Remove auth check on Playnite start
This commit is contained in:
parent
ebcb943e36
commit
54b7fec96b
1 changed files with 0 additions and 9 deletions
|
@ -78,15 +78,6 @@ namespace LANCommander.PlaynitePlugin
|
|||
});
|
||||
}
|
||||
|
||||
public override void OnApplicationStarted(OnApplicationStartedEventArgs args)
|
||||
{
|
||||
if (LANCommander.Token == null || LANCommander.Client == null || !LANCommander.ValidateToken(LANCommander.Token))
|
||||
{
|
||||
Logger.Trace("No valid authentication token exists. Showing auth window...");
|
||||
ShowAuthenticationWindow();
|
||||
}
|
||||
}
|
||||
|
||||
public bool ValidateConnection()
|
||||
{
|
||||
return LANCommander.ValidateToken(LANCommander.Token);
|
||||
|
|
Loading…
Add table
Reference in a new issue