Support Playnite URI for connecting to server
e.g. playnite://lancommander/connect/http%3A%2F%2Flocalhost%3A1337media
parent
ff9ec5a17b
commit
b23df9b2ad
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@ -9,6 +9,7 @@ using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.IO;
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using System.Linq;
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using System.Web;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Media;
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@ -73,6 +74,16 @@ namespace LANCommander.PlaynitePlugin
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if (Guid.TryParse(args.Arguments[1], out gameId))
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PlayniteApi.StartGame(gameId);
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break;
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case "connect":
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if (args.Arguments.Length == 1)
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{
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ShowAuthenticationWindow();
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break;
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}
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ShowAuthenticationWindow(HttpUtility.UrlDecode(args.Arguments[1]));
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break;
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}
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});
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@ -394,7 +405,7 @@ namespace LANCommander.PlaynitePlugin
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Logger.Trace("Name change was cancelled");
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}
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public Window ShowAuthenticationWindow()
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public Window ShowAuthenticationWindow(string serverAddress = null)
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{
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Window window = null;
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Application.Current.Dispatcher.Invoke((Action)delegate
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@ -410,7 +421,7 @@ namespace LANCommander.PlaynitePlugin
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window.Content = new Views.Authentication(this);
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window.DataContext = new ViewModels.Authentication()
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{
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ServerAddress = Settings?.ServerAddress
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ServerAddress = serverAddress ?? Settings?.ServerAddress
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};
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window.Owner = PlayniteApi.Dialogs.GetCurrentAppWindow();
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