LANCommander/LANCommander.Playnite.Exten.../PlayniteLogger.cs

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using Microsoft.Extensions.Logging;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LANCommander.PlaynitePlugin
{
public sealed class PlayniteLogger : ILogger
{
private readonly Playnite.SDK.ILogger Logger;
public PlayniteLogger(Playnite.SDK.ILogger logger) {
Logger = logger;
}
public IDisposable BeginScope<TState>(TState state)
{
return default;
}
public bool IsEnabled(LogLevel logLevel)
{
return true;
}
public void Log<TState>(LogLevel logLevel, EventId eventId, TState state, Exception exception, Func<TState, Exception, string> formatter)
{
switch (logLevel)
{
case LogLevel.Trace:
Logger?.Trace(formatter.Invoke(state, exception));
break;
case LogLevel.Debug:
Logger?.Debug(formatter.Invoke(state, exception));
break;
case LogLevel.Information:
Logger.Info(formatter.Invoke(state, exception));
break;
case LogLevel.Warning:
Logger.Warn(formatter.Invoke(state, exception));
break;
case LogLevel.Error:
case LogLevel.Critical:
Logger.Error(formatter.Invoke(state, exception));
break;
}
}
}
}