LANCommander/LANCommander/Data/DatabaseContext.cs
2023-09-13 18:26:06 -05:00

129 lines
No EOL
4.1 KiB
C#

using LANCommander.Data.Models;
using Microsoft.AspNetCore.Identity;
using Microsoft.AspNetCore.Identity.EntityFrameworkCore;
using Microsoft.Build.Framework;
using Microsoft.EntityFrameworkCore;
namespace LANCommander.Data
{
public class DatabaseContext : IdentityDbContext<User, Role, Guid>
{
public DatabaseContext(DbContextOptions<DatabaseContext> options)
: base(options)
{
}
protected override void OnModelCreating(ModelBuilder builder)
{
base.OnModelCreating(builder);
builder.Entity<Genre>()
.HasMany(g => g.Games)
.WithMany(g => g.Genres);
builder.Entity<Category>()
.HasMany(c => c.Games)
.WithMany(g => g.Categories);
builder.Entity<Category>()
.HasMany(c => c.Children)
.WithOne(c => c.Parent)
.IsRequired(false);
builder.Entity<Tag>()
.HasMany(t => t.Games)
.WithMany(g => g.Tags);
builder.Entity<Game>()
.HasMany(g => g.Archives)
.WithOne(g => g.Game)
.IsRequired(true)
.OnDelete(DeleteBehavior.Cascade);
builder.Entity<Game>()
.HasMany(g => g.Scripts)
.WithOne(s => s.Game)
.IsRequired(true)
.OnDelete(DeleteBehavior.Cascade);
builder.Entity<Game>()
.HasMany(g => g.Keys)
.WithOne(g => g.Game)
.IsRequired(true)
.OnDelete(DeleteBehavior.Cascade);
builder.Entity<Game>()
.HasMany(g => g.Actions)
.WithOne(g => g.Game)
.OnDelete(DeleteBehavior.Cascade);
builder.Entity<Game>()
.HasMany(g => g.MultiplayerModes)
.WithOne(m => m.Game)
.IsRequired(true)
.OnDelete(DeleteBehavior.Cascade);
builder.Entity<Game>()
.HasMany(g => g.Developers)
.WithMany(c => c.DevelopedGames)
.UsingEntity<Dictionary<string, object>>(
"GameDeveloper",
g => g.HasOne<Company>().WithMany().HasForeignKey("DeveloperId"),
g => g.HasOne<Game>().WithMany().HasForeignKey("GameId")
);
builder.Entity<Game>()
.HasMany(g => g.Publishers)
.WithMany(c => c.PublishedGames)
.UsingEntity<Dictionary<string, object>>(
"GamePublisher",
g => g.HasOne<Company>().WithMany().HasForeignKey("PublisherId"),
g => g.HasOne<Game>().WithMany().HasForeignKey("GameId")
);
builder.Entity<User>()
.HasMany(u => u.GameSaves)
.WithOne(gs => gs.User)
.IsRequired(true)
.OnDelete(DeleteBehavior.Cascade);
builder.Entity<Game>()
.HasMany(g => g.GameSaves)
.WithOne(gs => gs.Game)
.IsRequired(true)
.OnDelete(DeleteBehavior.NoAction);
builder.Entity<Server>()
.HasOne(s => s.Game)
.WithMany(g => g.Servers)
.IsRequired(false)
.OnDelete(DeleteBehavior.NoAction);
builder.Entity<Server>()
.HasMany<ServerConsole>()
.WithOne(sl => sl.Server)
.IsRequired(true)
.OnDelete(DeleteBehavior.Cascade);
}
public DbSet<Game>? Games { get; set; }
public DbSet<Genre>? Genres { get; set; }
public DbSet<Category>? Categories { get; set; }
public DbSet<Tag>? Tags { get; set; }
public DbSet<Company>? Companies { get; set; }
public DbSet<Key>? Keys { get; set; }
public DbSet<GameSave>? GameSaves { get; set; }
public DbSet<Server>? Servers { get; set; }
public DbSet<ServerConsole>? ServerConsoles { get; set; }
public DbSet<DHCPLease>? DHCPLeases { get; set; }
}
}