Move save handling to separate service. Handle registry paths.

pull/19/head
Pat Hartl 2023-03-29 20:49:31 -05:00
parent aa8aba154e
commit 2485fc7cb3
4 changed files with 297 additions and 201 deletions

View File

@ -96,6 +96,7 @@
<Compile Include="Extensions\MultiplayerInfoExtensions.cs" />
<Compile Include="Helpers\RetryHelper.cs" />
<Compile Include="PowerShellRuntime.cs" />
<Compile Include="Services\GameSaveService.cs" />
<Compile Include="UninstallController.cs" />
<Compile Include="InstallController.cs" />
<Compile Include="LANCommanderClient.cs" />
@ -145,5 +146,6 @@
<Name>LANCommander.SDK</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

View File

@ -1,6 +1,7 @@
using ICSharpCode.SharpZipLib.Core;
using ICSharpCode.SharpZipLib.Zip;
using LANCommander.PlaynitePlugin.Extensions;
using LANCommander.PlaynitePlugin.Services;
using LANCommander.SDK;
using Playnite.SDK;
using Playnite.SDK.Events;
@ -32,6 +33,7 @@ namespace LANCommander.PlaynitePlugin
internal LANCommanderSettingsViewModel Settings { get; set; }
internal LANCommanderClient LANCommander { get; set; }
internal PowerShellRuntime PowerShellRuntime { get; set; }
internal GameSaveService GameSaveService { get; set; }
public override Guid Id { get; } = Guid.Parse("48e1bac7-e0a0-45d7-ba83-36f5e9e959fc");
public override string Name => "LANCommander";
@ -56,6 +58,8 @@ namespace LANCommander.PlaynitePlugin
};
PowerShellRuntime = new PowerShellRuntime();
GameSaveService = new GameSaveService(LANCommander, PlayniteApi, PowerShellRuntime);
}
public override void OnApplicationStarted(OnApplicationStartedEventArgs args)
@ -271,212 +275,14 @@ namespace LANCommander.PlaynitePlugin
public override void OnGameStarting(OnGameStartingEventArgs args)
{
DownloadSave(args.Game);
GameSaveService.DownloadSave(args.Game);
}
private void DownloadSave(Game game)
{
string tempFile = String.Empty;
if (game != null)
{
PlayniteApi.Dialogs.ActivateGlobalProgress(progress =>
{
progress.ProgressMaxValue = 100;
progress.CurrentProgressValue = 0;
var destination = LANCommander.DownloadLatestSave(Guid.Parse(game.GameId), (changed) =>
{
progress.CurrentProgressValue = changed.ProgressPercentage;
}, (complete) =>
{
progress.CurrentProgressValue = 100;
});
// Lock the thread until download is done
while (progress.CurrentProgressValue != 100)
{
}
tempFile = destination;
},
new GlobalProgressOptions("Downloading latest save...")
{
IsIndeterminate = false,
Cancelable = false
});
// Go into the archive and extract the files to the correct locations
try
{
var tempLocation = Path.Combine(Path.GetTempPath(), Guid.NewGuid().ToString());
Directory.CreateDirectory(tempLocation);
ExtractFilesFromZip(tempFile, tempLocation);
var deserializer = new DeserializerBuilder()
.WithNamingConvention(new PascalCaseNamingConvention())
.Build();
var manifestContents = File.ReadAllText(Path.Combine(tempLocation, "_manifest.yml"));
var manifest = deserializer.Deserialize<GameManifest>(manifestContents);
foreach (var savePath in manifest.SavePaths)
{
var pathTemp = Path.Combine(tempLocation, savePath.Id.ToString(), savePath.Path.Replace('/', '\\').Replace("{InstallDir}\\", ""));
var destination = savePath.Path.Replace('/', '\\').Replace("{InstallDir}", game.InstallDirectory);
if (File.Exists(pathTemp))
{
if (File.Exists(destination))
File.Delete(destination);
File.Move(pathTemp, destination);
}
else if (Directory.Exists(pathTemp))
{
// Better way to handle this? Maybe merge files?
Directory.Delete(destination, true);
Directory.Move(pathTemp, destination);
}
}
// Clean up temp files
Directory.Delete(tempLocation, true);
}
catch (Exception ex)
{
}
}
}
public override void OnGameStopped(OnGameStoppedEventArgs args)
{
UploadSave(args.Game);
}
private void UploadSave(Game game)
{
var manifestPath = Path.Combine(game.InstallDirectory, "_manifest.yml");
if (File.Exists(manifestPath))
{
var deserializer = new DeserializerBuilder()
.WithNamingConvention(new PascalCaseNamingConvention())
.Build();
var manifest = deserializer.Deserialize<GameManifest>(File.ReadAllText(manifestPath));
var temp = Path.GetTempFileName();
using (ZipOutputStream zipStream = new ZipOutputStream(File.Create(temp)))
{
zipStream.SetLevel(5);
foreach (var savePath in manifest.SavePaths)
{
var localPath = savePath.Path.Replace('/', '\\').Replace("{InstallDir}", game.InstallDirectory);
if (Directory.Exists(localPath))
{
AddDirectoryToZip(zipStream, localPath);
}
else if (File.Exists(localPath))
{
var entry = new ZipEntry(Path.Combine(savePath.Id.ToString(), savePath.Path.Replace("{InstallDir}/", "")));
zipStream.PutNextEntry(entry);
byte[] buffer = File.ReadAllBytes(localPath);
zipStream.Write(buffer, 0, buffer.Length);
zipStream.CloseEntry();
}
}
var manifestEntry = new ZipEntry("_manifest.yml");
zipStream.PutNextEntry(manifestEntry);
byte[] manifestBuffer = File.ReadAllBytes(manifestPath);
zipStream.Write(manifestBuffer, 0, manifestBuffer.Length);
zipStream.CloseEntry();
}
var save = LANCommander.UploadSave(game.GameId, File.ReadAllBytes(temp));
File.Delete(temp);
}
}
private void AddDirectoryToZip(ZipOutputStream zipStream, string path)
{
foreach (var file in Directory.GetFiles(path))
{
var entry = new ZipEntry(Path.GetFileName(file));
zipStream.PutNextEntry(entry);
byte[] buffer = File.ReadAllBytes(file);
zipStream.Write(buffer, 0, buffer.Length);
zipStream.CloseEntry();
}
foreach (var child in Directory.GetDirectories(path))
{
ZipEntry entry = new ZipEntry(Path.GetFileName(path));
zipStream.PutNextEntry(entry);
zipStream.CloseEntry();
AddDirectoryToZip(zipStream, child);
}
}
private void ExtractFilesFromZip(string zipPath, string destination)
{
ZipFile file = null;
try
{
FileStream fs = File.OpenRead(zipPath);
file = new ZipFile(fs);
foreach (ZipEntry entry in file)
{
if (!entry.IsFile)
continue;
byte[] buffer = new byte[4096];
var zipStream = file.GetInputStream(entry);
var entryDestination = Path.Combine(destination, entry.Name);
var entryDirectory = Path.GetDirectoryName(entryDestination);
if (!String.IsNullOrWhiteSpace(entryDirectory))
Directory.CreateDirectory(entryDirectory);
using (FileStream streamWriter = File.Create(entryDestination))
{
StreamUtils.Copy(zipStream, streamWriter, buffer);
}
}
}
finally
{
if (file != null)
{
file.IsStreamOwner = true;
file.Close();
}
}
GameSaveService.UploadSave(args.Game);
}
public override IEnumerable<TopPanelItem> GetTopPanelItems()

View File

@ -7,6 +7,7 @@ using System.IO;
using System.Linq;
using System.Management.Automation;
using System.Runtime.InteropServices;
using System.Security.RightsManagement;
using System.Text;
using System.Threading.Tasks;
@ -20,6 +21,17 @@ namespace LANCommander.PlaynitePlugin
[DllImport("kernel32.dll", SetLastError = true)]
static extern bool Wow64RevertWow64FsRedirection(ref IntPtr ptr);
public void RunCommand(string command, bool asAdmin = false)
{
var tempScript = Path.Combine(Path.GetTempPath(), Guid.NewGuid().ToString() + ".ps1");
File.WriteAllText(tempScript, command);
RunScript(tempScript, asAdmin);
File.Delete(tempScript);
}
public void RunScript(string path, bool asAdmin = false, string arguments = null)
{
var wow64Value = IntPtr.Zero;
@ -30,7 +42,8 @@ namespace LANCommander.PlaynitePlugin
process.StartInfo.FileName = "powershell.exe";
process.StartInfo.Arguments = $@"-ExecutionPolicy Unrestricted -File ""{path}""";
process.StartInfo.UseShellExecute = true;
process.StartInfo.UseShellExecute = false;
process.StartInfo.RedirectStandardOutput = true;
if (arguments != null)
process.StartInfo.Arguments += " " + arguments;

View File

@ -0,0 +1,275 @@
using ICSharpCode.SharpZipLib.Zip;
using LANCommander.SDK;
using Playnite.SDK.Models;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using YamlDotNet.Serialization.NamingConventions;
using YamlDotNet.Serialization;
using ICSharpCode.SharpZipLib.Core;
using Playnite.SDK;
namespace LANCommander.PlaynitePlugin.Services
{
internal class GameSaveService
{
private readonly LANCommanderClient LANCommander;
private readonly IPlayniteAPI PlayniteApi;
private readonly PowerShellRuntime PowerShellRuntime;
internal GameSaveService(LANCommanderClient lanCommander, IPlayniteAPI playniteApi, PowerShellRuntime powerShellRuntime) {
LANCommander = lanCommander;
PlayniteApi = playniteApi;
PowerShellRuntime = powerShellRuntime;
}
internal void DownloadSave(Game game)
{
string tempFile = String.Empty;
if (game != null)
{
PlayniteApi.Dialogs.ActivateGlobalProgress(progress =>
{
progress.ProgressMaxValue = 100;
progress.CurrentProgressValue = 0;
var destination = LANCommander.DownloadLatestSave(Guid.Parse(game.GameId), (changed) =>
{
progress.CurrentProgressValue = changed.ProgressPercentage;
}, (complete) =>
{
progress.CurrentProgressValue = 100;
});
// Lock the thread until download is done
while (progress.CurrentProgressValue != 100)
{
}
tempFile = destination;
},
new GlobalProgressOptions("Downloading latest save...")
{
IsIndeterminate = false,
Cancelable = false
});
// Go into the archive and extract the files to the correct locations
try
{
var tempLocation = Path.Combine(Path.GetTempPath(), Guid.NewGuid().ToString());
Directory.CreateDirectory(tempLocation);
ExtractFilesFromZip(tempFile, tempLocation);
var deserializer = new DeserializerBuilder()
.WithNamingConvention(new PascalCaseNamingConvention())
.Build();
var manifestContents = File.ReadAllText(Path.Combine(tempLocation, "_manifest.yml"));
var manifest = deserializer.Deserialize<GameManifest>(manifestContents);
#region Move files
foreach (var savePath in manifest.SavePaths)
{
var pathTemp = Path.Combine(tempLocation, savePath.Id.ToString(), savePath.Path.Replace('/', '\\').Replace("{InstallDir}\\", ""));
var destination = savePath.Path.Replace('/', '\\').Replace("{InstallDir}", game.InstallDirectory);
if (File.Exists(pathTemp))
{
if (File.Exists(destination))
File.Delete(destination);
File.Move(pathTemp, destination);
}
else if (Directory.Exists(pathTemp))
{
// Better way to handle this? Maybe merge files?
Directory.Delete(destination, true);
Directory.Move(pathTemp, destination);
}
}
#endregion
#region Handle registry importing
var registryImportFilePath = Path.Combine(tempLocation, "_registry.reg");
if (File.Exists(registryImportFilePath))
{
var registryImportFileContents = File.ReadAllText(registryImportFilePath);
PowerShellRuntime.RunCommand($"regedit.exe /s \"{registryImportFilePath}\"", registryImportFileContents.Contains("HKEY_LOCAL_MACHINE"));
}
#endregion
// Clean up temp files
Directory.Delete(tempLocation, true);
}
catch (Exception ex)
{
}
}
}
internal void UploadSave(Game game)
{
var manifestPath = Path.Combine(game.InstallDirectory, "_manifest.yml");
if (File.Exists(manifestPath))
{
var deserializer = new DeserializerBuilder()
.WithNamingConvention(new PascalCaseNamingConvention())
.Build();
var manifest = deserializer.Deserialize<GameManifest>(File.ReadAllText(manifestPath));
var temp = Path.GetTempFileName();
using (ZipOutputStream zipStream = new ZipOutputStream(File.Create(temp)))
{
zipStream.SetLevel(5);
#region Add files from defined paths
foreach (var savePath in manifest.SavePaths.Where(sp => sp.Type == "File"))
{
var localPath = savePath.Path.Replace('/', '\\').Replace("{InstallDir}", game.InstallDirectory);
if (Directory.Exists(localPath))
{
AddDirectoryToZip(zipStream, localPath);
}
else if (File.Exists(localPath))
{
var entry = new ZipEntry(Path.Combine(savePath.Id.ToString(), savePath.Path.Replace("{InstallDir}/", "")));
zipStream.PutNextEntry(entry);
byte[] buffer = File.ReadAllBytes(localPath);
zipStream.Write(buffer, 0, buffer.Length);
zipStream.CloseEntry();
}
}
#endregion
#region Export registry keys
List<string> tempRegFiles = new List<string>();
var exportCommand = new StringBuilder();
foreach (var savePath in manifest.SavePaths.Where(sp => sp.Type == "Registry"))
{
var tempRegFile = Path.Combine(Path.GetTempPath(), Guid.NewGuid() + ".reg");
exportCommand.AppendLine($"reg.exe export \"{savePath.Path.Replace(":\\", "\\")}\" \"{tempRegFile}\"");
tempRegFiles.Add(tempRegFile);
}
PowerShellRuntime.RunCommand(exportCommand.ToString());
var exportFile = new StringBuilder();
foreach (var tempRegFile in tempRegFiles)
{
exportFile.AppendLine(File.ReadAllText(tempRegFile));
File.Delete(tempRegFile);
}
zipStream.PutNextEntry(new ZipEntry("_registry.reg"));
byte[] regBuffer = Encoding.UTF8.GetBytes(exportFile.ToString());
zipStream.Write(regBuffer, 0, regBuffer.Length);
zipStream.CloseEntry();
#endregion
var manifestEntry = new ZipEntry("_manifest.yml");
zipStream.PutNextEntry(manifestEntry);
byte[] manifestBuffer = File.ReadAllBytes(manifestPath);
zipStream.Write(manifestBuffer, 0, manifestBuffer.Length);
zipStream.CloseEntry();
}
var save = LANCommander.UploadSave(game.GameId, File.ReadAllBytes(temp));
File.Delete(temp);
}
}
private void AddDirectoryToZip(ZipOutputStream zipStream, string path)
{
foreach (var file in Directory.GetFiles(path))
{
var entry = new ZipEntry(Path.GetFileName(file));
zipStream.PutNextEntry(entry);
byte[] buffer = File.ReadAllBytes(file);
zipStream.Write(buffer, 0, buffer.Length);
zipStream.CloseEntry();
}
foreach (var child in Directory.GetDirectories(path))
{
ZipEntry entry = new ZipEntry(Path.GetFileName(path));
zipStream.PutNextEntry(entry);
zipStream.CloseEntry();
AddDirectoryToZip(zipStream, child);
}
}
private void ExtractFilesFromZip(string zipPath, string destination)
{
ZipFile file = null;
try
{
FileStream fs = File.OpenRead(zipPath);
file = new ZipFile(fs);
foreach (ZipEntry entry in file)
{
if (!entry.IsFile)
continue;
byte[] buffer = new byte[4096];
var zipStream = file.GetInputStream(entry);
var entryDestination = Path.Combine(destination, entry.Name);
var entryDirectory = Path.GetDirectoryName(entryDestination);
if (!String.IsNullOrWhiteSpace(entryDirectory))
Directory.CreateDirectory(entryDirectory);
using (FileStream streamWriter = File.Create(entryDestination))
{
StreamUtils.Copy(zipStream, streamWriter, buffer);
}
}
}
finally
{
if (file != null)
{
file.IsStreamOwner = true;
file.Close();
}
}
}
}
}