TeaWeb/web/app/audio/player.ts

125 lines
3.6 KiB
TypeScript

import {Device} from "tc-shared/audio/player";
import * as log from "tc-shared/log";
import {LogCategory} from "tc-shared/log";
import { tr } from "tc-shared/i18n/localize";
/* lets try without any gestures, maybe the user already clicked the page */
const kAvoidAudioContextWarning = false;
let audioContextRequiredGesture = false;
let audioContextInstance: AudioContext;
let globalAudioGainInstance: GainNode;
let audioContextInitializeCallbacks: (() => any)[] = [];
let _master_volume: number = 1;
let _no_device = false;
export function initialize() : boolean {
context();
return true;
}
export function initialized() : boolean {
return !!audioContextInstance && audioContextInstance.state === 'running';
}
function fire_initialized() {
log.info(LogCategory.AUDIO, tr("Fire audio player initialized for %d listeners"), audioContextInitializeCallbacks.length);
while(audioContextInitializeCallbacks.length > 0)
audioContextInitializeCallbacks.pop_front()();
}
function createNewContext() {
audioContextInstance = new (window.webkitAudioContext || window.AudioContext)();
audioContextInstance.onstatechange = () => {
if(audioContextInstance.state === "running")
fire_initialized();
};
audioContextInitializeCallbacks.unshift(() => {
globalAudioGainInstance = audioContextInstance.createGain();
globalAudioGainInstance.gain.value = _no_device ? 0 : _master_volume;
globalAudioGainInstance.connect(audioContextInstance.destination);
});
if(audioContextInstance.state === "suspended") {
audioContextRequiredGesture = true;
return audioContextInstance;
} else if(audioContextInstance.state === "running") {
fire_initialized();
} else if(audioContextInstance.state === "closed") {
throw tr("Audio context has been closed");
} else {
throw tr("invalid audio context state");
}
}
export function context() : AudioContext {
if(audioContextInstance || kAvoidAudioContextWarning)
return audioContextInstance;
if(!audioContextInstance)
createNewContext();
return audioContextInstance;
}
export function get_master_volume() : number {
return _master_volume;
}
export function set_master_volume(volume: number) {
_master_volume = volume;
if(globalAudioGainInstance)
globalAudioGainInstance.gain.value = _no_device ? 0 : _master_volume;
}
export function destination() : AudioNode {
const ctx = context();
if(!ctx) throw tr("Audio player isn't initialized yet!");
return globalAudioGainInstance;
}
export function on_ready(cb: () => any) {
if(initialized())
cb();
else
audioContextInitializeCallbacks.push(cb);
}
export const WEB_DEVICE: Device = {
device_id: "default",
name: "default playback",
driver: 'Web Audio'
};
export function available_devices() : Promise<Device[]> {
return Promise.resolve([WEB_DEVICE])
}
export function set_device(device_id: string) : Promise<void> {
_no_device = !device_id;
globalAudioGainInstance.gain.value = _no_device ? 0 : _master_volume;
return Promise.resolve();
}
export function current_device() : Device {
return WEB_DEVICE;
}
export function initializeFromGesture() {
if(audioContextInstance) {
if(audioContextInstance.state !== "running") {
audioContextInstance.resume().catch(error => {
log.error(LogCategory.AUDIO, tr("Failed to initialize audio context instance from gesture: %o"), error);
});
}
} else {
createNewContext();
}
}
export function globalAudioContext() : AudioContext {
return context();
}