142 lines
No EOL
5.3 KiB
JavaScript
142 lines
No EOL
5.3 KiB
JavaScript
var PlayerState;
|
|
(function (PlayerState) {
|
|
PlayerState[PlayerState["PREBUFFERING"] = 0] = "PREBUFFERING";
|
|
PlayerState[PlayerState["PLAYING"] = 1] = "PLAYING";
|
|
PlayerState[PlayerState["BUFFERING"] = 2] = "BUFFERING";
|
|
PlayerState[PlayerState["STOPPING"] = 3] = "STOPPING";
|
|
PlayerState[PlayerState["STOPPED"] = 4] = "STOPPED";
|
|
})(PlayerState || (PlayerState = {}));
|
|
class AudioController {
|
|
constructor() {
|
|
this.playerState = PlayerState.STOPPED;
|
|
this.audioCache = [];
|
|
this.playingAudioCache = [];
|
|
this._volume = 1;
|
|
this._codecCache = [];
|
|
this._timeIndex = 0;
|
|
this.allowBuffering = true;
|
|
this.speakerContext = AudioController.globalContext;
|
|
this.onSpeaking = function () { };
|
|
this.onSilence = function () { };
|
|
}
|
|
static get globalContext() {
|
|
if (this._globalContext)
|
|
return this._globalContext;
|
|
this._globalContext = new AudioContext();
|
|
return this._globalContext;
|
|
}
|
|
static initializeAudioController() {
|
|
//this._globalReplayScheduler = setInterval(() => { AudioController.invokeNextReplay(); }, 20); //Fix me
|
|
}
|
|
initialize() {
|
|
AudioController._audioInstances.push(this);
|
|
}
|
|
close() {
|
|
AudioController._audioInstances.remove(this);
|
|
}
|
|
playBuffer(buffer) {
|
|
if (buffer.sampleRate != this.speakerContext.sampleRate)
|
|
console.warn("[AudioController] Source sample rate isn't equal to playback sample rate! (" + buffer.sampleRate + " | " + this.speakerContext.sampleRate + ")");
|
|
this.applayVolume(buffer);
|
|
this.audioCache.push(buffer);
|
|
if (this.playerState == PlayerState.STOPPED || this.playerState == PlayerState.STOPPING) {
|
|
console.log("[Audio] Starting new playback");
|
|
this.playerState = PlayerState.PREBUFFERING;
|
|
//New audio
|
|
}
|
|
switch (this.playerState) {
|
|
case PlayerState.PREBUFFERING:
|
|
case PlayerState.BUFFERING:
|
|
if (this.audioCache.length < 3) {
|
|
if (this.playerState == PlayerState.BUFFERING) {
|
|
if (this.allowBuffering)
|
|
break;
|
|
}
|
|
else
|
|
break;
|
|
}
|
|
if (this.playerState == PlayerState.PREBUFFERING) {
|
|
console.log("[Audio] Prebuffering succeeded (Replaying now)");
|
|
this.onSpeaking();
|
|
}
|
|
else {
|
|
if (this.allowBuffering)
|
|
console.log("[Audio] Buffering succeeded (Replaying now)");
|
|
}
|
|
this.playerState = PlayerState.PLAYING;
|
|
case PlayerState.PLAYING:
|
|
this.playQueue();
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
playQueue() {
|
|
let buffer;
|
|
while (buffer = this.audioCache.pop_front()) {
|
|
if (this._timeIndex < this.speakerContext.currentTime)
|
|
this._timeIndex = this.speakerContext.currentTime;
|
|
let player = this.speakerContext.createBufferSource();
|
|
player.buffer = buffer;
|
|
player.onended = () => this.removeNode(player);
|
|
this.playingAudioCache.push(player);
|
|
player.connect(this.speakerContext.destination);
|
|
player.start(this._timeIndex);
|
|
this._timeIndex += buffer.duration;
|
|
}
|
|
}
|
|
removeNode(node) {
|
|
this.playingAudioCache.remove(node);
|
|
this.testBufferQueue();
|
|
}
|
|
stopAudio(now = false) {
|
|
this.playerState = PlayerState.STOPPING;
|
|
if (now) {
|
|
this.playerState = PlayerState.STOPPED;
|
|
this.audioCache = [];
|
|
for (let entry of this.playingAudioCache)
|
|
entry.stop(0);
|
|
this.playingAudioCache = [];
|
|
}
|
|
this.testBufferQueue();
|
|
}
|
|
testBufferQueue() {
|
|
if (this.audioCache.length == 0 && this.playingAudioCache.length == 0) {
|
|
if (this.playerState != PlayerState.STOPPING) {
|
|
this.playerState = PlayerState.BUFFERING;
|
|
if (!this.allowBuffering)
|
|
console.warn("[Audio] Detected a buffer underflow!");
|
|
}
|
|
else {
|
|
this.playerState = PlayerState.STOPPED;
|
|
this.onSilence();
|
|
}
|
|
}
|
|
}
|
|
get volume() { return this._volume; }
|
|
set volume(val) {
|
|
if (this._volume == val)
|
|
return;
|
|
this._volume = val;
|
|
for (let buffer of this.audioCache)
|
|
this.applayVolume(buffer);
|
|
}
|
|
applayVolume(buffer) {
|
|
for (let channel = 0; channel < buffer.numberOfChannels; channel++) {
|
|
let data = buffer.getChannelData(channel);
|
|
for (let sample = 0; sample < data.length; sample++) {
|
|
let lane = data[sample];
|
|
lane *= this._volume;
|
|
data[sample] = lane;
|
|
}
|
|
}
|
|
}
|
|
codecCache(codec) {
|
|
while (this._codecCache.length <= codec)
|
|
this._codecCache.push(new CodecClientCache());
|
|
return this._codecCache[codec];
|
|
}
|
|
}
|
|
AudioController._audioInstances = [];
|
|
AudioController._timeIndex = 0;
|
|
//# sourceMappingURL=AudioController.js.map
|