645 lines
25 KiB
C#
645 lines
25 KiB
C#
using LANCommander.PlaynitePlugin.Extensions;
|
|
using LANCommander.SDK.Helpers;
|
|
using LANCommander.SDK.PowerShell;
|
|
using Playnite.SDK;
|
|
using Playnite.SDK.Events;
|
|
using Playnite.SDK.Models;
|
|
using Playnite.SDK.Plugins;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Collections.ObjectModel;
|
|
using System.IO;
|
|
using System.Linq;
|
|
using System.Web;
|
|
using System.Windows;
|
|
using System.Windows.Controls;
|
|
using System.Windows.Media;
|
|
using PN = Playnite;
|
|
|
|
namespace LANCommander.PlaynitePlugin
|
|
{
|
|
public class LANCommanderLibraryPlugin : LibraryPlugin
|
|
{
|
|
public static readonly ILogger Logger = LogManager.GetLogger();
|
|
internal LANCommanderSettingsViewModel Settings { get; set; }
|
|
internal LANCommander.SDK.Client LANCommanderClient { get; set; }
|
|
internal LANCommanderSaveController SaveController { get; set; }
|
|
|
|
public override Guid Id { get; } = Guid.Parse("48e1bac7-e0a0-45d7-ba83-36f5e9e959fc");
|
|
public override string Name => "LANCommander";
|
|
|
|
internal Dictionary<Guid, string> DownloadCache = new Dictionary<Guid, string>();
|
|
|
|
public LANCommanderLibraryPlugin(IPlayniteAPI api) : base(api)
|
|
{
|
|
Properties = new LibraryPluginProperties
|
|
{
|
|
HasSettings = true,
|
|
};
|
|
|
|
Settings = new LANCommanderSettingsViewModel(this);
|
|
|
|
LANCommanderClient = new SDK.Client(Settings.ServerAddress, new PlayniteLogger(Logger));
|
|
LANCommanderClient.UseToken(new SDK.Models.AuthToken()
|
|
{
|
|
AccessToken = Settings.AccessToken,
|
|
RefreshToken = Settings.RefreshToken,
|
|
});
|
|
|
|
// GameSaveService = new GameSaveService(LANCommander, PlayniteApi, PowerShellRuntime);
|
|
|
|
api.UriHandler.RegisterSource("lancommander", args =>
|
|
{
|
|
if (args.Arguments.Length == 0)
|
|
return;
|
|
|
|
Guid gameId;
|
|
|
|
switch (args.Arguments[0].ToLower())
|
|
{
|
|
case "install":
|
|
if (args.Arguments.Length == 1)
|
|
break;
|
|
|
|
if (Guid.TryParse(args.Arguments[1], out gameId))
|
|
PlayniteApi.InstallGame(gameId);
|
|
break;
|
|
|
|
case "run":
|
|
if (args.Arguments.Length == 1)
|
|
break;
|
|
|
|
if (Guid.TryParse(args.Arguments[1], out gameId))
|
|
PlayniteApi.StartGame(gameId);
|
|
break;
|
|
|
|
case "connect":
|
|
if (args.Arguments.Length == 1)
|
|
{
|
|
ShowAuthenticationWindow();
|
|
break;
|
|
}
|
|
|
|
ShowAuthenticationWindow(HttpUtility.UrlDecode(args.Arguments[1]));
|
|
break;
|
|
}
|
|
|
|
});
|
|
}
|
|
|
|
public bool ValidateConnection()
|
|
{
|
|
return LANCommanderClient.ValidateToken();
|
|
}
|
|
|
|
public override IEnumerable<GameMetadata> GetGames(LibraryGetGamesArgs args)
|
|
{
|
|
var gameMetadata = new List<GameMetadata>();
|
|
|
|
if (!ValidateConnection())
|
|
{
|
|
Logger.Trace("Authentication invalid, showing auth window...");
|
|
ShowAuthenticationWindow();
|
|
|
|
if (!ValidateConnection())
|
|
{
|
|
Logger.Trace("User cancelled authentication.");
|
|
|
|
throw new Exception("You must set up a valid connection to a LANCommander server.");
|
|
}
|
|
}
|
|
|
|
var games = LANCommanderClient
|
|
.GetGames()
|
|
.Where(g => g != null && g.Archives != null && g.Archives.Count() > 0);
|
|
|
|
foreach (var game in games)
|
|
{
|
|
try
|
|
{
|
|
Logger.Trace($"Importing/updating metadata for game \"{game.Title}\"...");
|
|
|
|
var manifest = LANCommanderClient.GetGameManifest(game.Id);
|
|
Logger.Trace("Successfully grabbed game manifest");
|
|
|
|
var existingGame = PlayniteApi.Database.Games.FirstOrDefault(g => g.GameId == game.Id.ToString() && g.PluginId == Id && g.IsInstalled);
|
|
|
|
if (existingGame != null)
|
|
{
|
|
Logger.Trace("Game already exists in library, updating metadata...");
|
|
|
|
UpdateGame(manifest);
|
|
|
|
continue;
|
|
}
|
|
|
|
Logger.Trace("Game does not exist in the library, importing metadata...");
|
|
|
|
var metadata = new GameMetadata()
|
|
{
|
|
IsInstalled = false,
|
|
Name = manifest.Title,
|
|
SortingName = manifest.SortTitle,
|
|
Description = manifest.Description,
|
|
GameId = game.Id.ToString(),
|
|
ReleaseDate = new ReleaseDate(manifest.ReleasedOn),
|
|
//Version = game.Archives.OrderByDescending(a => a.CreatedOn).FirstOrDefault().Version,
|
|
GameActions = game.Actions.OrderBy(a => a.SortOrder).Select(a => new PN.SDK.Models.GameAction()
|
|
{
|
|
Name = a.Name,
|
|
Arguments = a.Arguments,
|
|
Path = a.Path,
|
|
WorkingDir = a.WorkingDirectory,
|
|
IsPlayAction = a.PrimaryAction
|
|
}).ToList()
|
|
};
|
|
|
|
if (manifest.Genre != null && manifest.Genre.Count() > 0)
|
|
metadata.Genres = new HashSet<MetadataProperty>(manifest.Genre.Select(g => new MetadataNameProperty(g)));
|
|
|
|
if (manifest.Developers != null && manifest.Developers.Count() > 0)
|
|
metadata.Developers = new HashSet<MetadataProperty>(manifest.Developers.Select(d => new MetadataNameProperty(d)));
|
|
|
|
if (manifest.Publishers != null && manifest.Publishers.Count() > 0)
|
|
metadata.Publishers = new HashSet<MetadataProperty>(manifest.Publishers.Select(p => new MetadataNameProperty(p)));
|
|
|
|
if (manifest.Tags != null && manifest.Tags.Count() > 0)
|
|
metadata.Tags = new HashSet<MetadataProperty>(manifest.Tags.Select(t => new MetadataNameProperty(t)));
|
|
|
|
metadata.Features = new HashSet<MetadataProperty>();
|
|
|
|
if (manifest.Singleplayer)
|
|
metadata.Features.Add(new MetadataNameProperty("Singleplayer"));
|
|
|
|
if (manifest.LocalMultiplayer != null)
|
|
metadata.Features.Add(new MetadataNameProperty($"Local Multiplayer {manifest.LocalMultiplayer.GetPlayerCount()}".Trim()));
|
|
|
|
if (manifest.LanMultiplayer != null)
|
|
metadata.Features.Add(new MetadataNameProperty($"LAN Multiplayer {manifest.LanMultiplayer.GetPlayerCount()}".Trim()));
|
|
|
|
if (manifest.OnlineMultiplayer != null)
|
|
metadata.Features.Add(new MetadataNameProperty($"Online Multiplayer {manifest.OnlineMultiplayer.GetPlayerCount()}".Trim()));
|
|
|
|
if (game.Media.Any(m => m.Type == SDK.Enums.MediaType.Icon))
|
|
metadata.Icon = new MetadataFile(LANCommanderClient.GetMediaUrl(game.Media.First(m => m.Type == SDK.Enums.MediaType.Icon)));
|
|
|
|
if (game.Media.Any(m => m.Type == SDK.Enums.MediaType.Cover))
|
|
metadata.CoverImage = new MetadataFile(LANCommanderClient.GetMediaUrl(game.Media.First(m => m.Type == SDK.Enums.MediaType.Cover)));
|
|
|
|
if (game.Media.Any(m => m.Type == SDK.Enums.MediaType.Background))
|
|
metadata.BackgroundImage = new MetadataFile(LANCommanderClient.GetMediaUrl(game.Media.First(m => m.Type == SDK.Enums.MediaType.Background)));
|
|
|
|
gameMetadata.Add(metadata);
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
Logger.Error(ex, $"Could not update game \"{game.Title}\" in library");
|
|
}
|
|
};
|
|
|
|
return gameMetadata;
|
|
}
|
|
|
|
public override IEnumerable<InstallController> GetInstallActions(GetInstallActionsArgs args)
|
|
{
|
|
if (args.Game.PluginId != Id)
|
|
yield break;
|
|
|
|
yield return new LANCommanderInstallController(this, args.Game);
|
|
}
|
|
|
|
public override IEnumerable<UninstallController> GetUninstallActions(GetUninstallActionsArgs args)
|
|
{
|
|
if (args.Game.PluginId != Id)
|
|
yield break;
|
|
|
|
yield return new LANCommanderUninstallController(this, args.Game);
|
|
}
|
|
|
|
public override IEnumerable<GameMenuItem> GetGameMenuItems(GetGameMenuItemsArgs args)
|
|
{
|
|
Logger.Trace("Populating game menu items...");
|
|
|
|
if (args.Games.Count == 1 && args.Games.First().IsInstalled && !String.IsNullOrWhiteSpace(args.Games.First().InstallDirectory))
|
|
{
|
|
var nameChangeScriptPath = ScriptHelper.GetScriptFilePath(args.Games.First().InstallDirectory, SDK.Enums.ScriptType.NameChange);
|
|
var keyChangeScriptPath = ScriptHelper.GetScriptFilePath(args.Games.First().InstallDirectory, SDK.Enums.ScriptType.KeyChange);
|
|
var installScriptPath = ScriptHelper.GetScriptFilePath(args.Games.First().InstallDirectory, SDK.Enums.ScriptType.Install);
|
|
|
|
if (File.Exists(nameChangeScriptPath))
|
|
{
|
|
Logger.Trace($"Name change script found at path {nameChangeScriptPath}");
|
|
|
|
yield return new GameMenuItem
|
|
{
|
|
Description = "Change Player Name",
|
|
Action = (nameChangeArgs) =>
|
|
{
|
|
var oldName = Settings.PlayerName;
|
|
|
|
var result = PlayniteApi.Dialogs.SelectString("Enter your player name", "Change Player Name", Settings.PlayerName);
|
|
|
|
if (result.Result == true)
|
|
{
|
|
var game = nameChangeArgs.Games.First();
|
|
|
|
RunNameChangeScript(game.InstallDirectory, oldName, result.SelectedString);
|
|
|
|
LANCommanderClient.ChangeAlias(result.SelectedString);
|
|
}
|
|
}
|
|
};
|
|
}
|
|
|
|
if (File.Exists(keyChangeScriptPath))
|
|
{
|
|
Logger.Trace($"Key change script found at path {keyChangeScriptPath}");
|
|
|
|
yield return new GameMenuItem
|
|
{
|
|
Description = "Change Game Key",
|
|
Action = (keyChangeArgs) =>
|
|
{
|
|
Guid gameId;
|
|
|
|
if (Guid.TryParse(keyChangeArgs.Games.First().GameId, out gameId))
|
|
{
|
|
// NUKIEEEE
|
|
var newKey = LANCommanderClient.GetNewKey(gameId);
|
|
|
|
if (String.IsNullOrEmpty(newKey))
|
|
PlayniteApi.Dialogs.ShowErrorMessage("There are no more keys available on the server.", "No Keys Available");
|
|
else
|
|
RunKeyChangeScript(keyChangeArgs.Games.First().InstallDirectory, newKey);
|
|
}
|
|
else
|
|
{
|
|
PlayniteApi.Dialogs.ShowErrorMessage("This game could not be found on the server. Your game may be corrupted.");
|
|
}
|
|
}
|
|
};
|
|
}
|
|
|
|
if (File.Exists(installScriptPath))
|
|
{
|
|
Logger.Trace($"Install script found at path {installScriptPath}");
|
|
|
|
yield return new GameMenuItem
|
|
{
|
|
Description = "Run Install Script",
|
|
Action = (installArgs) =>
|
|
{
|
|
Guid gameId;
|
|
|
|
if (Guid.TryParse(installArgs.Games.First().GameId, out gameId))
|
|
RunInstallScript(installArgs.Games.First().InstallDirectory);
|
|
else
|
|
PlayniteApi.Dialogs.ShowErrorMessage("This game could not be found on the server. Your game may be corrupted.");
|
|
}
|
|
};
|
|
}
|
|
}
|
|
}
|
|
|
|
// To add new main menu items override GetMainMenuItems
|
|
public override IEnumerable<MainMenuItem> GetMainMenuItems(GetMainMenuItemsArgs args)
|
|
{
|
|
yield return new MainMenuItem
|
|
{
|
|
Description = "Change Player Name (All Games)",
|
|
Action = (args2) =>
|
|
{
|
|
ShowNameChangeWindow();
|
|
}
|
|
};
|
|
|
|
yield return new MainMenuItem
|
|
{
|
|
Description = "Clear Download Cache",
|
|
Action = (args2) =>
|
|
{
|
|
foreach (var gameId in DownloadCache.Keys)
|
|
{
|
|
File.Delete(DownloadCache[gameId]);
|
|
DownloadCache.Remove(gameId);
|
|
}
|
|
|
|
PlayniteApi.Dialogs.ShowMessage("The download cache has been cleared and any temporary files have been deleted.", "Cache Cleared!", MessageBoxButton.OK);
|
|
}
|
|
};
|
|
}
|
|
|
|
public override void OnGameStarting(OnGameStartingEventArgs args)
|
|
{
|
|
if (args.Game.PluginId == Id)
|
|
{
|
|
var gameId = Guid.Parse(args.Game.GameId);
|
|
|
|
LANCommanderClient.StartPlaySession(gameId);
|
|
|
|
try
|
|
{
|
|
SaveController = new LANCommanderSaveController(this, args.Game);
|
|
SaveController.Download(args.Game);
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
Logger?.Error(ex, "Could not download save");
|
|
}
|
|
}
|
|
}
|
|
|
|
public override void OnGameStopped(OnGameStoppedEventArgs args)
|
|
{
|
|
if (args.Game.PluginId == Id)
|
|
{
|
|
var gameId = Guid.Parse(args.Game.GameId);
|
|
|
|
LANCommanderClient.EndPlaySession(gameId);
|
|
|
|
try
|
|
{
|
|
SaveController = new LANCommanderSaveController(this, args.Game);
|
|
SaveController.Upload(args.Game);
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
Logger?.Error(ex, "Could not upload save");
|
|
}
|
|
}
|
|
}
|
|
|
|
public override IEnumerable<TopPanelItem> GetTopPanelItems()
|
|
{
|
|
yield return new TopPanelItem
|
|
{
|
|
Title = "Click to change your name (All Games)",
|
|
Icon = new TextBlock
|
|
{
|
|
Text = char.ConvertFromUtf32(0xeded),
|
|
FontSize = 16,
|
|
FontFamily = ResourceProvider.GetResource("FontIcoFont") as FontFamily,
|
|
Padding = new Thickness(10, 0, 10, 0),
|
|
|
|
},
|
|
Activated = () =>
|
|
{
|
|
ShowNameChangeWindow();
|
|
}
|
|
};
|
|
}
|
|
|
|
public override ISettings GetSettings(bool firstRunSettings)
|
|
{
|
|
return Settings;
|
|
}
|
|
|
|
public override UserControl GetSettingsView(bool firstRunView)
|
|
{
|
|
return new LANCommanderSettingsView(this);
|
|
}
|
|
|
|
public void ShowNameChangeWindow()
|
|
{
|
|
Logger.Trace("Showing name change dialog!");
|
|
|
|
var result = PlayniteApi.Dialogs.SelectString("Enter your new player name. This will change your name across all installed games!", "Enter Name", Settings.PlayerName);
|
|
|
|
if (result.Result == true)
|
|
{
|
|
Logger.Trace($"New name entered was \"{result.SelectedString}\"");
|
|
|
|
// Check to make sure they're staying in ASCII encoding
|
|
if (String.IsNullOrEmpty(result.SelectedString) || result.SelectedString.Any(c => c > sbyte.MaxValue))
|
|
{
|
|
PlayniteApi.Dialogs.ShowErrorMessage("The name you supplied is invalid. Try again.");
|
|
|
|
Logger.Trace("An invalid name was specified. Showing the name dialog again...");
|
|
|
|
ShowNameChangeWindow();
|
|
}
|
|
else
|
|
{
|
|
var oldName = Settings.PlayerName;
|
|
|
|
Settings.PlayerName = result.SelectedString;
|
|
|
|
Logger.Trace($"New player name of \"{Settings.PlayerName}\" has been set!");
|
|
|
|
Logger.Trace("Saving plugin settings!");
|
|
SavePluginSettings(Settings);
|
|
|
|
var games = PlayniteApi.Database.Games.Where(g => g.IsInstalled).ToList();
|
|
|
|
LANCommanderClient.ChangeAlias(result.SelectedString);
|
|
|
|
Logger.Trace($"Running name change scripts across {games.Count} installed game(s)");
|
|
|
|
foreach (var game in games)
|
|
{
|
|
var script = new PowerShellScript();
|
|
|
|
script.AddVariable("OldName", oldName);
|
|
script.AddVariable("NewName", Settings.PlayerName);
|
|
|
|
script.UseFile(ScriptHelper.GetScriptFilePath(game.InstallDirectory, SDK.Enums.ScriptType.NameChange));
|
|
|
|
script.Execute();
|
|
}
|
|
}
|
|
}
|
|
else
|
|
Logger.Trace("Name change was cancelled");
|
|
}
|
|
|
|
public Window ShowAuthenticationWindow(string serverAddress = null, EventHandler onClose = null)
|
|
{
|
|
Window window = null;
|
|
Application.Current.Dispatcher.Invoke((Action)delegate
|
|
{
|
|
window = PlayniteApi.Dialogs.CreateWindow(new WindowCreationOptions()
|
|
{
|
|
ShowMinimizeButton = false,
|
|
});
|
|
|
|
window.Title = "Authenticate to LANCommander";
|
|
window.Width = 400;
|
|
window.Height = 230;
|
|
window.Content = new Views.Authentication(this);
|
|
window.DataContext = new ViewModels.Authentication()
|
|
{
|
|
ServerAddress = serverAddress ?? Settings?.ServerAddress
|
|
};
|
|
|
|
window.Owner = PlayniteApi.Dialogs.GetCurrentAppWindow();
|
|
window.WindowStartupLocation = WindowStartupLocation.CenterOwner;
|
|
window.ResizeMode = ResizeMode.NoResize;
|
|
|
|
if (onClose != null)
|
|
window.Closed += onClose;
|
|
|
|
window.ShowDialog();
|
|
});
|
|
|
|
return window;
|
|
}
|
|
|
|
public void UpdateGame(SDK.GameManifest manifest)
|
|
{
|
|
var game = PlayniteApi.Database.Games.FirstOrDefault(g => g.GameId == manifest?.Id.ToString());
|
|
|
|
if (game == null)
|
|
return;
|
|
|
|
if (game.GameActions == null)
|
|
game.GameActions = new ObservableCollection<PN.SDK.Models.GameAction>();
|
|
else
|
|
game.GameActions.Clear();
|
|
|
|
if (manifest.Actions == null)
|
|
throw new Exception("The game has no actions defined.");
|
|
|
|
foreach (var action in manifest.Actions.OrderBy(a => a.SortOrder))
|
|
{
|
|
bool isFirstAction = !manifest.Actions.Any(a => a.IsPrimaryAction) && manifest.Actions.First().Name == action.Name;
|
|
|
|
game.GameActions.Add(new PN.SDK.Models.GameAction()
|
|
{
|
|
Name = action.Name,
|
|
Arguments = action.Arguments,
|
|
Path = PlayniteApi.ExpandGameVariables(game, action.Path?.Replace('/', Path.DirectorySeparatorChar)),
|
|
WorkingDir = PlayniteApi.ExpandGameVariables(game, action.WorkingDirectory?.Replace('/', Path.DirectorySeparatorChar) ?? game.InstallDirectory),
|
|
IsPlayAction = action.IsPrimaryAction || isFirstAction
|
|
});
|
|
}
|
|
|
|
#region Features
|
|
var singlePlayerFeature = PlayniteApi.Database.Features.FirstOrDefault(f => f.Name == "Single Player");
|
|
|
|
if (manifest.LanMultiplayer != null)
|
|
{
|
|
var multiplayerInfo = manifest.LanMultiplayer;
|
|
|
|
string playerCount = multiplayerInfo.MinPlayers == multiplayerInfo.MaxPlayers ? $"({multiplayerInfo.MinPlayers} players)" : $"({multiplayerInfo.MinPlayers} - {multiplayerInfo.MaxPlayers} players)";
|
|
string featureName = $"LAN Multiplayer {playerCount}";
|
|
|
|
if (PlayniteApi.Database.Features.Any(f => f.Name == featureName))
|
|
{
|
|
game.Features.Add(PlayniteApi.Database.Features.FirstOrDefault(f => f.Name == featureName));
|
|
}
|
|
else
|
|
{
|
|
PlayniteApi.Database.Features.Add(new GameFeature()
|
|
{
|
|
Name = featureName
|
|
});
|
|
|
|
game.Features.Add(new GameFeature()
|
|
{
|
|
Name = $"LAN Multiplayer {playerCount}"
|
|
});
|
|
}
|
|
}
|
|
|
|
if (manifest.LocalMultiplayer != null)
|
|
{
|
|
var multiplayerInfo = manifest.LocalMultiplayer;
|
|
|
|
string playerCount = multiplayerInfo.MinPlayers == multiplayerInfo.MaxPlayers ? $"({multiplayerInfo.MinPlayers} players)" : $"({multiplayerInfo.MinPlayers} - {multiplayerInfo.MaxPlayers} players)";
|
|
|
|
game.Features.Add(new GameFeature()
|
|
{
|
|
Name = $"Local Multiplayer {playerCount}"
|
|
});
|
|
}
|
|
|
|
if (manifest.OnlineMultiplayer != null)
|
|
{
|
|
var multiplayerInfo = manifest.OnlineMultiplayer;
|
|
|
|
string playerCount = multiplayerInfo.MinPlayers == multiplayerInfo.MaxPlayers ? $"({multiplayerInfo.MinPlayers} players)" : $"({multiplayerInfo.MinPlayers} - {multiplayerInfo.MaxPlayers} players)";
|
|
|
|
game.Features.Add(new GameFeature()
|
|
{
|
|
Name = $"Online Multiplayer {playerCount}"
|
|
});
|
|
}
|
|
#endregion
|
|
|
|
PlayniteApi.Database.Games.Update(game);
|
|
}
|
|
|
|
private int RunInstallScript(string installDirectory)
|
|
{
|
|
var manifest = ManifestHelper.Read(installDirectory);
|
|
var path = ScriptHelper.GetScriptFilePath(installDirectory, SDK.Enums.ScriptType.Install);
|
|
|
|
if (File.Exists(path))
|
|
{
|
|
var script = new PowerShellScript();
|
|
|
|
script.AddVariable("InstallDirectory", installDirectory);
|
|
script.AddVariable("GameManifest", manifest);
|
|
script.AddVariable("DefaultInstallDirectory", Settings.InstallDirectory);
|
|
script.AddVariable("ServerAddress", Settings.ServerAddress);
|
|
|
|
script.UseFile(path);
|
|
|
|
return script.Execute();
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
private int RunNameChangeScript(string installDirectory, string oldPlayerAlias, string newPlayerAlias)
|
|
{
|
|
var manifest = ManifestHelper.Read(installDirectory);
|
|
var path = ScriptHelper.GetScriptFilePath(installDirectory, SDK.Enums.ScriptType.NameChange);
|
|
|
|
if (File.Exists(path))
|
|
{
|
|
var script = new PowerShellScript();
|
|
|
|
script.AddVariable("InstallDirectory", installDirectory);
|
|
script.AddVariable("GameManifest", manifest);
|
|
script.AddVariable("DefaultInstallDirectory", Settings.InstallDirectory);
|
|
script.AddVariable("ServerAddress", Settings.ServerAddress);
|
|
script.AddVariable("OldPlayerAlias", oldPlayerAlias);
|
|
script.AddVariable("NewPlayerAlias", newPlayerAlias);
|
|
|
|
script.UseFile(path);
|
|
|
|
return script.Execute();
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
private int RunKeyChangeScript(string installDirectory, string key = "")
|
|
{
|
|
var manifest = ManifestHelper.Read(installDirectory);
|
|
var path = ScriptHelper.GetScriptFilePath(installDirectory, SDK.Enums.ScriptType.KeyChange);
|
|
|
|
if (File.Exists(path))
|
|
{
|
|
var script = new PowerShellScript();
|
|
|
|
if (String.IsNullOrEmpty(key))
|
|
key = LANCommanderClient.GetAllocatedKey(manifest.Id);
|
|
|
|
script.AddVariable("InstallDirectory", installDirectory);
|
|
script.AddVariable("GameManifest", manifest);
|
|
script.AddVariable("DefaultInstallDirectory", Settings.InstallDirectory);
|
|
script.AddVariable("ServerAddress", Settings.ServerAddress);
|
|
script.AddVariable("AllocatedKey", key);
|
|
|
|
script.UseFile(path);
|
|
|
|
return script.Execute();
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
}
|
|
}
|