LANCommander/LANCommander.Playnite.Extension/PlayniteSettings.cs
2023-01-06 02:39:00 -06:00

60 lines
1.4 KiB
C#

using Playnite.SDK;
using Playnite.SDK.Data;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LANCommander.Playnite.Extension
{
public class PlayniteSettingsViewModel : ObservableObject, ISettings
{
private readonly PlayniteLibraryPlugin Plugin;
public string ServerUrl { get; set; } = String.Empty;
public string AccessToken { get; set; } = String.Empty;
public string RefreshToken { get; set; } = String.Empty;
public PlayniteSettingsViewModel()
{
}
public PlayniteSettingsViewModel(PlayniteLibraryPlugin plugin)
{
Plugin = plugin;
var savedSettings = Plugin.LoadPluginSettings<PlayniteSettingsViewModel>();
if (savedSettings != null)
{
ServerUrl = savedSettings.ServerUrl;
AccessToken = savedSettings.AccessToken;
RefreshToken = savedSettings.RefreshToken;
}
}
public void BeginEdit()
{
}
public void CancelEdit()
{
}
public void EndEdit()
{
Plugin.SavePluginSettings(this);
}
public bool VerifySettings(out List<string> errors)
{
errors = new List<string>();
return true;
}
}
}