LANCommander/LANCommander/Data/Models/Server.cs

28 lines
916 B
C#

using System.ComponentModel.DataAnnotations.Schema;
using System.Text.Json.Serialization;
namespace LANCommander.Data.Models
{
public class Server : BaseModel
{
public string Name { get; set; } = "";
public string Path { get; set; } = "";
public string Arguments { get; set; } = "";
public string WorkingDirectory { get; set; } = "";
public string OnStartScriptPath { get; set; } = "";
public string OnStopScriptPath { get; set; } = "";
public bool UseShellExecute { get; set; }
public bool Autostart { get; set; }
public int AutostartDelay { get; set; }
public Guid? GameId { get; set; }
[JsonIgnore]
[ForeignKey(nameof(GameId))]
[InverseProperty("Servers")]
public virtual Game? Game { get; set; }
public virtual ICollection<ServerConsole>? ServerConsoles { get; set; }
}
}