using LANCommander.Models; using Playnite.SDK; using Playnite.SDK.Models; using Playnite.SDK.Plugins; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Controls; using YamlDotNet.Serialization; using YamlDotNet.Serialization.NamingConventions; using PN = Playnite; namespace LANCommander.PlaynitePlugin { public class PlayniteLibraryPlugin : LibraryPlugin { public static readonly ILogger Logger = LogManager.GetLogger(); internal PlayniteSettingsViewModel Settings { get; set; } internal LANCommanderClient LANCommander { get; set; } public override Guid Id { get; } = Guid.Parse("48e1bac7-e0a0-45d7-ba83-36f5e9e959fc"); public override string Name => "LANCommander"; public override LibraryClient Client { get; } = new PlayniteClient(); public PlayniteLibraryPlugin(IPlayniteAPI api) : base(api) { Properties = new LibraryPluginProperties { HasSettings = true, }; Settings = new PlayniteSettingsViewModel(this); LANCommander = new LANCommanderClient(Settings.ServerAddress); LANCommander.Token = new SDK.Models.AuthToken() { AccessToken = Settings.AccessToken, RefreshToken = Settings.RefreshToken, }; } public override IEnumerable GetGames(LibraryGetGamesArgs args) { var gameMetadata = new List(); try { var games = LANCommander .GetGames() .Where(g => g.Archives != null && g.Archives.Count() > 0); foreach (var game in games) { var existingGame = PlayniteApi.Database.Games.FirstOrDefault(g => g.GameId == game.Id.ToString() && g.PluginId == Id && g.IsInstalled); var iconUri = new Uri(new Uri(Settings.ServerAddress), $"Games/GetIcon/{game.Id}"); var metadata = new GameMetadata() { IsInstalled = existingGame != null, Name = game.Title, SortingName = game.SortTitle, Description = game.Description, GameId = game.Id.ToString(), ReleaseDate = new ReleaseDate(game.ReleasedOn), Version = game.Archives.OrderByDescending(a => a.CreatedOn).FirstOrDefault().Version, Icon = new MetadataFile(iconUri.ToString()) }; gameMetadata.Add(metadata); }; } catch (Exception ex) { } return gameMetadata; } public override IEnumerable GetInstallActions(GetInstallActionsArgs args) { if (args.Game.PluginId != Id) yield break; yield return new LANCommanderInstallController(this, args.Game); } public override IEnumerable GetUninstallActions(GetUninstallActionsArgs args) { if (args.Game.PluginId != Id) yield break; yield return new LANCommanderUninstallController(this, args.Game); } public override ISettings GetSettings(bool firstRunSettings) { return Settings; } public override UserControl GetSettingsView(bool firstRunView) { return new PlayniteSettingsView(this); } public System.Windows.Window ShowAuthenticationWindow() { var window = PlayniteApi.Dialogs.CreateWindow(new WindowCreationOptions() { ShowMinimizeButton = false, }); window.Title = "Authenticate to LANCommander"; window.Content = new Views.Authentication(this); window.DataContext = new ViewModels.Authentication(); window.Owner = PlayniteApi.Dialogs.GetCurrentAppWindow(); window.WindowStartupLocation = System.Windows.WindowStartupLocation.CenterOwner; window.ShowDialog(); return window; } public void UpdateGamesFromManifest() { var games = PlayniteApi.Database.Games; foreach (var game in games.Where(g => g.PluginId == Id && g.IsInstalled)) { if (!Directory.Exists(game.InstallDirectory)) continue; var manifestPath = Path.Combine(game.InstallDirectory, "_manifest.yml"); if (File.Exists(manifestPath)) { try { var manifestContents = File.ReadAllText(manifestPath); var deserializer = new DeserializerBuilder() .IgnoreUnmatchedProperties() .WithNamingConvention(PascalCaseNamingConvention.Instance) .Build(); var manifest = deserializer.Deserialize(manifestContents); #region Actions if (game.GameActions == null) game.GameActions = new System.Collections.ObjectModel.ObservableCollection(); foreach (var action in manifest.Actions) { bool isFirstAction = !manifest.Actions.Any(a => a.IsPrimaryAction) && manifest.Actions.First().Name == action.Name; foreach (var existingAction in game.GameActions) if (action.Name == existingAction.Name) game.GameActions.Remove(existingAction); game.GameActions.AddMissing(new PN.SDK.Models.GameAction() { Name = action.Name, Arguments = action.Arguments, Path = PlayniteApi.ExpandGameVariables(game, action.Path?.Replace('/', Path.DirectorySeparatorChar)), WorkingDir = action.WorkingDirectory?.Replace('/', Path.DirectorySeparatorChar) ?? game.InstallDirectory, IsPlayAction = action.IsPrimaryAction || isFirstAction }); } #endregion #region Features var singlePlayerFeature = PlayniteApi.Database.Features.FirstOrDefault(f => f.Name == "Single Player"); if (manifest.LanMultiplayer != null) { var multiplayerInfo = manifest.LanMultiplayer; string playerCount = multiplayerInfo.MinPlayers == multiplayerInfo.MaxPlayers ? $"({multiplayerInfo.MinPlayers} players)" : $"({multiplayerInfo.MinPlayers} - {multiplayerInfo.MaxPlayers} players)"; string featureName = $"LAN Multiplayer {playerCount}"; if (PlayniteApi.Database.Features.Any(f => f.Name == featureName)) { game.Features.Add(PlayniteApi.Database.Features.FirstOrDefault(f => f.Name == featureName)); } else { PlayniteApi.Database.Features.Add(new PN.SDK.Models.GameFeature() { Name = featureName }); game.Features.Add(new PN.SDK.Models.GameFeature() { Name = $"LAN Multiplayer {playerCount}" }); } } if (manifest.LocalMultiplayer != null) { var multiplayerInfo = manifest.LocalMultiplayer; string playerCount = multiplayerInfo.MinPlayers == multiplayerInfo.MaxPlayers ? $"({multiplayerInfo.MinPlayers} players)" : $"({multiplayerInfo.MinPlayers} - {multiplayerInfo.MaxPlayers} players)"; game.Features.Add(new PN.SDK.Models.GameFeature() { Name = $"Local Multiplayer {playerCount}" }); } if (manifest.OnlineMultiplayer != null) { var multiplayerInfo = manifest.OnlineMultiplayer; string playerCount = multiplayerInfo.MinPlayers == multiplayerInfo.MaxPlayers ? $"({multiplayerInfo.MinPlayers} players)" : $"({multiplayerInfo.MinPlayers} - {multiplayerInfo.MaxPlayers} players)"; game.Features.Add(new PN.SDK.Models.GameFeature() { Name = $"Online Multiplayer {playerCount}" }); } #endregion PlayniteApi.Database.Games.Update(game); } catch (Exception ex) { } } } } } }