheme.Dark" Mode="MenuMode.Horizontal">
@ChildContent
</Menu>
</Header>
<MobileMenu>
@ChildContent
</MobileMenu>
@code {
[Parameter] public RenderFragment ChildContent { get; set; }
}

View File

@ -1,63 +0,0 @@
@inherits FeedbackComponent<MediaGrabberOptions, MediaGrabberResult>
@using LANCommander.Data.Enums;
@using LANCommander.Models;
@inject IMediaGrabberService MediaGrabberService
<GridRow Justify="space-between">
<GridCol Span="6">
<Search @bind-Value="Search" OnSearch="(x) => GetResults(Type, x)" DefaultValue="@Search" />
</GridCol>
<GridCol Span="12"></GridCol>
<GridCol Span="6">
<Slider TValue="double" @bind-Value="Size" DefaultValue="200" Min="50" Max="400" />
</GridCol>
</GridRow>
@foreach (var group in Results)
{
<div class="media-grabber-group">
<h2>@group.First().Group</h2>
<ImagePicker Size="Size" Images="@group.ToDictionary(r => r.Id, r => r.ThumbnailUrl)" ValueChanged="OnImageSelected" />
</div>
}
@code {
[Parameter] public string Search { get; set; }
[Parameter] public MediaType Type { get; set; }
MediaGrabberResult Media { get; set; }
double Size { get; set; } = 200;
IEnumerable<IEnumerable<MediaGrabberResult>> Results = new List<List<MediaGrabberResult>>();
Dictionary<string, string> Images { get; set; } = new Dictionary<string, string>();
protected override async Task OnFirstAfterRenderAsync()
{
Type = Options.Type;
Search = Options.Search;
await GetResults(Type, Search);
}
private async Task GetResults(MediaType type, string search)
{
if (!String.IsNullOrWhiteSpace(search))
{
Results = (await MediaGrabberService.SearchAsync(type, search)).GroupBy(r => r.Group);
StateHasChanged();
}
}
private void OnImageSelected(string key)
{
Media = Results.SelectMany(g => g).FirstOrDefault(r => r.Id == key);
}
public override async Task OnFeedbackOkAsync(ModalClosingEventArgs args)
{
await base.OkCancelRefWithResult!.OnOk(Media);
}
}

View File

@ -1,37 +0,0 @@
@inject NavigationManager NavigationManager
<div class="mobile-menu">
<Header Class="mobile-header">
<div class="logo" style="background: url('/static/logo-dark.svg'); width: 143px; height: 31px; background-size: contain;" />
<Button Icon="@IconType.Outline.Menu" Type="@ButtonType.Text" OnClick="ToggleMenu" />
</Header>
<Drawer Closable="true" Visible="@MenuDrawerOpen" Placement="@("top")" Class="menu-drawer">
<Menu Theme="MenuTheme.Dark" Mode="MenuMode.Vertical">
@ChildContent
</Menu>
</Drawer>
</div>
@code {
[Parameter] public RenderFragment ChildContent { get; set; }
bool MenuDrawerOpen = false;
protected override void OnAfterRender(bool firstRender)
{
if (firstRender)
NavigationManager.LocationChanged += CloseMenu;
}
void ToggleMenu()
{
MenuDrawerOpen = !MenuDrawerOpen;
}
void CloseMenu(object? sender, LocationChangedEventArgs e)
{
MenuDrawerOpen = false;
StateHasChanged();
}
}

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