LANCommander/LANCommander.Playnite.Extension/PlayniteSettings.cs

57 lines
1.3 KiB
C#

using Playnite.SDK;
using Playnite.SDK.Data;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LANCommander.Playnite.Extension
{
public class PlayniteSettingsViewModel : ObservableObject, ISettings
{
private readonly PlayniteLibraryPlugin Plugin;
public string ServerAddress { get; set; } = String.Empty;
public string AccessToken { get; set; } = String.Empty;
public string RefreshToken { get; set; } = String.Empty;
public PlayniteSettingsViewModel()
{
}
public PlayniteSettingsViewModel(PlayniteLibraryPlugin plugin)
{
Plugin = plugin;
ServerAddress = Plugin.Settings.ServerAddress;
AccessToken = Plugin.Settings.AccessToken;
RefreshToken = Plugin.Settings.RefreshToken;
}
public void BeginEdit()
{
}
public void CancelEdit()
{
}
public void EndEdit()
{
Plugin.Settings.ServerAddress = ServerAddress;
Plugin.SaveSettings();
}
public bool VerifySettings(out List<string> errors)
{
errors = new List<string>();
return true;
}
}
}