LANCommander/LANCommander.Playnite.Exten.../Services/GameSaveService.cs

290 lines
12 KiB
C#

using LANCommander.SDK;
using Playnite.SDK;
using Playnite.SDK.Models;
using SharpCompress.Archives;
using SharpCompress.Archives.Zip;
using SharpCompress.Common;
using SharpCompress.Readers;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using YamlDotNet.Serialization;
using YamlDotNet.Serialization.NamingConventions;
namespace LANCommander.PlaynitePlugin.Services
{
internal class GameSaveService
{
private readonly LANCommanderClient LANCommander;
private readonly IPlayniteAPI PlayniteApi;
private readonly PowerShellRuntime PowerShellRuntime;
internal GameSaveService(LANCommanderClient lanCommander, IPlayniteAPI playniteApi, PowerShellRuntime powerShellRuntime)
{
LANCommander = lanCommander;
PlayniteApi = playniteApi;
PowerShellRuntime = powerShellRuntime;
}
internal void DownloadSave(Game game)
{
string tempFile = String.Empty;
if (game != null)
{
PlayniteApi.Dialogs.ActivateGlobalProgress(progress =>
{
progress.ProgressMaxValue = 100;
progress.CurrentProgressValue = 0;
var destination = LANCommander.DownloadLatestSave(Guid.Parse(game.GameId), (changed) =>
{
progress.CurrentProgressValue = changed.ProgressPercentage;
}, (complete) =>
{
progress.CurrentProgressValue = 100;
});
// Lock the thread until download is done
while (progress.CurrentProgressValue != 100)
{
}
tempFile = destination;
},
new GlobalProgressOptions("Downloading latest save...")
{
IsIndeterminate = false,
Cancelable = false
});
// Go into the archive and extract the files to the correct locations
try
{
var tempLocation = Path.Combine(Path.GetTempPath(), Guid.NewGuid().ToString());
Directory.CreateDirectory(tempLocation);
ExtractFilesFromZip(tempFile, tempLocation);
var deserializer = new DeserializerBuilder()
.WithNamingConvention(new PascalCaseNamingConvention())
.Build();
var manifestContents = File.ReadAllText(Path.Combine(tempLocation, "_manifest.yml"));
var manifest = deserializer.Deserialize<GameManifest>(manifestContents);
#region Move files
foreach (var savePath in manifest.SavePaths.Where(sp => sp.Type == "File"))
{
bool inInstallDir = savePath.Path.StartsWith("{InstallDir}");
string tempSavePath = Path.Combine(tempLocation, savePath.Id.ToString());
var tempSavePathFile = Path.Combine(tempSavePath, savePath.Path.Replace('/', '\\').Replace("{InstallDir}\\", ""));
var destination = Environment.ExpandEnvironmentVariables(savePath.Path.Replace('/', '\\').Replace("{InstallDir}", game.InstallDirectory));
if (File.Exists(tempSavePathFile))
{
// Is file, move file
if (File.Exists(destination))
File.Delete(destination);
File.Move(tempSavePathFile, destination);
}
else if (Directory.Exists(tempSavePath))
{
var files = Directory.GetFiles(tempSavePath, "*", SearchOption.AllDirectories);
if (inInstallDir)
{
foreach (var file in files)
{
if (inInstallDir)
{
// Files are in the game's install directory. Move them there from the save path.
destination = file.Replace(tempSavePath, savePath.Path.Replace('/', '\\').TrimEnd('\\').Replace("{InstallDir}", game.InstallDirectory));
if (File.Exists(destination))
File.Delete(destination);
File.Move(file, destination);
}
else
{
// Specified path is probably an absolute path, maybe with environment variables.
destination = Environment.ExpandEnvironmentVariables(file.Replace(tempSavePathFile, savePath.Path.Replace('/', '\\')));
if (File.Exists(destination))
File.Delete(destination);
File.Move(file, destination);
}
}
}
else
{
}
}
}
#endregion
#region Handle registry importing
var registryImportFilePath = Path.Combine(tempLocation, "_registry.reg");
if (File.Exists(registryImportFilePath))
{
var registryImportFileContents = File.ReadAllText(registryImportFilePath);
PowerShellRuntime.RunCommand($"regedit.exe /s \"{registryImportFilePath}\"", registryImportFileContents.Contains("HKEY_LOCAL_MACHINE"));
}
#endregion
// Clean up temp files
Directory.Delete(tempLocation, true);
}
catch (Exception ex)
{
}
}
}
internal void UploadSave(Game game)
{
var manifestPath = Path.Combine(game.InstallDirectory, "_manifest.yml");
if (File.Exists(manifestPath))
{
var deserializer = new DeserializerBuilder()
.WithNamingConvention(new PascalCaseNamingConvention())
.Build();
var manifest = deserializer.Deserialize<GameManifest>(File.ReadAllText(manifestPath));
var temp = Path.GetTempFileName();
if (manifest.SavePaths != null && manifest.SavePaths.Count() > 0)
{
using (var archive = ZipArchive.Create())
{
archive.DeflateCompressionLevel = SharpCompress.Compressors.Deflate.CompressionLevel.BestCompression;
#region Add files from defined paths
foreach (var savePath in manifest.SavePaths.Where(sp => sp.Type == "File"))
{
var localPath = Environment.ExpandEnvironmentVariables(savePath.Path.Replace('/', '\\').Replace("{InstallDir}", game.InstallDirectory));
if (Directory.Exists(localPath))
{
AddDirectoryToZip(archive, localPath, localPath, savePath.Id);
}
else if (File.Exists(localPath))
{
archive.AddEntry(Path.Combine(savePath.Id.ToString(), savePath.Path.Replace("{InstallDir}/", "")), localPath);
}
}
#endregion
#region Add files from defined paths
foreach (var savePath in manifest.SavePaths.Where(sp => sp.Type == "File"))
{
var localPath = Environment.ExpandEnvironmentVariables(savePath.Path.Replace('/', '\\').Replace("{InstallDir}", game.InstallDirectory));
if (Directory.Exists(localPath))
{
AddDirectoryToZip(archive, localPath, localPath, savePath.Id);
}
else if (File.Exists(localPath))
{
archive.AddEntry(Path.Combine(savePath.Id.ToString(), savePath.Path.Replace("{InstallDir}/", "")), localPath);
}
}
#endregion
#region Export registry keys
if (manifest.SavePaths.Any(sp => sp.Type == "Registry"))
{
List<string> tempRegFiles = new List<string>();
var exportCommand = new StringBuilder();
foreach (var savePath in manifest.SavePaths.Where(sp => sp.Type == "Registry"))
{
var tempRegFile = Path.Combine(Path.GetTempPath(), Guid.NewGuid() + ".reg");
exportCommand.AppendLine($"reg.exe export \"{savePath.Path.Replace(":\\", "\\")}\" \"{tempRegFile}\"");
tempRegFiles.Add(tempRegFile);
}
PowerShellRuntime.RunCommand(exportCommand.ToString());
var exportFile = new StringBuilder();
foreach (var tempRegFile in tempRegFiles)
{
exportFile.AppendLine(File.ReadAllText(tempRegFile));
File.Delete(tempRegFile);
}
archive.AddEntry("_registry.reg", new MemoryStream(Encoding.UTF8.GetBytes(exportFile.ToString())), true);
}
#endregion
archive.AddEntry("_manifest.yml", manifestPath);
using (var ms = new MemoryStream())
{
archive.SaveTo(ms);
ms.Seek(0, SeekOrigin.Begin);
var save = LANCommander.UploadSave(game.GameId, ms.ToArray());
}
}
}
}
}
private void AddDirectoryToZip(ZipArchive zipArchive, string path, string workingDirectory, Guid pathId)
{
foreach (var file in Directory.GetFiles(path))
{
// Oh man is this a hack. We should be removing only the working directory from the start,
// but we're making the assumption that the working dir put in actually prefixes the path.
// Also wtf, that Path.Combine is stripping the pathId out?
zipArchive.AddEntry(Path.Combine(pathId.ToString(), path.Substring(workingDirectory.Length), Path.GetFileName(file)), file);
}
foreach (var child in Directory.GetDirectories(path))
{
// See above
//ZipEntry entry = new ZipEntry(Path.Combine(pathId.ToString(), path.Substring(workingDirectory.Length), Path.GetFileName(path)));
//zipStream.PutNextEntry(entry);
//zipStream.CloseEntry();
AddDirectoryToZip(zipArchive, child, workingDirectory, pathId);
}
}
private void ExtractFilesFromZip(string zipPath, string destination)
{
using (var fs = File.OpenRead(zipPath))
using (var ts = new TrackableStream(fs))
using (var reader = ReaderFactory.Open(ts))
{
reader.WriteAllToDirectory(destination, new ExtractionOptions()
{
ExtractFullPath = true,
Overwrite = true
});
}
}
}
}