LANCommander/LANCommander.Playnite.Exten.../InstallController.cs

281 lines
9.7 KiB
C#

using LANCommander.PlaynitePlugin.Helpers;
using LANCommander.SDK.Enums;
using LANCommander.SDK.Extensions;
using LANCommander.SDK.Models;
using Playnite.SDK;
using Playnite.SDK.Models;
using Playnite.SDK.Plugins;
using SharpCompress.Common;
using SharpCompress.Readers;
using System;
using System.IO;
using System.Linq;
using YamlDotNet.Serialization;
using YamlDotNet.Serialization.NamingConventions;
namespace LANCommander.PlaynitePlugin
{
public class LANCommanderInstallController : InstallController
{
public static readonly ILogger Logger = LogManager.GetLogger();
private LANCommanderLibraryPlugin Plugin;
private PowerShellRuntime PowerShellRuntime;
private Playnite.SDK.Models.Game PlayniteGame;
public LANCommanderInstallController(LANCommanderLibraryPlugin plugin, Playnite.SDK.Models.Game game) : base(game)
{
Name = "Install using LANCommander";
Plugin = plugin;
PlayniteGame = game;
PowerShellRuntime = new PowerShellRuntime();
}
public override void Install(InstallActionArgs args)
{
Logger.Trace("Game install triggered, checking connection...");
while (!Plugin.ValidateConnection())
{
Logger.Trace("User not authenticated. Opening auth window...");
Plugin.ShowAuthenticationWindow();
}
var gameId = Guid.Parse(Game.GameId);
var game = Plugin.LANCommander.GetGame(gameId);
Logger.Trace($"Installing game {game.Title} ({game.Id})...");
var installDirectory = RetryHelper.RetryOnException(10, TimeSpan.FromMilliseconds(500), "", () =>
{
Logger.Trace("Attempting to download and extract game...");
return DownloadAndExtract(game);
});
if (installDirectory == "")
throw new Exception("Could not extract the install archive. Retry the install or check your connection.");
var installInfo = new GameInstallationData()
{
InstallDirectory = installDirectory
};
PlayniteGame.InstallDirectory = installDirectory;
SDK.GameManifest manifest = null;
var writeManifestSuccess = RetryHelper.RetryOnException(10, TimeSpan.FromSeconds(1), false, () =>
{
Logger.Trace("Attempting to get game manifest...");
manifest = Plugin.LANCommander.GetGameManifest(gameId);
WriteManifest(manifest, installDirectory);
return true;
});
if (!writeManifestSuccess)
throw new Exception("Could not get or write the manifest file. Retry the install or check your connection.");
Logger.Trace("Saving scripts...");
SaveScript(game, installDirectory, ScriptType.Install);
SaveScript(game, installDirectory, ScriptType.Uninstall);
SaveScript(game, installDirectory, ScriptType.NameChange);
SaveScript(game, installDirectory, ScriptType.KeyChange);
try
{
PowerShellRuntime.RunScript(PlayniteGame, ScriptType.Install);
PowerShellRuntime.RunScript(PlayniteGame, ScriptType.NameChange, Plugin.Settings.PlayerName);
var key = Plugin.LANCommander.GetAllocatedKey(game.Id);
PowerShellRuntime.RunScript(PlayniteGame, ScriptType.KeyChange, $"\"{key}\"");
}
catch { }
Plugin.UpdateGame(manifest, gameId);
Plugin.DownloadCache.Remove(gameId);
InvokeOnInstalled(new GameInstalledEventArgs(installInfo));
}
private string DownloadAndExtract(LANCommander.SDK.Models.Game game)
{
if (game == null)
{
Logger.Trace("Game failed to download! No game was specified!");
throw new Exception("Game failed to download!");
}
var destination = Path.Combine(Plugin.Settings.InstallDirectory, game.Title.SanitizeFilename());
Logger.Trace($"Downloading and extracting \"{game.Title}\" to path {destination}");
Plugin.PlayniteApi.Dialogs.ActivateGlobalProgress(progress =>
{
try
{
Directory.CreateDirectory(destination);
progress.ProgressMaxValue = 100;
progress.CurrentProgressValue = 0;
using (var gameStream = Plugin.LANCommander.StreamGame(game.Id))
using (var reader = ReaderFactory.Open(gameStream))
{
progress.ProgressMaxValue = gameStream.Length;
gameStream.OnProgress += (pos, len) =>
{
progress.CurrentProgressValue = pos;
};
reader.WriteAllToDirectory(destination, new ExtractionOptions()
{
ExtractFullPath = true,
Overwrite = true
});
}
}
catch (Exception ex)
{
Logger.Error(ex, $"Could not extract to path {destination}");
if (Directory.Exists(destination))
{
Logger.Trace("Cleaning up orphaned install files after bad install...");
Directory.Delete(destination, true);
}
throw new Exception("The game archive could not be extracted. Please try again or fix the archive!");
}
},
new GlobalProgressOptions($"Downloading {game.Title}...")
{
IsIndeterminate = false,
Cancelable = false,
});
Logger.Trace($"Game successfully downloaded and extracted to {destination}");
return destination;
}
private string Download(LANCommander.SDK.Models.Game game)
{
string tempFile = String.Empty;
if (game != null)
{
Plugin.PlayniteApi.Dialogs.ActivateGlobalProgress(progress =>
{
progress.ProgressMaxValue = 100;
progress.CurrentProgressValue = 0;
var destination = Plugin.LANCommander.DownloadGame(game.Id, (changed) =>
{
progress.CurrentProgressValue = changed.ProgressPercentage;
}, (complete) =>
{
progress.CurrentProgressValue = 100;
});
// Lock the thread until download is done
while (progress.CurrentProgressValue != 100)
{
}
tempFile = destination;
},
new GlobalProgressOptions($"Downloading {game.Title}...")
{
IsIndeterminate = false,
Cancelable = false,
});
return tempFile;
}
else
throw new Exception("Game failed to download!");
}
private string Extract(LANCommander.SDK.Models.Game game, string archivePath)
{
var destination = Path.Combine(Plugin.Settings.InstallDirectory, game.Title.SanitizeFilename());
Plugin.PlayniteApi.Dialogs.ActivateGlobalProgress(progress =>
{
Directory.CreateDirectory(destination);
using (var fs = File.OpenRead(archivePath))
using (var ts = new TrackableStream(fs))
using (var reader = ReaderFactory.Open(ts))
{
progress.ProgressMaxValue = ts.Length;
ts.OnProgress += (pos, len) =>
{
progress.CurrentProgressValue = pos;
};
reader.WriteAllToDirectory(destination, new ExtractionOptions()
{
ExtractFullPath = true,
Overwrite = true
});
}
},
new GlobalProgressOptions($"Extracting {game.Title}...")
{
IsIndeterminate = false,
Cancelable = false,
});
return destination;
}
private void WriteManifest(SDK.GameManifest manifest, string installDirectory)
{
var destination = Path.Combine(installDirectory, "_manifest.yml");
Logger.Trace($"Attempting to write manifest to path {destination}");
var serializer = new SerializerBuilder()
.WithNamingConvention(new PascalCaseNamingConvention())
.Build();
Logger.Trace("Serializing manifest...");
var yaml = serializer.Serialize(manifest);
Logger.Trace("Writing manifest file...");
File.WriteAllText(destination, yaml);
}
private void SaveScript(LANCommander.SDK.Models.Game game, string installationDirectory, ScriptType type)
{
var script = game.Scripts.FirstOrDefault(s => s.Type == type);
if (script == null)
return;
if (script.RequiresAdmin)
script.Contents = "# Requires Admin" + "\r\n\r\n" + script.Contents;
var filename = PowerShellRuntime.GetScriptFilePath(PlayniteGame, type);
if (File.Exists(filename))
File.Delete(filename);
Logger.Trace($"Writing {type} script to {filename}");
File.WriteAllText(filename, script.Contents);
}
}
}