69 lines
1.8 KiB
C#
69 lines
1.8 KiB
C#
using Playnite.SDK;
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using Playnite.SDK.Data;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace LANCommander.PlaynitePlugin
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{
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public class LANCommanderSettingsViewModel : ObservableObject, ISettings
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{
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private readonly LANCommanderLibraryPlugin Plugin;
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public string ServerAddress { get; set; } = String.Empty;
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public string AccessToken { get; set; } = String.Empty;
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public string RefreshToken { get; set; } = String.Empty;
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public string InstallDirectory { get; set; } = String.Empty;
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public string PlayerName { get; set; } = String.Empty;
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public LANCommanderSettingsViewModel() { }
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public LANCommanderSettingsViewModel(LANCommanderLibraryPlugin plugin)
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{
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Plugin = plugin;
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var settings = Plugin.LoadPluginSettings<LANCommanderSettingsViewModel>();
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if (settings != null)
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{
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ServerAddress = settings.ServerAddress;
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AccessToken = settings.AccessToken;
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RefreshToken = settings.RefreshToken;
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InstallDirectory = settings.InstallDirectory;
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PlayerName = settings.PlayerName;
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}
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else
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{
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InstallDirectory = "C:\\Games";
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}
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}
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public void BeginEdit()
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{
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}
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public void CancelEdit()
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{
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}
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public void EndEdit()
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{
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Plugin.SavePluginSettings(this);
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}
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public bool VerifySettings(out List<string> errors)
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{
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errors = new List<string>();
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if (String.IsNullOrWhiteSpace(InstallDirectory))
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errors.Add("An install directory needs to be set!");
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return errors.Count == 0;
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}
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}
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}
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