using LANCommander.PlaynitePlugin.Extensions; using LANCommander.PlaynitePlugin.Services; using Playnite.SDK; using Playnite.SDK.Events; using Playnite.SDK.Models; using Playnite.SDK.Plugins; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.IO; using System.Linq; using System.Windows; using System.Windows.Controls; using System.Windows.Media; using PN = Playnite; namespace LANCommander.PlaynitePlugin { public class LANCommanderLibraryPlugin : LibraryPlugin { public static readonly ILogger Logger = LogManager.GetLogger(); internal LANCommanderSettingsViewModel Settings { get; set; } internal LANCommanderClient LANCommander { get; set; } internal PowerShellRuntime PowerShellRuntime { get; set; } internal GameSaveService GameSaveService { get; set; } public override Guid Id { get; } = Guid.Parse("48e1bac7-e0a0-45d7-ba83-36f5e9e959fc"); public override string Name => "LANCommander"; internal Dictionary DownloadCache = new Dictionary(); public LANCommanderLibraryPlugin(IPlayniteAPI api) : base(api) { Properties = new LibraryPluginProperties { HasSettings = true, }; Settings = new LANCommanderSettingsViewModel(this); LANCommander = new LANCommanderClient(Settings.ServerAddress); LANCommander.Token = new SDK.Models.AuthToken() { AccessToken = Settings.AccessToken, RefreshToken = Settings.RefreshToken, }; PowerShellRuntime = new PowerShellRuntime(); GameSaveService = new GameSaveService(LANCommander, PlayniteApi, PowerShellRuntime); api.UriHandler.RegisterSource("lancommander", args => { if (args.Arguments.Length == 0) return; Guid gameId; switch (args.Arguments[0].ToLower()) { case "install": if (args.Arguments.Length == 1) break; if (Guid.TryParse(args.Arguments[1], out gameId)) PlayniteApi.InstallGame(gameId); break; case "run": if (args.Arguments.Length == 1) break; if (Guid.TryParse(args.Arguments[1], out gameId)) PlayniteApi.StartGame(gameId); break; } }); } public bool ValidateConnection() { return LANCommander.ValidateToken(LANCommander.Token); } public override IEnumerable GetGames(LibraryGetGamesArgs args) { var gameMetadata = new List(); if (!ValidateConnection()) { Logger.Trace("Authentication invalid, showing auth window..."); ShowAuthenticationWindow(); if (!ValidateConnection()) { Logger.Trace("User cancelled authentication."); throw new Exception("You must set up a valid connection to a LANCommander server."); } } var games = LANCommander .GetGames() .Where(g => g.Archives != null && g.Archives.Count() > 0); foreach (var game in games) { try { Logger.Trace($"Importing/updating metadata for game \"{game.Title}\"..."); var manifest = LANCommander.GetGameManifest(game.Id); Logger.Trace("Successfully grabbed game manifest"); var existingGame = PlayniteApi.Database.Games.FirstOrDefault(g => g.GameId == game.Id.ToString() && g.PluginId == Id && g.IsInstalled); if (existingGame != null) { Logger.Trace("Game already exists in library, updating metadata..."); UpdateGame(manifest, game.Id); continue; } Logger.Trace("Game does not exist in the library, importing metadata..."); var metadata = new GameMetadata() { IsInstalled = false, Name = manifest.Title, SortingName = manifest.SortTitle, Description = manifest.Description, GameId = game.Id.ToString(), ReleaseDate = new ReleaseDate(manifest.ReleasedOn), //Version = game.Archives.OrderByDescending(a => a.CreatedOn).FirstOrDefault().Version, Icon = new MetadataFile($"{Settings.ServerAddress}{manifest.Icon}"), GameActions = game.Actions.OrderBy(a => a.SortOrder).Select(a => new PN.SDK.Models.GameAction() { Name = a.Name, Arguments = a.Arguments, Path = a.Path, WorkingDir = a.WorkingDirectory, IsPlayAction = a.PrimaryAction }).ToList() }; if (manifest.Genre != null && manifest.Genre.Count() > 0) metadata.Genres = new HashSet(manifest.Genre.Select(g => new MetadataNameProperty(g))); if (manifest.Developers != null && manifest.Developers.Count() > 0) metadata.Developers = new HashSet(manifest.Developers.Select(d => new MetadataNameProperty(d))); if (manifest.Publishers != null && manifest.Publishers.Count() > 0) metadata.Publishers = new HashSet(manifest.Publishers.Select(p => new MetadataNameProperty(p))); if (manifest.Tags != null && manifest.Tags.Count() > 0) metadata.Tags = new HashSet(manifest.Tags.Select(t => new MetadataNameProperty(t))); metadata.Features = new HashSet(); if (manifest.Singleplayer) metadata.Features.Add(new MetadataNameProperty("Singleplayer")); if (manifest.LocalMultiplayer != null) metadata.Features.Add(new MetadataNameProperty($"Local Multiplayer {manifest.LocalMultiplayer.GetPlayerCount()}".Trim())); if (manifest.LanMultiplayer != null) metadata.Features.Add(new MetadataNameProperty($"LAN Multiplayer {manifest.LanMultiplayer.GetPlayerCount()}".Trim())); if (manifest.OnlineMultiplayer != null) metadata.Features.Add(new MetadataNameProperty($"Online Multiplayer {manifest.OnlineMultiplayer.GetPlayerCount()}".Trim())); gameMetadata.Add(metadata); } catch (Exception ex) { Logger.Error(ex, $"Could not update game \"{game.Title}\" in library"); } }; return gameMetadata; } public override IEnumerable GetInstallActions(GetInstallActionsArgs args) { if (args.Game.PluginId != Id) yield break; yield return new LANCommanderInstallController(this, args.Game); } public override IEnumerable GetUninstallActions(GetUninstallActionsArgs args) { if (args.Game.PluginId != Id) yield break; yield return new LANCommanderUninstallController(this, args.Game); } public override IEnumerable GetGameMenuItems(GetGameMenuItemsArgs args) { Logger.Trace("Populating game menu items..."); if (args.Games.Count == 1 && args.Games.First().IsInstalled && !String.IsNullOrWhiteSpace(args.Games.First().InstallDirectory)) { var nameChangeScriptPath = PowerShellRuntime.GetScriptFilePath(args.Games.First(), SDK.Enums.ScriptType.NameChange); var keyChangeScriptPath = PowerShellRuntime.GetScriptFilePath(args.Games.First(), SDK.Enums.ScriptType.KeyChange); var installScriptPath = PowerShellRuntime.GetScriptFilePath(args.Games.First(), SDK.Enums.ScriptType.Install); if (File.Exists(nameChangeScriptPath)) { Logger.Trace($"Name change script found at path {nameChangeScriptPath}"); yield return new GameMenuItem { Description = "Change Player Name", Action = (nameChangeArgs) => { var oldName = Settings.PlayerName; var result = PlayniteApi.Dialogs.SelectString("Enter your player name", "Change Player Name", Settings.PlayerName); if (result.Result == true) { PowerShellRuntime.RunScript(nameChangeArgs.Games.First(), SDK.Enums.ScriptType.NameChange, $@"""{result.SelectedString}"" ""{oldName}"""); LANCommander.ChangeAlias(result.SelectedString); } } }; } if (File.Exists(keyChangeScriptPath)) { Logger.Trace($"Key change script found at path {keyChangeScriptPath}"); yield return new GameMenuItem { Description = "Change Game Key", Action = (keyChangeArgs) => { Guid gameId; if (Guid.TryParse(keyChangeArgs.Games.First().GameId, out gameId)) { // NUKIEEEE var newKey = LANCommander.GetNewKey(gameId); if (String.IsNullOrEmpty(newKey)) PlayniteApi.Dialogs.ShowErrorMessage("There are no more keys available on the server.", "No Keys Available"); else PowerShellRuntime.RunScript(keyChangeArgs.Games.First(), SDK.Enums.ScriptType.KeyChange, $@"""{newKey}"""); } else { PlayniteApi.Dialogs.ShowErrorMessage("This game could not be found on the server. Your game may be corrupted."); } } }; } if (File.Exists(installScriptPath)) { Logger.Trace($"Install script found at path {installScriptPath}"); yield return new GameMenuItem { Description = "Run Install Script", Action = (installArgs) => { Guid gameId; if (Guid.TryParse(installArgs.Games.First().GameId, out gameId)) { PowerShellRuntime.RunScript(installArgs.Games.First(), SDK.Enums.ScriptType.Install); } else { PlayniteApi.Dialogs.ShowErrorMessage("This game could not be found on the server. Your game may be corrupted."); } } }; } } } // To add new main menu items override GetMainMenuItems public override IEnumerable GetMainMenuItems(GetMainMenuItemsArgs args) { yield return new MainMenuItem { Description = "Change Player Name (All Games)", Action = (args2) => { ShowNameChangeWindow(); } }; yield return new MainMenuItem { Description = "Clear Download Cache", Action = (args2) => { foreach (var gameId in DownloadCache.Keys) { File.Delete(DownloadCache[gameId]); DownloadCache.Remove(gameId); } PlayniteApi.Dialogs.ShowMessage("The download cache has been cleared and any temporary files have been deleted.", "Cache Cleared!", MessageBoxButton.OK); } }; } public override void OnGameStarting(OnGameStartingEventArgs args) { GameSaveService.DownloadSave(args.Game); } public override void OnGameStopped(OnGameStoppedEventArgs args) { GameSaveService.UploadSave(args.Game); } public override IEnumerable GetTopPanelItems() { yield return new TopPanelItem { Title = "Click to change your name (All Games)", Icon = new TextBlock { Text = char.ConvertFromUtf32(0xeded), FontSize = 16, FontFamily = ResourceProvider.GetResource("FontIcoFont") as FontFamily, Padding = new Thickness(10, 0, 10, 0), }, Activated = () => { ShowNameChangeWindow(); } }; } public override ISettings GetSettings(bool firstRunSettings) { return Settings; } public override UserControl GetSettingsView(bool firstRunView) { return new LANCommanderSettingsView(this); } public void ShowNameChangeWindow() { Logger.Trace("Showing name change dialog!"); var result = PlayniteApi.Dialogs.SelectString("Enter your new player name. This will change your name across all installed games!", "Enter Name", Settings.PlayerName); if (result.Result == true) { Logger.Trace($"New name entered was \"{result.SelectedString}\""); // Check to make sure they're staying in ASCII encoding if (String.IsNullOrEmpty(result.SelectedString) || result.SelectedString.Any(c => c > sbyte.MaxValue)) { PlayniteApi.Dialogs.ShowErrorMessage("The name you supplied is invalid. Try again."); Logger.Trace("An invalid name was specified. Showing the name dialog again..."); ShowNameChangeWindow(); } else { Settings.PlayerName = result.SelectedString; Logger.Trace($"New player name of \"{Settings.PlayerName}\" has been set!"); Logger.Trace("Saving plugin settings!"); SavePluginSettings(Settings); var games = PlayniteApi.Database.Games.Where(g => g.IsInstalled).ToList(); LANCommander.ChangeAlias(result.SelectedString); Logger.Trace($"Running name change scripts across {games.Count} installed game(s)"); PowerShellRuntime.RunScripts(games, SDK.Enums.ScriptType.NameChange, Settings.PlayerName); } } else Logger.Trace("Name change was cancelled"); } public Window ShowAuthenticationWindow() { Window window = null; Application.Current.Dispatcher.Invoke((Action)delegate { window = PlayniteApi.Dialogs.CreateWindow(new WindowCreationOptions() { ShowMinimizeButton = false, }); window.Title = "Authenticate to LANCommander"; window.Width = 400; window.Height = 230; window.Content = new Views.Authentication(this); window.DataContext = new ViewModels.Authentication() { ServerAddress = Settings?.ServerAddress }; window.Owner = PlayniteApi.Dialogs.GetCurrentAppWindow(); window.WindowStartupLocation = WindowStartupLocation.CenterOwner; window.ResizeMode = ResizeMode.NoResize; window.ShowDialog(); }); return window; } public void UpdateGame(SDK.GameManifest manifest, Guid gameId) { var game = PlayniteApi.Database.Games.First(g => g.GameId == gameId.ToString()); if (game == null) return; if (game.GameActions == null) game.GameActions = new ObservableCollection(); else game.GameActions.Clear(); game.Icon = $"{Settings.ServerAddress}{manifest.Icon}"; if (manifest.Actions == null) throw new Exception("The game has no actions defined."); foreach (var action in manifest.Actions.OrderBy(a => a.SortOrder)) { bool isFirstAction = !manifest.Actions.Any(a => a.IsPrimaryAction) && manifest.Actions.First().Name == action.Name; game.GameActions.Add(new PN.SDK.Models.GameAction() { Name = action.Name, Arguments = action.Arguments, Path = PlayniteApi.ExpandGameVariables(game, action.Path?.Replace('/', Path.DirectorySeparatorChar)), WorkingDir = PlayniteApi.ExpandGameVariables(game, action.WorkingDirectory?.Replace('/', Path.DirectorySeparatorChar) ?? game.InstallDirectory), IsPlayAction = action.IsPrimaryAction || isFirstAction }); } #region Features var singlePlayerFeature = PlayniteApi.Database.Features.FirstOrDefault(f => f.Name == "Single Player"); if (manifest.LanMultiplayer != null) { var multiplayerInfo = manifest.LanMultiplayer; string playerCount = multiplayerInfo.MinPlayers == multiplayerInfo.MaxPlayers ? $"({multiplayerInfo.MinPlayers} players)" : $"({multiplayerInfo.MinPlayers} - {multiplayerInfo.MaxPlayers} players)"; string featureName = $"LAN Multiplayer {playerCount}"; if (PlayniteApi.Database.Features.Any(f => f.Name == featureName)) { game.Features.Add(PlayniteApi.Database.Features.FirstOrDefault(f => f.Name == featureName)); } else { PlayniteApi.Database.Features.Add(new GameFeature() { Name = featureName }); game.Features.Add(new GameFeature() { Name = $"LAN Multiplayer {playerCount}" }); } } if (manifest.LocalMultiplayer != null) { var multiplayerInfo = manifest.LocalMultiplayer; string playerCount = multiplayerInfo.MinPlayers == multiplayerInfo.MaxPlayers ? $"({multiplayerInfo.MinPlayers} players)" : $"({multiplayerInfo.MinPlayers} - {multiplayerInfo.MaxPlayers} players)"; game.Features.Add(new GameFeature() { Name = $"Local Multiplayer {playerCount}" }); } if (manifest.OnlineMultiplayer != null) { var multiplayerInfo = manifest.OnlineMultiplayer; string playerCount = multiplayerInfo.MinPlayers == multiplayerInfo.MaxPlayers ? $"({multiplayerInfo.MinPlayers} players)" : $"({multiplayerInfo.MinPlayers} - {multiplayerInfo.MaxPlayers} players)"; game.Features.Add(new GameFeature() { Name = $"Online Multiplayer {playerCount}" }); } #endregion PlayniteApi.Database.Games.Update(game); } } }