Move methods that should be static to ManifestHelper and ScriptHelper. Move install logic to GameManager and RedistributableManager. Update InstallController and UninstallController

pull/32/head
Pat Hartl 2023-11-10 00:29:16 -06:00
parent e53709334c
commit 39f2d4b212
11 changed files with 553 additions and 891 deletions

View File

@ -1,17 +1,10 @@
using LANCommander.PlaynitePlugin.Helpers;
using LANCommander.SDK.Enums;
using LANCommander.SDK.Extensions;
using LANCommander.SDK;
using LANCommander.SDK.Helpers;
using LANCommander.SDK.Models;
using Playnite.SDK;
using Playnite.SDK.Models;
using Playnite.SDK.Plugins;
using SharpCompress.Common;
using SharpCompress.Readers;
using System;
using System.IO;
using System.Linq;
using YamlDotNet.Serialization;
using YamlDotNet.Serialization.NamingConventions;
namespace LANCommander.PlaynitePlugin
{
@ -20,15 +13,11 @@ namespace LANCommander.PlaynitePlugin
public static readonly ILogger Logger = LogManager.GetLogger();
private LANCommanderLibraryPlugin Plugin;
private PowerShellRuntime PowerShellRuntime;
private Playnite.SDK.Models.Game PlayniteGame;
public LANCommanderInstallController(LANCommanderLibraryPlugin plugin, Playnite.SDK.Models.Game game) : base(game)
{
Name = "Install using LANCommander";
Plugin = plugin;
PlayniteGame = game;
PowerShellRuntime = new PowerShellRuntime();
}
public override void Install(InstallActionArgs args)
@ -43,450 +32,52 @@ namespace LANCommander.PlaynitePlugin
}
var gameId = Guid.Parse(Game.GameId);
var game = Plugin.LANCommander.GetGame(gameId);
Logger.Trace($"Installing game {game.Title} ({game.Id})...");
string installDirectory = null;
var result = RetryHelper.RetryOnException<ExtractionResult>(10, TimeSpan.FromMilliseconds(500), new ExtractionResult(), () =>
{
Logger.Trace("Attempting to download and extract game...");
return DownloadAndExtractGame(game);
});
if (!result.Success && !result.Canceled)
throw new Exception("Could not extract the install archive. Retry the install or check your connection.");
else if (result.Canceled)
throw new Exception("Install was canceled");
var installInfo = new GameInstallationData()
{
InstallDirectory = result.Directory
};
PlayniteGame.InstallDirectory = result.Directory;
SDK.GameManifest manifest = null;
var writeManifestSuccess = RetryHelper.RetryOnException(10, TimeSpan.FromSeconds(1), false, () =>
{
Logger.Trace("Attempting to get game manifest...");
manifest = Plugin.LANCommander.GetGameManifest(gameId);
WriteManifest(manifest, result.Directory);
return true;
});
if (!writeManifestSuccess)
throw new Exception("Could not get or write the manifest file. Retry the install or check your connection.");
Logger.Trace("Saving scripts...");
SaveScript(game, result.Directory, ScriptType.Install);
SaveScript(game, result.Directory, ScriptType.Uninstall);
SaveScript(game, result.Directory, ScriptType.NameChange);
SaveScript(game, result.Directory, ScriptType.KeyChange);
if (game.Redistributables != null && game.Redistributables.Count() > 0)
{
Logger.Trace("Installing required redistributables...");
InstallRedistributables(game);
}
try
{
PowerShellRuntime.RunScript(PlayniteGame, ScriptType.Install);
PowerShellRuntime.RunScript(PlayniteGame, ScriptType.NameChange, Plugin.Settings.PlayerName);
var key = Plugin.LANCommander.GetAllocatedKey(game.Id);
PowerShellRuntime.RunScript(PlayniteGame, ScriptType.KeyChange, $"\"{key}\"");
}
catch { }
Plugin.UpdateGame(manifest, gameId);
Plugin.DownloadCache.Remove(gameId);
InvokeOnInstalled(new GameInstalledEventArgs(installInfo));
}
private ExtractionResult DownloadAndExtractGame(LANCommander.SDK.Models.Game game)
{
if (game == null)
{
Logger.Trace("Game failed to download! No game was specified!");
throw new Exception("Game failed to download!");
}
var destination = Path.Combine(Plugin.Settings.InstallDirectory, game.Title.SanitizeFilename());
Logger.Trace($"Downloading and extracting \"{game.Title}\" to path {destination}");
var result = Plugin.PlayniteApi.Dialogs.ActivateGlobalProgress(progress =>
{
try
var gameManager = new GameManager(Plugin.LANCommanderClient);
gameManager.OnArchiveExtractionProgress += (long pos, long len) =>
{
Directory.CreateDirectory(destination);
progress.ProgressMaxValue = 100;
progress.CurrentProgressValue = 0;
progress.ProgressMaxValue = len;
progress.CurrentProgressValue = pos;
};
using (var gameStream = Plugin.LANCommander.StreamGame(game.Id))
using (var reader = ReaderFactory.Open(gameStream))
{
progress.ProgressMaxValue = gameStream.Length;
gameStream.OnProgress += (pos, len) =>
{
progress.CurrentProgressValue = pos;
};
reader.EntryExtractionProgress += (object sender, ReaderExtractionEventArgs<IEntry> e) =>
{
if (progress.CancelToken != null && progress.CancelToken.IsCancellationRequested)
{
reader.Cancel();
progress.IsIndeterminate = true;
reader.Dispose();
gameStream.Dispose();
}
};
reader.WriteAllToDirectory(destination, new ExtractionOptions()
{
ExtractFullPath = true,
Overwrite = true
});
}
}
catch (Exception ex)
gameManager.OnArchiveEntryExtractionProgress += (object sender, ArchiveEntryExtractionProgressArgs e) =>
{
if (progress.CancelToken != null && progress.CancelToken.IsCancellationRequested)
{
Logger.Trace("User cancelled the download");
e.Reader.Cancel();
e.Reader.Dispose();
e.Stream.Dispose();
if (Directory.Exists(destination))
{
Logger.Trace("Cleaning up orphaned install files after cancelled install...");
Directory.Delete(destination, true);
}
progress.IsIndeterminate = true;
}
else
{
Logger.Error(ex, $"Could not extract to path {destination}");
};
if (Directory.Exists(destination))
{
Logger.Trace("Cleaning up orphaned install files after bad install...");
Directory.Delete(destination, true);
}
throw new Exception("The game archive could not be extracted. Please try again or fix the archive!");
}
}
installDirectory = gameManager.Install(gameId);
},
new GlobalProgressOptions($"Downloading {game.Title}...")
new GlobalProgressOptions($"Downloading {Game.Name}...")
{
IsIndeterminate = false,
IsIndeterminate = true,
Cancelable = true,
});
var extractionResult = new ExtractionResult
if (!result.Canceled && result.Error == null && !String.IsNullOrWhiteSpace(installDirectory))
{
Canceled = result.Canceled
};
var manifest = ManifestHelper.Read(installDirectory);
if (!result.Canceled)
{
extractionResult.Success = true;
extractionResult.Directory = destination;
Logger.Trace($"Game successfully downloaded and extracted to {destination}");
Plugin.UpdateGame(manifest);
var installInfo = new GameInstallationData
{
InstallDirectory = installDirectory,
};
InvokeOnInstalled(new GameInstalledEventArgs(installInfo));
}
return extractionResult;
}
private void InstallRedistributables(LANCommander.SDK.Models.Game game)
{
foreach (var redistributable in game.Redistributables)
{
string installScriptTempFile = null;
string detectionScriptTempFile = null;
string extractTempPath = null;
try
{
var installScript = redistributable.Scripts.FirstOrDefault(s => s.Type == ScriptType.Install);
installScriptTempFile = SaveTempScript(installScript);
var detectionScript = redistributable.Scripts.FirstOrDefault(s => s.Type == ScriptType.DetectInstall);
detectionScriptTempFile = SaveTempScript(detectionScript);
var detectionResult = PowerShellRuntime.RunScript(detectionScriptTempFile, detectionScript.RequiresAdmin);
// Redistributable is not installed
if (detectionResult == 0)
{
if (redistributable.Archives.Count() > 0)
{
var extractionResult = DownloadAndExtractRedistributable(redistributable);
if (extractionResult.Success)
{
extractTempPath = extractionResult.Directory;
PowerShellRuntime.RunScript(installScriptTempFile, installScript.RequiresAdmin, null, extractTempPath);
}
}
else
{
PowerShellRuntime.RunScript(installScriptTempFile, installScript.RequiresAdmin, null, extractTempPath);
}
}
}
catch (Exception ex)
{
Logger.Error(ex, $"Redistributable {redistributable.Name} failed to install");
}
finally
{
if (File.Exists(installScriptTempFile))
File.Delete(installScriptTempFile);
if (File.Exists(detectionScriptTempFile))
File.Delete(detectionScriptTempFile);
if (Directory.Exists(extractTempPath))
Directory.Delete(extractTempPath);
}
}
}
private ExtractionResult DownloadAndExtractRedistributable(LANCommander.SDK.Models.Redistributable redistributable)
{
if (redistributable == null)
{
Logger.Trace("Redistributable failed to download! No redistributable was specified!");
throw new Exception("Redistributable failed to download!");
}
var destination = Path.Combine(Path.GetTempPath(), redistributable.Name.SanitizeFilename());
Logger.Trace($"Downloading and extracting \"{redistributable.Name}\" to path {destination}");
var result = Plugin.PlayniteApi.Dialogs.ActivateGlobalProgress(progress =>
{
try
{
Directory.CreateDirectory(destination);
progress.ProgressMaxValue = 100;
progress.CurrentProgressValue = 0;
using (var redistributableStream = Plugin.LANCommander.StreamRedistributable(redistributable.Id))
using (var reader = ReaderFactory.Open(redistributableStream))
{
progress.ProgressMaxValue = redistributableStream.Length;
redistributableStream.OnProgress += (pos, len) =>
{
progress.CurrentProgressValue = pos;
};
reader.EntryExtractionProgress += (object sender, ReaderExtractionEventArgs<IEntry> e) =>
{
if (progress.CancelToken != null && progress.CancelToken.IsCancellationRequested)
{
reader.Cancel();
progress.IsIndeterminate = true;
reader.Dispose();
redistributableStream.Dispose();
}
};
reader.WriteAllToDirectory(destination, new ExtractionOptions()
{
ExtractFullPath = true,
Overwrite = true
});
}
}
catch (Exception ex)
{
if (progress.CancelToken != null && progress.CancelToken.IsCancellationRequested)
{
Logger.Trace("User cancelled the download");
if (Directory.Exists(destination))
{
Logger.Trace("Cleaning up orphaned install files after cancelled install...");
Directory.Delete(destination, true);
}
}
else
{
Logger.Error(ex, $"Could not extract to path {destination}");
if (Directory.Exists(destination))
{
Logger.Trace("Cleaning up orphaned install files after bad install...");
Directory.Delete(destination, true);
}
throw new Exception("The redistributable archive could not be extracted. Please try again or fix the archive!");
}
}
},
new GlobalProgressOptions($"Downloading {redistributable.Name}...")
{
IsIndeterminate = false,
Cancelable = true,
});
var extractionResult = new ExtractionResult
{
Canceled = result.Canceled
};
if (!result.Canceled)
{
extractionResult.Success = true;
extractionResult.Directory = destination;
Logger.Trace($"Redistributable successfully downloaded and extracted to {destination}");
}
return extractionResult;
}
private string Download(LANCommander.SDK.Models.Game game)
{
string tempFile = String.Empty;
if (game != null)
{
Plugin.PlayniteApi.Dialogs.ActivateGlobalProgress(progress =>
{
progress.ProgressMaxValue = 100;
progress.CurrentProgressValue = 0;
var destination = Plugin.LANCommander.DownloadGame(game.Id, (changed) =>
{
progress.CurrentProgressValue = changed.ProgressPercentage;
}, (complete) =>
{
progress.CurrentProgressValue = 100;
});
// Lock the thread until download is done
while (progress.CurrentProgressValue != 100)
{
}
tempFile = destination;
},
new GlobalProgressOptions($"Downloading {game.Title}...")
{
IsIndeterminate = false,
Cancelable = false,
});
return tempFile;
}
else
throw new Exception("Game failed to download!");
}
private string Extract(LANCommander.SDK.Models.Game game, string archivePath)
{
var destination = Path.Combine(Plugin.Settings.InstallDirectory, game.Title.SanitizeFilename());
Plugin.PlayniteApi.Dialogs.ActivateGlobalProgress(progress =>
{
Directory.CreateDirectory(destination);
using (var fs = File.OpenRead(archivePath))
using (var ts = new TrackableStream(fs))
using (var reader = ReaderFactory.Open(ts))
{
progress.ProgressMaxValue = ts.Length;
ts.OnProgress += (pos, len) =>
{
progress.CurrentProgressValue = pos;
};
reader.WriteAllToDirectory(destination, new ExtractionOptions()
{
ExtractFullPath = true,
Overwrite = true
});
}
},
new GlobalProgressOptions($"Extracting {game.Title}...")
{
IsIndeterminate = false,
Cancelable = false,
});
return destination;
}
private void WriteManifest(SDK.GameManifest manifest, string installDirectory)
{
var destination = Path.Combine(installDirectory, "_manifest.yml");
Logger.Trace($"Attempting to write manifest to path {destination}");
var serializer = new SerializerBuilder()
.WithNamingConvention(new PascalCaseNamingConvention())
.Build();
Logger.Trace("Serializing manifest...");
var yaml = serializer.Serialize(manifest);
Logger.Trace("Writing manifest file...");
File.WriteAllText(destination, yaml);
}
private string SaveTempScript(LANCommander.SDK.Models.Script script)
{
var tempPath = Path.GetTempFileName();
File.Move(tempPath, tempPath + ".ps1");
tempPath = tempPath + ".ps1";
Logger.Trace($"Writing script {script.Name} to {tempPath}");
File.WriteAllText(tempPath, script.Contents);
return tempPath;
}
private void SaveScript(LANCommander.SDK.Models.Game game, string installationDirectory, ScriptType type)
{
var script = game.Scripts.FirstOrDefault(s => s.Type == type);
if (script == null)
return;
if (script.RequiresAdmin)
script.Contents = "# Requires Admin" + "\r\n\r\n" + script.Contents;
var filename = PowerShellRuntime.GetScriptFilePath(PlayniteGame, type);
if (File.Exists(filename))
File.Delete(filename);
Logger.Trace($"Writing {type} script to {filename}");
File.WriteAllText(filename, script.Contents);
}
}
}

View File

@ -42,12 +42,6 @@
</Reference>
<Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" />
<Reference Include="RestSharp, Version=106.15.0.0, Culture=neutral, PublicKeyToken=598062e77f915f75, processorArchitecture=MSIL">
<HintPath>..\packages\RestSharp.106.15.0\lib\net452\RestSharp.dll</HintPath>
</Reference>
<Reference Include="SharpCompress, Version=0.34.1.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\SharpCompress.0.34.1\lib\net462\SharpCompress.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Buffers, Version=4.0.3.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
<HintPath>..\packages\System.Buffers.4.5.1\lib\net461\System.Buffers.dll</HintPath>
@ -91,12 +85,6 @@
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
<Reference Include="WindowsBase" />
<Reference Include="YamlDotNet, Version=5.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\YamlDotNet.5.4.0\lib\net45\YamlDotNet.dll</HintPath>
</Reference>
<Reference Include="ZstdSharp, Version=0.7.2.0, Culture=neutral, PublicKeyToken=8d151af33a4ad5cf, processorArchitecture=MSIL">
<HintPath>..\packages\ZstdSharp.Port.0.7.2\lib\net461\ZstdSharp.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Extensions\MultiplayerInfoExtensions.cs" />

View File

@ -21,8 +21,7 @@ namespace LANCommander.PlaynitePlugin
{
public static readonly ILogger Logger = LogManager.GetLogger();
internal LANCommanderSettingsViewModel Settings { get; set; }
internal LANCommander.SDK.LANCommander LANCommander { get; set; }
internal PowerShellRuntime PowerShellRuntime { get; set; }
internal LANCommander.SDK.Client LANCommanderClient { get; set; }
internal GameSaveService GameSaveService { get; set; }
public override Guid Id { get; } = Guid.Parse("48e1bac7-e0a0-45d7-ba83-36f5e9e959fc");
@ -39,8 +38,8 @@ namespace LANCommander.PlaynitePlugin
Settings = new LANCommanderSettingsViewModel(this);
LANCommander = new SDK.LANCommander(Settings.ServerAddress);
LANCommander.Client.UseToken(new SDK.Models.AuthToken()
LANCommanderClient = new SDK.Client(Settings.ServerAddress);
LANCommanderClient.UseToken(new SDK.Models.AuthToken()
{
AccessToken = Settings.AccessToken,
RefreshToken = Settings.RefreshToken,
@ -89,7 +88,7 @@ namespace LANCommander.PlaynitePlugin
public bool ValidateConnection()
{
return LANCommander.Client.ValidateToken();
return LANCommanderClient.ValidateToken();
}
public override IEnumerable<GameMetadata> GetGames(LibraryGetGamesArgs args)
@ -109,7 +108,7 @@ namespace LANCommander.PlaynitePlugin
}
}
var games = LANCommander.Client
var games = LANCommanderClient
.GetGames()
.Where(g => g != null && g.Archives != null && g.Archives.Count() > 0);
@ -119,7 +118,7 @@ namespace LANCommander.PlaynitePlugin
{
Logger.Trace($"Importing/updating metadata for game \"{game.Title}\"...");
var manifest = LANCommander.Client.GetGameManifest(game.Id);
var manifest = LANCommanderClient.GetGameManifest(game.Id);
Logger.Trace("Successfully grabbed game manifest");
var existingGame = PlayniteApi.Database.Games.FirstOrDefault(g => g.GameId == game.Id.ToString() && g.PluginId == Id && g.IsInstalled);
@ -128,7 +127,7 @@ namespace LANCommander.PlaynitePlugin
{
Logger.Trace("Game already exists in library, updating metadata...");
UpdateGame(manifest, game.Id);
UpdateGame(manifest);
continue;
}
@ -181,13 +180,13 @@ namespace LANCommander.PlaynitePlugin
metadata.Features.Add(new MetadataNameProperty($"Online Multiplayer {manifest.OnlineMultiplayer.GetPlayerCount()}".Trim()));
if (game.Media.Any(m => m.Type == SDK.Enums.MediaType.Icon))
metadata.Icon = new MetadataFile(LANCommander.Client.GetMediaUrl(game.Media.First(m => m.Type == SDK.Enums.MediaType.Icon)));
metadata.Icon = new MetadataFile(LANCommanderClient.GetMediaUrl(game.Media.First(m => m.Type == SDK.Enums.MediaType.Icon)));
if (game.Media.Any(m => m.Type == SDK.Enums.MediaType.Cover))
metadata.CoverImage = new MetadataFile(LANCommander.Client.GetMediaUrl(game.Media.First(m => m.Type == SDK.Enums.MediaType.Cover)));
metadata.CoverImage = new MetadataFile(LANCommanderClient.GetMediaUrl(game.Media.First(m => m.Type == SDK.Enums.MediaType.Cover)));
if (game.Media.Any(m => m.Type == SDK.Enums.MediaType.Background))
metadata.BackgroundImage = new MetadataFile(LANCommander.Client.GetMediaUrl(game.Media.First(m => m.Type == SDK.Enums.MediaType.Background)));
metadata.BackgroundImage = new MetadataFile(LANCommanderClient.GetMediaUrl(game.Media.First(m => m.Type == SDK.Enums.MediaType.Background)));
gameMetadata.Add(metadata);
}
@ -222,9 +221,9 @@ namespace LANCommander.PlaynitePlugin
if (args.Games.Count == 1 && args.Games.First().IsInstalled && !String.IsNullOrWhiteSpace(args.Games.First().InstallDirectory))
{
var nameChangeScriptPath = PowerShellRuntime.GetScriptFilePath(args.Games.First(), SDK.Enums.ScriptType.NameChange);
var keyChangeScriptPath = PowerShellRuntime.GetScriptFilePath(args.Games.First(), SDK.Enums.ScriptType.KeyChange);
var installScriptPath = PowerShellRuntime.GetScriptFilePath(args.Games.First(), SDK.Enums.ScriptType.Install);
var nameChangeScriptPath = LANCommander.SDK.PowerShellRuntime.GetScriptFilePath(args.Games.First().InstallDirectory, SDK.Enums.ScriptType.NameChange);
var keyChangeScriptPath = LANCommander.SDK.PowerShellRuntime.GetScriptFilePath(args.Games.First().InstallDirectory, SDK.Enums.ScriptType.KeyChange);
var installScriptPath = LANCommander.SDK.PowerShellRuntime.GetScriptFilePath(args.Games.First().InstallDirectory, SDK.Enums.ScriptType.Install);
if (File.Exists(nameChangeScriptPath))
{
@ -241,8 +240,10 @@ namespace LANCommander.PlaynitePlugin
if (result.Result == true)
{
PowerShellRuntime.RunScript(nameChangeArgs.Games.First(), SDK.Enums.ScriptType.NameChange, $@"""{result.SelectedString}"" ""{oldName}""");
LANCommander.Client.ChangeAlias(result.SelectedString);
var game = nameChangeArgs.Games.First();
LANCommander.SDK.PowerShellRuntime.RunScript(game.InstallDirectory, SDK.Enums.ScriptType.NameChange, $@"""{result.SelectedString}"" ""{oldName}""");
LANCommanderClient.ChangeAlias(result.SelectedString);
}
}
};
@ -262,12 +263,12 @@ namespace LANCommander.PlaynitePlugin
if (Guid.TryParse(keyChangeArgs.Games.First().GameId, out gameId))
{
// NUKIEEEE
var newKey = LANCommander.Client.GetNewKey(gameId);
var newKey = LANCommanderClient.GetNewKey(gameId);
if (String.IsNullOrEmpty(newKey))
PlayniteApi.Dialogs.ShowErrorMessage("There are no more keys available on the server.", "No Keys Available");
else
PowerShellRuntime.RunScript(keyChangeArgs.Games.First(), SDK.Enums.ScriptType.KeyChange, $@"""{newKey}""");
LANCommander.SDK.PowerShellRuntime.RunScript(keyChangeArgs.Games.First().InstallDirectory, SDK.Enums.ScriptType.KeyChange, $@"""{newKey}""");
}
else
{
@ -290,7 +291,7 @@ namespace LANCommander.PlaynitePlugin
if (Guid.TryParse(installArgs.Games.First().GameId, out gameId))
{
PowerShellRuntime.RunScript(installArgs.Games.First(), SDK.Enums.ScriptType.Install);
LANCommander.SDK.PowerShellRuntime.RunScript(installArgs.Games.First().InstallDirectory, SDK.Enums.ScriptType.Install);
}
else
{
@ -400,11 +401,11 @@ namespace LANCommander.PlaynitePlugin
var games = PlayniteApi.Database.Games.Where(g => g.IsInstalled).ToList();
LANCommander.Client.ChangeAlias(result.SelectedString);
LANCommanderClient.ChangeAlias(result.SelectedString);
Logger.Trace($"Running name change scripts across {games.Count} installed game(s)");
PowerShellRuntime.RunScripts(games, SDK.Enums.ScriptType.NameChange, Settings.PlayerName);
LANCommander.SDK.PowerShellRuntime.RunScripts(games.Select(g => g.InstallDirectory), SDK.Enums.ScriptType.NameChange, Settings.PlayerName);
}
}
else
@ -439,9 +440,9 @@ namespace LANCommander.PlaynitePlugin
return window;
}
public void UpdateGame(SDK.GameManifest manifest, Guid gameId)
public void UpdateGame(SDK.GameManifest manifest)
{
var game = PlayniteApi.Database.Games.First(g => g.GameId == gameId.ToString());
var game = PlayniteApi.Database.Games.First(g => g.GameId == manifest.Id.ToString());
if (game == null)
return;

View File

@ -17,15 +17,13 @@ namespace LANCommander.PlaynitePlugin.Services
{
internal class GameSaveService
{
private readonly LANCommanderClient LANCommander;
private readonly LANCommander.SDK.Client LANCommander;
private readonly IPlayniteAPI PlayniteApi;
private readonly PowerShellRuntime PowerShellRuntime;
internal GameSaveService(LANCommanderClient lanCommander, IPlayniteAPI playniteApi, PowerShellRuntime powerShellRuntime)
internal GameSaveService(LANCommander.SDK.Client lanCommander, IPlayniteAPI playniteApi)
{
LANCommander = lanCommander;
PlayniteApi = playniteApi;
PowerShellRuntime = powerShellRuntime;
}
internal void DownloadSave(Game game)

View File

@ -12,29 +12,25 @@ namespace LANCommander.PlaynitePlugin
public static readonly ILogger Logger = LogManager.GetLogger();
private LANCommanderLibraryPlugin Plugin;
private PowerShellRuntime PowerShellRuntime;
public LANCommanderUninstallController(LANCommanderLibraryPlugin plugin, Game game) : base(game)
{
Name = "Uninstall LANCommander Game";
Plugin = plugin;
PowerShellRuntime = new PowerShellRuntime();
}
public override void Uninstall(UninstallActionArgs args)
{
try
{
PowerShellRuntime.RunScript(Game, ScriptType.Uninstall);
var gameManager = new LANCommander.SDK.GameManager(Plugin.LANCommanderClient);
gameManager.Uninstall(Game.InstallDirectory);
}
catch { }
catch (Exception ex)
{
Logger.Trace("Attempting to delete install directory...");
if (!String.IsNullOrWhiteSpace(Game.InstallDirectory) && Directory.Exists(Game.InstallDirectory))
Directory.Delete(Game.InstallDirectory, true);
Logger.Trace("Deleted!");
}
InvokeOnUninstalled(new GameUninstalledEventArgs());
}

View File

@ -0,0 +1,22 @@
using SharpCompress.Common;
using SharpCompress.Readers;
using System;
using System.Collections.Generic;
using System.Text;
namespace LANCommander.SDK
{
public class ArchiveExtractionProgressArgs : EventArgs
{
public long Position { get; set; }
public long Length { get; set; }
}
public class ArchiveEntryExtractionProgressArgs : EventArgs
{
public IReader Reader { get; set; }
public TrackableStream Stream { get; set; }
public ReaderProgress Progress { get; set; }
public IEntry Entry { get; set; }
}
}

View File

@ -0,0 +1,205 @@
using LANCommander.SDK.Enums;
using LANCommander.SDK.Extensions;
using LANCommander.SDK.Helpers;
using LANCommander.SDK.Models;
using Microsoft.Extensions.Logging;
using SharpCompress.Common;
using SharpCompress.Readers;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
namespace LANCommander.SDK
{
public class GameManager
{
private static readonly ILogger Logger;
private Client Client { get; set; }
private string DefaultInstallDirectory { get; set; }
public delegate void OnArchiveEntryExtractionProgressHandler(object sender, ArchiveEntryExtractionProgressArgs e);
public event OnArchiveEntryExtractionProgressHandler OnArchiveEntryExtractionProgress;
public delegate void OnArchiveExtractionProgressHandler(long position, long length);
public event OnArchiveExtractionProgressHandler OnArchiveExtractionProgress;
public GameManager(Client client)
{
Client = client;
}
/// <summary>
/// Downloads, extracts, and runs post-install scripts for the specified game
/// </summary>
/// <param name="game">Game to install</param>
/// <param name="maxAttempts">Maximum attempts in case of transmission error</param>
/// <returns>Final install path</returns>
/// <exception cref="Exception"></exception>
public string Install(Guid gameId, int maxAttempts = 10)
{
var game = Client.GetGame(gameId);
Logger.LogTrace("Installing game {GameTitle} (GameId)", game.Title, game.Id);
var result = RetryHelper.RetryOnException<ExtractionResult>(maxAttempts, TimeSpan.FromMilliseconds(500), new ExtractionResult(), () =>
{
Logger.LogTrace("Attempting to download and extract game");
return DownloadAndExtract(game);
});
if (!result.Success && !result.Canceled)
throw new Exception("Could not extract the installer. Retry the install or check your connection");
else if (result.Canceled)
throw new Exception("Game install was canceled");
GameManifest manifest = null;
game.InstallDirectory = result.Directory;
var writeManifestSuccess = RetryHelper.RetryOnException(maxAttempts, TimeSpan.FromSeconds(1), false, () =>
{
Logger.LogTrace("Attempting to get game manifest");
manifest = Client.GetGameManifest(game.Id);
ManifestHelper.Write(manifest, game.InstallDirectory);
return true;
});
if (!writeManifestSuccess)
throw new Exception("Could not grab the manifest file. Retry the install or check your connection");
Logger.LogTrace("Saving scripts");
ScriptHelper.SaveScript(game, ScriptType.Install);
ScriptHelper.SaveScript(game, ScriptType.Uninstall);
ScriptHelper.SaveScript(game, ScriptType.NameChange);
ScriptHelper.SaveScript(game, ScriptType.KeyChange);
try
{
PowerShellRuntime.RunScript(game, ScriptType.Install);
PowerShellRuntime.RunScript(game, ScriptType.NameChange, /* Plugin.Settings.PlayerName */ "");
var key = Client.GetAllocatedKey(game.Id);
PowerShellRuntime.RunScript(game, ScriptType.KeyChange, $"\"{key}\"");
}
catch (Exception ex)
{
Logger.LogError(ex, "Could not execute post-install scripts");
}
return result.Directory;
}
public void Uninstall(string installDirectory)
{
var manifest = ManifestHelper.Read(installDirectory);
try
{
Logger.LogTrace("Running uninstall script");
PowerShellRuntime.RunScript(installDirectory, ScriptType.Uninstall);
}
catch (Exception ex)
{
Logger.LogError(ex, "Error running uninstall script");
}
Logger.LogTrace("Attempting to delete the install directory");
if (Directory.Exists(installDirectory))
Directory.Delete(installDirectory, true);
Logger.LogTrace("Deleted install directory {InstallDirectory}", installDirectory);
}
private ExtractionResult DownloadAndExtract(Game game, string installDirectory = "")
{
if (game == null)
{
Logger.LogTrace("Game failed to download, no game was specified");
throw new ArgumentNullException("No game was specified");
}
if (String.IsNullOrWhiteSpace(installDirectory))
installDirectory = DefaultInstallDirectory;
var destination = Path.Combine(installDirectory, game.Title.SanitizeFilename());
Logger.LogTrace("Downloading and extracting {Game} to path {Destination}", game.Title, destination);
try
{
Directory.CreateDirectory(destination);
using (var gameStream = Client.StreamGame(game.Id))
using (var reader = ReaderFactory.Open(gameStream))
{
gameStream.OnProgress += (pos, len) =>
{
OnArchiveExtractionProgress?.Invoke(pos, len);
};
reader.EntryExtractionProgress += (object sender, ReaderExtractionEventArgs<IEntry> e) =>
{
OnArchiveEntryExtractionProgress?.Invoke(this, new ArchiveEntryExtractionProgressArgs
{
Entry = e.Item,
Progress = e.ReaderProgress,
Reader = reader,
Stream = gameStream
});
};
reader.WriteAllToDirectory(destination, new ExtractionOptions()
{
ExtractFullPath = true,
Overwrite = true
});
}
}
catch (Exception ex)
{
if (false)
{
}
else
{
Logger.LogError(ex, "Could not extract to path {Destination}", destination);
if (Directory.Exists(destination))
{
Logger.LogTrace("Cleaning up orphaned install files after bad install");
Directory.Delete(destination, true);
}
throw new Exception("The game archive could not be extracted, is it corrupted? Please try again");
}
}
var extractionResult = new ExtractionResult
{
Canceled = false,
};
if (!extractionResult.Canceled)
{
extractionResult.Success = true;
extractionResult.Directory = destination;
Logger.LogTrace("Game {Game} successfully downloaded and extracted to {Destination}", game.Title, destination);
}
return extractionResult;
}
}
}

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using Microsoft.Extensions.Logging;
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using YamlDotNet.Serialization.NamingConventions;
using YamlDotNet.Serialization;
namespace LANCommander.SDK.Helpers
{
public static class ManifestHelper
{
public static readonly ILogger Logger;
public const string ManifestFilename = "_manifest.yml";
public static GameManifest Read(string installDirectory)
{
var source = Path.Combine(installDirectory, ManifestFilename);
var yaml = File.ReadAllText(source);
var deserializer = new DeserializerBuilder()
.WithNamingConvention(PascalCaseNamingConvention.Instance)
.Build();
Logger.LogTrace("Deserializing manifest");
var manifest = deserializer.Deserialize<GameManifest>(source);
return manifest;
}
public static void Write(GameManifest manifest, string installDirectory)
{
var destination = Path.Combine(installDirectory, ManifestFilename);
Logger.LogTrace("Attempting to write manifest to path {Destination}", destination);
var serializer = new SerializerBuilder()
.WithNamingConvention(PascalCaseNamingConvention.Instance)
.Build();
Logger.LogTrace("Serializing manifest");
var yaml = serializer.Serialize(manifest);
Logger.LogTrace("Writing manifest file");
File.WriteAllText(destination, yaml);
}
}
}

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using LANCommander.SDK.Enums;
using LANCommander.SDK.Models;
using Microsoft.Extensions.Logging;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
namespace LANCommander.SDK.Helpers
{
public static class ScriptHelper
{
public static readonly ILogger Logger;
public static string SaveTempScript(Script script)
{
var tempPath = Path.GetTempFileName();
// PowerShell will only run scripts with the .ps1 file extension
File.Move(tempPath, tempPath + ".ps1");
Logger.LogTrace("Writing script {Script} to {Destination}", script.Name, tempPath);
File.WriteAllText(tempPath, script.Contents);
return tempPath;
}
public static void SaveScript(Game game, ScriptType type)
{
var script = game.Scripts.FirstOrDefault(s => s.Type == type);
if (script == null)
return;
if (script.RequiresAdmin)
script.Contents = "# Requires Admin" + "\r\n\r\n" + script.Contents;
var filename = PowerShellRuntime.GetScriptFilePath(game, type);
if (File.Exists(filename))
File.Delete(filename);
Logger.LogTrace("Writing {ScriptType} script to {Destination}", type, filename);
File.WriteAllText(filename, script.Contents);
}
}
}

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@ -1,405 +0,0 @@
using LANCommander.SDK.Enums;
using LANCommander.SDK.Extensions;
using LANCommander.SDK.Helpers;
using LANCommander.SDK.Models;
using Microsoft.Extensions.Logging;
using SharpCompress.Common;
using SharpCompress.Readers;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using YamlDotNet.RepresentationModel;
using YamlDotNet.Serialization;
using YamlDotNet.Serialization.NamingConventions;
namespace LANCommander.SDK
{
public class ArchiveExtractionProgressArgs : EventArgs
{
public long Position { get; set; }
public long Length { get; set; }
}
public class ArchiveEntryExtractionProgressArgs : EventArgs
{
public IReader Reader { get; set; }
public TrackableStream Stream { get; set; }
public ReaderProgress Progress { get; set; }
public IEntry Entry { get; set; }
}
public class LANCommander
{
public static readonly ILogger Logger;
private const string ManifestFilename = "_manifest.yml";
private string DefaultInstallDirectory { get; set; }
public Client Client { get; set; }
private PowerShellRuntime PowerShellRuntime;
public delegate void OnArchiveEntryExtractionProgressHandler(object sender, ArchiveEntryExtractionProgressArgs e);
public event OnArchiveEntryExtractionProgressHandler OnArchiveEntryExtractionProgress;
public delegate void OnArchiveExtractionProgressHandler(long position, long length);
public event OnArchiveExtractionProgressHandler OnArchiveExtractionProgress;
public LANCommander(string baseUrl)
{
Client = new Client(baseUrl);
}
/// <summary>
/// Downloads, extracts, and runs post-install scripts for the specified game
/// </summary>
/// <param name="game">Game to install</param>
/// <param name="maxAttempts">Maximum attempts in case of transmission error</param>
/// <returns>Final install path</returns>
/// <exception cref="Exception"></exception>
public string InstallGame(Guid gameId, int maxAttempts = 10)
{
var game = Client.GetGame(gameId);
Logger.LogTrace("Installing game {GameTitle} (GameId)", game.Title, game.Id);
var result = RetryHelper.RetryOnException<ExtractionResult>(maxAttempts, TimeSpan.FromMilliseconds(500), new ExtractionResult(), () =>
{
Logger.LogTrace("Attempting to download and extract game");
return DownloadAndExtractGame(game);
});
if (!result.Success && !result.Canceled)
throw new Exception("Could not extract the installer. Retry the install or check your connection");
else if (result.Canceled)
throw new Exception("Game install was canceled");
GameManifest manifest = null;
game.InstallDirectory = result.Directory;
var writeManifestSuccess = RetryHelper.RetryOnException(maxAttempts, TimeSpan.FromSeconds(1), false, () =>
{
Logger.LogTrace("Attempting to get game manifest");
manifest = Client.GetGameManifest(game.Id);
WriteManifest(manifest, game.InstallDirectory);
return true;
});
if (!writeManifestSuccess)
throw new Exception("Could not grab the manifest file. Retry the install or check your connection");
Logger.LogTrace("Saving scripts");
SaveScript(game, ScriptType.Install);
SaveScript(game, ScriptType.Uninstall);
SaveScript(game, ScriptType.NameChange);
SaveScript(game, ScriptType.KeyChange);
if (game.Redistributables != null && game.Redistributables.Count() > 0)
{
Logger.LogTrace("Installing required redistributables");
InstallRedistributables(game);
}
try
{
PowerShellRuntime.RunScript(game, ScriptType.Install);
PowerShellRuntime.RunScript(game, ScriptType.NameChange, /* Plugin.Settings.PlayerName */ "");
var key = Client.GetAllocatedKey(game.Id);
PowerShellRuntime.RunScript(game, ScriptType.KeyChange, $"\"{key}\"");
}
catch (Exception ex)
{
Logger.LogError(ex, "Could not execute post-install scripts");
}
// Plugin.UpdateGame(manifest, gameId)
// Plugin.DownloadCache.Remove(gameId);
return result.Directory;
}
private ExtractionResult DownloadAndExtractGame(Game game, string installDirectory = "")
{
if (game == null)
{
Logger.LogTrace("Game failed to download, no game was specified");
throw new ArgumentNullException("No game was specified");
}
if (String.IsNullOrWhiteSpace(installDirectory))
installDirectory = DefaultInstallDirectory;
var destination = Path.Combine(installDirectory, game.Title.SanitizeFilename());
Logger.LogTrace("Downloading and extracting {Game} to path {Destination}", game.Title, destination);
try
{
Directory.CreateDirectory(destination);
using (var gameStream = Client.StreamGame(game.Id))
using (var reader = ReaderFactory.Open(gameStream))
{
gameStream.OnProgress += (pos, len) =>
{
OnArchiveExtractionProgress?.Invoke(pos, len);
};
reader.EntryExtractionProgress += (object sender, ReaderExtractionEventArgs<IEntry> e) =>
{
OnArchiveEntryExtractionProgress?.Invoke(this, new ArchiveEntryExtractionProgressArgs
{
Entry = e.Item,
Progress = e.ReaderProgress,
Reader = reader,
Stream = gameStream
});
};
reader.WriteAllToDirectory(destination, new ExtractionOptions()
{
ExtractFullPath = true,
Overwrite = true
});
}
}
catch (Exception ex)
{
if (false)
{
}
else
{
Logger.LogError(ex, "Could not extract to path {Destination}", destination);
if (Directory.Exists(destination))
{
Logger.LogTrace("Cleaning up orphaned install files after bad install");
Directory.Delete(destination, true);
}
throw new Exception("The game archive could not be extracted, is it corrupted? Please try again");
}
}
var extractionResult = new ExtractionResult
{
Canceled = false,
};
if (!extractionResult.Canceled)
{
extractionResult.Success = true;
extractionResult.Directory = destination;
Logger.LogTrace("Game {Game} successfully downloaded and extracted to {Destination}", game.Title, destination);
}
return extractionResult;
}
private void InstallRedistributables(Game game)
{
foreach (var redistributable in game.Redistributables)
{
InstallRedistributable(redistributable);
}
}
private void InstallRedistributable(Redistributable redistributable)
{
string installScriptTempFile = null;
string detectionScriptTempFile = null;
string extractTempPath = null;
try
{
var installScript = redistributable.Scripts.FirstOrDefault(s => s.Type == ScriptType.Install);
installScriptTempFile = SaveTempScript(installScript);
var detectionScript = redistributable.Scripts.FirstOrDefault(s => s.Type == ScriptType.DetectInstall);
detectionScriptTempFile = SaveTempScript(detectionScript);
var detectionResult = PowerShellRuntime.RunScript(detectionScriptTempFile, detectionScript.RequiresAdmin);
// Redistributable is not installed
if (detectionResult == 0)
{
if (redistributable.Archives.Count() > 0)
{
var extractionResult = DownloadAndExtractRedistributable(redistributable);
if (extractionResult.Success)
{
extractTempPath = extractionResult.Directory;
PowerShellRuntime.RunScript(installScriptTempFile, installScript.RequiresAdmin, null, extractTempPath);
}
}
else
{
PowerShellRuntime.RunScript(installScriptTempFile, installScript.RequiresAdmin, null, extractTempPath);
}
}
}
catch (Exception ex)
{
Logger.LogError(ex, "Redistributable {Redistributable} failed to install", redistributable.Name);
}
finally
{
if (File.Exists(installScriptTempFile))
File.Delete(installScriptTempFile);
if (File.Exists(detectionScriptTempFile))
File.Delete(detectionScriptTempFile);
if (Directory.Exists(extractTempPath))
Directory.Delete(extractTempPath);
}
}
private ExtractionResult DownloadAndExtractRedistributable(Redistributable redistributable)
{
if (redistributable == null)
{
Logger.LogTrace("Redistributable failed to download! No redistributable was specified");
throw new ArgumentNullException("No redistributable was specified");
}
var destination = Path.Combine(Path.GetTempPath(), redistributable.Name.SanitizeFilename());
Logger.LogTrace("Downloading and extracting {Redistributable} to path {Destination}", redistributable.Name, destination);
try
{
Directory.CreateDirectory(destination);
using (var redistributableStream = Client.StreamRedistributable(redistributable.Id))
using (var reader = ReaderFactory.Open(redistributableStream))
{
redistributableStream.OnProgress += (pos, len) =>
{
OnArchiveExtractionProgress?.Invoke(pos, len);
};
reader.EntryExtractionProgress += (object sender, ReaderExtractionEventArgs<IEntry> e) =>
{
OnArchiveEntryExtractionProgress?.Invoke(this, new ArchiveEntryExtractionProgressArgs
{
Entry = e.Item,
Progress = e.ReaderProgress,
Reader = reader,
Stream = redistributableStream
});
};
reader.WriteAllToDirectory(destination, new ExtractionOptions()
{
ExtractFullPath = true,
Overwrite = true
});
}
}
catch (Exception ex)
{
Logger.LogError(ex, "Could not extract to path {Destination}", destination);
if (Directory.Exists(destination))
{
Logger.LogTrace("Cleaning up orphaned files after bad install");
Directory.Delete(destination, true);
}
throw new Exception("The redistributable archive could not be extracted, is it corrupted? Please try again");
}
var extractionResult = new ExtractionResult
{
Canceled = false
};
if (!extractionResult.Canceled)
{
extractionResult.Success = true;
extractionResult.Directory = destination;
Logger.LogTrace("Redistributable {Redistributable} successfully downloaded and extracted to {Destination}", redistributable.Name, destination);
}
return extractionResult;
}
public void WriteManifest(GameManifest manifest, string installDirectory)
{
var destination = Path.Combine(installDirectory, ManifestFilename);
Logger.LogTrace("Attempting to write manifest to path {Destination}", destination);
var serializer = new SerializerBuilder()
.WithNamingConvention(PascalCaseNamingConvention.Instance)
.Build();
Logger.LogTrace("Serializing manifest");
var yaml = serializer.Serialize(manifest);
Logger.LogTrace("Writing manifest file");
File.WriteAllText(destination, yaml);
}
private string SaveTempScript(Script script)
{
var tempPath = Path.GetTempFileName();
// PowerShell will only run scripts with the .ps1 file extension
File.Move(tempPath, tempPath + ".ps1");
Logger.LogTrace("Writing script {Script} to {Destination}", script.Name, tempPath);
File.WriteAllText(tempPath, script.Contents);
return tempPath;
}
private void SaveScript(Game game, ScriptType type)
{
var script = game.Scripts.FirstOrDefault(s => s.Type == type);
if (script == null)
return;
if (script.RequiresAdmin)
script.Contents = "# Requires Admin" + "\r\n\r\n" + script.Contents;
var filename = PowerShellRuntime.GetScriptFilePath(game, type);
if (File.Exists(filename))
File.Delete(filename);
Logger.LogTrace("Writing {ScriptType} script to {Destination}", type, filename);
File.WriteAllText(filename, script.Contents);
}
public void ChangeAlias(string alias)
{
}
}
}

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using LANCommander.SDK.Enums;
using LANCommander.SDK.Extensions;
using LANCommander.SDK.Helpers;
using LANCommander.SDK.Models;
using Microsoft.Extensions.Logging;
using SharpCompress.Common;
using SharpCompress.Readers;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
namespace LANCommander.SDK
{
public class RedistributableManager
{
private static readonly ILogger Logger;
private Client Client { get; set; }
public delegate void OnArchiveEntryExtractionProgressHandler(object sender, ArchiveEntryExtractionProgressArgs e);
public event OnArchiveEntryExtractionProgressHandler OnArchiveEntryExtractionProgress;
public delegate void OnArchiveExtractionProgressHandler(long position, long length);
public event OnArchiveExtractionProgressHandler OnArchiveExtractionProgress;
public RedistributableManager(Client client)
{
Client = client;
}
public void Install(Game game)
{
foreach (var redistributable in game.Redistributables)
{
Install(redistributable);
}
}
public void Install(Redistributable redistributable)
{
string installScriptTempFile = null;
string detectionScriptTempFile = null;
string extractTempPath = null;
try
{
var installScript = redistributable.Scripts.FirstOrDefault(s => s.Type == ScriptType.Install);
installScriptTempFile = ScriptHelper.SaveTempScript(installScript);
var detectionScript = redistributable.Scripts.FirstOrDefault(s => s.Type == ScriptType.DetectInstall);
detectionScriptTempFile = ScriptHelper.SaveTempScript(detectionScript);
var detectionResult = PowerShellRuntime.RunScript(detectionScriptTempFile, detectionScript.RequiresAdmin);
// Redistributable is not installed
if (detectionResult == 0)
{
if (redistributable.Archives.Count() > 0)
{
var extractionResult = DownloadAndExtract(redistributable);
if (extractionResult.Success)
{
extractTempPath = extractionResult.Directory;
PowerShellRuntime.RunScript(installScriptTempFile, installScript.RequiresAdmin, null, extractTempPath);
}
}
else
{
PowerShellRuntime.RunScript(installScriptTempFile, installScript.RequiresAdmin, null, extractTempPath);
}
}
}
catch (Exception ex)
{
Logger.LogError(ex, "Redistributable {Redistributable} failed to install", redistributable.Name);
}
finally
{
if (File.Exists(installScriptTempFile))
File.Delete(installScriptTempFile);
if (File.Exists(detectionScriptTempFile))
File.Delete(detectionScriptTempFile);
if (Directory.Exists(extractTempPath))
Directory.Delete(extractTempPath);
}
}
private ExtractionResult DownloadAndExtract(Redistributable redistributable)
{
if (redistributable == null)
{
Logger.LogTrace("Redistributable failed to download! No redistributable was specified");
throw new ArgumentNullException("No redistributable was specified");
}
var destination = Path.Combine(Path.GetTempPath(), redistributable.Name.SanitizeFilename());
Logger.LogTrace("Downloading and extracting {Redistributable} to path {Destination}", redistributable.Name, destination);
try
{
Directory.CreateDirectory(destination);
using (var redistributableStream = Client.StreamRedistributable(redistributable.Id))
using (var reader = ReaderFactory.Open(redistributableStream))
{
redistributableStream.OnProgress += (pos, len) =>
{
OnArchiveExtractionProgress?.Invoke(pos, len);
};
reader.EntryExtractionProgress += (object sender, ReaderExtractionEventArgs<IEntry> e) =>
{
OnArchiveEntryExtractionProgress?.Invoke(this, new ArchiveEntryExtractionProgressArgs
{
Entry = e.Item,
Progress = e.ReaderProgress,
Reader = reader,
Stream = redistributableStream
});
};
reader.WriteAllToDirectory(destination, new ExtractionOptions()
{
ExtractFullPath = true,
Overwrite = true
});
}
}
catch (Exception ex)
{
Logger.LogError(ex, "Could not extract to path {Destination}", destination);
if (Directory.Exists(destination))
{
Logger.LogTrace("Cleaning up orphaned files after bad install");
Directory.Delete(destination, true);
}
throw new Exception("The redistributable archive could not be extracted, is it corrupted? Please try again");
}
var extractionResult = new ExtractionResult
{
Canceled = false
};
if (!extractionResult.Canceled)
{
extractionResult.Success = true;
extractionResult.Directory = destination;
Logger.LogTrace("Redistributable {Redistributable} successfully downloaded and extracted to {Destination}", redistributable.Name, destination);
}
return extractionResult;
}
}
}