LANCommander/LANCommander/Data/Models/User.cs
2023-08-14 20:36:39 -05:00

59 lines
1.9 KiB
C#

using Microsoft.AspNetCore.Identity;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Text.Json.Serialization;
namespace LANCommander.Data.Models
{
[Table("Users")]
public class User : IdentityUser<Guid>
{
// Ignore the following properties from leaking into REST requests
[JsonIgnore]
public override string? PasswordHash { get; set; }
[JsonIgnore]
public override string? SecurityStamp { get; set; }
[JsonIgnore]
public override string? Email { get; set; }
[JsonIgnore]
public override string? NormalizedEmail { get; set; }
[JsonIgnore]
public override bool EmailConfirmed { get; set; }
[JsonIgnore]
public override string? NormalizedUserName { get; set; }
[JsonIgnore]
public override string? ConcurrencyStamp { get; set; }
[JsonIgnore]
public override string? PhoneNumber { get; set; }
[JsonIgnore]
public override bool PhoneNumberConfirmed { get; set; }
[JsonIgnore]
public override bool TwoFactorEnabled { get; set; }
[JsonIgnore]
public override DateTimeOffset? LockoutEnd { get; set; }
[JsonIgnore]
public override bool LockoutEnabled { get; set; }
[JsonIgnore]
public override int AccessFailedCount { get; set; }
// Refresh Token
[JsonIgnore]
public string? RefreshToken { get; set; }
[JsonIgnore]
public DateTime RefreshTokenExpiration { get; set; }
[JsonIgnore]
public virtual ICollection<GameSave>? GameSaves { get; set; }
[JsonIgnore]
public bool Approved { get; set; }
[JsonIgnore]
public DateTime? ApprovedOn { get; set; }
public string GetGameSaveUploadPath()
{
return Path.Combine("Saves", Id.ToString());
}
}
}