LANCommander/LANCommander.SDK/Models/GameManifest.cs

60 lines
1.8 KiB
C#

using LANCommander.SDK.Enums;
using System;
using System.Collections.Generic;
namespace LANCommander.SDK
{
public class GameManifest
{
public Guid Id { get; set; }
public string Title { get; set; }
public string SortTitle { get; set; }
public string Description { get; set; }
public DateTime ReleasedOn { get; set; }
public IEnumerable<string> Genre { get; set; }
public IEnumerable<string> Tags { get; set; }
public IEnumerable<string> Publishers { get; set; }
public IEnumerable<string> Developers { get; set; }
public string Version { get; set; }
public IEnumerable<GameAction> Actions { get; set; }
public bool Singleplayer { get; set; }
public MultiplayerInfo LocalMultiplayer { get; set; }
public MultiplayerInfo LanMultiplayer { get; set; }
public MultiplayerInfo OnlineMultiplayer { get; set; }
public IEnumerable<SavePath> SavePaths { get; set; }
public GameManifest() { }
}
public class GameAction
{
public string Name { get; set; }
public string Arguments { get; set; }
public string Path { get; set; }
public string WorkingDirectory { get; set; }
public bool IsPrimaryAction { get; set; }
public int SortOrder { get; set; }
}
public class MultiplayerInfo
{
public int MinPlayers { get; set; }
public int MaxPlayers { get; set; }
}
public class SavePath
{
public Guid Id { get; set; }
public string Type { get; set; }
public string Path { get; set; }
public bool IsRegex { get; set; }
public IEnumerable<SavePathEntry> Entries { get; set; }
}
public class SavePathEntry
{
public string ArchivePath { get; set; }
public string ActualPath { get; set; }
}
}