LANCommander/LANCommander/Data/Models/Game.cs
2023-08-27 12:31:04 -05:00

41 lines
1.7 KiB
C#

using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace LANCommander.Data.Models
{
[Table("Games")]
public class Game : BaseModel
{
public long? IGDBId { get; set; }
public string Title { get; set; }
[Display(Name = "Sort Title")]
public string? SortTitle { get; set; }
public string? Icon { get; set; }
[Display(Name = "Directory Name")]
public string? DirectoryName { get; set; }
public string? Description { get; set; }
public string? Notes { get; set; }
[Display(Name = "Released On")]
public DateTime? ReleasedOn { get; set; }
public virtual ICollection<Action>? Actions { get; set; }
public bool Singleplayer { get; set; } = false;
public virtual ICollection<MultiplayerMode>? MultiplayerModes { get; set; }
public virtual ICollection<Genre>? Genres { get; set; }
public virtual ICollection<Tag>? Tags { get; set; }
public virtual ICollection<Category>? Categories { get; set; }
public virtual ICollection<Company>? Publishers { get; set; }
public virtual ICollection<Company>? Developers { get; set; }
public virtual ICollection<Archive>? Archives { get; set; }
public virtual ICollection<Script>? Scripts { get; set; }
public virtual ICollection<GameSave>? GameSaves { get; set; }
public virtual ICollection<SavePath>? SavePaths { get; set; }
public virtual ICollection<Server>? Servers { get; set; }
public string? ValidKeyRegex { get; set; }
public virtual ICollection<Key>? Keys { get; set; }
}
}