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import { AbstractServerConnection } from "./connection/ConnectionBase" ;
import { PermissionManager } from "./permission/PermissionManager" ;
import { GroupManager } from "./permission/GroupManager" ;
import { ServerSettings , Settings , settings , StaticSettings } from "./settings" ;
import { Sound , SoundManager } from "./sound/Sounds" ;
import { ConnectionProfile } from "./profiles/ConnectionProfile" ;
import * as log from "./log" ;
import { LogCategory , logError , logInfo , logWarn } from "./log" ;
import { createErrorModal , createInfoModal , createInputModal , Modal } from "./ui/elements/Modal" ;
import { hashPassword } from "./utils/helpers" ;
import { HandshakeHandler } from "./connection/HandshakeHandler" ;
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import * as htmltags from "./ui/htmltags" ;
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import { FilterMode , InputState , MediaStreamRequestResult } from "./voice/RecorderBase" ;
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import { CommandResult } from "./connection/ServerConnectionDeclaration" ;
import { defaultRecorder , RecorderProfile } from "./voice/RecorderProfile" ;
import { connection_log , Regex } from "./ui/modal/ModalConnect" ;
import { formatMessage } from "./ui/frames/chat" ;
import { spawnAvatarUpload } from "./ui/modal/ModalAvatar" ;
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import * as dns from "tc-backend/dns" ;
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import { EventHandler , Registry } from "./events" ;
import { FileManager } from "./file/FileManager" ;
import { FileTransferState , TransferProvider } from "./file/Transfer" ;
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import { traj , tr } from "./i18n/localize" ;
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import { md5 } from "./crypto/md5" ;
import { guid } from "./crypto/uid" ;
import { PluginCmdRegistry } from "./connection/PluginCmdHandler" ;
import { W2GPluginCmdHandler } from "./video-viewer/W2GPlugin" ;
import { VoiceConnectionStatus , WhisperSessionInitializeData } from "./connection/VoiceConnection" ;
import { getServerConnectionFactory } from "./connection/ConnectionFactory" ;
import { WhisperSession } from "./voice/VoiceWhisper" ;
import { ServerFeature , ServerFeatures } from "./connection/ServerFeatures" ;
import { ChannelTree } from "./tree/ChannelTree" ;
import { LocalClientEntry } from "./tree/Client" ;
import { ServerAddress } from "./tree/Server" ;
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import { ChannelVideoFrame } from "tc-shared/ui/frames/video/Controller" ;
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import { global_client_actions } from "tc-shared/events/GlobalEvents" ;
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import { ChannelConversationManager } from "./conversations/ChannelConversationManager" ;
import { PrivateConversationManager } from "tc-shared/conversations/PrivateConversationManager" ;
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import { SelectedClientInfo } from "./SelectedClientInfo" ;
import { SideBarManager } from "tc-shared/SideBarManager" ;
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import { ServerEventLog } from "tc-shared/connectionlog/ServerEventLog" ;
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import { PlaylistManager } from "tc-shared/music/PlaylistManager" ;
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export enum InputHardwareState {
MISSING ,
START_FAILED ,
VALID
}
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export enum DisconnectReason {
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HANDLER_DESTROYED ,
REQUESTED ,
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DNS_FAILED ,
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CONNECT_FAILURE ,
CONNECTION_CLOSED ,
CONNECTION_FATAL_ERROR ,
CONNECTION_PING_TIMEOUT ,
CLIENT_KICKED ,
CLIENT_BANNED ,
HANDSHAKE_FAILED ,
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HANDSHAKE_TEAMSPEAK_REQUIRED ,
HANDSHAKE_BANNED ,
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SERVER_CLOSED ,
SERVER_REQUIRES_PASSWORD ,
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SERVER_HOSTMESSAGE ,
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IDENTITY_TOO_LOW ,
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UNKNOWN
}
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export enum ConnectionState {
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UNCONNECTED , /* no connection is currenting running */
CONNECTING , /* we try to establish a connection to the target server */
INITIALISING , /* we're setting up the connection encryption */
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AUTHENTICATING , /* we're authenticating our self so we get a unique ID */
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CONNECTED , /* we're connected to the server. Server init has been done, may not everything is initialized */
DISCONNECTING /* we're curently disconnecting from the server and awaiting disconnect acknowledge */
}
export namespace ConnectionState {
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export function socketConnected ( state : ConnectionState ) {
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switch ( state ) {
case ConnectionState . CONNECTED :
case ConnectionState . AUTHENTICATING :
//case ConnectionState.INITIALISING: /* its not yet possible to send any data */
return true ;
default :
return false ;
}
}
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export function fullyConnected ( state : ConnectionState ) {
return state === ConnectionState . CONNECTED ;
}
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}
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export enum ViewReasonId {
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VREASON_USER_ACTION = 0 ,
VREASON_MOVED = 1 ,
VREASON_SYSTEM = 2 ,
VREASON_TIMEOUT = 3 ,
VREASON_CHANNEL_KICK = 4 ,
VREASON_SERVER_KICK = 5 ,
VREASON_BAN = 6 ,
VREASON_SERVER_STOPPED = 7 ,
VREASON_SERVER_LEFT = 8 ,
VREASON_CHANNEL_UPDATED = 9 ,
VREASON_EDITED = 10 ,
VREASON_SERVER_SHUTDOWN = 11
}
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export interface LocalClientStatus {
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input_muted : boolean ;
output_muted : boolean ;
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lastChannelCodecWarned : number ,
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away : boolean | string ;
channel_subscribe_all : boolean ;
queries_visible : boolean ;
}
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export interface ConnectParameters {
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nickname? : string ;
channel ? : {
target : string | number ;
password? : string ;
} ;
token? : string ;
password ? : { password : string , hashed : boolean } ;
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auto_reconnect_attempt? : boolean ;
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}
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export class ConnectionHandler {
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readonly handlerId : string ;
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private readonly event_registry : Registry < ConnectionEvents > ;
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channelTree : ChannelTree ;
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connection_state : ConnectionState = ConnectionState . UNCONNECTED ;
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serverConnection : AbstractServerConnection ;
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fileManager : FileManager ;
permissions : PermissionManager ;
groups : GroupManager ;
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video_frame : ChannelVideoFrame ;
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settings : ServerSettings ;
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sound : SoundManager ;
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serverFeatures : ServerFeatures ;
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private sideBar : SideBarManager ;
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private playlistManager : PlaylistManager ;
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private channelConversations : ChannelConversationManager ;
private privateConversations : PrivateConversationManager ;
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private clientInfoManager : SelectedClientInfo ;
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private _clientId : number = 0 ;
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private localClient : LocalClientEntry ;
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private _reconnect_timer : number ;
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private _reconnect_attempt : boolean = false ;
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private _connect_initialize_id : number = 1 ;
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private echoTestRunning = false ;
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private pluginCmdRegistry : PluginCmdRegistry ;
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private client_status : LocalClientStatus = {
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input_muted : false ,
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output_muted : false ,
away : false ,
channel_subscribe_all : true ,
queries_visible : false ,
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lastChannelCodecWarned : - 1
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} ;
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private clientStatusSync = false ;
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private inputHardwareState : InputHardwareState = InputHardwareState . MISSING ;
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log : ServerEventLog ;
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constructor ( ) {
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this . handlerId = guid ( ) ;
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this . event_registry = new Registry < ConnectionEvents > ( ) ;
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this . event_registry . enableDebug ( "connection-handler" ) ;
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this . settings = new ServerSettings ( ) ;
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this . serverConnection = getServerConnectionFactory ( ) . create ( this ) ;
this . serverConnection . events . on ( "notify_connection_state_changed" , event = > this . on_connection_state_changed ( event . oldState , event . newState ) ) ;
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this . serverConnection . getVoiceConnection ( ) . events . on ( "notify_recorder_changed" , ( ) = > {
this . setInputHardwareState ( this . getVoiceRecorder ( ) ? InputHardwareState.VALID : InputHardwareState.MISSING ) ;
this . update_voice_status ( ) ;
} ) ;
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this . serverConnection . getVoiceConnection ( ) . events . on ( "notify_connection_status_changed" , ( ) = > this . update_voice_status ( ) ) ;
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this . serverConnection . getVoiceConnection ( ) . setWhisperSessionInitializer ( this . initializeWhisperSession . bind ( this ) ) ;
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this . serverFeatures = new ServerFeatures ( this ) ;
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this . groups = new GroupManager ( this ) ;
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this . channelTree = new ChannelTree ( this ) ;
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this . fileManager = new FileManager ( this ) ;
this . permissions = new PermissionManager ( this ) ;
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this . playlistManager = new PlaylistManager ( this ) ;
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this . sideBar = new SideBarManager ( this ) ;
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this . privateConversations = new PrivateConversationManager ( this ) ;
this . channelConversations = new ChannelConversationManager ( this ) ;
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this . clientInfoManager = new SelectedClientInfo ( this ) ;
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this . pluginCmdRegistry = new PluginCmdRegistry ( this ) ;
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this . video_frame = new ChannelVideoFrame ( this ) ;
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this . log = new ServerEventLog ( this ) ;
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this . sound = new SoundManager ( this ) ;
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this . localClient = new LocalClientEntry ( this ) ;
this . localClient . channelTree = this . channelTree ;
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this . event_registry . register_handler ( this ) ;
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this . pluginCmdRegistry . registerHandler ( new W2GPluginCmdHandler ( ) ) ;
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this . events ( ) . fire ( "notify_handler_initialized" ) ;
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}
initialize_client_state ( source? : ConnectionHandler ) {
this . client_status . input_muted = source ? source.client_status.input_muted : settings.global ( Settings . KEY_CLIENT_STATE_MICROPHONE_MUTED ) ;
this . client_status . output_muted = source ? source.client_status.output_muted : settings.global ( Settings . KEY_CLIENT_STATE_SPEAKER_MUTED ) ;
this . update_voice_status ( ) ;
this . setSubscribeToAllChannels ( source ? source.client_status.channel_subscribe_all : settings.global ( Settings . KEY_CLIENT_STATE_SUBSCRIBE_ALL_CHANNELS ) ) ;
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this . doSetAway ( source ? source . client_status . away : ( settings . global ( Settings . KEY_CLIENT_STATE_AWAY ) ? settings . global ( Settings . KEY_CLIENT_AWAY_MESSAGE ) : false ) , false ) ;
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this . setQueriesShown ( source ? source.client_status.queries_visible : settings.global ( Settings . KEY_CLIENT_STATE_QUERY_SHOWN ) ) ;
}
events ( ) : Registry < ConnectionEvents > {
return this . event_registry ;
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}
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async startConnection ( addr : string , profile : ConnectionProfile , user_action : boolean , parameters : ConnectParameters ) {
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this . cancel_reconnect ( false ) ;
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this . _reconnect_attempt = parameters . auto_reconnect_attempt || false ;
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this . handleDisconnect ( DisconnectReason . REQUESTED ) ;
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let server_address : ServerAddress = {
host : "" ,
port : - 1
} ;
{
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let _v6_end = addr . indexOf ( ']' ) ;
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let idx = addr . lastIndexOf ( ':' ) ;
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if ( idx != - 1 && idx > _v6_end ) {
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server_address . port = parseInt ( addr . substr ( idx + 1 ) ) ;
server_address . host = addr . substr ( 0 , idx ) ;
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} else {
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server_address . host = addr ;
server_address . port = 9987 ;
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}
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}
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log . info ( LogCategory . CLIENT , tr ( "Start connection to %s:%d" ) , server_address . host , server_address . port ) ;
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this . log . log ( "connection.begin" , {
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address : {
server_hostname : server_address.host ,
server_port : server_address.port
} ,
client_nickname : parameters.nickname
} ) ;
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this . channelTree . initialiseHead ( addr , server_address ) ;
if ( parameters . password && ! parameters . password . hashed ) {
try {
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const password = await hashPassword ( parameters . password . password ) ;
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parameters . password = {
hashed : true ,
password : password
}
} catch ( error ) {
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log . error ( LogCategory . CLIENT , tr ( "Failed to hash connect password: %o" ) , error ) ;
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createErrorModal ( tr ( "Error while hashing password" ) , tr ( "Failed to hash server password!<br>" ) + error ) . open ( ) ;
}
}
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if ( parameters . password ) {
connection_log . update_address_password ( {
hostname : server_address.host ,
port : server_address.port
} , parameters . password . password ) ;
}
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const original_address = { host : server_address.host , port : server_address.port } ;
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if ( server_address . host === "localhost" ) {
server_address . host = "127.0.0.1" ;
} else if ( dns . supported ( ) && ! server_address . host . match ( Regex . IP_V4 ) && ! server_address . host . match ( Regex . IP_V6 ) ) {
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const id = ++ this . _connect_initialize_id ;
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this . log . log ( "connection.hostname.resolve" , { } ) ;
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try {
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const resolved = await dns . resolve_address ( server_address , { timeout : 5000 } ) || { } as any ;
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if ( id != this . _connect_initialize_id )
return ; /* we're old */
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server_address . host = typeof ( resolved . target_ip ) === "string" ? resolved.target_ip : server_address.host ;
server_address . port = typeof ( resolved . target_port ) === "number" ? resolved.target_port : server_address.port ;
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this . log . log ( "connection.hostname.resolved" , {
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address : {
server_port : server_address.port ,
server_hostname : server_address.host
}
} ) ;
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} catch ( error ) {
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if ( id != this . _connect_initialize_id )
return ; /* we're old */
this . handleDisconnect ( DisconnectReason . DNS_FAILED , error ) ;
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}
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}
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await this . serverConnection . connect ( server_address , new HandshakeHandler ( profile , parameters ) ) ;
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setTimeout ( ( ) = > {
const connected = this . serverConnection . connected ( ) ;
if ( user_action && connected ) {
connection_log . log_connect ( {
hostname : original_address.host ,
port : original_address.port
} ) ;
}
} , 50 ) ;
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}
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async disconnectFromServer ( reason? : string ) {
this . cancel_reconnect ( true ) ;
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if ( ! this . connected ) return ;
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this . handleDisconnect ( DisconnectReason . REQUESTED ) ;
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try {
await this . serverConnection . disconnect ( ) ;
} catch ( error ) {
log . warn ( LogCategory . CLIENT , tr ( "Failed to successfully disconnect from server: {}" ) , error ) ;
}
this . sound . play ( Sound . CONNECTION_DISCONNECTED ) ;
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this . log . log ( "disconnected" , { } ) ;
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}
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getClient ( ) : LocalClientEntry { return this . localClient ; }
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getClientId() { return this . _clientId ; }
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getPrivateConversations ( ) : PrivateConversationManager {
return this . privateConversations ;
}
getChannelConversations ( ) : ChannelConversationManager {
return this . channelConversations ;
}
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getSelectedClientInfo ( ) : SelectedClientInfo {
return this . clientInfoManager ;
}
getSideBar ( ) : SideBarManager {
return this . sideBar ;
}
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getPlaylistManager ( ) : PlaylistManager {
return this . playlistManager ;
}
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initializeLocalClient ( clientId : number , acceptedName : string ) {
this . _clientId = clientId ;
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this . localClient [ "_clientId" ] = clientId ;
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this . channelTree . registerClient ( this . localClient ) ;
this . localClient . updateVariables ( { key : "client_nickname" , value : acceptedName } ) ;
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}
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getServerConnection ( ) : AbstractServerConnection { return this . serverConnection ; }
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@EventHandler < ConnectionEvents > ( "notify_connection_state_changed" )
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private handleConnectionStateChanged ( event : ConnectionEvents [ "notify_connection_state_changed" ] ) {
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this . connection_state = event . newState ;
if ( event . newState === ConnectionState . CONNECTED ) {
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log . info ( LogCategory . CLIENT , tr ( "Client connected" ) ) ;
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this . log . log ( "connection.connected" , {
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serverAddress : {
server_port : this.channelTree.server.remote_address.port ,
server_hostname : this.channelTree.server.remote_address.host
} ,
serverName : this.channelTree.server.properties.virtualserver_name ,
own_client : this.getClient ( ) . log_data ( )
} ) ;
this . sound . play ( Sound . CONNECTION_CONNECTED ) ;
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this . permissions . requestPermissionList ( ) ;
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/ *
There is no need to request the server groups since they must be send by the server
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if ( this . groups . serverGroups . length == 0 ) {
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this . groups . requestGroups ( ) ;
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}
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* /
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this . settings . setServer ( this . channelTree . server . properties . virtualserver_unique_identifier ) ;
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/* apply the server settings */
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if ( this . client_status . channel_subscribe_all ) {
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this . channelTree . subscribe_all_channels ( ) ;
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} else {
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this . channelTree . unsubscribe_all_channels ( ) ;
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}
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this . channelTree . toggle_server_queries ( this . client_status . queries_visible ) ;
this . sync_status_with_server ( ) ;
this . channelTree . server . updateProperties ( ) ;
/ *
No need to update the voice stuff because as soon we see ourself we ' re doing it
this . update_voice_status ( ) ;
if ( control_bar . current_connection_handler ( ) === this )
control_bar . apply_server_voice_state ( ) ;
* /
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if ( __build . target === "web" && settings . static_global ( Settings . KEY_VOICE_ECHO_TEST_ENABLED ) ) {
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this . serverFeatures . awaitFeatures ( ) . then ( result = > {
if ( ! result ) {
return ;
}
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if ( this . serverFeatures . supportsFeature ( ServerFeature . WHISPER_ECHO ) ) {
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global_client_actions . fire ( "action_open_window" , { window : "server-echo-test" , connection : this } ) ;
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}
} ) ;
}
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} else {
this . setInputHardwareState ( this . getVoiceRecorder ( ) ? InputHardwareState.VALID : InputHardwareState.MISSING ) ;
}
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}
get connected ( ) : boolean {
return this . serverConnection && this . serverConnection . connected ( ) ;
}
private generate_ssl_certificate_accept ( ) : JQuery {
const properties = {
connect_default : true ,
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connect_profile : this.serverConnection.handshake_handler ( ) . profile . id ,
connect_address : this.serverConnection.remote_address ( ) . host + ( this . serverConnection . remote_address ( ) . port !== 9987 ? ":" + this . serverConnection . remote_address ( ) . port : "" )
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} ;
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const build_url = ( base : string , search : string , props : any ) = > {
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const parameters : string [ ] = [ ] ;
for ( const key of Object . keys ( props ) )
parameters . push ( key + "=" + encodeURIComponent ( props [ key ] ) ) ;
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let callback = base + search ; /* don't use document.URL because it may contains a #! */
if ( ! search )
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callback += "?" + parameters . join ( "&" ) ;
else
callback += "&" + parameters . join ( "&" ) ;
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return "https://" + this . serverConnection . remote_address ( ) . host + ":" + this . serverConnection . remote_address ( ) . port + "/?forward_url=" + encodeURIComponent ( callback ) ;
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} ;
/* generate the tag */
const tag = $ . spawn ( "a" ) . text ( tr ( "here" ) ) ;
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let pathname = document . location . pathname ;
if ( pathname . endsWith ( ".php" ) )
pathname = pathname . substring ( 0 , pathname . lastIndexOf ( "/" ) ) ;
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tag . attr ( 'href' , build_url ( document . location . origin + pathname , document . location . search , properties ) ) ;
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return tag ;
}
private _certificate_modal : Modal ;
handleDisconnect ( type : DisconnectReason , data : any = { } ) {
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this . _connect_initialize_id ++ ;
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let auto_reconnect = false ;
switch ( type ) {
case DisconnectReason . REQUESTED :
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case DisconnectReason . SERVER_HOSTMESSAGE : /* already handled */
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break ;
case DisconnectReason . HANDLER_DESTROYED :
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if ( data ) {
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this . sound . play ( Sound . CONNECTION_DISCONNECTED ) ;
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this . log . log ( "disconnected" , { } ) ;
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}
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break ;
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case DisconnectReason . DNS_FAILED :
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log . error ( LogCategory . CLIENT , tr ( "Failed to resolve hostname: %o" ) , data ) ;
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this . log . log ( "connection.hostname.resolve.error" , {
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message : data as any
} ) ;
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this . sound . play ( Sound . CONNECTION_REFUSED ) ;
break ;
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case DisconnectReason . CONNECT_FAILURE :
if ( this . _reconnect_attempt ) {
auto_reconnect = true ;
break ;
}
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if ( data ) {
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log . error ( LogCategory . CLIENT , tr ( "Could not connect to remote host! Extra data: %o" ) , data ) ;
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} else {
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log . error ( LogCategory . CLIENT , tr ( "Could not connect to remote host!" ) , data ) ;
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}
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if ( __build . target === "client" || ! dns . resolve_address_ipv4 ) {
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createErrorModal (
tr ( "Could not connect" ) ,
tr ( "Could not connect to remote host (Connection refused)" )
) . open ( ) ;
} else {
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const generateAddressPart = ( ) = > Math . floor ( Math . random ( ) * 256 ) ;
const addressParts = [ generateAddressPart ( ) , generateAddressPart ( ) , generateAddressPart ( ) , generateAddressPart ( ) ] ;
dns . resolve_address_ipv4 ( addressParts . join ( "-" ) + ".con-gate.work" ) . then ( async result = > {
if ( result !== addressParts . join ( "." ) )
throw "miss matching address" ;
createErrorModal (
tr ( "Could not connect" ) ,
tr ( "Could not connect to remote host (Connection refused)" )
) . open ( ) ;
} ) . catch ( ( ) = > {
const error_message_format =
"Could not connect to remote host (Connection refused)\n" +
"If you're sure that the remote host is up, than you may not allow unsigned certificates or that con-gate.work works properly.\n" +
"Click {0} to accept the remote certificate" ;
this . _certificate_modal = createErrorModal (
tr ( "Could not connect" ) ,
formatMessage ( /* @tr-ignore */ tr ( error_message_format ) , this . generate_ssl_certificate_accept ( ) )
) ;
this . _certificate_modal . close_listener . push ( ( ) = > this . _certificate_modal = undefined ) ;
this . _certificate_modal . open ( ) ;
} ) ;
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}
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this . log . log ( "connection.failed" , {
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serverAddress : {
server_hostname : this.serverConnection.remote_address ( ) . host ,
server_port : this.serverConnection.remote_address ( ) . port
}
} ) ;
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this . sound . play ( Sound . CONNECTION_REFUSED ) ;
break ;
case DisconnectReason . HANDSHAKE_FAILED :
//TODO sound
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log . error ( LogCategory . CLIENT , tr ( "Failed to process handshake: %o" ) , data ) ;
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createErrorModal (
tr ( "Could not connect" ) ,
tr ( "Failed to process handshake: " ) + data as string
) . open ( ) ;
break ;
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case DisconnectReason . HANDSHAKE_TEAMSPEAK_REQUIRED :
createErrorModal (
tr ( "Target server is a TeamSpeak server" ) ,
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formatMessage ( tr ( "The target server is a TeamSpeak 3 server!{:br:}Only TeamSpeak 3 based identities are able to connect.{:br:}Please select another profile or change the identify type." ) )
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) . open ( ) ;
this . sound . play ( Sound . CONNECTION_DISCONNECTED ) ;
auto_reconnect = false ;
break ;
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case DisconnectReason . IDENTITY_TOO_LOW :
createErrorModal (
tr ( "Identity level is too low" ) ,
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formatMessage ( tr ( "You've been disconnected, because your Identity level is too low.{:br:}You need at least a level of {0}" ) , data [ "extra_message" ] )
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) . open ( ) ;
this . sound . play ( Sound . CONNECTION_DISCONNECTED ) ;
auto_reconnect = false ;
break ;
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case DisconnectReason . CONNECTION_CLOSED :
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log . error ( LogCategory . CLIENT , tr ( "Lost connection to remote server!" ) ) ;
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if ( ! this . _reconnect_attempt ) {
createErrorModal (
tr ( "Connection closed" ) ,
tr ( "The connection was closed by remote host" )
) . open ( ) ;
}
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this . sound . play ( Sound . CONNECTION_DISCONNECTED ) ;
auto_reconnect = true ;
break ;
case DisconnectReason . CONNECTION_PING_TIMEOUT :
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log . error ( LogCategory . CLIENT , tr ( "Connection ping timeout" ) ) ;
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this . sound . play ( Sound . CONNECTION_DISCONNECTED_TIMEOUT ) ;
createErrorModal (
tr ( "Connection lost" ) ,
tr ( "Lost connection to remote host (Ping timeout)<br>Even possible?" )
) . open ( ) ;
break ;
case DisconnectReason . SERVER_CLOSED :
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this . log . log ( "server.closed" , { message : data.reasonmsg } ) ;
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createErrorModal (
tr ( "Server closed" ) ,
"The server is closed.<br>" + //TODO tr
"Reason: " + data . reasonmsg
) . open ( ) ;
this . sound . play ( Sound . CONNECTION_DISCONNECTED ) ;
auto_reconnect = true ;
break ;
case DisconnectReason . SERVER_REQUIRES_PASSWORD :
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this . log . log ( "server.requires.password" , { } ) ;
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createInputModal ( tr ( "Server password" ) , tr ( "Enter server password:" ) , password = > password . length != 0 , password = > {
if ( ! ( typeof password === "string" ) ) return ;
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const profile = this . serverConnection . handshake_handler ( ) . profile ;
const cprops = this . reconnect_properties ( profile ) ;
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cprops . password = { password : password as string , hashed : false } ;
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connection_log . update_address_info ( {
port : this.channelTree.server.remote_address.port ,
hostname : this.channelTree.server.remote_address.host
} , {
flag_password : true
} as any ) ;
this . startConnection ( this . channelTree . server . remote_address . host + ":" + this . channelTree . server . remote_address . port , profile , false , cprops ) ;
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} ) . open ( ) ;
break ;
case DisconnectReason . CLIENT_KICKED :
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const have_invoker = typeof ( data [ "invokerid" ] ) !== "undefined" && parseInt ( data [ "invokerid" ] ) !== 0 ;
const modal = createErrorModal (
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tr ( "You've been kicked" ) ,
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formatMessage (
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have_invoker ? tr ( "You've been kicked from the server by {0}:{:br:}{1}" ) : tr ( "You've been kicked from the server:{:br:}{1}" ) ,
have_invoker ?
htmltags . generate_client_object ( { client_id : parseInt ( data [ "invokerid" ] ) , client_unique_id : data [ "invokeruid" ] , client_name : data [ "invokername" ] } ) :
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"" ,
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data [ "extra_message" ] || data [ "reasonmsg" ] || ""
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)
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) ;
modal . htmlTag . find ( ".modal-body" ) . addClass ( "modal-disconnect-kick" ) ;
modal . open ( ) ;
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this . sound . play ( Sound . SERVER_KICKED ) ;
auto_reconnect = false ;
break ;
case DisconnectReason . HANDSHAKE_BANNED :
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//Reason message already printed because of the command error handling
this . sound . play ( Sound . CONNECTION_BANNED ) ;
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break ;
case DisconnectReason . CLIENT_BANNED :
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this . log . log ( "server.banned" , {
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invoker : {
client_name : data [ "invokername" ] ,
client_id : parseInt ( data [ "invokerid" ] ) ,
client_unique_id : data [ "invokeruid" ]
} ,
message : data [ "reasonmsg" ] ,
time : parseInt ( data [ "time" ] )
} ) ;
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this . sound . play ( Sound . CONNECTION_BANNED ) ;
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break ;
default :
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log . error ( LogCategory . CLIENT , tr ( "Got uncaught disconnect!" ) ) ;
log . error ( LogCategory . CLIENT , tr ( "Type: %o Data: %o" ) , type , data ) ;
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break ;
}
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this . channelTree . unregisterClient ( this . localClient ) ; /* if we dont unregister our client here the client will be destroyed */
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this . channelTree . reset ( ) ;
if ( this . serverConnection )
this . serverConnection . disconnect ( ) ;
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this . client_status . lastChannelCodecWarned = 0 ;
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if ( auto_reconnect ) {
if ( ! this . serverConnection ) {
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log . info ( LogCategory . NETWORKING , tr ( "Allowed to auto reconnect but cant reconnect because we dont have any information left..." ) ) ;
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return ;
}
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this . log . log ( "reconnect.scheduled" , { timeout : 5000 } ) ;
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log . info ( LogCategory . NETWORKING , tr ( "Allowed to auto reconnect. Reconnecting in 5000ms" ) ) ;
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const server_address = this . serverConnection . remote_address ( ) ;
const profile = this . serverConnection . handshake_handler ( ) . profile ;
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this . _reconnect_timer = setTimeout ( ( ) = > {
this . _reconnect_timer = undefined ;
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this . log . log ( "reconnect.execute" , { } ) ;
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log . info ( LogCategory . NETWORKING , tr ( "Reconnecting..." ) ) ;
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this . startConnection ( server_address . host + ":" + server_address . port , profile , false , Object . assign ( this . reconnect_properties ( profile ) , { auto_reconnect_attempt : true } ) ) ;
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} , 5000 ) ;
}
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this . serverConnection . updateConnectionState ( ConnectionState . UNCONNECTED ) ; /* Fix for the native client... */
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}
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cancel_reconnect ( log_event : boolean ) {
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if ( this . _reconnect_timer ) {
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if ( log_event ) this . log . log ( "reconnect.canceled" , { } ) ;
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clearTimeout ( this . _reconnect_timer ) ;
this . _reconnect_timer = undefined ;
}
}
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private on_connection_state_changed ( old_state : ConnectionState , new_state : ConnectionState ) {
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console . log ( "From %s to %s" , ConnectionState [ old_state ] , ConnectionState [ new_state ] ) ;
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this . event_registry . fire ( "notify_connection_state_changed" , {
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oldState : old_state ,
newState : new_state
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} ) ;
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}
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private updateVoiceStatus() {
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if ( ! this . localClient ) {
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/* we've been destroyed */
return ;
}
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let shouldRecord = false ;
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const voiceConnection = this . serverConnection . getVoiceConnection ( ) ;
if ( this . serverConnection . connected ( ) ) {
let localClientUpdates : {
client_output_hardware? : boolean ,
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client_input_hardware? : boolean ,
client_input_muted? : boolean ,
client_output_muted? : boolean
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} = { } ;
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const currentChannel = this . getClient ( ) . currentChannel ( ) ;
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if ( ! currentChannel ) {
/* Don't update the voice state, firstly await for us to be fully connected */
} else if ( voiceConnection . getConnectionState ( ) !== VoiceConnectionStatus . Connected ) {
/* We're currently not having a valid voice connection. We need to await that. */
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localClientUpdates . client_input_hardware = false ;
localClientUpdates . client_output_hardware = false ;
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} else {
let codecSupportEncode = voiceConnection . encodingSupported ( currentChannel . properties . channel_codec ) ;
let codecSupportDecode = voiceConnection . decodingSupported ( currentChannel . properties . channel_codec ) ;
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localClientUpdates . client_input_hardware = codecSupportEncode ;
localClientUpdates . client_output_hardware = codecSupportDecode ;
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if ( this . client_status . lastChannelCodecWarned !== currentChannel . getChannelId ( ) ) {
this . client_status . lastChannelCodecWarned = currentChannel . getChannelId ( ) ;
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if ( ! codecSupportEncode || ! codecSupportDecode ) {
let message ;
if ( ! codecSupportEncode && ! codecSupportDecode ) {
message = tr ( "This channel has an unsupported codec.<br>You cant speak or listen to anybody within this channel!" ) ;
} else if ( ! codecSupportEncode ) {
message = tr ( "This channel has an unsupported codec.<br>You cant speak within this channel!" ) ;
} else if ( ! codecSupportDecode ) {
message = tr ( "This channel has an unsupported codec.<br>You cant listen to anybody within this channel!" ) ;
}
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createErrorModal ( tr ( "Channel codec unsupported" ) , message ) . open ( ) ;
}
}
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shouldRecord = codecSupportEncode && ! ! voiceConnection . voiceRecorder ( ) ? . input ;
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}
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localClientUpdates . client_input_hardware = localClientUpdates . client_input_hardware && this . inputHardwareState === InputHardwareState . VALID ;
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localClientUpdates . client_output_muted = this . client_status . output_muted ;
localClientUpdates . client_input_muted = this . client_status . input_muted ;
if ( localClientUpdates . client_input_muted || localClientUpdates . client_output_muted ) {
shouldRecord = false ;
}
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/* update our owns client properties */
{
const currentClientProperties = this . getClient ( ) . properties ;
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if ( this . clientStatusSync ) {
for ( const key of Object . keys ( localClientUpdates ) ) {
if ( currentClientProperties [ key ] === localClientUpdates [ key ] )
delete localClientUpdates [ key ] ;
}
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}
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if ( Object . keys ( localClientUpdates ) . length > 0 ) {
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/* directly update all update locally so we don't send updates twice */
const updates = [ ] ;
for ( const key of Object . keys ( localClientUpdates ) )
updates . push ( { key : key , value : localClientUpdates [ key ] ? "1" : "0" } ) ;
this . getClient ( ) . updateVariables ( . . . updates ) ;
this . clientStatusSync = true ;
this . serverConnection . send_command ( "clientupdate" , localClientUpdates ) . catch ( error = > {
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log . warn ( LogCategory . GENERAL , tr ( "Failed to update client audio hardware properties. Error: %o" ) , error ) ;
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this . log . log ( "error.custom" , { message : tr ( "Failed to update audio hardware properties." ) } ) ;
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this . clientStatusSync = false ;
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} ) ;
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}
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}
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} else {
/* we're not connect, so we should not record either */
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}
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/* update the recorder state */
const currentInput = voiceConnection . voiceRecorder ( ) ? . input ;
if ( currentInput ) {
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if ( shouldRecord || this . echoTestRunning ) {
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if ( this . getInputHardwareState ( ) !== InputHardwareState . START_FAILED ) {
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this . startVoiceRecorder ( Date . now ( ) - this . _last_record_error_popup > 10 * 1000 ) . then ( ( ) = > {
this . event_registry . fire ( "notify_state_updated" , { state : "microphone" } ) ;
} ) ;
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}
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} else {
currentInput . stop ( ) . catch ( error = > {
logWarn ( LogCategory . AUDIO , tr ( "Failed to stop the microphone input recorder: %o" ) , error ) ;
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} ) . then ( ( ) = > {
this . event_registry . fire ( "notify_state_updated" , { state : "microphone" } ) ;
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} ) ;
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}
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}
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}
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private _last_record_error_popup : number = 0 ;
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update_voice_status() {
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this . updateVoiceStatus ( ) ;
return ;
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}
sync_status_with_server() {
if ( this . serverConnection . connected ( ) )
this . serverConnection . send_command ( "clientupdate" , {
client_input_muted : this.client_status.input_muted ,
client_output_muted : this.client_status.output_muted ,
client_away : typeof ( this . client_status . away ) === "string" || this . client_status . away ,
client_away_message : typeof ( this . client_status . away ) === "string" ? this . client_status . away : "" ,
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/* TODO: Somehow store this? */
//client_input_hardware: this.client_status.sound_record_supported && this.getInputHardwareState() === InputHardwareState.VALID,
//client_output_hardware: this.client_status.sound_playback_supported
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} ) . catch ( error = > {
log . warn ( LogCategory . GENERAL , tr ( "Failed to sync handler state with server. Error: %o" ) , error ) ;
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this . log . log ( "error.custom" , { message : tr ( "Failed to sync handler state with server." ) } ) ;
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} ) ;
}
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/* can be called as much as you want, does nothing if nothing changed */
async acquireInputHardware() {
/* if we're having multiple recorders, try to get the right one */
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let recorder : RecorderProfile = defaultRecorder ;
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try {
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await this . serverConnection . getVoiceConnection ( ) . acquireVoiceRecorder ( recorder ) ;
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} catch ( error ) {
logError ( LogCategory . AUDIO , tr ( "Failed to acquire recorder: %o" ) , error ) ;
createErrorModal ( tr ( "Failed to acquire recorder" ) , tr ( "Failed to acquire recorder.\nLookup the console for more details." ) ) . open ( ) ;
return ;
}
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/* our voice status will be updated automatically due to the notify_recorder_changed event which should be fired when the acquired recorder changed */
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}
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async startVoiceRecorder ( notifyError : boolean ) : Promise < { state : "success" | "no-input" } | { state : "error" , message : string } > {
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const input = this . getVoiceRecorder ( ) ? . input ;
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if ( ! input ) {
return { state : "no-input" } ;
}
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if ( input . currentState ( ) === InputState . PAUSED && this . connection_state === ConnectionState . CONNECTED ) {
try {
const result = await input . start ( ) ;
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if ( result !== true ) {
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throw result ;
}
this . setInputHardwareState ( InputHardwareState . VALID ) ;
this . update_voice_status ( ) ;
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return { state : "success" } ;
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} catch ( error ) {
this . setInputHardwareState ( InputHardwareState . START_FAILED ) ;
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this . update_voice_status ( ) ;
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let errorMessage ;
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if ( error === MediaStreamRequestResult . ENOTSUPPORTED ) {
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errorMessage = tr ( "Your browser does not support voice recording" ) ;
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} else if ( error === MediaStreamRequestResult . EBUSY ) {
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errorMessage = tr ( "The input device is busy" ) ;
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} else if ( error === MediaStreamRequestResult . EDEVICEUNKNOWN ) {
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errorMessage = tr ( "Invalid input device" ) ;
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} else if ( error === MediaStreamRequestResult . ENOTALLOWED ) {
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errorMessage = tr ( "No permissions" ) ;
} else if ( error instanceof Error ) {
errorMessage = error . message ;
} else if ( typeof error === "string" ) {
errorMessage = error ;
} else {
errorMessage = tr ( "lookup the console" ) ;
}
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log . warn ( LogCategory . VOICE , tr ( "Failed to start microphone input (%s)." ) , error ) ;
if ( notifyError ) {
this . _last_record_error_popup = Date . now ( ) ;
createErrorModal ( tr ( "Failed to start recording" ) , tra ( "Microphone start failed.\nError: {}" , errorMessage ) ) . open ( ) ;
}
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return { state : "error" , message : errorMessage } ;
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}
} else {
this . setInputHardwareState ( InputHardwareState . VALID ) ;
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return { state : "success" } ;
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}
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}
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getVoiceRecorder ( ) : RecorderProfile | undefined { return this . serverConnection . getVoiceConnection ( ) . voiceRecorder ( ) ; }
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reconnect_properties ( profile? : ConnectionProfile ) : ConnectParameters {
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const name = ( this . getClient ( ) ? this . getClient ( ) . clientNickName ( ) : "" ) ||
( this . serverConnection && this . serverConnection . handshake_handler ( ) ? this . serverConnection . handshake_handler ( ) . parameters . nickname : "" ) ||
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StaticSettings . instance . static ( Settings . KEY_CONNECT_USERNAME , profile ? profile.defaultUsername : undefined ) ||
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"Another TeaSpeak user" ;
const channel = ( this . getClient ( ) && this . getClient ( ) . currentChannel ( ) ? this . getClient ( ) . currentChannel ( ) . channelId : 0 ) ||
( this . serverConnection && this . serverConnection . handshake_handler ( ) ? ( this . serverConnection . handshake_handler ( ) . parameters . channel || { } as any ) . target : "" ) ;
const channel_password = ( this . getClient ( ) && this . getClient ( ) . currentChannel ( ) ? this . getClient ( ) . currentChannel ( ) . cached_password ( ) : "" ) ||
( this . serverConnection && this . serverConnection . handshake_handler ( ) ? ( this . serverConnection . handshake_handler ( ) . parameters . channel || { } as any ) . password : "" ) ;
return {
channel : channel ? { target : "/" + channel , password : channel_password } : undefined ,
nickname : name ,
password : this.serverConnection && this . serverConnection . handshake_handler ( ) ? this . serverConnection . handshake_handler ( ) . parameters.password : undefined
}
}
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update_avatar() {
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spawnAvatarUpload ( data = > {
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if ( typeof ( data ) === "undefined" )
return ;
if ( data === null ) {
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log . info ( LogCategory . CLIENT , tr ( "Deleting existing avatar" ) ) ;
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this . serverConnection . send_command ( 'ftdeletefile' , {
name : "/avatar_" , /* delete own avatar */
path : "" ,
cid : 0
} ) . then ( ( ) = > {
createInfoModal ( tr ( "Avatar deleted" ) , tr ( "Avatar successfully deleted" ) ) . open ( ) ;
} ) . catch ( error = > {
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log . error ( LogCategory . GENERAL , tr ( "Failed to reset avatar flag: %o" ) , error ) ;
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let message ;
if ( error instanceof CommandResult )
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message = formatMessage ( tr ( "Failed to delete avatar.{:br:}Error: {0}" ) , error . extra_message || error . message ) ;
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if ( ! message )
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message = formatMessage ( tr ( "Failed to delete avatar.{:br:}Lookup the console for more details" ) ) ;
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createErrorModal ( tr ( "Failed to delete avatar" ) , message ) . open ( ) ;
return ;
} ) ;
} else {
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log . info ( LogCategory . CLIENT , tr ( "Uploading new avatar" ) ) ;
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( async ( ) = > {
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const transfer = this . fileManager . initializeFileUpload ( {
name : "/avatar" ,
path : "" ,
channel : 0 ,
channelPassword : undefined ,
source : async ( ) = > await TransferProvider . provider ( ) . createBufferSource ( data )
} ) ;
await transfer . awaitFinished ( ) ;
if ( transfer . transferState ( ) !== FileTransferState . FINISHED ) {
if ( transfer . transferState ( ) === FileTransferState . ERRORED ) {
log . warn ( LogCategory . FILE_TRANSFER , tr ( "Failed to upload clients avatar: %o" ) , transfer . currentError ( ) ) ;
createErrorModal ( tr ( "Failed to upload avatar" ) , traj ( "Failed to upload avatar:{:br:}{0}" , transfer . currentErrorMessage ( ) ) ) . open ( ) ;
return ;
} else if ( transfer . transferState ( ) === FileTransferState . CANCELED ) {
createErrorModal ( tr ( "Failed to upload avatar" ) , tr ( "Your avatar upload has been canceled." ) ) . open ( ) ;
return ;
} else {
createErrorModal ( tr ( "Failed to upload avatar" ) , tr ( "Avatar upload finished with an unknown finished state." ) ) . open ( ) ;
return ;
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}
}
try {
await this . serverConnection . send_command ( 'clientupdate' , {
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client_flag_avatar : md5 ( new Uint8Array ( data ) )
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} ) ;
} catch ( error ) {
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log . error ( LogCategory . GENERAL , tr ( "Failed to update avatar flag: %o" ) , error ) ;
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let message ;
if ( error instanceof CommandResult )
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message = formatMessage ( tr ( "Failed to update avatar flag.{:br:}Error: {0}" ) , error . extra_message || error . message ) ;
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if ( ! message )
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message = formatMessage ( tr ( "Failed to update avatar flag.{:br:}Lookup the console for more details" ) ) ;
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createErrorModal ( tr ( "Failed to set avatar" ) , message ) . open ( ) ;
return ;
}
createInfoModal ( tr ( "Avatar successfully uploaded" ) , tr ( "Your avatar has been uploaded successfully!" ) ) . open ( ) ;
} ) ( ) ;
}
} ) ;
}
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private async initializeWhisperSession ( session : WhisperSession ) : Promise < WhisperSessionInitializeData > {
/* TODO: Try to load the clients unique via a clientgetuidfromclid */
if ( ! session . getClientUniqueId ( ) )
throw "missing clients unique id" ;
logInfo ( LogCategory . CLIENT , tr ( "Initializing a whisper session for client %d (%s | %s)" ) , session . getClientId ( ) , session . getClientUniqueId ( ) , session . getClientName ( ) ) ;
return {
clientName : session.getClientName ( ) ,
clientUniqueId : session.getClientUniqueId ( ) ,
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blocked : session.getClientId ( ) !== this . getClient ( ) . clientId ( ) ,
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volume : 1 ,
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sessionTimeout : 5 * 1000
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}
}
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destroy() {
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this . event_registry . unregister_handler ( this ) ;
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this . cancel_reconnect ( true ) ;
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this . pluginCmdRegistry ? . destroy ( ) ;
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this . pluginCmdRegistry = undefined ;
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if ( this . localClient ) {
const voiceHandle = this . localClient . getVoiceClient ( ) ;
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if ( voiceHandle ) {
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logWarn ( LogCategory . GENERAL , tr ( "Local voice client has received a voice handle. This should never happen!" ) ) ;
this . localClient . setVoiceClient ( undefined ) ;
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this . serverConnection . getVoiceConnection ( ) . unregisterVoiceClient ( voiceHandle ) ;
}
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const videoHandle = this . localClient . getVideoClient ( ) ;
if ( videoHandle ) {
logWarn ( LogCategory . GENERAL , tr ( "Local voice client has received a video handle. This should never happen!" ) ) ;
this . localClient . setVoiceClient ( undefined ) ;
this . serverConnection . getVideoConnection ( ) . unregisterVideoClient ( videoHandle ) ;
}
this . localClient . destroy ( ) ;
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}
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this . localClient = undefined ;
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this . privateConversations ? . destroy ( ) ;
this . privateConversations = undefined ;
this . channelConversations ? . destroy ( ) ;
this . channelConversations = undefined ;
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this . channelTree ? . destroy ( ) ;
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this . channelTree = undefined ;
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this . sideBar ? . destroy ( ) ;
this . sideBar = undefined ;
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this . playlistManager ? . destroy ( ) ;
this . playlistManager = undefined ;
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this . clientInfoManager ? . destroy ( ) ;
this . clientInfoManager = undefined ;
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this . log ? . destroy ( ) ;
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this . log = undefined ;
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this . permissions ? . destroy ( ) ;
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this . permissions = undefined ;
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this . groups ? . destroy ( ) ;
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this . groups = undefined ;
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this . fileManager ? . destroy ( ) ;
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this . fileManager = undefined ;
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this . serverFeatures ? . destroy ( ) ;
this . serverFeatures = undefined ;
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this . settings && this . settings . destroy ( ) ;
this . settings = undefined ;
if ( this . serverConnection ) {
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getServerConnectionFactory ( ) . destroy ( this . serverConnection ) ;
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}
this . serverConnection = undefined ;
this . sound = undefined ;
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this . localClient = undefined ;
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}
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/* state changing methods */
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setMicrophoneMuted ( muted : boolean , dontPlaySound? : boolean ) {
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if ( this . client_status . input_muted === muted ) return ;
this . client_status . input_muted = muted ;
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if ( ! dontPlaySound ) {
this . sound . play ( muted ? Sound.MICROPHONE_MUTED : Sound.MICROPHONE_ACTIVATED ) ;
}
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this . update_voice_status ( ) ;
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this . event_registry . fire ( "notify_state_updated" , { state : "microphone" } ) ;
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}
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toggleMicrophone() { this . setMicrophoneMuted ( ! this . isMicrophoneMuted ( ) ) ; }
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isMicrophoneMuted() { return this . client_status . input_muted ; }
isMicrophoneDisabled() { return this . inputHardwareState !== InputHardwareState . VALID ; }
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setSpeakerMuted ( muted : boolean , dontPlaySound? : boolean ) {
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if ( this . client_status . output_muted === muted ) return ;
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if ( muted && ! dontPlaySound ) this . sound . play ( Sound . SOUND_MUTED ) ; /* play the sound *before* we're setting the muted state */
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this . client_status . output_muted = muted ;
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this . event_registry . fire ( "notify_state_updated" , { state : "speaker" } ) ;
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if ( ! muted && ! dontPlaySound ) this . sound . play ( Sound . SOUND_ACTIVATED ) ; /* play the sound *after* we're setting we've unmuted the sound */
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this . update_voice_status ( ) ;
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this . serverConnection . getVoiceConnection ( ) . stopAllVoiceReplays ( ) ;
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}
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toggleSpeakerMuted() { this . setSpeakerMuted ( ! this . isSpeakerMuted ( ) ) ; }
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isSpeakerMuted() { return this . client_status . output_muted ; }
/ *
* Returns whatever the client is able to playback sound ( voice ) . Reasons for returning true could be :
* - Channel codec isn ' t supported
* - Voice bridge hasn ' t been set upped yet
* /
//TODO: This currently returns false
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isSpeakerDisabled ( ) : boolean { return false ; }
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setSubscribeToAllChannels ( flag : boolean ) {
if ( this . client_status . channel_subscribe_all === flag ) return ;
this . client_status . channel_subscribe_all = flag ;
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if ( flag ) {
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this . channelTree . subscribe_all_channels ( ) ;
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} else {
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this . channelTree . unsubscribe_all_channels ( ) ;
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}
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this . event_registry . fire ( "notify_state_updated" , { state : "subscribe" } ) ;
}
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isSubscribeToAllChannels ( ) : boolean { return this . client_status . channel_subscribe_all ; }
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setAway ( state : boolean | string ) {
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this . doSetAway ( state , true ) ;
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}
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private doSetAway ( state : boolean | string , play_sound : boolean ) {
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if ( this . client_status . away === state )
return ;
const was_away = this . isAway ( ) ;
const will_away = typeof state === "boolean" ? state : true ;
if ( was_away != will_away && play_sound )
this . sound . play ( will_away ? Sound.AWAY_ACTIVATED : Sound.AWAY_DEACTIVATED ) ;
this . client_status . away = state ;
this . serverConnection . send_command ( "clientupdate" , {
client_away : typeof ( this . client_status . away ) === "string" || this . client_status . away ,
client_away_message : typeof ( this . client_status . away ) === "string" ? this . client_status . away : "" ,
} ) . catch ( error = > {
log . warn ( LogCategory . GENERAL , tr ( "Failed to update away status. Error: %o" ) , error ) ;
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this . log . log ( "error.custom" , { message : tr ( "Failed to update away status." ) } ) ;
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} ) ;
this . event_registry . fire ( "notify_state_updated" , {
state : "away"
} ) ;
}
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toggleAway() { this . setAway ( ! this . isAway ( ) ) ; }
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isAway ( ) : boolean { return typeof this . client_status . away !== "boolean" || this . client_status . away ; }
setQueriesShown ( flag : boolean ) {
if ( this . client_status . queries_visible === flag ) return ;
this . client_status . queries_visible = flag ;
this . channelTree . toggle_server_queries ( flag ) ;
this . event_registry . fire ( "notify_state_updated" , {
state : "query"
} ) ;
}
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areQueriesShown ( ) : boolean {
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return this . client_status . queries_visible ;
}
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getInputHardwareState ( ) : InputHardwareState { return this . inputHardwareState ; }
private setInputHardwareState ( state : InputHardwareState ) {
if ( this . inputHardwareState === state )
return ;
this . inputHardwareState = state ;
this . event_registry . fire ( "notify_state_updated" , { state : "microphone" } ) ;
}
hasOutputHardware ( ) : boolean { return true ; }
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getPluginCmdRegistry ( ) : PluginCmdRegistry { return this . pluginCmdRegistry ; }
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async startEchoTest ( ) : Promise < void > {
await this . serverConnection . getVoiceConnection ( ) . startWhisper ( { target : "echo" } ) ;
this . update_voice_status ( ) ;
try {
this . echoTestRunning = true ;
const startResult = await this . startVoiceRecorder ( false ) ;
/* FIXME: Don't do it like that! */
this . getVoiceRecorder ( ) ? . input ? . setFilterMode ( FilterMode . Bypass ) ;
if ( startResult . state === "error" ) {
throw startResult . message ;
}
} catch ( error ) {
this . echoTestRunning = false ;
/* TODO: Restore voice recorder state! */
throw error ;
}
}
stopEchoTest() {
this . echoTestRunning = false ;
this . serverConnection . getVoiceConnection ( ) . stopWhisper ( ) ;
this . getVoiceRecorder ( ) ? . input ? . setFilterMode ( FilterMode . Filter ) ;
this . update_voice_status ( ) ;
}
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getCurrentServerUniqueId() {
return this . channelTree . server . properties . virtualserver_unique_identifier ;
}
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}
export type ConnectionStateUpdateType = "microphone" | "speaker" | "away" | "subscribe" | "query" ;
export interface ConnectionEvents {
notify_state_updated : {
state : ConnectionStateUpdateType ;
}
notify_connection_state_changed : {
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oldState : ConnectionState ,
newState : ConnectionState
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} ,
/* the handler has become visible/invisible for the client */
notify_visibility_changed : {
visible : boolean
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} ,
/* fill only trigger once, after everything has been constructed */
notify_handler_initialized : { }
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}