Cascade delete keys on game deletion
parent
ed83489683
commit
730c8364e8
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@ -36,12 +36,14 @@ namespace LANCommander.Data
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builder.Entity<Game>()
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.HasMany(g => g.Archives)
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.WithOne(g => g.Game)
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.IsRequired(false);
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.IsRequired(true)
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.OnDelete(DeleteBehavior.Cascade);
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builder.Entity<Game>()
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.HasMany(g => g.Keys)
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.WithOne(g => g.Game)
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.IsRequired(false);
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.IsRequired(true)
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.OnDelete(DeleteBehavior.Cascade);
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builder.Entity<Game>()
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.HasMany(g => g.Actions)
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1022
LANCommander/Migrations/20230109230618_CascadeGameKeyDeletion.Designer.cs
generated
Normal file
1022
LANCommander/Migrations/20230109230618_CascadeGameKeyDeletion.Designer.cs
generated
Normal file
File diff suppressed because it is too large
Load Diff
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@ -0,0 +1,38 @@
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using Microsoft.EntityFrameworkCore.Migrations;
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#nullable disable
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namespace LANCommander.Migrations
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{
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public partial class CascadeGameKeyDeletion : Migration
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{
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protected override void Up(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.DropForeignKey(
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name: "FK_Keys_Games_GameId",
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table: "Keys");
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migrationBuilder.AddForeignKey(
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name: "FK_Keys_Games_GameId",
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table: "Keys",
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column: "GameId",
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principalTable: "Games",
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principalColumn: "Id",
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onDelete: ReferentialAction.Cascade);
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}
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protected override void Down(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.DropForeignKey(
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name: "FK_Keys_Games_GameId",
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table: "Keys");
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migrationBuilder.AddForeignKey(
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name: "FK_Keys_Games_GameId",
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table: "Keys",
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column: "GameId",
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principalTable: "Games",
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principalColumn: "Id");
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}
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}
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}
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@ -893,7 +893,9 @@ namespace LANCommander.Migrations
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b.HasOne("LANCommander.Data.Models.Game", "Game")
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.WithMany("Keys")
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.HasForeignKey("GameId");
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.HasForeignKey("GameId")
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.OnDelete(DeleteBehavior.Cascade)
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.IsRequired();
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b.HasOne("LANCommander.Data.Models.User", "UpdatedBy")
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.WithMany()
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