![]() Probably pretty hacky. Environment.CurrentDirectory doesn't seem to be reliable in dev vs prod. In dev it correctly matches the LANCommander.PlaynitePlugin.dll's location. In prod it is the main directory of Playnite. |
||
---|---|---|
.. | ||
Enums | ||
Extensions | ||
Helpers | ||
Models | ||
PowerShell | ||
Client.cs | ||
EventArgs.cs | ||
ExtractionResult.cs | ||
GameManager.cs | ||
GameSaveManager.cs | ||
LANCommander.SDK.csproj | ||
RedistributableManager.cs | ||
TrackableStream.cs |