Add cmdlet for encoding serialized objects for PS
parent
ed1b4973d3
commit
8abc2fa15e
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@ -9,7 +9,7 @@ namespace LANCommander.PowerShell.Cmdlets
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{
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{
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[Cmdlet(VerbsData.ConvertFrom, "SerializedBase64")]
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[Cmdlet(VerbsData.ConvertFrom, "SerializedBase64")]
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[OutputType(typeof(object))]
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[OutputType(typeof(object))]
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public class ConvertFromSerializedBase64Cmdlet : PSCmdlet
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public class ConvertFromSerializedBase64Cmdlet : Cmdlet
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{
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{
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[Parameter(Mandatory = true, Position = 0, ValueFromPipeline = true, ValueFromPipelineByPropertyName = true)]
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[Parameter(Mandatory = true, Position = 0, ValueFromPipeline = true, ValueFromPipelineByPropertyName = true)]
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public string Input { get; set; }
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public string Input { get; set; }
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@ -0,0 +1,24 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Management.Automation;
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using System.Text;
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using System.Threading.Tasks;
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namespace LANCommander.PowerShell.Cmdlets
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{
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[Cmdlet(VerbsData.ConvertTo, "SerializedBase64")]
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[OutputType(typeof(object))]
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public class ConvertToSerializedBase64Cmdlet : Cmdlet
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{
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[Parameter(Mandatory = true, Position = 0, ValueFromPipeline = true, ValueFromPipelineByPropertyName = true)]
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public object Input { get; set; }
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protected override void ProcessRecord()
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{
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var output = Convert.ToBase64String(Encoding.UTF8.GetBytes(PSSerializer.Serialize(Input)));
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WriteObject(output);
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}
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}
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}
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@ -46,6 +46,7 @@
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<Reference Include="System.Xml" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Compile Include="Cmdlets\ConvertTo-SerializedBase64.cs" />
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<Compile Include="Cmdlets\ConvertFrom-SerializedBase64.cs" />
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<Compile Include="Cmdlets\ConvertFrom-SerializedBase64.cs" />
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<Compile Include="Cmdlets\Edit-PatchBinary.cs" />
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<Compile Include="Cmdlets\Edit-PatchBinary.cs" />
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<Compile Include="Cmdlets\Uninstall-Game.cs" />
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<Compile Include="Cmdlets\Uninstall-Game.cs" />
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