Added ability to bulk start servers
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					 3 changed files with 99 additions and 19 deletions
				
			
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			@ -58,6 +58,8 @@
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    protected override async Task OnInitializedAsync()
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    {
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        Server = await ServerService.Get(ServerId);
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        ServerProcessService.OnStatusUpdate += OnStatusUpdate;
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    }
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    protected override void OnAfterRender(bool firstRender)
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			@ -73,26 +75,34 @@
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        }
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    }
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    private void OnStatusUpdate(object sender, ServerStatusUpdateEventArgs args)
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    {
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        if (args?.Server?.Id == ServerId)
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        {
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            Status = args.Status;
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            StateHasChanged();
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            if (Status == ServerProcessStatus.Error)
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            {
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                MessageService.Error("There was an unexpected error while trying to start the server.");
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            }
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        }
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    }
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    private async Task Start()
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    {
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        try
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        {
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            Status = ServerProcessStatus.Starting;
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            await ServerProcessService.StartServerAsync(Server);
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        }
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        catch (Exception ex)
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        {
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            Status = ServerProcessStatus.Error;
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            await MessageService.Error("There was an unexpected error while trying to start the server.");
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        }
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    }
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    private void Stop()
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    {
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        Status = ServerProcessStatus.Stopping;
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        ServerProcessService.StopServer(Server);
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    }
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			@ -10,6 +10,15 @@
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<PageHeader Title="Servers">
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    <PageHeaderExtra>
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        <Space Direction="DirectionVHType.Horizontal">
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            @if (SelectedServers != null && SelectedServers.Count() > 0)
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            {
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                <SpaceItem>
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                    <Button Type="@ButtonType.Primary" OnClick="() => StartServers()">Start</Button>
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                    <Popconfirm OnConfirm="() => StopServers()" Title="Are you sure you want to kill these server processes?">
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                        <Button Danger Type="@ButtonType.Primary">Stop</Button>
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                    </Popconfirm>
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                </SpaceItem>
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            }
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            <SpaceItem>
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                <Search Placeholder="Search" @bind-Value="Search" BindOnInput DebounceMilliseconds="150" OnChange="() => LoadData()" />
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            </SpaceItem>
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			@ -20,7 +29,8 @@
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    </PageHeaderExtra>
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</PageHeader>
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<Table TItem="Server" DataSource="@Servers" Loading="@Loading" PageSize="25">
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<Table TItem="Server" DataSource="@Servers" Loading="@Loading" PageSize="25" @bind-SelectedRows="SelectedServers">
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    <Selection Key="@(context.Id.ToString())" />
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    <PropertyColumn Property="s => s.Name" Sortable />
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    <PropertyColumn Property="s => s.Game">
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        <Image Src="@GetIcon(context.Game)" Height="32" Width="32" Preview="false"></Image>
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			@ -56,6 +66,8 @@
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    string Search = "";
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    IEnumerable<Server> SelectedServers;
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    protected override void OnAfterRender(bool firstRender)
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    {
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        if (firstRender)
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			@ -102,4 +114,30 @@
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    {
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        return $"/api/Games/{game?.Id}/Icon.png";
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    }
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    private async Task StartServers()
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    {
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        foreach (var server in SelectedServers)
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        {
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            try
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            {
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                var status = ServerProcessService.GetStatus(server);
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                if (status == ServerProcessStatus.Stopped || status == ServerProcessStatus.Error)
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                {
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                    await ServerProcessService.StartServerAsync(server);
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                }
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            }
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            catch { }
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        }
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    }
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    private void StopServers()
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    {
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        foreach (var server in SelectedServers)
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        {
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            if (ServerProcessService.GetStatus(server) == ServerProcessStatus.Running)
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                ServerProcessService.StopServer(server);
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        }
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    }
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}
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			@ -33,6 +33,18 @@ namespace LANCommander.Services
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        }
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    }
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    public class ServerStatusUpdateEventArgs : EventArgs
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    {
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        public Server Server { get; private set; }
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        public ServerProcessStatus Status { get; private set; }
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        public ServerStatusUpdateEventArgs(Server server, ServerProcessStatus status)
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        {
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            Server = server;
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            Status = status;
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        }
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    }
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    public class LogFileMonitor : IDisposable
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    {
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        private ManualResetEvent Latch;
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			@ -122,6 +134,9 @@ namespace LANCommander.Services
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        public delegate void OnLogHandler(object sender, ServerLogEventArgs e);
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        public event OnLogHandler OnLog;
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        public delegate void OnStatusUpdateHandler(object sender, ServerStatusUpdateEventArgs e);
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        public event OnStatusUpdateHandler OnStatusUpdate;
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        private IHubContext<GameServerHub> HubContext;
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        public ServerProcessService(IHubContext<GameServerHub> hubContext)
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			@ -157,6 +172,10 @@ namespace LANCommander.Services
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                });
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            }
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            try
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            {
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                OnStatusUpdate?.Invoke(this, new ServerStatusUpdateEventArgs(server, ServerProcessStatus.Starting));
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                process.Start();
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                if (!process.StartInfo.UseShellExecute)
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			@ -172,12 +191,23 @@ namespace LANCommander.Services
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                    StartMonitoringLog(logFile, server);
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                }
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                OnStatusUpdate?.Invoke(this, new ServerStatusUpdateEventArgs(server, ServerProcessStatus.Running));
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                await process.WaitForExitAsync();
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            }
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            catch (Exception ex)
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            {
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                OnStatusUpdate?.Invoke(this, new ServerStatusUpdateEventArgs(server, ServerProcessStatus.Error));
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                Logger.Error(ex, "Could not start server process");
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            }
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        }
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        public void StopServer(Server server)
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        {
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            OnStatusUpdate?.Invoke(this, new ServerStatusUpdateEventArgs(server, ServerProcessStatus.Stopping));
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            if (Processes.ContainsKey(server.Id))
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            {
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                var process = Processes[server.Id];
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			@ -190,6 +220,8 @@ namespace LANCommander.Services
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                LogFileMonitors[server.Id].Dispose();
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                LogFileMonitors.Remove(server.Id);
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            }
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            OnStatusUpdate?.Invoke(this, new ServerStatusUpdateEventArgs(server, ServerProcessStatus.Stopped));
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        }
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        private void StartMonitoringLog(ServerConsole log, Server server)
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