using LANCommander.SDK.Enums; using System; using System.Collections.Generic; namespace LANCommander.SDK { public class GameManifest { public Guid Id { get; set; } public string Title { get; set; } public string SortTitle { get; set; } public string Description { get; set; } public DateTime ReleasedOn { get; set; } public IEnumerable Genre { get; set; } public IEnumerable Tags { get; set; } public IEnumerable Publishers { get; set; } public IEnumerable Developers { get; set; } public string Version { get; set; } public IEnumerable Actions { get; set; } public bool Singleplayer { get; set; } public MultiplayerInfo LocalMultiplayer { get; set; } public MultiplayerInfo LanMultiplayer { get; set; } public MultiplayerInfo OnlineMultiplayer { get; set; } public IEnumerable SavePaths { get; set; } public GameManifest() { } } public class GameAction { public string Name { get; set; } public string Arguments { get; set; } public string Path { get; set; } public string WorkingDirectory { get; set; } public bool IsPrimaryAction { get; set; } public int SortOrder { get; set; } } public class MultiplayerInfo { public int MinPlayers { get; set; } public int MaxPlayers { get; set; } } public class SavePath { public Guid Id { get; set; } public string Type { get; set; } public string Path { get; set; } public bool IsRegex { get; set; } public IEnumerable Entries { get; set; } } public class SavePathEntry { public string ArchivePath { get; set; } public string ActualPath { get; set; } } }