Move away from top level statements to keep everything under LANCommander namespace

media v0.1.1
Pat Hartl 2023-09-14 17:44:16 -05:00
parent 485b6febbe
commit e8c4115ae0
1 changed files with 200 additions and 190 deletions

View File

@ -11,228 +11,238 @@ using System.Text;
using Hangfire;
using NLog;
Logger Logger = LogManager.GetCurrentClassLogger();
var builder = WebApplication.CreateBuilder(args);
ConfigurationManager configuration = builder.Configuration;
// Add services to the container.
Logger.Debug("Loading settings");
var settings = SettingService.GetSettings(true);
Logger.Debug("Loaded!");
#region Validate Settings
Logger.Debug("Validating settings");
if (settings?.Authentication?.TokenSecret?.Length < 16)
namespace LANCommander
{
Logger.Debug("JWT token secret is too short. Regenerating...");
settings.Authentication.TokenSecret = Guid.NewGuid().ToString();
SettingService.SaveSettings(settings);
}
Logger.Debug("Done validating settings");
#endregion
Logger.Debug("Configuring MVC and Blazor");
builder.Services.AddMvc(options => options.EnableEndpointRouting = false);
builder.Services.AddRazorPages();
builder.Services.AddServerSideBlazor().AddCircuitOptions(option =>
{
option.DetailedErrors = true;
}).AddHubOptions(option =>
{
option.MaximumReceiveMessageSize = 1024 * 1024 * 11;
option.DisableImplicitFromServicesParameters = true;
});
Logger.Debug("Starting web server on port {Port}", settings.Port);
builder.WebHost.ConfigureKestrel(options =>
{
// Configure as HTTP only
options.ListenAnyIP(settings.Port);
});
Logger.Debug("Initializing DatabaseContext with connection string {ConnectionString}", settings.DatabaseConnectionString);
builder.Services.AddDbContext<LANCommander.Data.DatabaseContext>(b =>
{
b.UseLazyLoadingProxies();
b.UseSqlite(settings.DatabaseConnectionString);
});
builder.Services.AddDatabaseDeveloperPageExceptionFilter();
Logger.Debug("Initializing Identity");
builder.Services.AddDefaultIdentity<User>((IdentityOptions options) =>
{
options.SignIn.RequireConfirmedAccount = false;
options.SignIn.RequireConfirmedEmail = false;
options.Password.RequireNonAlphanumeric = settings.Authentication.PasswordRequireNonAlphanumeric;
options.Password.RequireLowercase = settings.Authentication.PasswordRequireLowercase;
options.Password.RequireUppercase = settings.Authentication.PasswordRequireUppercase;
options.Password.RequireDigit = settings.Authentication.PasswordRequireDigit;
options.Password.RequiredLength = settings.Authentication.PasswordRequiredLength;
})
.AddRoles<Role>()
.AddEntityFrameworkStores<LANCommander.Data.DatabaseContext>()
.AddDefaultTokenProviders();
builder.Services.AddAuthentication(options =>
{
/*options.DefaultAuthenticateScheme = JwtBearerDefaults.AuthenticationScheme;
options.DefaultChallengeScheme = JwtBearerDefaults.AuthenticationScheme;
options.DefaultScheme = JwtBearerDefaults.AuthenticationScheme;*/
})
.AddJwtBearer(options =>
internal class Program
{
options.SaveToken = true;
options.RequireHttpsMetadata = false;
options.TokenValidationParameters = new TokenValidationParameters()
static async Task Main(string[] args)
{
ValidateIssuer = false,
ValidateAudience = false,
// ValidAudience = configuration["JWT:ValidAudience"],
// ValidIssuer = configuration["JWT:ValidIssuer"],
IssuerSigningKey = new SymmetricSecurityKey(Encoding.UTF8.GetBytes(settings.Authentication.TokenSecret))
};
});
Logger Logger = LogManager.GetCurrentClassLogger();
Logger.Debug("Initializing Controllers");
builder.Services.AddControllers().AddJsonOptions(x =>
{
x.JsonSerializerOptions.ReferenceHandler = System.Text.Json.Serialization.ReferenceHandler.IgnoreCycles;
});
var builder = WebApplication.CreateBuilder(args);
Logger.Debug("Initializing Hangfire");
builder.Services.AddHangfire(configuration =>
configuration
.SetDataCompatibilityLevel(CompatibilityLevel.Version_170)
.UseSimpleAssemblyNameTypeSerializer()
.UseRecommendedSerializerSettings()
.UseInMemoryStorage());
builder.Services.AddHangfireServer();
ConfigurationManager configuration = builder.Configuration;
Logger.Debug("Registering Swashbuckle");
builder.Services.AddEndpointsApiExplorer();
builder.Services.AddSwaggerGen();
// Add services to the container.
Logger.Debug("Loading settings");
var settings = SettingService.GetSettings(true);
Logger.Debug("Loaded!");
Logger.Debug("Registering AntDesign Blazor");
builder.Services.AddAntDesign();
#region Validate Settings
Logger.Debug("Validating settings");
if (settings?.Authentication?.TokenSecret?.Length < 16)
{
Logger.Debug("JWT token secret is too short. Regenerating...");
settings.Authentication.TokenSecret = Guid.NewGuid().ToString();
SettingService.SaveSettings(settings);
}
Logger.Debug("Done validating settings");
#endregion
builder.Services.AddHttpClient();
Logger.Debug("Configuring MVC and Blazor");
builder.Services.AddMvc(options => options.EnableEndpointRouting = false);
builder.Services.AddRazorPages();
builder.Services.AddServerSideBlazor().AddCircuitOptions(option =>
{
option.DetailedErrors = true;
}).AddHubOptions(option =>
{
option.MaximumReceiveMessageSize = 1024 * 1024 * 11;
option.DisableImplicitFromServicesParameters = true;
});
Logger.Debug("Registering Services");
builder.Services.AddScoped<SettingService>();
builder.Services.AddScoped<ArchiveService>();
builder.Services.AddScoped<CategoryService>();
builder.Services.AddScoped<GameService>();
builder.Services.AddScoped<ScriptService>();
builder.Services.AddScoped<GenreService>();
builder.Services.AddScoped<KeyService>();
builder.Services.AddScoped<TagService>();
builder.Services.AddScoped<CompanyService>();
builder.Services.AddScoped<IGDBService>();
builder.Services.AddScoped<ServerService>();
builder.Services.AddScoped<ServerConsoleService>();
builder.Services.AddScoped<GameSaveService>();
Logger.Debug("Starting web server on port {Port}", settings.Port);
builder.WebHost.ConfigureKestrel(options =>
{
// Configure as HTTP only
options.ListenAnyIP(settings.Port);
});
builder.Services.AddSingleton<ServerProcessService>();
builder.Services.AddSingleton<IPXRelayService>();
Logger.Debug("Initializing DatabaseContext with connection string {ConnectionString}", settings.DatabaseConnectionString);
builder.Services.AddDbContext<LANCommander.Data.DatabaseContext>(b =>
{
b.UseLazyLoadingProxies();
b.UseSqlite(settings.DatabaseConnectionString);
});
if (settings.Beacon)
{
Logger.Debug("The beacons have been lit! LANCommander calls for players!");
builder.Services.AddHostedService<BeaconService>();
}
builder.Services.AddDatabaseDeveloperPageExceptionFilter();
builder.WebHost.UseStaticWebAssets();
Logger.Debug("Initializing Identity");
builder.Services.AddDefaultIdentity<User>((IdentityOptions options) =>
{
options.SignIn.RequireConfirmedAccount = false;
options.SignIn.RequireConfirmedEmail = false;
builder.WebHost.UseKestrel(options =>
{
options.Limits.MaxRequestBodySize = 1024 * 1024 * 150;
});
options.Password.RequireNonAlphanumeric = settings.Authentication.PasswordRequireNonAlphanumeric;
options.Password.RequireLowercase = settings.Authentication.PasswordRequireLowercase;
options.Password.RequireUppercase = settings.Authentication.PasswordRequireUppercase;
options.Password.RequireDigit = settings.Authentication.PasswordRequireDigit;
options.Password.RequiredLength = settings.Authentication.PasswordRequiredLength;
})
.AddRoles<Role>()
.AddEntityFrameworkStores<LANCommander.Data.DatabaseContext>()
.AddDefaultTokenProviders();
builder.Host.UseNLog();
builder.Services.AddAuthentication(options =>
{
/*options.DefaultAuthenticateScheme = JwtBearerDefaults.AuthenticationScheme;
options.DefaultChallengeScheme = JwtBearerDefaults.AuthenticationScheme;
options.DefaultScheme = JwtBearerDefaults.AuthenticationScheme;*/
})
.AddJwtBearer(options =>
{
options.SaveToken = true;
options.RequireHttpsMetadata = false;
options.TokenValidationParameters = new TokenValidationParameters()
{
ValidateIssuer = false,
ValidateAudience = false,
// ValidAudience = configuration["JWT:ValidAudience"],
// ValidIssuer = configuration["JWT:ValidIssuer"],
IssuerSigningKey = new SymmetricSecurityKey(Encoding.UTF8.GetBytes(settings.Authentication.TokenSecret))
};
});
Logger.Debug("Building Application");
var app = builder.Build();
Logger.Debug("Initializing Controllers");
builder.Services.AddControllers().AddJsonOptions(x =>
{
x.JsonSerializerOptions.ReferenceHandler = System.Text.Json.Serialization.ReferenceHandler.IgnoreCycles;
});
// Configure the HTTP request pipeline.
if (app.Environment.IsDevelopment())
{
Logger.Debug("App has been run in a development environment");
app.UseMigrationsEndPoint();
app.UseSwagger();
app.UseSwaggerUI();
}
else
{
app.UseExceptionHandler("/Home/Error");
// The default HSTS value is 30 days. You may want to change this for production scenarios, see https://aka.ms/aspnetcore-hsts.
app.UseHsts();
}
Logger.Debug("Initializing Hangfire");
builder.Services.AddHangfire(configuration =>
configuration
.SetDataCompatibilityLevel(CompatibilityLevel.Version_170)
.UseSimpleAssemblyNameTypeSerializer()
.UseRecommendedSerializerSettings()
.UseInMemoryStorage());
builder.Services.AddHangfireServer();
app.UseHangfireDashboard();
Logger.Debug("Registering Swashbuckle");
builder.Services.AddEndpointsApiExplorer();
builder.Services.AddSwaggerGen();
// app.UseHttpsRedirection();
app.UseStaticFiles();
Logger.Debug("Registering AntDesign Blazor");
builder.Services.AddAntDesign();
app.UseRouting();
builder.Services.AddHttpClient();
app.UseAuthentication();
app.UseAuthorization();
Logger.Debug("Registering Services");
builder.Services.AddScoped<SettingService>();
builder.Services.AddScoped<ArchiveService>();
builder.Services.AddScoped<CategoryService>();
builder.Services.AddScoped<GameService>();
builder.Services.AddScoped<ScriptService>();
builder.Services.AddScoped<GenreService>();
builder.Services.AddScoped<KeyService>();
builder.Services.AddScoped<TagService>();
builder.Services.AddScoped<CompanyService>();
builder.Services.AddScoped<IGDBService>();
builder.Services.AddScoped<ServerService>();
builder.Services.AddScoped<ServerConsoleService>();
builder.Services.AddScoped<GameSaveService>();
app.UseMvcWithDefaultRoute();
builder.Services.AddSingleton<ServerProcessService>();
builder.Services.AddSingleton<IPXRelayService>();
app.MapHub<GameServerHub>("/hubs/gameserver");
if (settings.Beacon)
{
Logger.Debug("The beacons have been lit! LANCommander calls for players!");
builder.Services.AddHostedService<BeaconService>();
}
Logger.Debug("Registering Endpoints");
app.UseEndpoints(endpoints =>
{
endpoints.MapBlazorHub();
endpoints.MapFallbackToPage("/_Host");
endpoints.MapControllers();
});
builder.WebHost.UseStaticWebAssets();
Logger.Debug("Ensuring required directories exist");
if (!Directory.Exists(settings.Archives.StoragePath))
Directory.CreateDirectory(settings.Archives.StoragePath);
builder.WebHost.UseKestrel(options =>
{
options.Limits.MaxRequestBodySize = 1024 * 1024 * 150;
});
if (!Directory.Exists("Icon"))
Directory.CreateDirectory("Icon");
builder.Host.UseNLog();
if (!Directory.Exists(settings.UserSaves.StoragePath))
Directory.CreateDirectory(settings.UserSaves.StoragePath);
Logger.Debug("Building Application");
var app = builder.Build();
if (!Directory.Exists("Snippets"))
Directory.CreateDirectory("Snippets");
// Configure the HTTP request pipeline.
if (app.Environment.IsDevelopment())
{
Logger.Debug("App has been run in a development environment");
app.UseMigrationsEndPoint();
app.UseSwagger();
app.UseSwaggerUI();
}
else
{
app.UseExceptionHandler("/Home/Error");
// The default HSTS value is 30 days. You may want to change this for production scenarios, see https://aka.ms/aspnetcore-hsts.
app.UseHsts();
}
// Migrate
Logger.Debug("Migrating database if required");
await using var scope = app.Services.CreateAsyncScope();
using var db = scope.ServiceProvider.GetService<DatabaseContext>();
await db.Database.MigrateAsync();
app.UseHangfireDashboard();
// Autostart any server processes
Logger.Debug("Autostarting Servers");
var serverService = scope.ServiceProvider.GetService<ServerService>();
var serverProcessService = scope.ServiceProvider.GetService<ServerProcessService>();
// app.UseHttpsRedirection();
app.UseStaticFiles();
foreach (var server in await serverService.Get(s => s.Autostart).ToListAsync())
{
try
{
Logger.Debug("Autostarting server {ServerName} with a delay of {AutostartDelay} seconds", server.Name, server.AutostartDelay);
app.UseRouting();
if (server.AutostartDelay > 0)
await Task.Delay(server.AutostartDelay);
app.UseAuthentication();
app.UseAuthorization();
serverProcessService.StartServerAsync(server);
}
catch (Exception ex)
{
Logger.Debug(ex, "An unexpected error occurred while trying to autostart the server {ServerName}", server.Name);
app.UseMvcWithDefaultRoute();
app.MapHub<GameServerHub>("/hubs/gameserver");
Logger.Debug("Registering Endpoints");
app.UseEndpoints(endpoints =>
{
endpoints.MapBlazorHub();
endpoints.MapFallbackToPage("/_Host");
endpoints.MapControllers();
});
Logger.Debug("Ensuring required directories exist");
if (!Directory.Exists(settings.Archives.StoragePath))
Directory.CreateDirectory(settings.Archives.StoragePath);
if (!Directory.Exists("Icon"))
Directory.CreateDirectory("Icon");
if (!Directory.Exists(settings.UserSaves.StoragePath))
Directory.CreateDirectory(settings.UserSaves.StoragePath);
if (!Directory.Exists("Snippets"))
Directory.CreateDirectory("Snippets");
// Migrate
Logger.Debug("Migrating database if required");
await using var scope = app.Services.CreateAsyncScope();
using var db = scope.ServiceProvider.GetService<DatabaseContext>();
await db.Database.MigrateAsync();
// Autostart any server processes
Logger.Debug("Autostarting Servers");
var serverService = scope.ServiceProvider.GetService<ServerService>();
var serverProcessService = scope.ServiceProvider.GetService<ServerProcessService>();
foreach (var server in await serverService.Get(s => s.Autostart).ToListAsync())
{
try
{
Logger.Debug("Autostarting server {ServerName} with a delay of {AutostartDelay} seconds", server.Name, server.AutostartDelay);
if (server.AutostartDelay > 0)
await Task.Delay(server.AutostartDelay);
serverProcessService.StartServerAsync(server);
}
catch (Exception ex)
{
Logger.Debug(ex, "An unexpected error occurred while trying to autostart the server {ServerName}", server.Name);
}
}
app.Run();
}
}
}
app.Run();