class ReturnListener { resolve: (value?: T | PromiseLike) => void; reject: (reason?: any) => void; code: string; timeout: NodeJS.Timer; } namespace connection { export class ServerConnection extends AbstractServerConnection { _socket: WebSocket; _connectionState: ConnectionState = ConnectionState.UNCONNECTED; private _remote_address: ServerAddress; private _handshakeHandler: HandshakeHandler; private _command_boss: ServerConnectionCommandBoss; private _command_handler_default: ConnectionCommandHandler; private _connect_timeout_timer: NodeJS.Timer = undefined; private _connected: boolean = false; private _retCodeIdx: number; private _retListener: ReturnListener[]; private _connection_state_listener: connection.ConnectionStateListener; private _voice_connection: audio.js.VoiceConnection; private _ping = { thread_id: 0, last_request: 0, last_response: 0, request_id: 0, interval: 5000, timeout: 7500, value: 0, value_native: 0 /* ping value for native (WS) */ }; constructor(client : ConnectionHandler) { super(client); this._socket = null; this._retCodeIdx = 0; this._retListener = []; this._command_boss = new ServerConnectionCommandBoss(this); this._command_handler_default = new ConnectionCommandHandler(this); this._command_boss.register_handler(this._command_handler_default); this.command_helper.initialize(); if(!settings.static_global(Settings.KEY_DISABLE_VOICE, false)) this._voice_connection = new audio.js.VoiceConnection(this); } destroy() { this.disconnect("handle destroyed").catch(error => { console.warn(tr("Failed to disconnect on server connection destroy: %o"), error); }).then(() => { clearInterval(this._ping.thread_id); clearTimeout(this._connect_timeout_timer); for(const listener of this._retListener) { try { listener.reject("handler destroyed"); } catch(error) { console.warn(tr("Failed to reject command promise: %o"), error); } } this._retListener = undefined; this.command_helper.destroy(); this._command_handler_default && this._command_boss.unregister_handler(this._command_handler_default); this._command_handler_default = undefined; this._voice_connection && this._voice_connection.destroy(); this._voice_connection = undefined; this._command_boss && this._command_boss.destroy(); this._command_boss = undefined; }); } on_connect: () => void = () => { console.log(tr("Socket connected")); this.client.log.log(log.server.Type.CONNECTION_LOGIN, {}); this._handshakeHandler.initialize(); this._handshakeHandler.startHandshake(); }; private generateReturnCode() : string { return (this._retCodeIdx++).toString(); } async connect(address : ServerAddress, handshake: HandshakeHandler, timeout?: number) : Promise { timeout = typeof(timeout) === "number" ? timeout : 5000; if(this._connect_timeout_timer) { clearTimeout(this._connect_timeout_timer); this._connect_timeout_timer = null; try { await this.disconnect() } catch(error) { console.error(tr("Failed to close old connection properly. Error: %o"), error); throw "failed to cleanup old connection"; } } this.updateConnectionState(ConnectionState.CONNECTING); this._remote_address = address; this._handshakeHandler = handshake; this._handshakeHandler.setConnection(this); this._connected = false; const self = this; let local_socket: WebSocket; let local_timeout_timer: NodeJS.Timer; try { local_timeout_timer = setTimeout(async () => { log.error(LogCategory.NETWORKING, tr("Connect timeout triggered!")); try { await this.disconnect(); } catch(error) { log.warn(LogCategory.NETWORKING, tr("Failed to close connection after timeout had been triggered! (%o)"), error); } this.client.handleDisconnect(DisconnectReason.CONNECT_FAILURE); }, timeout); this._connect_timeout_timer = local_timeout_timer; this._socket = (local_socket = new WebSocket('wss://' + address.host + ":" + address.port)); /* this may hangs */ if(this._socket != local_socket) return; /* something had changed and we dont use this connection anymore! */ try { await new Promise((resolve, reject) => { local_socket.onopen = resolve; local_socket.onerror = event => reject(event); local_socket.onclose = event => reject(event); if(local_socket.readyState == WebSocket.OPEN) resolve(); }); } catch(error) { log.error(LogCategory.NETWORKING, tr("Failed to wait for connected (%o)"), error); try { await this.disconnect(); } catch(error) { log.warn(LogCategory.NETWORKING, tr("Failed to close connection after timeout had been triggered! (%o)"), error); } this.client.handleDisconnect(DisconnectReason.CONNECT_FAILURE); return; } clearTimeout(local_timeout_timer); if(this._connect_timeout_timer == local_timeout_timer) this._connect_timeout_timer = undefined; if(this._socket != local_socket) return; /* this socket isn't from interest anymore */ this._connected = true; this.on_connect(); local_socket.onclose = event => { if(this._socket != local_socket) return; /* this socket isn't from interest anymore */ this.client.handleDisconnect(this._connected ? DisconnectReason.CONNECTION_CLOSED : DisconnectReason.CONNECT_FAILURE, { code: event.code, reason: event.reason, event: event }); }; local_socket.onerror = e => { if(this._socket != local_socket) return; /* this socket isn't from interest anymore */ console.log(tr("Received web socket error: (%o)"), e); }; local_socket.onmessage = msg => { if(this._socket != local_socket) return; /* this socket isn't from interest anymore */ self.handle_socket_message(msg.data); }; this.updateConnectionState(ConnectionState.INITIALISING); } catch (e) { clearTimeout(local_timeout_timer); try { await this.disconnect(); } catch(error) { log.warn(LogCategory.NETWORKING, tr("Failed to close connection after connect attempt failed (%o)"), error); } this.client.handleDisconnect(DisconnectReason.CONNECT_FAILURE, e); } } updateConnectionState(state: ConnectionState) { const old_state = this._connectionState; this._connectionState = state; if(this._connection_state_listener) this._connection_state_listener(old_state, state); } async disconnect(reason?: string) : Promise { clearTimeout(this._connect_timeout_timer); this._connect_timeout_timer = undefined; clearTimeout(this._ping.thread_id); this._ping.thread_id = undefined; if(typeof(reason) === "string") { //TODO send disconnect reason } if(this._connectionState == ConnectionState.UNCONNECTED) return; this.updateConnectionState(ConnectionState.UNCONNECTED); if(this._socket) this._socket.close(3000 + 0xFF, tr("request disconnect")); this._socket = null; for(let future of this._retListener) future.reject(tr("Connection closed")); this._retListener = []; this._retCodeIdx = 0; this._connected = false; if(this._voice_connection) this._voice_connection.dropSession(); } private handle_socket_message(data) { if(typeof(data) === "string") { let json; try { json = JSON.parse(data); } catch(e) { console.error(tr("Could not parse message json!")); alert(e); // error in the above string (in this case, yes)! return; } if(json["type"] === undefined) { console.log(tr("Missing data type!")); return; } if(json["type"] === "command") { let group = log.group(log.LogType.DEBUG, LogCategory.NETWORKING, tr("Handling command '%s'"), json["command"]); group.log(tr("Handling command '%s'"), json["command"]); group.group(log.LogType.TRACE, tr("Json:")).collapsed(true).log("%o", json).end(); this._command_boss.invoke_handle({ command: json["command"], arguments: json["data"] }); if(json["command"] === "initserver") { this._ping.thread_id = setInterval(() => this.do_ping(), this._ping.interval); this.do_ping(); this.updateConnectionState(ConnectionState.CONNECTED); if(this._voice_connection) this._voice_connection.createSession(); /* FIXME: Move it to a handler boss and not here! */ } group.end(); } else if(json["type"] === "WebRTC") { if(this._voice_connection) this._voice_connection.handleControlPacket(json); else console.log(tr("Dropping WebRTC command packet, because we haven't a bridge.")) } else if(json["type"] === "ping") { this.sendData(JSON.stringify({ type: 'pong', payload: json["payload"] })); } else if(json["type"] === "pong") { const id = parseInt(json["payload"]); if(id != this._ping.request_id) { log.warn(LogCategory.NETWORKING, tr("Received pong which is older than the last request. Delay may over %oms? (Index: %o, Current index: %o)"), this._ping.timeout, id, this._ping.request_id); } else { this._ping.last_response = 'now' in performance ? performance.now() : Date.now(); this._ping.value = this._ping.last_response - this._ping.last_request; this._ping.value_native = parseInt(json["ping_native"]) / 1000; /* we're getting it in microseconds and not milliseconds */ log.debug(LogCategory.NETWORKING, tr("Received new pong. Updating ping to: JS: %o Native: %o"), this._ping.value.toFixed(3), this._ping.value_native.toFixed(3)); } } else { console.log(tr("Unknown command type %o"), json["type"]); } } else { log.warn(LogCategory.NETWORKING, tr("Received unknown message of type %s. Dropping message"), typeof(data)); } } sendData(data: any) { if(!this._socket || this._socket.readyState != 1) { log.warn(LogCategory.NETWORKING, tr("Tried to send on a invalid socket (%s)"), this._socket ? "invalid state (" + this._socket.readyState + ")" : "invalid socket"); return; } this._socket.send(data); } private commandiefy(input: any) : string { return JSON.stringify(input, (key, value) => { switch (typeof value) { case "boolean": return value == true ? "1" : "0"; case "function": return value(); default: return value; } }); } send_command(command: string, data?: any | any[], _options?: CommandOptions) : Promise { if(!this._socket || !this.connected()) { console.warn(tr("Tried to send a command without a valid connection.")); return Promise.reject(tr("not connected")); } const options: CommandOptions = {}; Object.assign(options, CommandOptionDefaults); Object.assign(options, _options); data = $.isArray(data) ? data : [data || {}]; if(data.length == 0) /* we require min one arg to append return_code */ data.push({}); const _this = this; let result = new Promise((resolve, failed) => { let _data = $.isArray(data) ? data : [data]; let retCode = _data[0]["return_code"] !== undefined ? _data[0].return_code : _this.generateReturnCode(); _data[0].return_code = retCode; let listener = new ReturnListener(); listener.resolve = resolve; listener.reject = failed; listener.code = retCode; listener.timeout = setTimeout(() => { _this._retListener.remove(listener); listener.reject("timeout"); }, 1500); this._retListener.push(listener); this._socket.send(this.commandiefy({ "type": "command", "command": command, "data": _data, "flags": options.flagset.filter(entry => entry.length != 0) })); }); return this._command_handler_default.proxy_command_promise(result, options); } connected() : boolean { return !!this._socket && this._socket.readyState == WebSocket.OPEN; } support_voice(): boolean { return this._voice_connection !== undefined; } voice_connection(): connection.voice.AbstractVoiceConnection | undefined { return this._voice_connection; } command_handler_boss(): connection.AbstractCommandHandlerBoss { return this._command_boss; } get onconnectionstatechanged() : connection.ConnectionStateListener { return this._connection_state_listener; } set onconnectionstatechanged(listener: connection.ConnectionStateListener) { this._connection_state_listener = listener; } handshake_handler(): connection.HandshakeHandler { return this._handshakeHandler; } remote_address(): ServerAddress { return this._remote_address; } private do_ping() { if(this._ping.last_request + this._ping.timeout < Date.now()) { this._ping.value = this._ping.timeout; this._ping.last_response = this._ping.last_request + 1; } if(this._ping.last_response > this._ping.last_request) { this._ping.last_request = 'now' in performance ? performance.now() : Date.now(); this.sendData(JSON.stringify({ type: 'ping', payload: (++this._ping.request_id).toString() })); } } ping(): { native: number; javascript?: number } { return { javascript: this._ping.value, native: this._ping.value_native }; } } export function spawn_server_connection(handle: ConnectionHandler) : AbstractServerConnection { return new ServerConnection(handle); /* will be overridden by the client */ } export function destroy_server_connection(handle: AbstractServerConnection) { if(!(handle instanceof ServerConnection)) throw "invalid handle"; handle.destroy(); } }