LANCommander/LANCommander.Playnite.Exten.../SaveController.cs

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using LANCommander.SDK;
using Playnite.SDK;
using Playnite.SDK.Models;
using Playnite.SDK.Plugins;
namespace LANCommander.PlaynitePlugin
{
public class LANCommanderSaveController : ControllerBase
{
private static readonly ILogger Logger;
private LANCommanderLibraryPlugin Plugin;
public LANCommanderSaveController(LANCommanderLibraryPlugin plugin, Game game) : base(game)
{
Name = "Download save using LANCommander";
Plugin = plugin;
}
public void Download(Game game)
{
if (game != null)
{
Plugin.PlayniteApi.Dialogs.ActivateGlobalProgress(progress =>
{
progress.ProgressMaxValue = 100;
progress.CurrentProgressValue = 0;
var saveManager = new GameSaveManager(Plugin.LANCommanderClient);
saveManager.OnDownloadProgress += (downloadProgress) =>
{
progress.CurrentProgressValue = downloadProgress.ProgressPercentage;
};
saveManager.OnDownloadComplete += (downloadComplete) =>
{
progress.CurrentProgressValue = 100;
};
saveManager.Download(game.InstallDirectory);
// Lock the thread until the download is done
while (progress.CurrentProgressValue != 100) { }
},
new GlobalProgressOptions("Downloading latest save...")
{
IsIndeterminate = false,
Cancelable = false
});
}
}
public void Upload(Game game)
{
var saveManager = new GameSaveManager(Plugin.LANCommanderClient);
saveManager.Upload(game.InstallDirectory);
}
}
}