Merge pull request #32 from LANCommander/migrate-installation-to-sdk
Migrate LANCommander Client Code to SDKpull/33/head
commit
1a0cff3914
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@ -1,17 +1,12 @@
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using LANCommander.PlaynitePlugin.Helpers;
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using LANCommander.SDK.Enums;
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using LANCommander.SDK.Extensions;
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using LANCommander.SDK;
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using LANCommander.SDK.Helpers;
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using LANCommander.SDK.Models;
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using Playnite.SDK;
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using Playnite.SDK.Models;
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using Playnite.SDK.Plugins;
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using SharpCompress.Common;
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using SharpCompress.Readers;
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using System;
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using System.IO;
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using System.Diagnostics;
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using System.Linq;
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using YamlDotNet.Serialization;
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using YamlDotNet.Serialization.NamingConventions;
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namespace LANCommander.PlaynitePlugin
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{
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@ -20,15 +15,11 @@ namespace LANCommander.PlaynitePlugin
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public static readonly ILogger Logger = LogManager.GetLogger();
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private LANCommanderLibraryPlugin Plugin;
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private PowerShellRuntime PowerShellRuntime;
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private Playnite.SDK.Models.Game PlayniteGame;
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public LANCommanderInstallController(LANCommanderLibraryPlugin plugin, Playnite.SDK.Models.Game game) : base(game)
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{
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Name = "Install using LANCommander";
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Plugin = plugin;
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PlayniteGame = game;
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PowerShellRuntime = new PowerShellRuntime();
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}
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public override void Install(InstallActionArgs args)
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@ -43,450 +34,101 @@ namespace LANCommander.PlaynitePlugin
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}
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var gameId = Guid.Parse(Game.GameId);
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var game = Plugin.LANCommander.GetGame(gameId);
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Logger.Trace($"Installing game {game.Title} ({game.Id})...");
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string installDirectory = null;
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var result = RetryHelper.RetryOnException<ExtractionResult>(10, TimeSpan.FromMilliseconds(500), new ExtractionResult(), () =>
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var result = Plugin.PlayniteApi.Dialogs.ActivateGlobalProgress(progress =>
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{
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Logger.Trace("Attempting to download and extract game...");
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return DownloadAndExtractGame(game);
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var gameManager = new GameManager(Plugin.LANCommanderClient, Plugin.Settings.InstallDirectory);
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Stopwatch stopwatch = new Stopwatch();
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stopwatch.Start();
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var lastTotalSize = 0d;
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var speed = 0d;
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gameManager.OnArchiveExtractionProgress += (long pos, long len) =>
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{
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if (stopwatch.ElapsedMilliseconds > 500)
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{
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var percent = Math.Ceiling((pos / (decimal)len) * 100);
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progress.ProgressMaxValue = len;
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progress.CurrentProgressValue = pos;
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speed = (double)(progress.CurrentProgressValue - lastTotalSize) / (stopwatch.ElapsedMilliseconds / 1000d);
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progress.Text = $"Downloading {Game.Name} ({percent}%) | {ByteSizeLib.ByteSize.FromBytes(speed).ToString("#.#")}/s";
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lastTotalSize = pos;
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stopwatch.Restart();
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}
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};
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gameManager.OnArchiveEntryExtractionProgress += (object sender, ArchiveEntryExtractionProgressArgs e) =>
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{
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if (progress.CancelToken != null && progress.CancelToken.IsCancellationRequested)
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{
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gameManager.CancelInstall();
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progress.IsIndeterminate = true;
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}
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};
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installDirectory = gameManager.Install(gameId);
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stopwatch.Stop();
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},
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new GlobalProgressOptions($"Preparing to download {Game.Name}")
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{
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IsIndeterminate = false,
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Cancelable = true,
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});
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if (!result.Success && !result.Canceled)
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throw new Exception("Could not extract the install archive. Retry the install or check your connection.");
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else if (result.Canceled)
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throw new Exception("Install was canceled");
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var installInfo = new GameInstallationData()
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{
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InstallDirectory = result.Directory
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};
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PlayniteGame.InstallDirectory = result.Directory;
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SDK.GameManifest manifest = null;
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var writeManifestSuccess = RetryHelper.RetryOnException(10, TimeSpan.FromSeconds(1), false, () =>
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{
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Logger.Trace("Attempting to get game manifest...");
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manifest = Plugin.LANCommander.GetGameManifest(gameId);
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WriteManifest(manifest, result.Directory);
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return true;
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});
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if (!writeManifestSuccess)
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throw new Exception("Could not get or write the manifest file. Retry the install or check your connection.");
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Logger.Trace("Saving scripts...");
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SaveScript(game, result.Directory, ScriptType.Install);
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SaveScript(game, result.Directory, ScriptType.Uninstall);
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SaveScript(game, result.Directory, ScriptType.NameChange);
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SaveScript(game, result.Directory, ScriptType.KeyChange);
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// Install any redistributables
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var game = Plugin.LANCommanderClient.GetGame(gameId);
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if (game.Redistributables != null && game.Redistributables.Count() > 0)
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{
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Logger.Trace("Installing required redistributables...");
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InstallRedistributables(game);
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}
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try
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{
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PowerShellRuntime.RunScript(PlayniteGame, ScriptType.Install);
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PowerShellRuntime.RunScript(PlayniteGame, ScriptType.NameChange, Plugin.Settings.PlayerName);
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var key = Plugin.LANCommander.GetAllocatedKey(game.Id);
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PowerShellRuntime.RunScript(PlayniteGame, ScriptType.KeyChange, $"\"{key}\"");
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}
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catch { }
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Plugin.UpdateGame(manifest, gameId);
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Plugin.DownloadCache.Remove(gameId);
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InvokeOnInstalled(new GameInstalledEventArgs(installInfo));
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}
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private ExtractionResult DownloadAndExtractGame(LANCommander.SDK.Models.Game game)
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{
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if (game == null)
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{
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Logger.Trace("Game failed to download! No game was specified!");
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throw new Exception("Game failed to download!");
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}
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var destination = Path.Combine(Plugin.Settings.InstallDirectory, game.Title.SanitizeFilename());
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Logger.Trace($"Downloading and extracting \"{game.Title}\" to path {destination}");
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var result = Plugin.PlayniteApi.Dialogs.ActivateGlobalProgress(progress =>
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{
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try
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{
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Directory.CreateDirectory(destination);
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progress.ProgressMaxValue = 100;
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progress.CurrentProgressValue = 0;
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using (var gameStream = Plugin.LANCommander.StreamGame(game.Id))
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using (var reader = ReaderFactory.Open(gameStream))
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{
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progress.ProgressMaxValue = gameStream.Length;
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gameStream.OnProgress += (pos, len) =>
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{
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progress.CurrentProgressValue = pos;
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};
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reader.EntryExtractionProgress += (object sender, ReaderExtractionEventArgs<IEntry> e) =>
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{
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if (progress.CancelToken != null && progress.CancelToken.IsCancellationRequested)
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{
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reader.Cancel();
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progress.IsIndeterminate = true;
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reader.Dispose();
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gameStream.Dispose();
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}
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};
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reader.WriteAllToDirectory(destination, new ExtractionOptions()
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{
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ExtractFullPath = true,
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Overwrite = true
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});
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}
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}
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catch (Exception ex)
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{
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if (progress.CancelToken != null && progress.CancelToken.IsCancellationRequested)
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{
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Logger.Trace("User cancelled the download");
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if (Directory.Exists(destination))
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{
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Logger.Trace("Cleaning up orphaned install files after cancelled install...");
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Directory.Delete(destination, true);
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}
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}
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else
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{
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Logger.Error(ex, $"Could not extract to path {destination}");
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if (Directory.Exists(destination))
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{
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Logger.Trace("Cleaning up orphaned install files after bad install...");
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Directory.Delete(destination, true);
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}
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throw new Exception("The game archive could not be extracted. Please try again or fix the archive!");
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}
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}
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},
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new GlobalProgressOptions($"Downloading {game.Title}...")
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{
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IsIndeterminate = false,
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Cancelable = true,
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});
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var extractionResult = new ExtractionResult
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{
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Canceled = result.Canceled
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};
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if (!result.Canceled)
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{
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extractionResult.Success = true;
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extractionResult.Directory = destination;
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Logger.Trace($"Game successfully downloaded and extracted to {destination}");
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}
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return extractionResult;
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}
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private void InstallRedistributables(LANCommander.SDK.Models.Game game)
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{
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foreach (var redistributable in game.Redistributables)
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{
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string installScriptTempFile = null;
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string detectionScriptTempFile = null;
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string extractTempPath = null;
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try
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{
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var installScript = redistributable.Scripts.FirstOrDefault(s => s.Type == ScriptType.Install);
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installScriptTempFile = SaveTempScript(installScript);
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var detectionScript = redistributable.Scripts.FirstOrDefault(s => s.Type == ScriptType.DetectInstall);
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detectionScriptTempFile = SaveTempScript(detectionScript);
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var detectionResult = PowerShellRuntime.RunScript(detectionScriptTempFile, detectionScript.RequiresAdmin);
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// Redistributable is not installed
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if (detectionResult == 0)
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{
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if (redistributable.Archives.Count() > 0)
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{
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var extractionResult = DownloadAndExtractRedistributable(redistributable);
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if (extractionResult.Success)
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{
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extractTempPath = extractionResult.Directory;
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PowerShellRuntime.RunScript(installScriptTempFile, installScript.RequiresAdmin, null, extractTempPath);
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}
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}
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else
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{
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PowerShellRuntime.RunScript(installScriptTempFile, installScript.RequiresAdmin, null, extractTempPath);
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}
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}
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}
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catch (Exception ex)
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{
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Logger.Error(ex, $"Redistributable {redistributable.Name} failed to install");
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}
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finally
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{
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if (File.Exists(installScriptTempFile))
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File.Delete(installScriptTempFile);
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if (File.Exists(detectionScriptTempFile))
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File.Delete(detectionScriptTempFile);
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if (Directory.Exists(extractTempPath))
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Directory.Delete(extractTempPath);
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}
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}
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}
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private ExtractionResult DownloadAndExtractRedistributable(LANCommander.SDK.Models.Redistributable redistributable)
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{
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if (redistributable == null)
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{
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Logger.Trace("Redistributable failed to download! No redistributable was specified!");
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throw new Exception("Redistributable failed to download!");
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}
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var destination = Path.Combine(Path.GetTempPath(), redistributable.Name.SanitizeFilename());
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Logger.Trace($"Downloading and extracting \"{redistributable.Name}\" to path {destination}");
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var result = Plugin.PlayniteApi.Dialogs.ActivateGlobalProgress(progress =>
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{
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try
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{
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Directory.CreateDirectory(destination);
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progress.ProgressMaxValue = 100;
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progress.CurrentProgressValue = 0;
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using (var redistributableStream = Plugin.LANCommander.StreamRedistributable(redistributable.Id))
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using (var reader = ReaderFactory.Open(redistributableStream))
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{
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progress.ProgressMaxValue = redistributableStream.Length;
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redistributableStream.OnProgress += (pos, len) =>
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{
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progress.CurrentProgressValue = pos;
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};
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reader.EntryExtractionProgress += (object sender, ReaderExtractionEventArgs<IEntry> e) =>
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{
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if (progress.CancelToken != null && progress.CancelToken.IsCancellationRequested)
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{
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reader.Cancel();
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progress.IsIndeterminate = true;
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reader.Dispose();
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redistributableStream.Dispose();
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}
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};
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reader.WriteAllToDirectory(destination, new ExtractionOptions()
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{
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ExtractFullPath = true,
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Overwrite = true
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});
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}
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}
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catch (Exception ex)
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{
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if (progress.CancelToken != null && progress.CancelToken.IsCancellationRequested)
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{
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Logger.Trace("User cancelled the download");
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if (Directory.Exists(destination))
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{
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Logger.Trace("Cleaning up orphaned install files after cancelled install...");
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Directory.Delete(destination, true);
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}
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}
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else
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{
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Logger.Error(ex, $"Could not extract to path {destination}");
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if (Directory.Exists(destination))
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{
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Logger.Trace("Cleaning up orphaned install files after bad install...");
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Directory.Delete(destination, true);
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}
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throw new Exception("The redistributable archive could not be extracted. Please try again or fix the archive!");
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}
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}
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},
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new GlobalProgressOptions($"Downloading {redistributable.Name}...")
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{
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IsIndeterminate = false,
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Cancelable = true,
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});
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var extractionResult = new ExtractionResult
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{
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Canceled = result.Canceled
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};
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if (!result.Canceled)
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{
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extractionResult.Success = true;
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extractionResult.Directory = destination;
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Logger.Trace($"Redistributable successfully downloaded and extracted to {destination}");
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}
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return extractionResult;
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}
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private string Download(LANCommander.SDK.Models.Game game)
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{
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string tempFile = String.Empty;
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if (game != null)
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{
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Plugin.PlayniteApi.Dialogs.ActivateGlobalProgress(progress =>
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{
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progress.ProgressMaxValue = 100;
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progress.CurrentProgressValue = 0;
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var redistributableManager = new RedistributableManager(Plugin.LANCommanderClient);
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var destination = Plugin.LANCommander.DownloadGame(game.Id, (changed) =>
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{
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progress.CurrentProgressValue = changed.ProgressPercentage;
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}, (complete) =>
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{
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progress.CurrentProgressValue = 100;
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});
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// Lock the thread until download is done
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while (progress.CurrentProgressValue != 100)
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{
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}
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tempFile = destination;
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redistributableManager.Install(game);
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},
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new GlobalProgressOptions($"Downloading {game.Title}...")
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new GlobalProgressOptions("Installing redistributables...")
|
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{
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IsIndeterminate = false,
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IsIndeterminate = true,
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Cancelable = false,
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});
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return tempFile;
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}
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else
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throw new Exception("Game failed to download!");
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}
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private string Extract(LANCommander.SDK.Models.Game game, string archivePath)
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{
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var destination = Path.Combine(Plugin.Settings.InstallDirectory, game.Title.SanitizeFilename());
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Plugin.PlayniteApi.Dialogs.ActivateGlobalProgress(progress =>
|
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if (!result.Canceled && result.Error == null && !String.IsNullOrWhiteSpace(installDirectory))
|
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{
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Directory.CreateDirectory(destination);
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var manifest = ManifestHelper.Read(installDirectory);
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|
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using (var fs = File.OpenRead(archivePath))
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using (var ts = new TrackableStream(fs))
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using (var reader = ReaderFactory.Open(ts))
|
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Plugin.UpdateGame(manifest);
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|
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var installInfo = new GameInstallationData
|
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{
|
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progress.ProgressMaxValue = ts.Length;
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ts.OnProgress += (pos, len) =>
|
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{
|
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progress.CurrentProgressValue = pos;
|
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};
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InstallDirectory = installDirectory,
|
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};
|
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|
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reader.WriteAllToDirectory(destination, new ExtractionOptions()
|
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{
|
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ExtractFullPath = true,
|
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Overwrite = true
|
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});
|
||||
}
|
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},
|
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new GlobalProgressOptions($"Extracting {game.Title}...")
|
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InvokeOnInstalled(new GameInstalledEventArgs(installInfo));
|
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}
|
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else if (result.Canceled)
|
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{
|
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IsIndeterminate = false,
|
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Cancelable = false,
|
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});
|
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var dbGame = Plugin.PlayniteApi.Database.Games.Get(Game.Id);
|
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|
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return destination;
|
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}
|
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dbGame.IsInstalling = false;
|
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dbGame.IsInstalled = false;
|
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|
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private void WriteManifest(SDK.GameManifest manifest, string installDirectory)
|
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{
|
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var destination = Path.Combine(installDirectory, "_manifest.yml");
|
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|
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Logger.Trace($"Attempting to write manifest to path {destination}");
|
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|
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var serializer = new SerializerBuilder()
|
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.WithNamingConvention(new PascalCaseNamingConvention())
|
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.Build();
|
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|
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Logger.Trace("Serializing manifest...");
|
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var yaml = serializer.Serialize(manifest);
|
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|
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Logger.Trace("Writing manifest file...");
|
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File.WriteAllText(destination, yaml);
|
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}
|
||||
|
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private string SaveTempScript(LANCommander.SDK.Models.Script script)
|
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{
|
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var tempPath = Path.GetTempFileName();
|
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|
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File.Move(tempPath, tempPath + ".ps1");
|
||||
|
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tempPath = tempPath + ".ps1";
|
||||
|
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Logger.Trace($"Writing script {script.Name} to {tempPath}");
|
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|
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File.WriteAllText(tempPath, script.Contents);
|
||||
|
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return tempPath;
|
||||
}
|
||||
|
||||
private void SaveScript(LANCommander.SDK.Models.Game game, string installationDirectory, ScriptType type)
|
||||
{
|
||||
var script = game.Scripts.FirstOrDefault(s => s.Type == type);
|
||||
|
||||
if (script == null)
|
||||
return;
|
||||
|
||||
if (script.RequiresAdmin)
|
||||
script.Contents = "# Requires Admin" + "\r\n\r\n" + script.Contents;
|
||||
|
||||
var filename = PowerShellRuntime.GetScriptFilePath(PlayniteGame, type);
|
||||
|
||||
if (File.Exists(filename))
|
||||
File.Delete(filename);
|
||||
|
||||
Logger.Trace($"Writing {type} script to {filename}");
|
||||
|
||||
File.WriteAllText(filename, script.Contents);
|
||||
Plugin.PlayniteApi.Database.Games.Update(dbGame);
|
||||
}
|
||||
else if (result.Error != null)
|
||||
throw result.Error;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -34,6 +34,9 @@
|
|||
<Reference Include="BeaconLib, Version=1.0.2.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\rix0rrr.BeaconLib.1.0.2\lib\net40\BeaconLib.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ByteSize, Version=2.1.1.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\ByteSize.2.1.1\lib\net45\ByteSize.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Microsoft.Bcl.AsyncInterfaces, Version=7.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\Microsoft.Bcl.AsyncInterfaces.7.0.0\lib\net462\Microsoft.Bcl.AsyncInterfaces.dll</HintPath>
|
||||
</Reference>
|
||||
|
@ -42,9 +45,6 @@
|
|||
</Reference>
|
||||
<Reference Include="PresentationCore" />
|
||||
<Reference Include="PresentationFramework" />
|
||||
<Reference Include="RestSharp, Version=106.15.0.0, Culture=neutral, PublicKeyToken=598062e77f915f75, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\RestSharp.106.15.0\lib\net452\RestSharp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SharpCompress, Version=0.34.1.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\SharpCompress.0.34.1\lib\net462\SharpCompress.dll</HintPath>
|
||||
</Reference>
|
||||
|
@ -91,23 +91,15 @@
|
|||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="WindowsBase" />
|
||||
<Reference Include="YamlDotNet, Version=5.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\YamlDotNet.5.4.0\lib\net45\YamlDotNet.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ZstdSharp, Version=0.7.2.0, Culture=neutral, PublicKeyToken=8d151af33a4ad5cf, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\ZstdSharp.Port.0.7.2\lib\net461\ZstdSharp.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="ExtractionResult.cs" />
|
||||
<Compile Include="TrackableStream.cs" />
|
||||
<Compile Include="Extensions\MultiplayerInfoExtensions.cs" />
|
||||
<Compile Include="Helpers\RetryHelper.cs" />
|
||||
<Compile Include="PowerShellRuntime.cs" />
|
||||
<Compile Include="Services\GameSaveService.cs" />
|
||||
<Compile Include="SaveController.cs" />
|
||||
<Compile Include="UninstallController.cs" />
|
||||
<Compile Include="InstallController.cs" />
|
||||
<Compile Include="LANCommanderClient.cs" />
|
||||
<Compile Include="LANCommanderLibraryPlugin.cs" />
|
||||
<Compile Include="ViewModels\LANCommanderSettingsViewModel.cs" />
|
||||
<Compile Include="Views\LANCommanderSettingsView.xaml.cs">
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
using LANCommander.PlaynitePlugin.Extensions;
|
||||
using LANCommander.PlaynitePlugin.Services;
|
||||
using Playnite.SDK;
|
||||
using Playnite.SDK.Events;
|
||||
using Playnite.SDK.Models;
|
||||
|
@ -21,9 +20,8 @@ namespace LANCommander.PlaynitePlugin
|
|||
{
|
||||
public static readonly ILogger Logger = LogManager.GetLogger();
|
||||
internal LANCommanderSettingsViewModel Settings { get; set; }
|
||||
internal LANCommanderClient LANCommander { get; set; }
|
||||
internal PowerShellRuntime PowerShellRuntime { get; set; }
|
||||
internal GameSaveService GameSaveService { get; set; }
|
||||
internal LANCommander.SDK.Client LANCommanderClient { get; set; }
|
||||
internal LANCommanderSaveController SaveController { get; set; }
|
||||
|
||||
public override Guid Id { get; } = Guid.Parse("48e1bac7-e0a0-45d7-ba83-36f5e9e959fc");
|
||||
public override string Name => "LANCommander";
|
||||
|
@ -39,16 +37,14 @@ namespace LANCommander.PlaynitePlugin
|
|||
|
||||
Settings = new LANCommanderSettingsViewModel(this);
|
||||
|
||||
LANCommander = new LANCommanderClient(Settings.ServerAddress);
|
||||
LANCommander.Token = new SDK.Models.AuthToken()
|
||||
LANCommanderClient = new SDK.Client(Settings.ServerAddress);
|
||||
LANCommanderClient.UseToken(new SDK.Models.AuthToken()
|
||||
{
|
||||
AccessToken = Settings.AccessToken,
|
||||
RefreshToken = Settings.RefreshToken,
|
||||
};
|
||||
});
|
||||
|
||||
PowerShellRuntime = new PowerShellRuntime();
|
||||
|
||||
GameSaveService = new GameSaveService(LANCommander, PlayniteApi, PowerShellRuntime);
|
||||
// GameSaveService = new GameSaveService(LANCommander, PlayniteApi, PowerShellRuntime);
|
||||
|
||||
api.UriHandler.RegisterSource("lancommander", args =>
|
||||
{
|
||||
|
@ -91,7 +87,7 @@ namespace LANCommander.PlaynitePlugin
|
|||
|
||||
public bool ValidateConnection()
|
||||
{
|
||||
return LANCommander.ValidateToken(LANCommander.Token);
|
||||
return LANCommanderClient.ValidateToken();
|
||||
}
|
||||
|
||||
public override IEnumerable<GameMetadata> GetGames(LibraryGetGamesArgs args)
|
||||
|
@ -111,7 +107,7 @@ namespace LANCommander.PlaynitePlugin
|
|||
}
|
||||
}
|
||||
|
||||
var games = LANCommander
|
||||
var games = LANCommanderClient
|
||||
.GetGames()
|
||||
.Where(g => g != null && g.Archives != null && g.Archives.Count() > 0);
|
||||
|
||||
|
@ -121,7 +117,7 @@ namespace LANCommander.PlaynitePlugin
|
|||
{
|
||||
Logger.Trace($"Importing/updating metadata for game \"{game.Title}\"...");
|
||||
|
||||
var manifest = LANCommander.GetGameManifest(game.Id);
|
||||
var manifest = LANCommanderClient.GetGameManifest(game.Id);
|
||||
Logger.Trace("Successfully grabbed game manifest");
|
||||
|
||||
var existingGame = PlayniteApi.Database.Games.FirstOrDefault(g => g.GameId == game.Id.ToString() && g.PluginId == Id && g.IsInstalled);
|
||||
|
@ -130,7 +126,7 @@ namespace LANCommander.PlaynitePlugin
|
|||
{
|
||||
Logger.Trace("Game already exists in library, updating metadata...");
|
||||
|
||||
UpdateGame(manifest, game.Id);
|
||||
UpdateGame(manifest);
|
||||
|
||||
continue;
|
||||
}
|
||||
|
@ -183,13 +179,13 @@ namespace LANCommander.PlaynitePlugin
|
|||
metadata.Features.Add(new MetadataNameProperty($"Online Multiplayer {manifest.OnlineMultiplayer.GetPlayerCount()}".Trim()));
|
||||
|
||||
if (game.Media.Any(m => m.Type == SDK.Enums.MediaType.Icon))
|
||||
metadata.Icon = new MetadataFile(LANCommander.GetMediaUrl(game.Media.First(m => m.Type == SDK.Enums.MediaType.Icon)));
|
||||
metadata.Icon = new MetadataFile(LANCommanderClient.GetMediaUrl(game.Media.First(m => m.Type == SDK.Enums.MediaType.Icon)));
|
||||
|
||||
if (game.Media.Any(m => m.Type == SDK.Enums.MediaType.Cover))
|
||||
metadata.CoverImage = new MetadataFile(LANCommander.GetMediaUrl(game.Media.First(m => m.Type == SDK.Enums.MediaType.Cover)));
|
||||
metadata.CoverImage = new MetadataFile(LANCommanderClient.GetMediaUrl(game.Media.First(m => m.Type == SDK.Enums.MediaType.Cover)));
|
||||
|
||||
if (game.Media.Any(m => m.Type == SDK.Enums.MediaType.Background))
|
||||
metadata.BackgroundImage = new MetadataFile(LANCommander.GetMediaUrl(game.Media.First(m => m.Type == SDK.Enums.MediaType.Background)));
|
||||
metadata.BackgroundImage = new MetadataFile(LANCommanderClient.GetMediaUrl(game.Media.First(m => m.Type == SDK.Enums.MediaType.Background)));
|
||||
|
||||
gameMetadata.Add(metadata);
|
||||
}
|
||||
|
@ -224,9 +220,9 @@ namespace LANCommander.PlaynitePlugin
|
|||
|
||||
if (args.Games.Count == 1 && args.Games.First().IsInstalled && !String.IsNullOrWhiteSpace(args.Games.First().InstallDirectory))
|
||||
{
|
||||
var nameChangeScriptPath = PowerShellRuntime.GetScriptFilePath(args.Games.First(), SDK.Enums.ScriptType.NameChange);
|
||||
var keyChangeScriptPath = PowerShellRuntime.GetScriptFilePath(args.Games.First(), SDK.Enums.ScriptType.KeyChange);
|
||||
var installScriptPath = PowerShellRuntime.GetScriptFilePath(args.Games.First(), SDK.Enums.ScriptType.Install);
|
||||
var nameChangeScriptPath = LANCommander.SDK.PowerShellRuntime.GetScriptFilePath(args.Games.First().InstallDirectory, SDK.Enums.ScriptType.NameChange);
|
||||
var keyChangeScriptPath = LANCommander.SDK.PowerShellRuntime.GetScriptFilePath(args.Games.First().InstallDirectory, SDK.Enums.ScriptType.KeyChange);
|
||||
var installScriptPath = LANCommander.SDK.PowerShellRuntime.GetScriptFilePath(args.Games.First().InstallDirectory, SDK.Enums.ScriptType.Install);
|
||||
|
||||
if (File.Exists(nameChangeScriptPath))
|
||||
{
|
||||
|
@ -243,8 +239,10 @@ namespace LANCommander.PlaynitePlugin
|
|||
|
||||
if (result.Result == true)
|
||||
{
|
||||
PowerShellRuntime.RunScript(nameChangeArgs.Games.First(), SDK.Enums.ScriptType.NameChange, $@"""{result.SelectedString}"" ""{oldName}""");
|
||||
LANCommander.ChangeAlias(result.SelectedString);
|
||||
var game = nameChangeArgs.Games.First();
|
||||
|
||||
LANCommander.SDK.PowerShellRuntime.RunScript(game.InstallDirectory, SDK.Enums.ScriptType.NameChange, $@"""{result.SelectedString}"" ""{oldName}""");
|
||||
LANCommanderClient.ChangeAlias(result.SelectedString);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
@ -264,12 +262,12 @@ namespace LANCommander.PlaynitePlugin
|
|||
if (Guid.TryParse(keyChangeArgs.Games.First().GameId, out gameId))
|
||||
{
|
||||
// NUKIEEEE
|
||||
var newKey = LANCommander.GetNewKey(gameId);
|
||||
var newKey = LANCommanderClient.GetNewKey(gameId);
|
||||
|
||||
if (String.IsNullOrEmpty(newKey))
|
||||
PlayniteApi.Dialogs.ShowErrorMessage("There are no more keys available on the server.", "No Keys Available");
|
||||
else
|
||||
PowerShellRuntime.RunScript(keyChangeArgs.Games.First(), SDK.Enums.ScriptType.KeyChange, $@"""{newKey}""");
|
||||
LANCommander.SDK.PowerShellRuntime.RunScript(keyChangeArgs.Games.First().InstallDirectory, SDK.Enums.ScriptType.KeyChange, $@"""{newKey}""");
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -292,7 +290,7 @@ namespace LANCommander.PlaynitePlugin
|
|||
|
||||
if (Guid.TryParse(installArgs.Games.First().GameId, out gameId))
|
||||
{
|
||||
PowerShellRuntime.RunScript(installArgs.Games.First(), SDK.Enums.ScriptType.Install);
|
||||
LANCommander.SDK.PowerShellRuntime.RunScript(installArgs.Games.First().InstallDirectory, SDK.Enums.ScriptType.Install);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -334,12 +332,12 @@ namespace LANCommander.PlaynitePlugin
|
|||
|
||||
public override void OnGameStarting(OnGameStartingEventArgs args)
|
||||
{
|
||||
GameSaveService.DownloadSave(args.Game);
|
||||
SaveController.Download(args.Game);
|
||||
}
|
||||
|
||||
public override void OnGameStopped(OnGameStoppedEventArgs args)
|
||||
{
|
||||
GameSaveService.UploadSave(args.Game);
|
||||
SaveController.Upload(args.Game);
|
||||
}
|
||||
|
||||
public override IEnumerable<TopPanelItem> GetTopPanelItems()
|
||||
|
@ -402,11 +400,11 @@ namespace LANCommander.PlaynitePlugin
|
|||
|
||||
var games = PlayniteApi.Database.Games.Where(g => g.IsInstalled).ToList();
|
||||
|
||||
LANCommander.ChangeAlias(result.SelectedString);
|
||||
LANCommanderClient.ChangeAlias(result.SelectedString);
|
||||
|
||||
Logger.Trace($"Running name change scripts across {games.Count} installed game(s)");
|
||||
|
||||
PowerShellRuntime.RunScripts(games, SDK.Enums.ScriptType.NameChange, Settings.PlayerName);
|
||||
LANCommander.SDK.PowerShellRuntime.RunScripts(games.Select(g => g.InstallDirectory), SDK.Enums.ScriptType.NameChange, Settings.PlayerName);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -441,9 +439,9 @@ namespace LANCommander.PlaynitePlugin
|
|||
return window;
|
||||
}
|
||||
|
||||
public void UpdateGame(SDK.GameManifest manifest, Guid gameId)
|
||||
public void UpdateGame(SDK.GameManifest manifest)
|
||||
{
|
||||
var game = PlayniteApi.Database.Games.First(g => g.GameId == gameId.ToString());
|
||||
var game = PlayniteApi.Database.Games.FirstOrDefault(g => g.GameId == manifest?.Id.ToString());
|
||||
|
||||
if (game == null)
|
||||
return;
|
||||
|
|
|
@ -0,0 +1,61 @@
|
|||
using LANCommander.SDK;
|
||||
using Playnite.SDK;
|
||||
using Playnite.SDK.Models;
|
||||
using Playnite.SDK.Plugins;
|
||||
|
||||
namespace LANCommander.PlaynitePlugin
|
||||
{
|
||||
public class LANCommanderSaveController : ControllerBase
|
||||
{
|
||||
private static readonly ILogger Logger;
|
||||
|
||||
private LANCommanderLibraryPlugin Plugin;
|
||||
|
||||
public LANCommanderSaveController(LANCommanderLibraryPlugin plugin, Game game) : base(game)
|
||||
{
|
||||
Name = "Download save using LANCommander";
|
||||
Plugin = plugin;
|
||||
}
|
||||
|
||||
public void Download(Game game)
|
||||
{
|
||||
if (game != null)
|
||||
{
|
||||
Plugin.PlayniteApi.Dialogs.ActivateGlobalProgress(progress =>
|
||||
{
|
||||
progress.ProgressMaxValue = 100;
|
||||
progress.CurrentProgressValue = 0;
|
||||
|
||||
var saveManager = new GameSaveManager(Plugin.LANCommanderClient);
|
||||
|
||||
saveManager.OnDownloadProgress += (downloadProgress) =>
|
||||
{
|
||||
progress.CurrentProgressValue = downloadProgress.ProgressPercentage;
|
||||
};
|
||||
|
||||
saveManager.OnDownloadComplete += (downloadComplete) =>
|
||||
{
|
||||
progress.CurrentProgressValue = 100;
|
||||
};
|
||||
|
||||
saveManager.Download(game.InstallDirectory);
|
||||
|
||||
// Lock the thread until the download is done
|
||||
while (progress.CurrentProgressValue != 100) { }
|
||||
},
|
||||
new GlobalProgressOptions("Downloading latest save...")
|
||||
{
|
||||
IsIndeterminate = false,
|
||||
Cancelable = false
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
public void Upload(Game game)
|
||||
{
|
||||
var saveManager = new GameSaveManager(Plugin.LANCommanderClient);
|
||||
|
||||
saveManager.Upload(game.InstallDirectory);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -12,29 +12,25 @@ namespace LANCommander.PlaynitePlugin
|
|||
public static readonly ILogger Logger = LogManager.GetLogger();
|
||||
|
||||
private LANCommanderLibraryPlugin Plugin;
|
||||
private PowerShellRuntime PowerShellRuntime;
|
||||
|
||||
public LANCommanderUninstallController(LANCommanderLibraryPlugin plugin, Game game) : base(game)
|
||||
{
|
||||
Name = "Uninstall LANCommander Game";
|
||||
Plugin = plugin;
|
||||
PowerShellRuntime = new PowerShellRuntime();
|
||||
}
|
||||
|
||||
public override void Uninstall(UninstallActionArgs args)
|
||||
{
|
||||
try
|
||||
{
|
||||
PowerShellRuntime.RunScript(Game, ScriptType.Uninstall);
|
||||
var gameManager = new LANCommander.SDK.GameManager(Plugin.LANCommanderClient, Plugin.Settings.InstallDirectory);
|
||||
|
||||
gameManager.Uninstall(Game.InstallDirectory);
|
||||
}
|
||||
catch { }
|
||||
catch (Exception ex)
|
||||
{
|
||||
|
||||
Logger.Trace("Attempting to delete install directory...");
|
||||
|
||||
if (!String.IsNullOrWhiteSpace(Game.InstallDirectory) && Directory.Exists(Game.InstallDirectory))
|
||||
Directory.Delete(Game.InstallDirectory, true);
|
||||
|
||||
Logger.Trace("Deleted!");
|
||||
}
|
||||
|
||||
InvokeOnUninstalled(new GameUninstalledEventArgs());
|
||||
}
|
||||
|
|
|
@ -100,24 +100,16 @@ namespace LANCommander.PlaynitePlugin.Views
|
|||
LoginButton.Content = "Logging in...";
|
||||
}));
|
||||
|
||||
if (Plugin.LANCommander == null || Plugin.LANCommander.Client == null)
|
||||
Plugin.LANCommander = new LANCommanderClient(Context.ServerAddress);
|
||||
else
|
||||
Plugin.LANCommander.Client.BaseUrl = new Uri(Context.ServerAddress);
|
||||
if (Plugin.LANCommanderClient == null)
|
||||
Plugin.LANCommanderClient = new LANCommander.SDK.Client(Context.ServerAddress);
|
||||
|
||||
var response = await Plugin.LANCommander.AuthenticateAsync(Context.UserName, Context.Password);
|
||||
var response = await Plugin.LANCommanderClient.AuthenticateAsync(Context.UserName, Context.Password);
|
||||
|
||||
Plugin.Settings.ServerAddress = Context.ServerAddress;
|
||||
Plugin.Settings.AccessToken = response.AccessToken;
|
||||
Plugin.Settings.RefreshToken = response.RefreshToken;
|
||||
|
||||
Plugin.LANCommander.Token = new AuthToken()
|
||||
{
|
||||
AccessToken = response.AccessToken,
|
||||
RefreshToken = response.RefreshToken,
|
||||
};
|
||||
|
||||
var profile = Plugin.LANCommander.GetProfile();
|
||||
var profile = Plugin.LANCommanderClient.GetProfile();
|
||||
|
||||
Plugin.Settings.PlayerName = String.IsNullOrWhiteSpace(profile.Alias) ? profile.UserName : profile.Alias;
|
||||
|
||||
|
@ -148,24 +140,16 @@ namespace LANCommander.PlaynitePlugin.Views
|
|||
RegisterButton.IsEnabled = false;
|
||||
RegisterButton.Content = "Working...";
|
||||
|
||||
if (Plugin.LANCommander == null || Plugin.LANCommander.Client == null)
|
||||
Plugin.LANCommander = new LANCommanderClient(Context.ServerAddress);
|
||||
else
|
||||
Plugin.LANCommander.Client.BaseUrl = new Uri(Context.ServerAddress);
|
||||
if (Plugin.LANCommanderClient == null)
|
||||
Plugin.LANCommanderClient = new LANCommander.SDK.Client(Context.ServerAddress);
|
||||
|
||||
var response = await Plugin.LANCommander.RegisterAsync(Context.UserName, Context.Password);
|
||||
var response = await Plugin.LANCommanderClient.RegisterAsync(Context.UserName, Context.Password);
|
||||
|
||||
Plugin.Settings.ServerAddress = Context.ServerAddress;
|
||||
Plugin.Settings.AccessToken = response.AccessToken;
|
||||
Plugin.Settings.RefreshToken = response.RefreshToken;
|
||||
Plugin.Settings.PlayerName = Context.UserName;
|
||||
|
||||
Plugin.LANCommander.Token = new AuthToken()
|
||||
{
|
||||
AccessToken = response.AccessToken,
|
||||
RefreshToken = response.RefreshToken,
|
||||
};
|
||||
|
||||
Context.Password = String.Empty;
|
||||
|
||||
Plugin.SavePluginSettings(Plugin.Settings);
|
||||
|
|
|
@ -47,7 +47,7 @@ namespace LANCommander.PlaynitePlugin
|
|||
RefreshToken = Settings.RefreshToken,
|
||||
};
|
||||
|
||||
var task = Task.Run(() => Plugin.LANCommander.ValidateToken(token))
|
||||
var task = Task.Run(() => Plugin.LANCommanderClient.ValidateToken(token))
|
||||
.ContinueWith(antecedent =>
|
||||
{
|
||||
try
|
||||
|
@ -90,7 +90,7 @@ namespace LANCommander.PlaynitePlugin
|
|||
{
|
||||
Plugin.Settings.AccessToken = String.Empty;
|
||||
Plugin.Settings.RefreshToken = String.Empty;
|
||||
Plugin.LANCommander.Token = null;
|
||||
Plugin.LANCommanderClient.UseToken(null);
|
||||
|
||||
Plugin.SavePluginSettings(Plugin.Settings);
|
||||
|
||||
|
|
|
@ -1,10 +1,10 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="ByteSize" version="2.1.1" targetFramework="net462" />
|
||||
<package id="Microsoft.Bcl.AsyncInterfaces" version="7.0.0" targetFramework="net462" />
|
||||
<package id="NuGet.CommandLine" version="6.7.0" targetFramework="net462" developmentDependency="true" />
|
||||
<package id="PlayniteSDK" version="6.10.0" targetFramework="net462" />
|
||||
<package id="PowerShellStandard.Library" version="5.1.1" targetFramework="net462" />
|
||||
<package id="RestSharp" version="106.15.0" targetFramework="net462" />
|
||||
<package id="rix0rrr.BeaconLib" version="1.0.2" targetFramework="net462" />
|
||||
<package id="SharpCompress" version="0.34.1" targetFramework="net462" />
|
||||
<package id="System.Buffers" version="4.5.1" targetFramework="net462" />
|
||||
|
@ -16,6 +16,5 @@
|
|||
<package id="System.Text.Json" version="7.0.3" targetFramework="net462" />
|
||||
<package id="System.Threading.Tasks.Extensions" version="4.5.4" targetFramework="net462" />
|
||||
<package id="System.ValueTuple" version="4.5.0" targetFramework="net462" />
|
||||
<package id="YamlDotNet" version="5.4.0" targetFramework="net462" />
|
||||
<package id="ZstdSharp.Port" version="0.7.2" targetFramework="net462" />
|
||||
</packages>
|
|
@ -1,6 +1,6 @@
|
|||
using LANCommander.SDK;
|
||||
using LANCommander.SDK.Models;
|
||||
using Playnite.SDK;
|
||||
using Microsoft.Extensions.Logging;
|
||||
using RestSharp;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
@ -11,19 +11,27 @@ using System.Net;
|
|||
using System.Net.NetworkInformation;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace LANCommander.PlaynitePlugin
|
||||
namespace LANCommander.SDK
|
||||
{
|
||||
internal class LANCommanderClient
|
||||
public class Client
|
||||
{
|
||||
public static readonly ILogger Logger = LogManager.GetLogger();
|
||||
private readonly ILogger Logger;
|
||||
|
||||
public readonly RestClient Client;
|
||||
public AuthToken Token;
|
||||
private readonly RestClient ApiClient;
|
||||
private AuthToken Token;
|
||||
|
||||
public LANCommanderClient(string baseUrl)
|
||||
public Client(string baseUrl)
|
||||
{
|
||||
if (!String.IsNullOrWhiteSpace(baseUrl))
|
||||
Client = new RestClient(baseUrl);
|
||||
ApiClient = new RestClient(baseUrl);
|
||||
}
|
||||
|
||||
public Client(string baseUrl, ILogger logger)
|
||||
{
|
||||
if (!String.IsNullOrWhiteSpace(baseUrl))
|
||||
ApiClient = new RestClient(baseUrl);
|
||||
|
||||
Logger = logger;
|
||||
}
|
||||
|
||||
private T PostRequest<T>(string route, object body)
|
||||
|
@ -32,7 +40,7 @@ namespace LANCommander.PlaynitePlugin
|
|||
.AddJsonBody(body)
|
||||
.AddHeader("Authorization", $"Bearer {Token.AccessToken}");
|
||||
|
||||
var response = Client.Post<T>(request);
|
||||
var response = ApiClient.Post<T>(request);
|
||||
|
||||
return response.Data;
|
||||
}
|
||||
|
@ -42,7 +50,7 @@ namespace LANCommander.PlaynitePlugin
|
|||
var request = new RestRequest(route)
|
||||
.AddHeader("Authorization", $"Bearer {Token.AccessToken}");
|
||||
|
||||
var response = Client.Get<T>(request);
|
||||
var response = ApiClient.Get<T>(request);
|
||||
|
||||
return response.Data;
|
||||
}
|
||||
|
@ -58,7 +66,7 @@ namespace LANCommander.PlaynitePlugin
|
|||
client.DownloadProgressChanged += (s, e) => progressHandler(e);
|
||||
client.DownloadFileCompleted += (s, e) => completeHandler(e);
|
||||
|
||||
client.DownloadFileAsync(new Uri($"{Client.BaseUrl}{route}"), tempFile);
|
||||
client.DownloadFileAsync(new Uri($"{ApiClient.BaseUrl}{route}"), tempFile);
|
||||
|
||||
return tempFile;
|
||||
}
|
||||
|
@ -72,14 +80,14 @@ namespace LANCommander.PlaynitePlugin
|
|||
|
||||
client.Headers.Add("Authorization", $"Bearer {Token.AccessToken}");
|
||||
|
||||
var ws = client.OpenRead(new Uri($"{Client.BaseUrl}{route}"));
|
||||
var ws = client.OpenRead(new Uri($"{ApiClient.BaseUrl}{route}"));
|
||||
|
||||
return new TrackableStream(ws, true, Convert.ToInt64(client.ResponseHeaders["Content-Length"]));
|
||||
}
|
||||
|
||||
public async Task<AuthResponse> AuthenticateAsync(string username, string password)
|
||||
public async Task<AuthToken> AuthenticateAsync(string username, string password)
|
||||
{
|
||||
var response = await Client.ExecuteAsync<AuthResponse>(new RestRequest("/api/Auth", Method.POST).AddJsonBody(new AuthRequest()
|
||||
var response = await ApiClient.ExecuteAsync<AuthResponse>(new RestRequest("/api/Auth", Method.POST).AddJsonBody(new AuthRequest()
|
||||
{
|
||||
UserName = username,
|
||||
Password = password
|
||||
|
@ -88,7 +96,14 @@ namespace LANCommander.PlaynitePlugin
|
|||
switch (response.StatusCode)
|
||||
{
|
||||
case HttpStatusCode.OK:
|
||||
return response.Data;
|
||||
Token = new AuthToken
|
||||
{
|
||||
AccessToken = response.Data.AccessToken,
|
||||
RefreshToken = response.Data.RefreshToken,
|
||||
Expiration = response.Data.Expiration
|
||||
};
|
||||
|
||||
return Token;
|
||||
|
||||
case HttpStatusCode.Forbidden:
|
||||
case HttpStatusCode.BadRequest:
|
||||
|
@ -100,9 +115,9 @@ namespace LANCommander.PlaynitePlugin
|
|||
}
|
||||
}
|
||||
|
||||
public async Task<AuthResponse> RegisterAsync(string username, string password)
|
||||
public async Task<AuthToken> RegisterAsync(string username, string password)
|
||||
{
|
||||
var response = await Client.ExecuteAsync<AuthResponse>(new RestRequest("/api/auth/register", Method.POST).AddJsonBody(new AuthRequest()
|
||||
var response = await ApiClient.ExecuteAsync<AuthResponse>(new RestRequest("/api/auth/register", Method.POST).AddJsonBody(new AuthRequest()
|
||||
{
|
||||
UserName = username,
|
||||
Password = password
|
||||
|
@ -111,7 +126,14 @@ namespace LANCommander.PlaynitePlugin
|
|||
switch (response.StatusCode)
|
||||
{
|
||||
case HttpStatusCode.OK:
|
||||
return response.Data;
|
||||
Token = new AuthToken
|
||||
{
|
||||
AccessToken = response.Data.AccessToken,
|
||||
RefreshToken = response.Data.RefreshToken,
|
||||
Expiration = response.Data.Expiration
|
||||
};
|
||||
|
||||
return Token;
|
||||
|
||||
case HttpStatusCode.BadRequest:
|
||||
case HttpStatusCode.Forbidden:
|
||||
|
@ -125,33 +147,45 @@ namespace LANCommander.PlaynitePlugin
|
|||
|
||||
public async Task<bool> PingAsync()
|
||||
{
|
||||
var response = await Client.ExecuteAsync(new RestRequest("/api/Ping", Method.GET));
|
||||
var response = await ApiClient.ExecuteAsync(new RestRequest("/api/Ping", Method.GET));
|
||||
|
||||
return response.StatusCode == HttpStatusCode.OK;
|
||||
}
|
||||
|
||||
public AuthResponse RefreshToken(AuthToken token)
|
||||
public AuthToken RefreshToken(AuthToken token)
|
||||
{
|
||||
Logger.Trace("Refreshing token...");
|
||||
Logger?.LogTrace("Refreshing token...");
|
||||
|
||||
var request = new RestRequest("/api/Auth/Refresh")
|
||||
.AddJsonBody(token);
|
||||
|
||||
var response = Client.Post<AuthResponse>(request);
|
||||
var response = ApiClient.Post<AuthResponse>(request);
|
||||
|
||||
if (response.StatusCode != HttpStatusCode.OK)
|
||||
throw new WebException(response.ErrorMessage);
|
||||
|
||||
return response.Data;
|
||||
Token = new AuthToken
|
||||
{
|
||||
AccessToken = response.Data.AccessToken,
|
||||
RefreshToken = response.Data.RefreshToken,
|
||||
Expiration = response.Data.Expiration
|
||||
};
|
||||
|
||||
return Token;
|
||||
}
|
||||
|
||||
public bool ValidateToken()
|
||||
{
|
||||
return ValidateToken(Token);
|
||||
}
|
||||
|
||||
public bool ValidateToken(AuthToken token)
|
||||
{
|
||||
Logger.Trace("Validating token...");
|
||||
Logger?.LogTrace("Validating token...");
|
||||
|
||||
if (token == null)
|
||||
{
|
||||
Logger.Trace("Token is null!");
|
||||
Logger?.LogTrace("Token is null!");
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -160,22 +194,27 @@ namespace LANCommander.PlaynitePlugin
|
|||
|
||||
if (String.IsNullOrEmpty(token.AccessToken) || String.IsNullOrEmpty(token.RefreshToken))
|
||||
{
|
||||
Logger.Trace("Token is empty!");
|
||||
Logger?.LogTrace("Token is empty!");
|
||||
return false;
|
||||
}
|
||||
|
||||
var response = Client.Post(request);
|
||||
var response = ApiClient.Post(request);
|
||||
|
||||
var valid = response.StatusCode == HttpStatusCode.OK;
|
||||
|
||||
if (valid)
|
||||
Logger.Trace("Token is valid!");
|
||||
Logger?.LogTrace("Token is valid!");
|
||||
else
|
||||
Logger.Trace("Token is invalid!");
|
||||
Logger?.LogTrace("Token is invalid!");
|
||||
|
||||
return response.StatusCode == HttpStatusCode.OK;
|
||||
}
|
||||
|
||||
public void UseToken(AuthToken token)
|
||||
{
|
||||
Token = token;
|
||||
}
|
||||
|
||||
public IEnumerable<Game> GetGames()
|
||||
{
|
||||
return GetRequest<IEnumerable<Game>>("/api/Games");
|
||||
|
@ -223,26 +262,26 @@ namespace LANCommander.PlaynitePlugin
|
|||
|
||||
public GameSave UploadSave(string gameId, byte[] data)
|
||||
{
|
||||
Logger.Trace("Uploading save...");
|
||||
Logger?.LogTrace("Uploading save...");
|
||||
|
||||
var request = new RestRequest($"/api/Saves/Upload/{gameId}", Method.POST)
|
||||
.AddHeader("Authorization", $"Bearer {Token.AccessToken}");
|
||||
|
||||
request.AddFile(gameId, data, gameId);
|
||||
|
||||
var response = Client.Post<GameSave>(request);
|
||||
var response = ApiClient.Post<GameSave>(request);
|
||||
|
||||
return response.Data;
|
||||
}
|
||||
|
||||
public string GetMediaUrl(Media media)
|
||||
{
|
||||
return (new Uri(Client.BaseUrl, $"/api/Media/{media.Id}/Download?fileId={media.FileId}").ToString());
|
||||
return (new Uri(ApiClient.BaseUrl, $"/api/Media/{media.Id}/Download?fileId={media.FileId}").ToString());
|
||||
}
|
||||
|
||||
public string GetKey(Guid id)
|
||||
{
|
||||
Logger.Trace("Requesting key allocation...");
|
||||
Logger?.LogTrace("Requesting key allocation...");
|
||||
|
||||
var macAddress = GetMacAddress();
|
||||
|
||||
|
@ -261,7 +300,7 @@ namespace LANCommander.PlaynitePlugin
|
|||
|
||||
public string GetAllocatedKey(Guid id)
|
||||
{
|
||||
Logger.Trace("Requesting allocated key...");
|
||||
Logger?.LogTrace("Requesting allocated key...");
|
||||
|
||||
var macAddress = GetMacAddress();
|
||||
|
||||
|
@ -283,7 +322,7 @@ namespace LANCommander.PlaynitePlugin
|
|||
|
||||
public string GetNewKey(Guid id)
|
||||
{
|
||||
Logger.Trace("Requesting new key allocation...");
|
||||
Logger?.LogTrace("Requesting new key allocation...");
|
||||
|
||||
var macAddress = GetMacAddress();
|
||||
|
||||
|
@ -305,14 +344,14 @@ namespace LANCommander.PlaynitePlugin
|
|||
|
||||
public User GetProfile()
|
||||
{
|
||||
Logger.Trace("Requesting player's profile...");
|
||||
Logger?.LogTrace("Requesting player's profile...");
|
||||
|
||||
return GetRequest<User>("/api/Profile");
|
||||
}
|
||||
|
||||
public string ChangeAlias(string alias)
|
||||
{
|
||||
Logger.Trace("Requesting to change player alias...");
|
||||
Logger?.LogTrace("Requesting to change player alias...");
|
||||
|
||||
var response = PostRequest<object>("/api/Profile/ChangeAlias", alias);
|
||||
|
|
@ -0,0 +1,20 @@
|
|||
using SharpCompress.Common;
|
||||
using SharpCompress.Readers;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace LANCommander.SDK
|
||||
{
|
||||
public class ArchiveExtractionProgressArgs : EventArgs
|
||||
{
|
||||
public long Position { get; set; }
|
||||
public long Length { get; set; }
|
||||
}
|
||||
|
||||
public class ArchiveEntryExtractionProgressArgs : EventArgs
|
||||
{
|
||||
public ReaderProgress Progress { get; set; }
|
||||
public IEntry Entry { get; set; }
|
||||
}
|
||||
}
|
|
@ -4,7 +4,7 @@ using System.Linq;
|
|||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace LANCommander.PlaynitePlugin
|
||||
namespace LANCommander.SDK
|
||||
{
|
||||
internal class ExtractionResult
|
||||
{
|
|
@ -0,0 +1,239 @@
|
|||
using LANCommander.SDK.Enums;
|
||||
using LANCommander.SDK.Extensions;
|
||||
using LANCommander.SDK.Helpers;
|
||||
using LANCommander.SDK.Models;
|
||||
using Microsoft.Extensions.Logging;
|
||||
using SharpCompress.Common;
|
||||
using SharpCompress.Readers;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace LANCommander.SDK
|
||||
{
|
||||
public class GameManager
|
||||
{
|
||||
private readonly ILogger Logger;
|
||||
private Client Client { get; set; }
|
||||
private string DefaultInstallDirectory { get; set; }
|
||||
|
||||
public delegate void OnArchiveEntryExtractionProgressHandler(object sender, ArchiveEntryExtractionProgressArgs e);
|
||||
public event OnArchiveEntryExtractionProgressHandler OnArchiveEntryExtractionProgress;
|
||||
|
||||
public delegate void OnArchiveExtractionProgressHandler(long position, long length);
|
||||
public event OnArchiveExtractionProgressHandler OnArchiveExtractionProgress;
|
||||
|
||||
private TrackableStream Stream;
|
||||
private IReader Reader;
|
||||
|
||||
public GameManager(Client client, string defaultInstallDirectory)
|
||||
{
|
||||
Client = client;
|
||||
DefaultInstallDirectory = defaultInstallDirectory;
|
||||
}
|
||||
|
||||
public GameManager(Client client, string defaultInstallDirectory, ILogger logger)
|
||||
{
|
||||
Client = client;
|
||||
DefaultInstallDirectory = DefaultInstallDirectory;
|
||||
Logger = logger;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Downloads, extracts, and runs post-install scripts for the specified game
|
||||
/// </summary>
|
||||
/// <param name="game">Game to install</param>
|
||||
/// <param name="maxAttempts">Maximum attempts in case of transmission error</param>
|
||||
/// <returns>Final install path</returns>
|
||||
/// <exception cref="Exception"></exception>
|
||||
public string Install(Guid gameId, int maxAttempts = 10)
|
||||
{
|
||||
var game = Client.GetGame(gameId);
|
||||
|
||||
Logger?.LogTrace("Installing game {GameTitle} (GameId)", game.Title, game.Id);
|
||||
|
||||
var result = RetryHelper.RetryOnException<ExtractionResult>(maxAttempts, TimeSpan.FromMilliseconds(500), new ExtractionResult(), () =>
|
||||
{
|
||||
Logger?.LogTrace("Attempting to download and extract game");
|
||||
|
||||
return DownloadAndExtract(game, DefaultInstallDirectory);
|
||||
});
|
||||
|
||||
if (!result.Success && !result.Canceled)
|
||||
throw new Exception("Could not extract the installer. Retry the install or check your connection");
|
||||
else if (result.Canceled)
|
||||
return "";
|
||||
|
||||
GameManifest manifest = null;
|
||||
|
||||
game.InstallDirectory = result.Directory;
|
||||
|
||||
var writeManifestSuccess = RetryHelper.RetryOnException(maxAttempts, TimeSpan.FromSeconds(1), false, () =>
|
||||
{
|
||||
Logger?.LogTrace("Attempting to get game manifest");
|
||||
|
||||
manifest = Client.GetGameManifest(game.Id);
|
||||
|
||||
ManifestHelper.Write(manifest, game.InstallDirectory);
|
||||
|
||||
return true;
|
||||
});
|
||||
|
||||
if (!writeManifestSuccess)
|
||||
throw new Exception("Could not grab the manifest file. Retry the install or check your connection");
|
||||
|
||||
Logger?.LogTrace("Saving scripts");
|
||||
|
||||
ScriptHelper.SaveScript(game, ScriptType.Install);
|
||||
ScriptHelper.SaveScript(game, ScriptType.Uninstall);
|
||||
ScriptHelper.SaveScript(game, ScriptType.NameChange);
|
||||
ScriptHelper.SaveScript(game, ScriptType.KeyChange);
|
||||
|
||||
try
|
||||
{
|
||||
PowerShellRuntime.RunScript(game, ScriptType.Install);
|
||||
PowerShellRuntime.RunScript(game, ScriptType.NameChange, /* Plugin.Settings.PlayerName */ "");
|
||||
|
||||
var key = Client.GetAllocatedKey(game.Id);
|
||||
|
||||
PowerShellRuntime.RunScript(game, ScriptType.KeyChange, $"\"{key}\"");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger?.LogError(ex, "Could not execute post-install scripts");
|
||||
}
|
||||
|
||||
return result.Directory;
|
||||
}
|
||||
|
||||
public void Uninstall(string installDirectory)
|
||||
{
|
||||
var manifest = ManifestHelper.Read(installDirectory);
|
||||
|
||||
try
|
||||
{
|
||||
Logger?.LogTrace("Running uninstall script");
|
||||
PowerShellRuntime.RunScript(installDirectory, ScriptType.Uninstall);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger?.LogError(ex, "Error running uninstall script");
|
||||
}
|
||||
|
||||
Logger?.LogTrace("Attempting to delete the install directory");
|
||||
|
||||
if (Directory.Exists(installDirectory))
|
||||
Directory.Delete(installDirectory, true);
|
||||
|
||||
Logger?.LogTrace("Deleted install directory {InstallDirectory}", installDirectory);
|
||||
}
|
||||
|
||||
private ExtractionResult DownloadAndExtract(Game game, string installDirectory = "")
|
||||
{
|
||||
if (game == null)
|
||||
{
|
||||
Logger?.LogTrace("Game failed to download, no game was specified");
|
||||
|
||||
throw new ArgumentNullException("No game was specified");
|
||||
}
|
||||
|
||||
if (String.IsNullOrWhiteSpace(installDirectory))
|
||||
installDirectory = DefaultInstallDirectory;
|
||||
|
||||
var destination = Path.Combine(installDirectory, game.Title.SanitizeFilename());
|
||||
|
||||
Logger?.LogTrace("Downloading and extracting {Game} to path {Destination}", game.Title, destination);
|
||||
|
||||
var extractionResult = new ExtractionResult
|
||||
{
|
||||
Canceled = false,
|
||||
};
|
||||
|
||||
try
|
||||
{
|
||||
Directory.CreateDirectory(destination);
|
||||
|
||||
Stream = Client.StreamGame(game.Id);
|
||||
Reader = ReaderFactory.Open(Stream);
|
||||
|
||||
Stream.OnProgress += (pos, len) =>
|
||||
{
|
||||
OnArchiveExtractionProgress?.Invoke(pos, len);
|
||||
};
|
||||
|
||||
Reader.EntryExtractionProgress += (object sender, ReaderExtractionEventArgs<IEntry> e) =>
|
||||
{
|
||||
OnArchiveEntryExtractionProgress?.Invoke(this, new ArchiveEntryExtractionProgressArgs
|
||||
{
|
||||
Entry = e.Item,
|
||||
Progress = e.ReaderProgress,
|
||||
});
|
||||
};
|
||||
|
||||
while (Reader.MoveToNextEntry())
|
||||
{
|
||||
if (Reader.Cancelled)
|
||||
break;
|
||||
|
||||
Reader.WriteEntryToDirectory(destination, new ExtractionOptions()
|
||||
{
|
||||
ExtractFullPath = true,
|
||||
Overwrite = true,
|
||||
PreserveFileTime = true,
|
||||
});
|
||||
}
|
||||
|
||||
Reader.Dispose();
|
||||
Stream.Dispose();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
if (Reader.Cancelled)
|
||||
{
|
||||
Logger?.LogTrace("User cancelled the download");
|
||||
|
||||
extractionResult.Canceled = true;
|
||||
|
||||
if (Directory.Exists(destination))
|
||||
{
|
||||
Logger?.LogTrace("Cleaning up orphaned files after cancelled install");
|
||||
|
||||
Directory.Delete(destination, true);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger?.LogError(ex, "Could not extract to path {Destination}", destination);
|
||||
|
||||
if (Directory.Exists(destination))
|
||||
{
|
||||
Logger?.LogTrace("Cleaning up orphaned install files after bad install");
|
||||
|
||||
Directory.Delete(destination, true);
|
||||
}
|
||||
|
||||
throw new Exception("The game archive could not be extracted, is it corrupted? Please try again");
|
||||
}
|
||||
}
|
||||
|
||||
if (!extractionResult.Canceled)
|
||||
{
|
||||
extractionResult.Success = true;
|
||||
extractionResult.Directory = destination;
|
||||
|
||||
Logger?.LogTrace("Game {Game} successfully downloaded and extracted to {Destination}", game.Title, destination);
|
||||
}
|
||||
|
||||
return extractionResult;
|
||||
}
|
||||
|
||||
public void CancelInstall()
|
||||
{
|
||||
Reader?.Cancel();
|
||||
// Reader?.Dispose();
|
||||
// Stream?.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,66 +1,55 @@
|
|||
using LANCommander.SDK;
|
||||
using Playnite.SDK;
|
||||
using Playnite.SDK.Models;
|
||||
using LANCommander.SDK.Helpers;
|
||||
using LANCommander.SDK.Models;
|
||||
using SharpCompress.Archives;
|
||||
using SharpCompress.Archives.Zip;
|
||||
using SharpCompress.Common;
|
||||
using SharpCompress.Readers;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Net;
|
||||
using System.Text;
|
||||
using YamlDotNet.Serialization;
|
||||
using YamlDotNet.Serialization.NamingConventions;
|
||||
|
||||
namespace LANCommander.PlaynitePlugin.Services
|
||||
namespace LANCommander.SDK
|
||||
{
|
||||
internal class GameSaveService
|
||||
public class GameSaveManager
|
||||
{
|
||||
private readonly LANCommanderClient LANCommander;
|
||||
private readonly IPlayniteAPI PlayniteApi;
|
||||
private readonly PowerShellRuntime PowerShellRuntime;
|
||||
private readonly Client Client;
|
||||
|
||||
internal GameSaveService(LANCommanderClient lanCommander, IPlayniteAPI playniteApi, PowerShellRuntime powerShellRuntime)
|
||||
public delegate void OnDownloadProgressHandler(DownloadProgressChangedEventArgs e);
|
||||
public event OnDownloadProgressHandler OnDownloadProgress;
|
||||
|
||||
public delegate void OnDownloadCompleteHandler(AsyncCompletedEventArgs e);
|
||||
public event OnDownloadCompleteHandler OnDownloadComplete;
|
||||
|
||||
public GameSaveManager(Client client)
|
||||
{
|
||||
LANCommander = lanCommander;
|
||||
PlayniteApi = playniteApi;
|
||||
PowerShellRuntime = powerShellRuntime;
|
||||
Client = client;
|
||||
}
|
||||
|
||||
internal void DownloadSave(Game game)
|
||||
public void Download(string installDirectory)
|
||||
{
|
||||
var manifest = ManifestHelper.Read(installDirectory);
|
||||
|
||||
string tempFile = String.Empty;
|
||||
|
||||
if (game != null)
|
||||
if (manifest != null)
|
||||
{
|
||||
PlayniteApi.Dialogs.ActivateGlobalProgress(progress =>
|
||||
var destination = Client.DownloadLatestSave(manifest.Id, (changed) =>
|
||||
{
|
||||
progress.ProgressMaxValue = 100;
|
||||
progress.CurrentProgressValue = 0;
|
||||
|
||||
var destination = LANCommander.DownloadLatestSave(Guid.Parse(game.GameId), (changed) =>
|
||||
{
|
||||
progress.CurrentProgressValue = changed.ProgressPercentage;
|
||||
}, (complete) =>
|
||||
{
|
||||
progress.CurrentProgressValue = 100;
|
||||
});
|
||||
|
||||
// Lock the thread until download is done
|
||||
while (progress.CurrentProgressValue != 100)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
tempFile = destination;
|
||||
},
|
||||
new GlobalProgressOptions("Downloading latest save...")
|
||||
OnDownloadProgress?.Invoke(changed);
|
||||
}, (complete) =>
|
||||
{
|
||||
IsIndeterminate = false,
|
||||
Cancelable = false
|
||||
OnDownloadComplete?.Invoke(complete);
|
||||
});
|
||||
|
||||
tempFile = destination;
|
||||
|
||||
// Go into the archive and extract the files to the correct locations
|
||||
try
|
||||
{
|
||||
|
@ -74,10 +63,6 @@ namespace LANCommander.PlaynitePlugin.Services
|
|||
.WithNamingConvention(new PascalCaseNamingConvention())
|
||||
.Build();
|
||||
|
||||
var manifestContents = File.ReadAllText(Path.Combine(tempLocation, "_manifest.yml"));
|
||||
|
||||
var manifest = deserializer.Deserialize<GameManifest>(manifestContents);
|
||||
|
||||
#region Move files
|
||||
foreach (var savePath in manifest.SavePaths.Where(sp => sp.Type == "File"))
|
||||
{
|
||||
|
@ -86,7 +71,7 @@ namespace LANCommander.PlaynitePlugin.Services
|
|||
|
||||
var tempSavePathFile = Path.Combine(tempSavePath, savePath.Path.Replace('/', '\\').Replace("{InstallDir}\\", ""));
|
||||
|
||||
var destination = Environment.ExpandEnvironmentVariables(savePath.Path.Replace('/', '\\').Replace("{InstallDir}", game.InstallDirectory));
|
||||
destination = Environment.ExpandEnvironmentVariables(savePath.Path.Replace('/', '\\').Replace("{InstallDir}", installDirectory));
|
||||
|
||||
if (File.Exists(tempSavePathFile))
|
||||
{
|
||||
|
@ -107,7 +92,7 @@ namespace LANCommander.PlaynitePlugin.Services
|
|||
if (inInstallDir)
|
||||
{
|
||||
// Files are in the game's install directory. Move them there from the save path.
|
||||
destination = file.Replace(tempSavePath, savePath.Path.Replace('/', '\\').TrimEnd('\\').Replace("{InstallDir}", game.InstallDirectory));
|
||||
destination = file.Replace(tempSavePath, savePath.Path.Replace('/', '\\').TrimEnd('\\').Replace("{InstallDir}", installDirectory));
|
||||
|
||||
if (File.Exists(destination))
|
||||
File.Delete(destination);
|
||||
|
@ -155,97 +140,89 @@ namespace LANCommander.PlaynitePlugin.Services
|
|||
}
|
||||
}
|
||||
|
||||
internal void UploadSave(Game game)
|
||||
public void Upload(string installDirectory)
|
||||
{
|
||||
var manifestPath = Path.Combine(game.InstallDirectory, "_manifest.yml");
|
||||
var manifest = ManifestHelper.Read(installDirectory);
|
||||
|
||||
if (File.Exists(manifestPath))
|
||||
var temp = Path.GetTempFileName();
|
||||
|
||||
if (manifest.SavePaths != null && manifest.SavePaths.Count() > 0)
|
||||
{
|
||||
var deserializer = new DeserializerBuilder()
|
||||
.WithNamingConvention(new PascalCaseNamingConvention())
|
||||
.Build();
|
||||
|
||||
var manifest = deserializer.Deserialize<GameManifest>(File.ReadAllText(manifestPath));
|
||||
var temp = Path.GetTempFileName();
|
||||
|
||||
if (manifest.SavePaths != null && manifest.SavePaths.Count() > 0)
|
||||
using (var archive = ZipArchive.Create())
|
||||
{
|
||||
using (var archive = ZipArchive.Create())
|
||||
archive.DeflateCompressionLevel = SharpCompress.Compressors.Deflate.CompressionLevel.BestCompression;
|
||||
|
||||
#region Add files from defined paths
|
||||
foreach (var savePath in manifest.SavePaths.Where(sp => sp.Type == "File"))
|
||||
{
|
||||
archive.DeflateCompressionLevel = SharpCompress.Compressors.Deflate.CompressionLevel.BestCompression;
|
||||
var localPath = Environment.ExpandEnvironmentVariables(savePath.Path.Replace('/', '\\').Replace("{InstallDir}", installDirectory));
|
||||
|
||||
#region Add files from defined paths
|
||||
foreach (var savePath in manifest.SavePaths.Where(sp => sp.Type == "File"))
|
||||
if (Directory.Exists(localPath))
|
||||
{
|
||||
var localPath = Environment.ExpandEnvironmentVariables(savePath.Path.Replace('/', '\\').Replace("{InstallDir}", game.InstallDirectory));
|
||||
|
||||
if (Directory.Exists(localPath))
|
||||
{
|
||||
AddDirectoryToZip(archive, localPath, localPath, savePath.Id);
|
||||
}
|
||||
else if (File.Exists(localPath))
|
||||
{
|
||||
archive.AddEntry(Path.Combine(savePath.Id.ToString(), savePath.Path.Replace("{InstallDir}/", "")), localPath);
|
||||
}
|
||||
AddDirectoryToZip(archive, localPath, localPath, savePath.Id);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Add files from defined paths
|
||||
foreach (var savePath in manifest.SavePaths.Where(sp => sp.Type == "File"))
|
||||
else if (File.Exists(localPath))
|
||||
{
|
||||
var localPath = Environment.ExpandEnvironmentVariables(savePath.Path.Replace('/', '\\').Replace("{InstallDir}", game.InstallDirectory));
|
||||
|
||||
if (Directory.Exists(localPath))
|
||||
{
|
||||
AddDirectoryToZip(archive, localPath, localPath, savePath.Id);
|
||||
}
|
||||
else if (File.Exists(localPath))
|
||||
{
|
||||
archive.AddEntry(Path.Combine(savePath.Id.ToString(), savePath.Path.Replace("{InstallDir}/", "")), localPath);
|
||||
}
|
||||
archive.AddEntry(Path.Combine(savePath.Id.ToString(), savePath.Path.Replace("{InstallDir}/", "")), localPath);
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Export registry keys
|
||||
if (manifest.SavePaths.Any(sp => sp.Type == "Registry"))
|
||||
#region Add files from defined paths
|
||||
foreach (var savePath in manifest.SavePaths.Where(sp => sp.Type == "File"))
|
||||
{
|
||||
var localPath = Environment.ExpandEnvironmentVariables(savePath.Path.Replace('/', '\\').Replace("{InstallDir}", installDirectory));
|
||||
|
||||
if (Directory.Exists(localPath))
|
||||
{
|
||||
List<string> tempRegFiles = new List<string>();
|
||||
|
||||
var exportCommand = new StringBuilder();
|
||||
|
||||
foreach (var savePath in manifest.SavePaths.Where(sp => sp.Type == "Registry"))
|
||||
{
|
||||
var tempRegFile = Path.Combine(Path.GetTempPath(), Guid.NewGuid() + ".reg");
|
||||
|
||||
exportCommand.AppendLine($"reg.exe export \"{savePath.Path.Replace(":\\", "\\")}\" \"{tempRegFile}\"");
|
||||
tempRegFiles.Add(tempRegFile);
|
||||
}
|
||||
|
||||
PowerShellRuntime.RunCommand(exportCommand.ToString());
|
||||
|
||||
var exportFile = new StringBuilder();
|
||||
|
||||
foreach (var tempRegFile in tempRegFiles)
|
||||
{
|
||||
exportFile.AppendLine(File.ReadAllText(tempRegFile));
|
||||
File.Delete(tempRegFile);
|
||||
}
|
||||
|
||||
archive.AddEntry("_registry.reg", new MemoryStream(Encoding.UTF8.GetBytes(exportFile.ToString())), true);
|
||||
AddDirectoryToZip(archive, localPath, localPath, savePath.Id);
|
||||
}
|
||||
#endregion
|
||||
|
||||
archive.AddEntry("_manifest.yml", manifestPath);
|
||||
|
||||
using (var ms = new MemoryStream())
|
||||
else if (File.Exists(localPath))
|
||||
{
|
||||
archive.SaveTo(ms);
|
||||
|
||||
ms.Seek(0, SeekOrigin.Begin);
|
||||
|
||||
var save = LANCommander.UploadSave(game.GameId, ms.ToArray());
|
||||
archive.AddEntry(Path.Combine(savePath.Id.ToString(), savePath.Path.Replace("{InstallDir}/", "")), localPath);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Export registry keys
|
||||
if (manifest.SavePaths.Any(sp => sp.Type == "Registry"))
|
||||
{
|
||||
List<string> tempRegFiles = new List<string>();
|
||||
|
||||
var exportCommand = new StringBuilder();
|
||||
|
||||
foreach (var savePath in manifest.SavePaths.Where(sp => sp.Type == "Registry"))
|
||||
{
|
||||
var tempRegFile = Path.Combine(Path.GetTempPath(), Guid.NewGuid() + ".reg");
|
||||
|
||||
exportCommand.AppendLine($"reg.exe export \"{savePath.Path.Replace(":\\", "\\")}\" \"{tempRegFile}\"");
|
||||
tempRegFiles.Add(tempRegFile);
|
||||
}
|
||||
|
||||
PowerShellRuntime.RunCommand(exportCommand.ToString());
|
||||
|
||||
var exportFile = new StringBuilder();
|
||||
|
||||
foreach (var tempRegFile in tempRegFiles)
|
||||
{
|
||||
exportFile.AppendLine(File.ReadAllText(tempRegFile));
|
||||
File.Delete(tempRegFile);
|
||||
}
|
||||
|
||||
archive.AddEntry("_registry.reg", new MemoryStream(Encoding.UTF8.GetBytes(exportFile.ToString())), true);
|
||||
}
|
||||
#endregion
|
||||
|
||||
archive.AddEntry("_manifest.yml", ManifestHelper.GetPath(installDirectory));
|
||||
|
||||
using (var ms = new MemoryStream())
|
||||
{
|
||||
archive.SaveTo(ms);
|
||||
|
||||
ms.Seek(0, SeekOrigin.Begin);
|
||||
|
||||
var save = Client.UploadSave(manifest.Id.ToString(), ms.ToArray());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,57 @@
|
|||
using Microsoft.Extensions.Logging;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using YamlDotNet.Serialization.NamingConventions;
|
||||
using YamlDotNet.Serialization;
|
||||
|
||||
namespace LANCommander.SDK.Helpers
|
||||
{
|
||||
public static class ManifestHelper
|
||||
{
|
||||
public static readonly ILogger Logger;
|
||||
|
||||
public const string ManifestFilename = "_manifest.yml";
|
||||
|
||||
public static GameManifest Read(string installDirectory)
|
||||
{
|
||||
var source = GetPath(installDirectory);
|
||||
var yaml = File.ReadAllText(source);
|
||||
|
||||
var deserializer = new DeserializerBuilder()
|
||||
.WithNamingConvention(new PascalCaseNamingConvention())
|
||||
.Build();
|
||||
|
||||
Logger?.LogTrace("Deserializing manifest");
|
||||
|
||||
var manifest = deserializer.Deserialize<GameManifest>(yaml);
|
||||
|
||||
return manifest;
|
||||
}
|
||||
|
||||
public static void Write(GameManifest manifest, string installDirectory)
|
||||
{
|
||||
var destination = GetPath(installDirectory);
|
||||
|
||||
Logger?.LogTrace("Attempting to write manifest to path {Destination}", destination);
|
||||
|
||||
var serializer = new SerializerBuilder()
|
||||
.WithNamingConvention(new PascalCaseNamingConvention())
|
||||
.Build();
|
||||
|
||||
Logger?.LogTrace("Serializing manifest");
|
||||
|
||||
var yaml = serializer.Serialize(manifest);
|
||||
|
||||
Logger?.LogTrace("Writing manifest file");
|
||||
|
||||
File.WriteAllText(destination, yaml);
|
||||
}
|
||||
|
||||
public static string GetPath(string installDirectory)
|
||||
{
|
||||
return Path.Combine(installDirectory, ManifestFilename);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,15 +1,12 @@
|
|||
using Playnite.SDK;
|
||||
using Microsoft.Extensions.Logging;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace LANCommander.PlaynitePlugin.Helpers
|
||||
namespace LANCommander.SDK.Helpers
|
||||
{
|
||||
internal static class RetryHelper
|
||||
{
|
||||
internal static readonly ILogger Logger = LogManager.GetLogger();
|
||||
internal static readonly ILogger Logger;
|
||||
|
||||
internal static T RetryOnException<T>(int maxAttempts, TimeSpan delay, T @default, Func<T> action)
|
||||
{
|
||||
|
@ -19,14 +16,14 @@ namespace LANCommander.PlaynitePlugin.Helpers
|
|||
{
|
||||
try
|
||||
{
|
||||
Logger.Trace($"Attempt #{attempts + 1}/{maxAttempts}...");
|
||||
Logger?.LogTrace($"Attempt #{attempts + 1}/{maxAttempts}...");
|
||||
|
||||
attempts++;
|
||||
return action();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.Error(ex, $"Attempt failed!");
|
||||
Logger?.LogError(ex, $"Attempt failed!");
|
||||
|
||||
if (attempts >= maxAttempts)
|
||||
return @default;
|
|
@ -0,0 +1,50 @@
|
|||
using LANCommander.SDK.Enums;
|
||||
using LANCommander.SDK.Models;
|
||||
using Microsoft.Extensions.Logging;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace LANCommander.SDK.Helpers
|
||||
{
|
||||
public static class ScriptHelper
|
||||
{
|
||||
public static readonly ILogger Logger;
|
||||
|
||||
public static string SaveTempScript(Script script)
|
||||
{
|
||||
var tempPath = Path.GetTempFileName();
|
||||
|
||||
// PowerShell will only run scripts with the .ps1 file extension
|
||||
File.Move(tempPath, tempPath + ".ps1");
|
||||
|
||||
Logger?.LogTrace("Writing script {Script} to {Destination}", script.Name, tempPath);
|
||||
|
||||
File.WriteAllText(tempPath, script.Contents);
|
||||
|
||||
return tempPath;
|
||||
}
|
||||
|
||||
public static void SaveScript(Game game, ScriptType type)
|
||||
{
|
||||
var script = game.Scripts.FirstOrDefault(s => s.Type == type);
|
||||
|
||||
if (script == null)
|
||||
return;
|
||||
|
||||
if (script.RequiresAdmin)
|
||||
script.Contents = "# Requires Admin" + "\r\n\r\n" + script.Contents;
|
||||
|
||||
var filename = PowerShellRuntime.GetScriptFilePath(game, type);
|
||||
|
||||
if (File.Exists(filename))
|
||||
File.Delete(filename);
|
||||
|
||||
Logger?.LogTrace("Writing {ScriptType} script to {Destination}", type, filename);
|
||||
|
||||
File.WriteAllText(filename, script.Contents);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,7 +1,14 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>netstandard2.0</TargetFramework>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Microsoft.Extensions.Logging.Abstractions" Version="7.0.1" />
|
||||
<PackageReference Include="RestSharp" Version="106.15.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.34.1" />
|
||||
<PackageReference Include="YamlDotNet" Version="5.4.0" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
|
|
|
@ -8,5 +8,6 @@ namespace LANCommander.SDK.Models
|
|||
{
|
||||
public string AccessToken { get; set; }
|
||||
public string RefreshToken { get; set; }
|
||||
public DateTime Expiration { get; set; }
|
||||
}
|
||||
}
|
||||
|
|
|
@ -10,6 +10,7 @@ namespace LANCommander.SDK.Models
|
|||
public string DirectoryName { get; set; }
|
||||
public string Description { get; set; }
|
||||
public DateTime ReleasedOn { get; set; }
|
||||
public string InstallDirectory { get; set; }
|
||||
public virtual IEnumerable<Action> Actions { get; set; }
|
||||
public virtual IEnumerable<Tag> Tags { get; set; }
|
||||
public virtual Company Publisher { get; set; }
|
||||
|
|
|
@ -6,6 +6,7 @@ namespace LANCommander.SDK
|
|||
{
|
||||
public class GameManifest
|
||||
{
|
||||
public Guid Id { get; set; }
|
||||
public string Title { get; set; }
|
||||
public string SortTitle { get; set; }
|
||||
public string Description { get; set; }
|
||||
|
|
|
@ -1,22 +1,20 @@
|
|||
using LANCommander.SDK.Enums;
|
||||
using Playnite.SDK;
|
||||
using Playnite.SDK.Models;
|
||||
using LANCommander.SDK.Models;
|
||||
using Microsoft.Extensions.Logging;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Management.Automation;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Security.RightsManagement;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace LANCommander.PlaynitePlugin
|
||||
namespace LANCommander.SDK
|
||||
{
|
||||
internal class PowerShellRuntime
|
||||
public static class PowerShellRuntime
|
||||
{
|
||||
public static readonly ILogger Logger = LogManager.GetLogger();
|
||||
public static readonly ILogger Logger;
|
||||
|
||||
[DllImport("kernel32.dll", SetLastError = true)]
|
||||
static extern bool Wow64DisableWow64FsRedirection(ref IntPtr ptr);
|
||||
|
@ -24,13 +22,13 @@ namespace LANCommander.PlaynitePlugin
|
|||
[DllImport("kernel32.dll", SetLastError = true)]
|
||||
static extern bool Wow64RevertWow64FsRedirection(ref IntPtr ptr);
|
||||
|
||||
public void RunCommand(string command, bool asAdmin = false)
|
||||
public static void RunCommand(string command, bool asAdmin = false)
|
||||
{
|
||||
Logger.Trace($"Executing command `{command}` | Admin: {asAdmin}");
|
||||
Logger?.LogTrace($"Executing command `{command}` | Admin: {asAdmin}");
|
||||
|
||||
var tempScript = Path.Combine(Path.GetTempPath(), Guid.NewGuid().ToString() + ".ps1");
|
||||
|
||||
Logger.Trace($"Creating temp script at path {tempScript}");
|
||||
Logger?.LogTrace($"Creating temp script at path {tempScript}");
|
||||
|
||||
File.WriteAllText(tempScript, command);
|
||||
|
||||
|
@ -39,9 +37,9 @@ namespace LANCommander.PlaynitePlugin
|
|||
File.Delete(tempScript);
|
||||
}
|
||||
|
||||
public int RunScript(string path, bool asAdmin = false, string arguments = null, string workingDirectory = null)
|
||||
public static int RunScript(string path, bool asAdmin = false, string arguments = null, string workingDirectory = null)
|
||||
{
|
||||
Logger.Trace($"Executing script at path {path} | Admin: {asAdmin} | Arguments: {arguments}");
|
||||
Logger?.LogTrace($"Executing script at path {path} | Admin: {asAdmin} | Arguments: {arguments}");
|
||||
|
||||
var wow64Value = IntPtr.Zero;
|
||||
|
||||
|
@ -75,9 +73,14 @@ namespace LANCommander.PlaynitePlugin
|
|||
return process.ExitCode;
|
||||
}
|
||||
|
||||
public void RunScript(Game game, ScriptType type, string arguments = null)
|
||||
public static void RunScript(Game game, ScriptType type, string arguments = null)
|
||||
{
|
||||
var path = GetScriptFilePath(game, type);
|
||||
RunScript(game.InstallDirectory, type, arguments);
|
||||
}
|
||||
|
||||
public static void RunScript(string installDirectory, ScriptType type, string arguments = null)
|
||||
{
|
||||
var path = GetScriptFilePath(installDirectory, type);
|
||||
|
||||
if (File.Exists(path))
|
||||
{
|
||||
|
@ -90,12 +93,12 @@ namespace LANCommander.PlaynitePlugin
|
|||
}
|
||||
}
|
||||
|
||||
public void RunScriptsAsAdmin(IEnumerable<string> paths, string arguments = null)
|
||||
public static void RunScriptsAsAdmin(IEnumerable<string> paths, string arguments = null)
|
||||
{
|
||||
// Concatenate scripts
|
||||
var sb = new StringBuilder();
|
||||
|
||||
Logger.Trace("Concatenating scripts...");
|
||||
Logger?.LogTrace("Concatenating scripts...");
|
||||
|
||||
foreach (var path in paths)
|
||||
{
|
||||
|
@ -103,16 +106,16 @@ namespace LANCommander.PlaynitePlugin
|
|||
|
||||
sb.AppendLine(contents);
|
||||
|
||||
Logger.Trace($"Added {path}!");
|
||||
Logger?.LogTrace($"Added {path}!");
|
||||
}
|
||||
|
||||
Logger.Trace("Done concatenating!");
|
||||
Logger?.LogTrace("Done concatenating!");
|
||||
|
||||
if (sb.Length > 0)
|
||||
{
|
||||
var scriptPath = Path.GetTempFileName();
|
||||
|
||||
Logger.Trace($"Creating temp script at path {scriptPath}");
|
||||
Logger?.LogTrace($"Creating temp script at path {scriptPath}");
|
||||
|
||||
File.WriteAllText(scriptPath, sb.ToString());
|
||||
|
||||
|
@ -120,14 +123,14 @@ namespace LANCommander.PlaynitePlugin
|
|||
}
|
||||
}
|
||||
|
||||
public void RunScripts(IEnumerable<Game> games, ScriptType type, string arguments = null)
|
||||
public static void RunScripts(IEnumerable<string> installDirectories, ScriptType type, string arguments = null)
|
||||
{
|
||||
List<string> scripts = new List<string>();
|
||||
List<string> adminScripts = new List<string>();
|
||||
|
||||
foreach (var game in games)
|
||||
foreach (var installDirectory in installDirectories)
|
||||
{
|
||||
var path = GetScriptFilePath(game, type);
|
||||
var path = GetScriptFilePath(installDirectory, type);
|
||||
|
||||
if (!File.Exists(path))
|
||||
continue;
|
||||
|
@ -149,6 +152,11 @@ namespace LANCommander.PlaynitePlugin
|
|||
}
|
||||
|
||||
public static string GetScriptFilePath(Game game, ScriptType type)
|
||||
{
|
||||
return GetScriptFilePath(game.InstallDirectory, type);
|
||||
}
|
||||
|
||||
public static string GetScriptFilePath(string installDirectory, ScriptType type)
|
||||
{
|
||||
Dictionary<ScriptType, string> filenames = new Dictionary<ScriptType, string>() {
|
||||
{ ScriptType.Install, "_install.ps1" },
|
||||
|
@ -159,7 +167,7 @@ namespace LANCommander.PlaynitePlugin
|
|||
|
||||
var filename = filenames[type];
|
||||
|
||||
return Path.Combine(game.InstallDirectory, filename);
|
||||
return Path.Combine(installDirectory, filename);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,168 @@
|
|||
using LANCommander.SDK.Enums;
|
||||
using LANCommander.SDK.Extensions;
|
||||
using LANCommander.SDK.Helpers;
|
||||
using LANCommander.SDK.Models;
|
||||
using Microsoft.Extensions.Logging;
|
||||
using SharpCompress.Common;
|
||||
using SharpCompress.Readers;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace LANCommander.SDK
|
||||
{
|
||||
public class RedistributableManager
|
||||
{
|
||||
private readonly ILogger Logger;
|
||||
private Client Client { get; set; }
|
||||
|
||||
public delegate void OnArchiveEntryExtractionProgressHandler(object sender, ArchiveEntryExtractionProgressArgs e);
|
||||
public event OnArchiveEntryExtractionProgressHandler OnArchiveEntryExtractionProgress;
|
||||
|
||||
public delegate void OnArchiveExtractionProgressHandler(long position, long length);
|
||||
public event OnArchiveExtractionProgressHandler OnArchiveExtractionProgress;
|
||||
|
||||
public RedistributableManager(Client client)
|
||||
{
|
||||
Client = client;
|
||||
}
|
||||
|
||||
public RedistributableManager(Client client, ILogger logger)
|
||||
{
|
||||
Client = client;
|
||||
Logger = logger;
|
||||
}
|
||||
|
||||
public void Install(Game game)
|
||||
{
|
||||
foreach (var redistributable in game.Redistributables)
|
||||
{
|
||||
Install(redistributable);
|
||||
}
|
||||
}
|
||||
|
||||
public void Install(Redistributable redistributable)
|
||||
{
|
||||
string installScriptTempFile = null;
|
||||
string detectionScriptTempFile = null;
|
||||
string extractTempPath = null;
|
||||
|
||||
try
|
||||
{
|
||||
var installScript = redistributable.Scripts.FirstOrDefault(s => s.Type == ScriptType.Install);
|
||||
installScriptTempFile = ScriptHelper.SaveTempScript(installScript);
|
||||
|
||||
var detectionScript = redistributable.Scripts.FirstOrDefault(s => s.Type == ScriptType.DetectInstall);
|
||||
detectionScriptTempFile = ScriptHelper.SaveTempScript(detectionScript);
|
||||
|
||||
var detectionResult = PowerShellRuntime.RunScript(detectionScriptTempFile, detectionScript.RequiresAdmin);
|
||||
|
||||
// Redistributable is not installed
|
||||
if (detectionResult == 0)
|
||||
{
|
||||
if (redistributable.Archives.Count() > 0)
|
||||
{
|
||||
var extractionResult = DownloadAndExtract(redistributable);
|
||||
|
||||
if (extractionResult.Success)
|
||||
{
|
||||
extractTempPath = extractionResult.Directory;
|
||||
|
||||
PowerShellRuntime.RunScript(installScriptTempFile, installScript.RequiresAdmin, null, extractTempPath);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
PowerShellRuntime.RunScript(installScriptTempFile, installScript.RequiresAdmin, null, extractTempPath);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger?.LogError(ex, "Redistributable {Redistributable} failed to install", redistributable.Name);
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (File.Exists(installScriptTempFile))
|
||||
File.Delete(installScriptTempFile);
|
||||
|
||||
if (File.Exists(detectionScriptTempFile))
|
||||
File.Delete(detectionScriptTempFile);
|
||||
|
||||
if (Directory.Exists(extractTempPath))
|
||||
Directory.Delete(extractTempPath);
|
||||
}
|
||||
}
|
||||
|
||||
private ExtractionResult DownloadAndExtract(Redistributable redistributable)
|
||||
{
|
||||
if (redistributable == null)
|
||||
{
|
||||
Logger?.LogTrace("Redistributable failed to download! No redistributable was specified");
|
||||
throw new ArgumentNullException("No redistributable was specified");
|
||||
}
|
||||
|
||||
var destination = Path.Combine(Path.GetTempPath(), redistributable.Name.SanitizeFilename());
|
||||
|
||||
Logger?.LogTrace("Downloading and extracting {Redistributable} to path {Destination}", redistributable.Name, destination);
|
||||
|
||||
try
|
||||
{
|
||||
Directory.CreateDirectory(destination);
|
||||
|
||||
using (var redistributableStream = Client.StreamRedistributable(redistributable.Id))
|
||||
using (var reader = ReaderFactory.Open(redistributableStream))
|
||||
{
|
||||
redistributableStream.OnProgress += (pos, len) =>
|
||||
{
|
||||
OnArchiveExtractionProgress?.Invoke(pos, len);
|
||||
};
|
||||
|
||||
reader.EntryExtractionProgress += (object sender, ReaderExtractionEventArgs<IEntry> e) =>
|
||||
{
|
||||
OnArchiveEntryExtractionProgress?.Invoke(this, new ArchiveEntryExtractionProgressArgs
|
||||
{
|
||||
Entry = e.Item,
|
||||
Progress = e.ReaderProgress,
|
||||
});
|
||||
};
|
||||
|
||||
reader.WriteAllToDirectory(destination, new ExtractionOptions()
|
||||
{
|
||||
ExtractFullPath = true,
|
||||
Overwrite = true
|
||||
});
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger?.LogError(ex, "Could not extract to path {Destination}", destination);
|
||||
|
||||
if (Directory.Exists(destination))
|
||||
{
|
||||
Logger?.LogTrace("Cleaning up orphaned files after bad install");
|
||||
|
||||
Directory.Delete(destination, true);
|
||||
}
|
||||
|
||||
throw new Exception("The redistributable archive could not be extracted, is it corrupted? Please try again");
|
||||
}
|
||||
|
||||
var extractionResult = new ExtractionResult
|
||||
{
|
||||
Canceled = false
|
||||
};
|
||||
|
||||
if (!extractionResult.Canceled)
|
||||
{
|
||||
extractionResult.Success = true;
|
||||
extractionResult.Directory = destination;
|
||||
Logger?.LogTrace("Redistributable {Redistributable} successfully downloaded and extracted to {Destination}", redistributable.Name, destination);
|
||||
}
|
||||
|
||||
return extractionResult;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,9 +1,9 @@
|
|||
using System;
|
||||
using System.IO;
|
||||
|
||||
namespace LANCommander.PlaynitePlugin
|
||||
namespace LANCommander.SDK
|
||||
{
|
||||
internal class TrackableStream : MemoryStream, IDisposable
|
||||
public class TrackableStream : MemoryStream, IDisposable
|
||||
{
|
||||
public delegate void OnProgressDelegate(long Position, long Length);
|
||||
public event OnProgressDelegate OnProgress = delegate { };
|
|
@ -44,6 +44,7 @@ namespace LANCommander.Services
|
|||
|
||||
var manifest = new GameManifest()
|
||||
{
|
||||
Id = game.Id,
|
||||
Title = game.Title,
|
||||
SortTitle = game.SortTitle,
|
||||
Description = game.Description,
|
||||
|
|
Loading…
Reference in New Issue