Properly add game upon save
This commit is contained in:
parent
57eb454dcc
commit
171e01cf08
1 changed files with 11 additions and 2 deletions
|
@ -165,11 +165,20 @@
|
||||||
private async Task Save()
|
private async Task Save()
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
|
{
|
||||||
|
if (Game.Id != Guid.Empty)
|
||||||
{
|
{
|
||||||
Game = await GameService.Update(Game);
|
Game = await GameService.Update(Game);
|
||||||
|
|
||||||
await MessageService.Success("Game updated!");
|
await MessageService.Success("Game updated!");
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Game = await GameService.Add(Game);
|
||||||
|
|
||||||
|
await MessageService.Success("Game added!");
|
||||||
|
}
|
||||||
|
}
|
||||||
catch (Exception ex)
|
catch (Exception ex)
|
||||||
{
|
{
|
||||||
await MessageService.Error("Could not save!");
|
await MessageService.Error("Could not save!");
|
||||||
|
|
Loading…
Add table
Reference in a new issue