Added IPv6 support for certificate skip and creating dual connections.

This commit is contained in:
WolverinDEV 2019-11-23 23:41:37 +01:00
parent fafd37ae52
commit 794475ea22

View file

@ -8,7 +8,6 @@ class ReturnListener<T> {
namespace connection {
export class ServerConnection extends AbstractServerConnection {
_socket: WebSocket;
_connectionState: ConnectionState = ConnectionState.UNCONNECTED;
private _remote_address: ServerAddress;
@ -17,7 +16,11 @@ namespace connection {
private _command_boss: ServerConnectionCommandBoss;
private _command_handler_default: ConnectionCommandHandler;
private _socket_connected: WebSocket;
private _connect_timeout_timer: NodeJS.Timer = undefined;
private _connected: boolean = false;
private _retCodeIdx: number;
private _retListener: ReturnListener<CommandResult>[];
@ -42,7 +45,6 @@ namespace connection {
constructor(client : ConnectionHandler) {
super(client);
this._socket = null;
this._retCodeIdx = 0;
this._retListener = [];
@ -85,13 +87,6 @@ namespace connection {
});
}
on_connect: () => void = () => {
log.info(LogCategory.NETWORKING, tr("Socket connected"));
this.client.log.log(log.server.Type.CONNECTION_LOGIN, {});
this._handshakeHandler.initialize();
this._handshakeHandler.startHandshake();
};
private generateReturnCode() : string {
return (this._retCodeIdx++).toString();
}
@ -99,76 +94,144 @@ namespace connection {
async connect(address : ServerAddress, handshake: HandshakeHandler, timeout?: number) : Promise<void> {
timeout = typeof(timeout) === "number" ? timeout : 5000;
if(this._connect_timeout_timer) {
clearTimeout(this._connect_timeout_timer);
this._connect_timeout_timer = null;
try {
await this.disconnect()
} catch(error) {
log.error(LogCategory.NETWORKING, tr("Failed to close old connection properly. Error: %o"), error);
throw "failed to cleanup old connection";
}
try {
await this.disconnect()
} catch(error) {
log.error(LogCategory.NETWORKING, tr("Failed to close old connection properly. Error: %o"), error);
throw "failed to cleanup old connection";
}
this.updateConnectionState(ConnectionState.CONNECTING);
this._remote_address = address;
this._handshakeHandler = handshake;
this._handshakeHandler.setConnection(this);
this._connected = false;
const self = this;
let local_socket: WebSocket;
/* The direct one connect directly to the target address. The other via the .con-gate.work */
let local_direct_socket: WebSocket;
let local_proxy_socket: WebSocket;
let connected_socket: WebSocket;
let local_timeout_timer: NodeJS.Timer;
try {
local_timeout_timer = setTimeout(async () => {
log.error(LogCategory.NETWORKING, tr("Connect timeout triggered!"));
try {
await this.disconnect();
} catch(error) {
log.warn(LogCategory.NETWORKING, tr("Failed to close connection after timeout had been triggered! (%o)"), error);
}
this.client.handleDisconnect(DisconnectReason.CONNECT_FAILURE);
}, timeout);
this._connect_timeout_timer = local_timeout_timer;
if(Modals.Regex.IP_V4.test(address.host))
address.host = address.host.replace(/\./g, "-") + ".con-gate.work";
this._socket = (local_socket = new WebSocket('wss://' + address.host + ":" + address.port)); /* this may hangs */
if(this._socket != local_socket)
return; /* something had changed and we dont use this connection anymore! */
/* setting up an timeout */
local_timeout_timer = setTimeout(async () => {
log.error(LogCategory.NETWORKING, tr("Connect timeout triggered. Aborting connect attempt!"));
try {
await new Promise((resolve, reject) => {
local_socket.onopen = resolve;
local_socket.onerror = event => reject(event);
local_socket.onclose = event => reject(event);
if(local_socket.readyState == WebSocket.OPEN)
resolve();
});
await this.disconnect();
} catch(error) {
log.error(LogCategory.NETWORKING, tr("Failed to wait for connected (%o)"), error);
try {
await this.disconnect();
} catch(error) {
log.warn(LogCategory.NETWORKING, tr("Failed to close connection after timeout had been triggered! (%o)"), error);
log.warn(LogCategory.NETWORKING, tr("Failed to close connection after timeout had been triggered! (%o)"), error);
}
error_cleanup();
this.client.handleDisconnect(DisconnectReason.CONNECT_FAILURE);
}, timeout);
this._connect_timeout_timer = local_timeout_timer;
const error_cleanup = () => {
try { local_direct_socket.close(); } catch(ex) {}
try { local_proxy_socket.close(); } catch(ex) {}
clearTimeout(local_timeout_timer);
};
try {
let proxy_host;
if(Modals.Regex.IP_V4.test(address.host))
proxy_host = address.host.replace(/\./g, "-") + ".con-gate.work";
else if(Modals.Regex.IP_V6.test(address.host))
proxy_host = address.host.replace(/\[(.*)]/, "$1").replace(/:/g, "_") + ".con-gate.work";
if(proxy_host)
local_proxy_socket = new WebSocket('wss://' + proxy_host + ":" + address.port);
local_direct_socket = new WebSocket('wss://' + address.host + ":" + address.port);
connected_socket = await new Promise<WebSocket>(resolve => {
let pending = 0, succeed = false;
if(local_proxy_socket) {
pending++;
local_proxy_socket.onerror = event => {
--pending;
if(this._connect_timeout_timer != local_timeout_timer)
log.trace(LogCategory.NETWORKING, tr("Proxy socket send an error while connecting. Pending sockets: %d. Any succeed: %s"), pending, succeed ? tr("yes") : tr("no"));
if(!succeed && pending == 0)
resolve(undefined);
};
local_proxy_socket.onopen = event => {
--pending;
if(this._connect_timeout_timer != local_timeout_timer)
log.trace(LogCategory.NETWORKING, tr("Proxy socket connected. Pending sockets: %d. Any succeed before: %s"), pending, succeed ? tr("yes") : tr("no"));
if(!succeed) {
succeed = true;
resolve(local_proxy_socket);
}
};
}
if(local_direct_socket) {
pending++;
local_direct_socket.onerror = event => {
--pending;
if(this._connect_timeout_timer != local_timeout_timer)
log.trace(LogCategory.NETWORKING, tr("Direct socket send an error while connecting. Pending sockets: %d. Any succeed: %s"), pending, succeed ? tr("yes") : tr("no"));
if(!succeed && pending == 0)
resolve(undefined);
};
local_direct_socket.onopen = event => {
--pending;
if(this._connect_timeout_timer != local_timeout_timer)
log.trace(LogCategory.NETWORKING, tr("Direct socket connected. Pending sockets: %d. Any succeed before: %s"), pending, succeed ? tr("yes") : tr("no"));
if(!succeed) {
succeed = true;
resolve(local_direct_socket);
}
};
}
if(local_proxy_socket && local_proxy_socket.readyState == WebSocket.OPEN)
local_proxy_socket.onopen(undefined);
if(local_direct_socket && local_direct_socket.readyState == WebSocket.OPEN)
local_direct_socket.onopen(undefined);
});
if(!connected_socket) {
//We failed to connect. Lets test if we're still relevant
if(this._connect_timeout_timer != local_timeout_timer) {
log.trace(LogCategory.NETWORKING, tr("Failed to connect to %s, but we're already obsolete."), address.host + ":" + address.port);
error_cleanup();
} else {
try {
await this.disconnect();
} catch(error) {
log.warn(LogCategory.NETWORKING, tr("Failed to cleanup connection after unsuccessful connect attempt: %o"), error);
}
error_cleanup();
this.client.handleDisconnect(DisconnectReason.CONNECT_FAILURE);
}
this.client.handleDisconnect(DisconnectReason.CONNECT_FAILURE);
return;
}
if(this._connect_timeout_timer != local_timeout_timer) {
log.trace(LogCategory.NETWORKING, tr("Successfully connected to %s, but we're already obsolete. Closing connections"), address.host + ":" + address.port);
error_cleanup();
return;
}
clearTimeout(local_timeout_timer);
if(this._connect_timeout_timer == local_timeout_timer)
this._connect_timeout_timer = undefined;
this._connect_timeout_timer = undefined;
if(this._socket != local_socket)
return; /* this socket isn't from interest anymore */
if(connected_socket == local_proxy_socket) {
log.debug(LogCategory.NETWORKING, tr("Established a TCP connection to %s via proxy to %s"), address.host + ":" + address.port, proxy_host);
} else {
log.debug(LogCategory.NETWORKING, tr("Established a TCP connection to %s directly"), address.host + ":" + address.port);
}
this._connected = true;
this.on_connect();
local_socket.onclose = event => {
if(this._socket != local_socket) return; /* this socket isn't from interest anymore */
this._socket_connected = connected_socket;
this._socket_connected.onclose = event => {
if(this._socket_connected != connected_socket) return; /* this socket isn't from interest anymore */
this.client.handleDisconnect(this._connected ? DisconnectReason.CONNECTION_CLOSED : DisconnectReason.CONNECT_FAILURE, {
code: event.code,
@ -177,30 +240,42 @@ namespace connection {
});
};
local_socket.onerror = e => {
if(this._socket != local_socket) return; /* this socket isn't from interest anymore */
this._socket_connected.onerror = e => {
if(this._socket_connected != connected_socket) return; /* this socket isn't from interest anymore */
log.warn(LogCategory.NETWORKING, tr("Received web socket error: (%o)"), e);
};
local_socket.onmessage = msg => {
if(this._socket != local_socket) return; /* this socket isn't from interest anymore */
this._socket_connected.onmessage = msg => {
if(this._socket_connected != connected_socket) return; /* this socket isn't from interest anymore */
self.handle_socket_message(msg.data);
this.handle_socket_message(msg.data);
};
this.updateConnectionState(ConnectionState.INITIALISING);
} catch (e) {
clearTimeout(local_timeout_timer);
this._connected = true;
this.start_handshake();
} catch (error) {
error_cleanup();
if(this._socket_connected != connected_socket && this._connect_timeout_timer != local_timeout_timer)
return; /* we're not from interest anymore */
log.warn(LogCategory.NETWORKING, tr("Received unexpected error while connecting: %o"), error);
try {
await this.disconnect();
} catch(error) {
log.warn(LogCategory.NETWORKING, tr("Failed to close connection after connect attempt failed (%o)"), error);
log.warn(LogCategory.NETWORKING, tr("Failed to cleanup connection after unsuccessful connect attempt: %o"), error);
}
this.client.handleDisconnect(DisconnectReason.CONNECT_FAILURE, e);
this.client.handleDisconnect(DisconnectReason.CONNECT_FAILURE, error);
}
}
private start_handshake() {
this.updateConnectionState(ConnectionState.INITIALISING);
this.client.log.log(log.server.Type.CONNECTION_LOGIN, {});
this._handshakeHandler.initialize();
this._handshakeHandler.startHandshake();
}
updateConnectionState(state: ConnectionState) {
const old_state = this._connectionState;
this._connectionState = state;
@ -220,22 +295,25 @@ namespace connection {
}
if(this._connectionState == ConnectionState.UNCONNECTED)
return;
this.updateConnectionState(ConnectionState.UNCONNECTED);
if(this._socket)
this._socket.close(3000 + 0xFF, tr("request disconnect"));
this._socket = null;
for(let future of this._retListener)
future.reject(tr("Connection closed"));
this._retListener = [];
this._retCodeIdx = 0;
this._connected = false;
if(this._connectionState != ConnectionState.UNCONNECTED)
this.updateConnectionState(ConnectionState.UNCONNECTED);
if(this._voice_connection)
this._voice_connection.drop_rtp_session();
if(this._socket_connected) {
this._socket_connected.close(3000 + 0xFF, tr("request disconnect"));
this._socket_connected = undefined;
}
for(let future of this._retListener)
future.reject(tr("Connection closed"));
this._retListener = [];
this._connected = false;
this._retCodeIdx = 0;
}
private handle_socket_message(data) {
@ -299,11 +377,11 @@ namespace connection {
}
sendData(data: any) {
if(!this._socket || this._socket.readyState != 1) {
log.warn(LogCategory.NETWORKING, tr("Tried to send on a invalid socket (%s)"), this._socket ? "invalid state (" + this._socket.readyState + ")" : "invalid socket");
if(!this._socket_connected || this._socket_connected.readyState != 1) {
log.warn(LogCategory.NETWORKING, tr("Tried to send on a invalid socket (%s)"), this._socket_connected ? "invalid state (" + this._socket_connected.readyState + ")" : "invalid socket");
return;
}
this._socket.send(data);
this._socket_connected.send(data);
}
private commandiefy(input: any) : string {
@ -319,7 +397,7 @@ namespace connection {
}
send_command(command: string, data?: any | any[], _options?: CommandOptions) : Promise<CommandResult> {
if(!this._socket || !this.connected()) {
if(!this._socket_connected || !this.connected()) {
log.warn(LogCategory.NETWORKING, tr("Tried to send a command without a valid connection."));
return Promise.reject(tr("not connected"));
}
@ -348,7 +426,7 @@ namespace connection {
}, 1500);
this._retListener.push(listener);
this._socket.send(this.commandiefy({
this._socket_connected.send(this.commandiefy({
"type": "command",
"command": command,
"data": _data,
@ -360,7 +438,7 @@ namespace connection {
}
connected() : boolean {
return !!this._socket && this._socket.readyState == WebSocket.OPEN;
return !!this._socket_connected && this._socket_connected.readyState == WebSocket.OPEN;
}
support_voice(): boolean {