Fix saves that target a directory in the game's install directory
parent
c8529cc340
commit
bc8fbf1076
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@ -94,7 +94,7 @@ namespace LANCommander.PlaynitePlugin.Services
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File.Move(tempSavePathFile, destination);
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}
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else if (Directory.Exists(tempSavePathFile))
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else if (Directory.Exists(tempSavePath))
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{
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var files = Directory.GetFiles(tempSavePath, "*", SearchOption.AllDirectories);
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@ -105,14 +105,20 @@ namespace LANCommander.PlaynitePlugin.Services
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if (inInstallDir)
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{
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// Files are in the game's install directory. Move them there from the save path.
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destination = file.Replace(tempSavePath, game.InstallDirectory);
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destination = file.Replace(tempSavePath, savePath.Path.Replace('/', '\\').TrimEnd('\\').Replace("{InstallDir}", game.InstallDirectory));
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if (File.Exists(destination))
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File.Delete(destination);
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File.Move(file, destination);
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}
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else
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{
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// Specified path is probably an absolute path, maybe with environment variables.
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destination = Environment.ExpandEnvironmentVariables(file.Replace(tempSavePath, savePath.Path.Replace('/', '\\')));
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destination = Environment.ExpandEnvironmentVariables(file.Replace(tempSavePathFile, savePath.Path.Replace('/', '\\')));
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if (File.Exists(destination))
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File.Delete(destination);
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File.Move(file, destination);
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}
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