LANCommander/LANCommander.Playnite.Exten.../LANCommanderLibraryPlugin.cs

369 lines
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C#
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using LANCommander.PlaynitePlugin.Extensions;
using LANCommander.SDK;
using Playnite.SDK;
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using Playnite.SDK.Models;
using Playnite.SDK.Plugins;
using System;
using System.Collections.Generic;
using System.IO;
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using System.Linq;
using System.Net.NetworkInformation;
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using System.Text;
using System.Threading.Tasks;
using System.Windows;
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using System.Windows.Controls;
using YamlDotNet.Serialization;
using YamlDotNet.Serialization.NamingConventions;
using PN = Playnite;
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namespace LANCommander.PlaynitePlugin
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{
public class LANCommanderLibraryPlugin : LibraryPlugin
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{
public static readonly ILogger Logger = LogManager.GetLogger();
internal LANCommanderSettingsViewModel Settings { get; set; }
internal LANCommanderClient LANCommander { get; set; }
internal PowerShellRuntime PowerShellRuntime { get; set; }
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public override Guid Id { get; } = Guid.Parse("48e1bac7-e0a0-45d7-ba83-36f5e9e959fc");
public override string Name => "LANCommander";
public override LibraryClient Client { get; } = new LANCommanderLibraryClient();
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public LANCommanderLibraryPlugin(IPlayniteAPI api) : base(api)
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{
Properties = new LibraryPluginProperties
{
HasSettings = true,
};
Settings = new LANCommanderSettingsViewModel(this);
LANCommander = new LANCommanderClient(Settings.ServerAddress);
LANCommander.Token = new SDK.Models.AuthToken()
{
AccessToken = Settings.AccessToken,
RefreshToken = Settings.RefreshToken,
};
PowerShellRuntime = new PowerShellRuntime();
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}
public override IEnumerable<GameMetadata> GetGames(LibraryGetGamesArgs args)
{
var gameMetadata = new List<GameMetadata>();
if (!LANCommander.ValidateToken(LANCommander.Token))
{
try
{
var response = LANCommander.RefreshToken(LANCommander.Token);
LANCommander.Token.AccessToken = response.AccessToken;
LANCommander.Token.RefreshToken = response.RefreshToken;
if (!LANCommander.ValidateToken(LANCommander.Token))
{
throw new Exception();
}
}
catch
{
ShowAuthenticationWindow();
}
}
try
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{
var games = LANCommander
.GetGames();
foreach (var game in games)
{
var manifest = LANCommander.GetGameManifest(game.Id);
var existingGame = PlayniteApi.Database.Games.FirstOrDefault(g => g.GameId == game.Id.ToString() && g.PluginId == Id && g.IsInstalled);
var iconUri = new Uri(new Uri(Settings.ServerAddress), $"Games/GetIcon/{game.Id}");
var metadata = new GameMetadata()
{
IsInstalled = existingGame != null,
Name = manifest.Title,
SortingName = manifest.SortTitle,
Description = manifest.Description,
GameId = game.Id.ToString(),
ReleaseDate = new ReleaseDate(manifest.ReleasedOn),
//Version = game.Archives.OrderByDescending(a => a.CreatedOn).FirstOrDefault().Version,
Icon = new MetadataFile(iconUri.ToString()),
Genres = new HashSet<MetadataProperty>()
};
if (manifest.Genre != null && manifest.Genre.Count() > 0)
metadata.Genres = new HashSet<MetadataProperty>(manifest.Genre.Select(g => new MetadataNameProperty(g)));
if (manifest.Developers != null && manifest.Developers.Count() > 0)
metadata.Developers = new HashSet<MetadataProperty>(manifest.Developers.Select(d => new MetadataNameProperty(d)));
if (manifest.Publishers != null && manifest.Publishers.Count() > 0)
metadata.Publishers = new HashSet<MetadataProperty>(manifest.Publishers.Select(p => new MetadataNameProperty(p)));
if (manifest.Tags != null && manifest.Tags.Count() > 0)
metadata.Tags = new HashSet<MetadataProperty>(manifest.Tags.Select(t => new MetadataNameProperty(t)));
metadata.Features = new HashSet<MetadataProperty>();
if (manifest.Singleplayer)
metadata.Features.Add(new MetadataNameProperty("Singleplayer"));
if (manifest.LocalMultiplayer != null)
metadata.Features.Add(new MetadataNameProperty($"Local Multiplayer {manifest.LocalMultiplayer.GetPlayerCount()}".Trim()));
if (manifest.LanMultiplayer != null)
metadata.Features.Add(new MetadataNameProperty($"LAN Multiplayer {manifest.LanMultiplayer.GetPlayerCount()}".Trim()));
if (manifest.OnlineMultiplayer != null)
metadata.Features.Add(new MetadataNameProperty($"Online Multiplayer {manifest.OnlineMultiplayer.GetPlayerCount()}".Trim()));
gameMetadata.Add(metadata);
};
}
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catch (Exception ex)
{
}
return gameMetadata;
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}
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public override IEnumerable<InstallController> GetInstallActions(GetInstallActionsArgs args)
{
if (args.Game.PluginId != Id)
yield break;
yield return new LANCommanderInstallController(this, args.Game);
}
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public override IEnumerable<UninstallController> GetUninstallActions(GetUninstallActionsArgs args)
{
if (args.Game.PluginId != Id)
yield break;
yield return new LANCommanderUninstallController(this, args.Game);
}
public override IEnumerable<GameMenuItem> GetGameMenuItems(GetGameMenuItemsArgs args)
{
if (args.Games.Count == 1 && args.Games.First().IsInstalled && !String.IsNullOrWhiteSpace(args.Games.First().InstallDirectory))
{
var nameChangeScriptPath = PowerShellRuntime.GetScriptFilePath(args.Games.First(), SDK.Enums.ScriptType.NameChange);
var keyChangeScriptPath = PowerShellRuntime.GetScriptFilePath(args.Games.First(), SDK.Enums.ScriptType.KeyChange);
if (File.Exists(nameChangeScriptPath))
yield return new GameMenuItem
{
Description = "Change Player Name",
Action = (nameChangeArgs) =>
{
var result = PlayniteApi.Dialogs.SelectString("Enter your player name", "Change Player Name", Settings.PlayerName);
if (result.Result == true)
PowerShellRuntime.RunScript(nameChangeArgs.Games.First(), SDK.Enums.ScriptType.NameChange, $@"""{result.SelectedString}""");
}
};
if (File.Exists(keyChangeScriptPath))
yield return new GameMenuItem
{
Description = "Change Game Key",
Action = (keyChangeArgs) =>
{
Guid gameId;
if (Guid.TryParse(keyChangeArgs.Games.First().GameId, out gameId))
{
// NUKIEEEE
var newKey = LANCommander.GetNewKey(gameId);
if (String.IsNullOrEmpty(newKey))
PlayniteApi.Dialogs.ShowErrorMessage("There are no more keys available on the server.", "No Keys Available");
else
PowerShellRuntime.RunScript(keyChangeArgs.Games.First(), SDK.Enums.ScriptType.KeyChange, $@"""{newKey}""");
}
else
{
PlayniteApi.Dialogs.ShowErrorMessage("This game could not be found on the server. Your game may be corrupted.");
}
}
};
}
}
// To add new main menu items override GetMainMenuItems
public override IEnumerable<MainMenuItem> GetMainMenuItems(GetMainMenuItemsArgs args)
{
yield return new MainMenuItem
{
Description = "Change Player Name (All Games)",
Action = (args2) =>
{
var result = PlayniteApi.Dialogs.SelectString("Enter your new player name. This will change your name across all installed games!", "Enter Name", "");
if (result.Result == true)
{
var games = PlayniteApi.Database.Games.Where(g => g.IsInstalled).ToList();
foreach (var game in games)
{
PowerShellRuntime.RunScript(game, SDK.Enums.ScriptType.NameChange);
}
}
}
};
}
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public override ISettings GetSettings(bool firstRunSettings)
{
return Settings;
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}
public override UserControl GetSettingsView(bool firstRunView)
{
return new LANCommanderSettingsView(this);
}
public Window ShowAuthenticationWindow()
{
Window window = null;
Application.Current.Dispatcher.Invoke((Action)delegate
{
window = PlayniteApi.Dialogs.CreateWindow(new WindowCreationOptions()
{
ShowMinimizeButton = false,
});
window.Title = "Authenticate to LANCommander";
window.Width = 400;
window.Height = 230;
window.Content = new Views.Authentication(this);
window.DataContext = new ViewModels.Authentication()
{
ServerAddress = Settings.ServerAddress
};
window.Owner = PlayniteApi.Dialogs.GetCurrentAppWindow();
window.WindowStartupLocation = System.Windows.WindowStartupLocation.CenterOwner;
window.ShowDialog();
});
return window;
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}
public void UpdateGamesFromManifest()
{
var games = PlayniteApi.Database.Games;
foreach (var game in games.Where(g => g.PluginId == Id && g.IsInstalled))
{
if (!Directory.Exists(game.InstallDirectory))
continue;
var manifestPath = Path.Combine(game.InstallDirectory, "_manifest.yml");
if (File.Exists(manifestPath))
{
try
{
var manifestContents = File.ReadAllText(manifestPath);
var deserializer = new DeserializerBuilder()
.IgnoreUnmatchedProperties()
.WithNamingConvention(PascalCaseNamingConvention.Instance)
.Build();
var manifest = deserializer.Deserialize<GameManifest>(manifestContents);
#region Actions
if (game.GameActions == null)
game.GameActions = new System.Collections.ObjectModel.ObservableCollection<PN.SDK.Models.GameAction>();
foreach (var action in manifest.Actions)
{
bool isFirstAction = !manifest.Actions.Any(a => a.IsPrimaryAction) && manifest.Actions.First().Name == action.Name;
foreach (var existingAction in game.GameActions)
if (action.Name == existingAction.Name)
game.GameActions.Remove(existingAction);
game.GameActions.AddMissing(new PN.SDK.Models.GameAction()
{
Name = action.Name,
Arguments = action.Arguments,
Path = PlayniteApi.ExpandGameVariables(game, action.Path?.Replace('/', Path.DirectorySeparatorChar)),
WorkingDir = action.WorkingDirectory?.Replace('/', Path.DirectorySeparatorChar) ?? game.InstallDirectory,
IsPlayAction = action.IsPrimaryAction || isFirstAction
});
}
#endregion
#region Features
var singlePlayerFeature = PlayniteApi.Database.Features.FirstOrDefault(f => f.Name == "Single Player");
if (manifest.LanMultiplayer != null)
{
var multiplayerInfo = manifest.LanMultiplayer;
string playerCount = multiplayerInfo.MinPlayers == multiplayerInfo.MaxPlayers ? $"({multiplayerInfo.MinPlayers} players)" : $"({multiplayerInfo.MinPlayers} - {multiplayerInfo.MaxPlayers} players)";
string featureName = $"LAN Multiplayer {playerCount}";
if (PlayniteApi.Database.Features.Any(f => f.Name == featureName))
{
game.Features.Add(PlayniteApi.Database.Features.FirstOrDefault(f => f.Name == featureName));
}
else
{
PlayniteApi.Database.Features.Add(new PN.SDK.Models.GameFeature()
{
Name = featureName
});
game.Features.Add(new PN.SDK.Models.GameFeature()
{
Name = $"LAN Multiplayer {playerCount}"
});
}
}
if (manifest.LocalMultiplayer != null)
{
var multiplayerInfo = manifest.LocalMultiplayer;
string playerCount = multiplayerInfo.MinPlayers == multiplayerInfo.MaxPlayers ? $"({multiplayerInfo.MinPlayers} players)" : $"({multiplayerInfo.MinPlayers} - {multiplayerInfo.MaxPlayers} players)";
game.Features.Add(new PN.SDK.Models.GameFeature()
{
Name = $"Local Multiplayer {playerCount}"
});
}
if (manifest.OnlineMultiplayer != null)
{
var multiplayerInfo = manifest.OnlineMultiplayer;
string playerCount = multiplayerInfo.MinPlayers == multiplayerInfo.MaxPlayers ? $"({multiplayerInfo.MinPlayers} players)" : $"({multiplayerInfo.MinPlayers} - {multiplayerInfo.MaxPlayers} players)";
game.Features.Add(new PN.SDK.Models.GameFeature()
{
Name = $"Online Multiplayer {playerCount}"
});
}
#endregion
PlayniteApi.Database.Games.Update(game);
}
catch (Exception ex)
{
}
}
}
}
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}
}