Clean up page loads after creation of game. Remove "Edit" from route
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1 changed files with 30 additions and 12 deletions
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@ -1,5 +1,5 @@
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@page "/Games/{id:guid}/Edit"
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@page "/Games/{id:guid}"
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@page "/Games/{id:guid}/Edit/{panel}"
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@page "/Games/{id:guid}/{panel}"
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@page "/Games/Add"
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@page "/Games/Add"
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@using LANCommander.Models;
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@using LANCommander.Models;
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@using LANCommander.Pages.Games.Components
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@using LANCommander.Pages.Games.Components
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@ -18,23 +18,36 @@
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<Layout Class="site-layout-background" Style="padding: 24px 0;">
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<Layout Class="site-layout-background" Style="padding: 24px 0;">
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<Sider Class="site-layout-background" Width="200">
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<Sider Class="site-layout-background" Width="200">
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<Menu Mode="@MenuMode.Inline" Style="height: 100%;">
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<Menu Mode="@MenuMode.Inline" Style="height: 100%;">
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<MenuItem RouterLink="@($"/Games/{Game.Id}/Edit/General")">General</MenuItem>
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<MenuItem RouterLink="@($"/Games/{Game.Id}/General")">General</MenuItem>
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@if (Game != null && Game.Id != Guid.Empty)
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@if (Game != null && Game.Id != Guid.Empty)
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{
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{
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<MenuItem RouterLink="@($"/Games/{Game.Id}/Edit/Actions")">Actions</MenuItem>
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<MenuItem RouterLink="@($"/Games/{Game.Id}/Actions")">Actions</MenuItem>
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<MenuItem RouterLink="@($"/Games/{Game.Id}/Edit/Multiplayer")">Multiplayer</MenuItem>
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<MenuItem RouterLink="@($"/Games/{Game.Id}/Multiplayer")">Multiplayer</MenuItem>
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<MenuItem RouterLink="@($"/Games/{Game.Id}/Edit/Saves")">Saves</MenuItem>
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<MenuItem RouterLink="@($"/Games/{Game.Id}/SavePaths")">Save Paths</MenuItem>
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<MenuItem RouterLink="@($"/Games/{Game.Id}/Edit/Keys")">Keys</MenuItem>
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<MenuItem RouterLink="@($"/Games/{Game.Id}/Keys")">Keys</MenuItem>
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<MenuItem RouterLink="@($"/Games/{Game.Id}/Edit/Scripts")">Scripts</MenuItem>
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<MenuItem RouterLink="@($"/Games/{Game.Id}/Scripts")">Scripts</MenuItem>
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<MenuItem RouterLink="@($"/Games/{Game.Id}/Edit/Archives")">Archives</MenuItem>
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<MenuItem RouterLink="@($"/Games/{Game.Id}/Archives")">Archives</MenuItem>
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}
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}
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</Menu>
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</Menu>
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</Sider>
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</Sider>
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<Content>
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<Content>
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<PageHeader>
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<PageHeader>
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<PageHeaderTitle>@Panel</PageHeaderTitle>
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<PageHeaderTitle>
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@if (Panel == null)
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{
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<Text>Add New Game</Text>
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}
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else if (PanelDisplayNames.ContainsKey(Panel))
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{
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@PanelDisplayNames[Panel]
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}
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else
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{
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@Panel
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}
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</PageHeaderTitle>
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<PageHeaderExtra>
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<PageHeaderExtra>
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<Button Type="@ButtonType.Primary" OnClick="Save">Save</Button>
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<Button Type="@ButtonType.Primary" OnClick="Save">Save</Button>
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</PageHeaderExtra>
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</PageHeaderExtra>
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@ -93,7 +106,7 @@
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<MultiplayerModeEditor @bind-Value="Game.MultiplayerModes" />
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<MultiplayerModeEditor @bind-Value="Game.MultiplayerModes" />
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</div>
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</div>
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<div data-panel="Saves">
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<div data-panel="SavePaths">
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<SavePathEditor @bind-Value="Game.SavePaths" GameId="Game.Id" ArchiveId="@LatestArchiveId" />
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<SavePathEditor @bind-Value="Game.SavePaths" GameId="Game.Id" ArchiveId="@LatestArchiveId" />
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</div>
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</div>
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@ -172,6 +185,11 @@ else
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private KeysEditor? KeysEditor;
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private KeysEditor? KeysEditor;
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private GameMetadataLookup? GameMetadataLookup;
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private GameMetadataLookup? GameMetadataLookup;
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private Dictionary<string, string> PanelDisplayNames = new Dictionary<string, string>
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{
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{ "SavePaths", "Save Paths" }
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};
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private Guid LatestArchiveId
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private Guid LatestArchiveId
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{
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{
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get
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get
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@ -220,7 +238,7 @@ else
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await MessageService.Success("Game added!");
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await MessageService.Success("Game added!");
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NavigationManager.NavigateTo($"/Games/{Game.Id}/Edit", true);
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NavigationManager.NavigateTo($"/Games/{Game.Id}");
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}
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}
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}
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}
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catch (Exception ex)
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catch (Exception ex)
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